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BLM = #1 Stunna?Follow

#1 Jul 20 2005 at 4:17 PM Rating: Decent
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So I was just in Gustav today, and the only person able to stun bomb tosses was me.

Fair enough. I tried my darnedest to keep up with them.

But when I'm way behind the melees and busy casting other things, are people justified for getting pissy towards me for missing most of the tosses? Because the team leader certainly did get pissy. I tried, but the second I'd start casting something, the gob would ready bomb toss. I can't heal and recast in the five second.

Should I feel bad?
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#2 Jul 20 2005 at 4:30 PM Rating: Decent
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No
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#3 Jul 20 2005 at 4:36 PM Rating: Decent
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drk's should always be ahead of blms in the stun order during XP situations.
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#4 Jul 20 2005 at 4:57 PM Rating: Default
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*shrug*
I don't even try to stun bombs, casting spells and resting are better uses of my time. I'll barfira before and DS+curaga after. But standing there waiting for a bomb and hoping it changes to a gob-rush when I could just kill it seems a colosal waste. And besides, suicidal gobs make for fast chains.
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#5 Jul 20 2005 at 5:07 PM Rating: Default
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biqutS wrote:
*shrug*
I don't even try to stun bombs, casting spells and resting are better uses of my time. I'll barfira before and DS+curaga after. But standing there waiting for a bomb and hoping it changes to a gob-rush when I could just kill it seems a colosal waste. And besides, suicidal gobs make for fast chains.



Amen, if your party isn't geared up to withstand a bomb toss you should disband because you have members who should be farming to buy better gear.


Any BST will tell you, suicide mobs are the best XP in the game.
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#6 Jul 20 2005 at 5:14 PM Rating: Decent
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Thanks for the feedback.

I thought this was common knowledge, but the leader blamed the failure of the party on me, even though A) the BRD couldn't keep barfira up and B) the NIN couldn't keep hate even against single tier III spells, let alone MB'ed III and II-gas. I had to limit myself to like one III and one II per fight. Anything more and the NIN couldn't regain hate.

Maybe she was just taking her update-related frustration out on me.
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#7 Jul 20 2005 at 5:54 PM Rating: Decent
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i dont know if this is common knowledge, but bomb toss damage is directly related to the hp of the mob tossing it. just whenever i'm the only stunner, i try to stay focused on bomb toss for the first about 15% of damage to the mob. that is when you should be casting your two sets of three debuffs, and poison and bio if paladin tank, or whateva, oh yeah and drain and aspir if aspir applies. anyway, these spells are quick casting enough that unless you start casting right as he starts throwing the bomb, generally if you are spamming your stun macro during casting it will catch his toss. now sometimes you get unlucky, but your pt should be keeping barfira up, period when fighting gobs. after the first 15%, it will most likely not killyall, and letting it explode then will definately speed up exp(accidental chain 6 and 7 you know^^)

but do not blame yourself or let others blame you. if you are standing there picking your *** and miss a stun, then yeah its your bad, but other than that, you mostly have more important **** to do. just keep chuggin, if there's a drk in the party blame them, they have a stun job ability and stun before blm gets stun. this is their responsiblity and you have yours.
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#8 Jul 21 2005 at 3:27 PM Rating: Good
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if the goblin has more than 70% or so HP, stun away, if not, just let him toss.

do your debuffs, then wait until Skillchain or the gob is at 2/3 hp to do anything but hover on your stun macro.

it's the suicide bombs that kill parties, but only when the gob still has a lot of hp left.
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#9 Jul 21 2005 at 3:52 PM Rating: Default
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ppl telling me to {Stun} actually pisses me off, it's impossible to nuke, help with curing, enfeebling, /heal and pay attention to mobs actions..

since DRKs have only Skillchain to worry about, they are the stunners not me >.<; ... in xp parties anywayz
#10 Jul 21 2005 at 4:24 PM Rating: Decent
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>.> drk have a few debuffs of their own to worry about too, but the reason all debuffs have such a short cast time, is because:
A) they should be cast at the beginning to debuff the mob
B) with the short cast times, it will be alot easier to catch most mob attacks unless you are totally ignorant and dont pay attention
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#11 Jul 21 2005 at 5:23 PM Rating: Decent
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Quote:
ppl telling me to {Stun} actually pisses me off, it's impossible to nuke, help with curing, enfeebling, /heal and pay attention to mobs actions..


It really isn't as hard as you're trying to make it sound...
#12 Jul 21 2005 at 5:49 PM Rating: Decent
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yes it is, try to get stun first as a BLM then talk about it...

