Forum Settings
       
Reply To Thread

why blm/smn sucksFollow

#27 Apr 20 2004 at 6:11 PM Rating: Decent
*
63 posts
Also, a question to vorpalblade:

When you overnuke, to the point of getting aggro, do you run up to the melee, or hang back near the casters? I'm at the point (level 68) where getting over-aggro is becoming an increasingly common issue.

I guess what I'm asking is, is the time that the mob takes to run to you (had you been hanging back) better than not letting the mob run out of the range of the melee (had you been right next to the melee)?


You know what i'm asking!!! WHERE DO I STAND?!
#28 Apr 20 2004 at 6:21 PM Rating: Default
Scholar
23 posts
Quote:
All I have to say about BLM/SMN is:

Good luck finding a party at higher levels, you'll need it.


Here here! After 50, BLM/WHM is a -must-. As much as BLM/SMN has it's perks, it does not belong in an exp party.
____________________________
Kaie (better known as "Enitsu and Kaie")
Main WHM lvl 60; New Main BRD lvl 28
Subs BLM lvl 31 SMN lvl 30 (all summons -Fenrir)
Server: Bahamut
#29 Apr 20 2004 at 6:32 PM Rating: Decent
**
251 posts
if i do enough damage that i get the monster's attention i do not run to the melee. I immediately start casting blink. by the time the monster gets to me and hits me once or twice the cast is finished giving me a couple more hits before the monster gets to my stoneskin.

this gives the melee time to provoke it back to them.

i should also note that there are times when you certainly dont want to pull agro such as when skillchain is coming or when it will disrupt a thief sata. but there are others when it isnt such a bad idea (see tp management thread)
____________________________
fudge
60 tauren shaman
310 herb/ 300 alch
skullcrusher
#30 Apr 20 2004 at 6:48 PM Rating: Decent
11 posts
Personally i dont think you should knock down anyone for the way they want to play their mages. If they like their SMN sub and think its more useful than WHM sub and have tried both let em believe what they want. Same goes for anyone with a WHM sub who thinks its better than a SMN sub who has tried both. People are different as such you will always... ALWAYS get different opinions and that is why this game is so great there is not always one set way to do anything. I've been in a party with 6 taru's 4BLM's 2 blm/whm 2 blm/rdm 1 WHM/BLM and 1 PLD/WAR, all tarus... most people would say that is stupid cause tarus cant be good tanks and blah blah others would say otherwise but all i know is we were making 8k/hr in qufim at lvl 22. IT WILL WORK IF THE WORK IS PUT INTO IT. Deal with it people arent always going to think your way is the right way just cause your a high lvl.


#31 Apr 20 2004 at 7:34 PM Rating: Decent
*
193 posts
I personally don't see any great benefits other than mp from subbing smn until the higher levels, also at that time you will almost always have a rdm and whm to heal and refresh. At lower levels however, backup curing is a must, especially since whm's are hard to come by and you may have rdm as a primary healer. WHM, RDM or SMN are all feasible subs for BLM and if a person can make it work, then good for them.
#32 Apr 20 2004 at 7:39 PM Rating: Decent
24 posts
Come on guys, let's drop this already. It is not hard to see that the pro /whm are mostly Taru and the pro /smn are mostly non taru. IMO, no matter what you say, it's very hard to make taru player see the usefulness of a /smn sub, because they mostly never have to worry about mp and Int. Don't get me wrong, if you play a taru, I would definitely go against /smn sub. Taru has enough Int and MP already, that subbing /smn will be a waste, not to mention you don't get any defense and curing ablity. However, for those Taru BLM player, switch to a non taru char and play a BLM, then you may start to see the light of subbing a SMN. I don't know about higher lvl, but at lvl51/25 SMN, I get 50 more or so MP when subbing SMN, and more INT. THe normal fight is around 2 minutes for me(the Thf was able to use 2 SA in a fight), and with auto refresh on, it is another 40 more MP(These MP from SMN sub will often take care all the debuff a BLM has to do). It may not sound a lot to a taru, but it is A LOT for a HUME, plus my spell won't get resisted as often. Now, granted I can't cure, but how many CURE II or III you think a HUME can pump while we have to NUKE too(now think about an Elvaan and Galka^^)? Yes, /whm makes you much more useful, no doubt. However, in the same time, it will make you that much less effective as a BLM if you have to pump MP into curing(Also starts the should BLM be curing argument). More Curing = less nuke = longer fight = more down times. Now on to defense, HUME get more HP and defensive then taru, so in case we get aggro, we "usually" can take a hit or 2 and survive. If you happen to be an Elvaan or Galka, then.. well, you know what I mean.

The bottom line is, as a taru, you will never get as much benefit being /smn than /whm, period. However, if you are any other race, /smn can bring the best part of BLM(damage) out of your char than /whm, period, while /whm still gets you more group, because....well, YOU CAN CURE. ^^
____________________________
exdream
lvl50 BLM
lvl30 SMN
lvl25 RDM
lvl15 WHM
Carbuncle
"The best defense is offense." Said master Bruce Lee. My answer to that is, "Master Lee, you are just lucky that you never played BL
#33 Apr 21 2004 at 4:08 AM Rating: Decent
*
63 posts
Quote:
The bottom line is, as a taru, you will never get as much benefit being /smn than /whm, period


Technically, as a taru, you would get the same amount of benefit from the smn sub as any other race (making taru the "better" blm than any other race). And making the summoner sub just as appealing to any race, not ONLY appealing to a certain race.