I've actually tried it, you did not; soooooooooooo

Try it before u speak, ok?
#13 Jul 21 2005 at 6:38 PM Rating: Default
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Maybe it isn't "hard", but it implies not casting anything else while waiting to Stun. 99.99% of the time, when I see a TP move I should Stun, I am midcast.
I could cancel the cast (/heal), get up and Stun, but it'd be too late.
That's what happens with blm stunning, a drk can still swing his Scythe/GS while waiting for the Stun, we can't. (or we aren't doing anything else, as mentionned)
According to your sig, you may have tried Chainspell+Stun, but that's very different.
#14 Jul 21 2005 at 6:50 PM Rating: Good
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ThatDrunkGuy wrote:
Quote:
ppl telling me to {Stun} actually pisses me off, it's impossible to nuke, help with curing, enfeebling, /heal and pay attention to mobs actions..


It really isn't as hard as you're trying to make it sound...


No one said it was hard. It's just sometimes IMPOSSIBLE since our spells can be long to cast. Typically, even if we wait, the mob usually doesn't do his tp move until the blm starts casting again.

DRKs are teh better stunners in most cases.
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#15 Jul 22 2005 at 5:39 AM Rating: Decent
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Quote:
yes it is, try to get stun first as a BLM then talk about it...

I've actually tried it, you did not; soooooooooooo

Try it before u speak, ok?


Having acquired the spell while playing DRK, I have tried stunning and that is the reason why I speak in the first place. Sure I have a lot less to do than a BLM while playing since I participate in the skillchain, throw out necessary absorb spells on top of using stun and hacking away with my scythe, but it isn't as impossible as you state.

The above example probably wasn't the best to put forward, so maybe this one is a little better. I have subbed DRK while playing RDM to use stun on top of my regular duties which include tossing out nukes, enfeebling, healing and paying attention to what a mob does. While doing various things, I know that there's a lot to juggle, but in the end its all attention based really.

Quote:
No one said it was hard. It's just sometimes IMPOSSIBLE since our spells can be long to cast. Typically, even if we wait, the mob usually doesn't do his tp move until the blm starts casting again.


I accept the fact that you will miss things from time to time if you’re already in the middle or just started your casting, I’ve experienced this many a time before and I know what it’s like. Those cases aside, there will be times where this isn’t always the case and you can throw out a Stun while going through your usual cycle.
#16 Jul 22 2005 at 5:57 AM Rating: Good
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Amen, if your party isn't geared up to withstand a bomb toss you should disband because you have members who should be farming to buy better gear.


Gear has nothing to do to withstand a bomb. Even with godly gear, a suicide bomb at 90% + health might kill some of your melee at full health. Maybe its fun for you to get exp while whole lotta ppl die in the front cos you are not doing your job assuming there is no drk in the party.

To OP, yes, stun is very decent spell. Try stun when mob is using specials that do massive damage or aoe or when your tank is at low hp. With good rdm's debuff, pld and whm's flash and blm or drk's stun, it really gives a easy time for tank to do its job. Especially whm's flash... not many whm does it and i fail to see why. Sure flash grabs hate, but one flash costs 25 mp and it makes mob miss once to 3 times... its quit worth it.

Edited, Fri Jul 22 07:02:15 2005 by Kulapica
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#17 Jul 22 2005 at 7:43 AM Rating: Decent
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Quote:
Those cases aside, there will be times where this isn’t always the case and you can throw out a Stun while going through your usual cycle.

Usual cycle for blm is casting and resting. A blm that is just standing there isn't doing damage or gaining mp. In a cycle that'd be fine, but to do it the whole fight is IMO a huge waste.

Quote:
Even with godly gear, a suicide bomb at 90% + health might kill some of your melee at full health.

Yep, gobs are a risky xp target. Some feel the low hp/def makes it worth it. But if you're going against them you should probably take along a whm with R2/3.
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#18 Jul 22 2005 at 7:52 AM Rating: Decent
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Sometimes better gear isnt the answer, a lot of THFs and BRD wear that ugly justacorps armour or whatever which has -25 ish fire resist, that hurts a lot on bomb toss and I generally call it flammable armour ^^
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#19 Jul 22 2005 at 11:32 AM Rating: Default
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fellow BLMs, THANK YOU!

I know that u r the only ones that understand >.<;
#20 Jul 22 2005 at 2:20 PM Rating: Decent
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put it like this....
"i stun when i can"

nuff said :D
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#21 Jul 22 2005 at 2:34 PM Rating: Default
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Some things aren't worth trying to stun.

If you've got a pally tank... he should be saving shield bash and flat blade for the gobby bombs. Quite often this results in the gob killing himself without damaging the party much. Suicidal gobs are great xp/hour if you keep barfira up and don't wear stupid -25 fire resist gear.

Another example is coblepas dhamals. They use healing breeze alot for like 800-1000. Unless your psychic, don't bother even trying to stun it... you'll be late. Even with my finger resting on the macro key just waiting for it, i've never been able to stun this.
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#22 Jul 22 2005 at 5:29 PM Rating: Decent
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To everyone who's never played BLM and saying the BLM is supposed to be the main stunner in an XP party...you don't know what you're talking about.

By the time you're XPing in Gustav, spells take twice as long to cast as a Bomb Toss takes to go off.

This can and will happen:
"Nibba begins casting Blizzaga II.
Palladinguy hits Goblin Something for 30 damage.
Goblin Something readies Bomb Toss.
Uberranger's ranged attack hits the Goblin Something for 110 damage.
Darkknightman hits Goblin Something for 85 damage.
Goblin Something uses Bomb Toss.
Palladinguy takes 642 damage.
Darkkightman takes 321 damage.
Uberranger takes 642 damage.
Palladinguy was defeated by the Goblin Something.
Uberranger was defeated by the Goblin Something.
The Goblin Something falls to the ground."

Unless you were casting AM, it's probably faster to wait until after the spell goes off rather than /heal, stand back up, and try to get off Stun in time.

A DRK has to Skillchain, and use an Absorb-STAT spell at the beginning of the fight, but could otherwise go AFK half the fight and no one would know. A BLM who does nothing but stand there waiting for a special move all fight is pretty useless.

P.S. I rather like the Black Cotehardie even with its -30 Fire resistance. I wouldn't fight Ifrit or XP on IT++ gobs wearing it. Besides it looks cool in a weird sort of way. I don't stand next to Goblins while XPing usually anyway.
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#23 Jul 22 2005 at 6:05 PM Rating: Default
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If you're in a pt with a paladin, they can shield bash.

If you're in a pt with a drk, they can weapon bash and cast stun itself.

If you're the only stunner, wait until the goblin does it's TP attack (bomb throw, whatever) before casting DD magic.

Make sure barfira is up if you're the only /whm that's not gimped (brd/whm enhancing magic.. and prolly under levelled at that.).

If you have a bard, they can lullaby to stun as well.
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#24 Jul 22 2005 at 6:15 PM Rating: Good
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Andomrequhency the Irrelevant wrote:
If you're in a pt with a paladin, they can shield bash.

Shield Bash is notoriously hard to actually stun a mob out of a move with. And it's on a 5 minute timer, so you can only use it every few fights. Flat Blade works well if your PLD has TP ready for it. But I wouldn't count on a PLD over a BLM to stun a mob, ever.

NOTE: This doesn't mean that I won't try to stun a gob if I have any chance at all. It just means that "any chance at all" is not necessarily all that great.
#25 Jul 22 2005 at 7:25 PM Rating: Good
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I have had higher lvl pts actually tell me to STOP stunning all the bombs. As long as the bomb doesn't kill the pt, it's much better exp/hr to just let them kill themselves.

That being said, I always start off pts stunning the bombs, until I'm told otherwise. If I am not currently casting, I'll stun. I'm not going to miss a MB, or worry about it if I'm currently casting, however, to stun a bomb. You have other jobs to do, and that particular pt leader would probably yell at you no matter which you chose to do (MB or stun).

Don't sweat it. If, however, you ever find yourself in a stun order, that is your #1 priority, and if you miss a stun, people will probably die.
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#26 Aug 01 2005 at 7:49 AM Rating: Decent
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I've never managed to land stun on time yet, this is the most annoying spell I've ever had. EXPing off flies in CN they kept spamming cursed sphere and venom, but only when I'd just started casting a spell, so I never had any chance of stopping it. Then, to rub it all in, I had the RDM constantly spamming "wtf stun you n00b" when we had a DRK in the pt who wasn't stunning at all, and he could barely keep refresh up on the PLD. Even if I sat doing nothing with RDM sub, hovering over my stun macro, it never goes off in time to stop the flies AoE attacks, so is there any point casting this at all on fast activating mob abilities or is it only useful for stopping long cast ones like bomb toss etc.
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