And no, this doesn't boil down to race. Specifically, I don't think in the end game 1-10 INT is going to matter materially, especially with the numerous Elemental Skill + items.

Why people are sacrificing the ability to Cure, Cure Status, Divine Seal, and Enfeeble, just for an extra 50 mp and extra couple INT, I have no clue.

#34 Apr 21 2004 at 5:31 AM Rating: Decent
Scholar
***
1,053 posts
HP doesn't mean much since your defence is practically the same as any other race. Its a matter of you can survive one more hit or not. I always think Blm subbing a summoner are those who REFUSE to cure. As strict as it seems this is really the case. Whm sometimes cannot chain cast heals if the tank is receiving a beat up. Simple when you get hit, you lose agro. Tanks loses agro all the time, while whm and blm builds up agro. Sometimes it reaches a point when the blm or whm hate exceeds the pld or what ever tank you got and goes to casters.

Taru blm or even hume blm when they get hit, it goes from full hp to yellow... goes to orange if its a critical hit. There are times as Vorpal blade stated when melees are not doing enough damage, mob's hp is 20% and chain time is running low. This is when blm and any other nukers (rdm only really...) uses their mp to finish them off. Its not a rare sight post 60s when melees simply cannot hit that last 5~20% hp.

When your Exp needed to lvl goes 30k+... really you never want to cut your chains when you have the firepower to do so.
____________________________
75 Rdm 75 Mnk 75 Blm 60 Rng
Exping days are over... I hope.
#35 Apr 21 2004 at 10:54 AM Rating: Decent
Scholar
23 posts
What I don't think most are understanding, is that just because your job is mainly doing one particular thing in a group, doesn't mean you should do that and ONLY that. Just like IRL, you apply for a job, it doesn't mean you only do what is in your job description.

A PLD/WHM has a lot of perks, but PLD/WAR allows the PLD to tank more efficiently. A BRD/NIN allows for the BRD to help out in skillchains, but doesn't decrease downtime (which is a main role for BRD). Just because your role in a party is set to one thing, doesn't mean you won't have other roles to fulfill in a party. Just because you are BLM, does -not- mean that you should never have to Cure once in a while. Why does a WHM have Holy, or Banish II, etc attack spells, when a WHM wants to do everything they can to -not- get hate during pt? Why do they have enfeebling spells? Because their main role is to heal, but also to help out in other areas. You say BLM never are supposed to get hit, but neither is whm. If that is case, why have Stoneskin and Blink?

You see, the purpose of an exp party is to get as much exp as possible in a group. Which means, in order to do that, everyone must do their job to the best of the ability and also do whatever is needed to further help the party gain more exp. The second a person decides that he is only going to do what is in his job description (nuking only, in this example) than that is the second he is replaced. I'm not saying BLM/SMN is not acceptable, because in some circumstances, it would be ok. However, in most standard settings, it really doesn't have much room in an exp party. This is not to say to people they are stupid or making a bad choice, it is merely saying that be open to the fact that your role in the pt is not set and a -great- pt is one where everyone is helping in as much as possible. If that means subbing WHM so you can alleviate the WHM of some curing and other things, than so be it.
____________________________
Kaie (better known as "Enitsu and Kaie")
Main WHM lvl 60; New Main BRD lvl 28
Subs BLM lvl 31 SMN lvl 30 (all summons -Fenrir)
Server: Bahamut
#36 Apr 28 2004 at 6:07 PM Rating: Decent
**
261 posts
Despite the title of this thread, it has been very informative. My friend is trying to decide what class to sub with BLM, and i've been able to get some very objective views out of the things posted here.

Thanks to Tarutatu and Taaniel for all of their good information!

Blondebeard the Pirate
30 thf / 15 war / 3 nin
Fairy Server
____________________________

#37 Apr 29 2004 at 2:16 PM Rating: Decent
Scholar
*
81 posts
allow me to be as objective as possible

times i have to use whm spells during a fight:

when a mob happily uses a special dmg attack (jetstream or whatever) followed by a few crits and the plds hp is dropping faster than the whm can keep it up

when the whm gets hate. when the whm has hate from curing too much it's better if they dont have to keep curing themselves too. if the whm gets hate i start curing them so they dont have to draw even more hate by keeping themselves alive

when the mob uses AoE neg status attacks. e.g when fighitng scorpions and the entire pt gets paralyzed. it's alot faster, and saves the whm some mp, if you can help out with paralyna.

buffing myself (enough has been said about this already)

helping the whm out with bar-spells

covering for the whm at the start of the fight if they want to regen some more mp (Helps keep the chain going) or in the fight itself if they get low on mp


how often do i run out of mp? *very* rarely (i always carry juice around too for use when i know i'm gonna be getting low on mp). and when i do run out of mp it's usually towards the end of a fight anyway

but whatever you're paying to play it
do what you wish ^^
#38 Apr 29 2004 at 2:31 PM Rating: Decent
8 posts
/wave

#39 Apr 29 2004 at 8:57 PM Rating: Decent
Scholar
*
140 posts
Quote:
But for EXP parties, honestly - how often do you really need sneak/invis?


Every single time. As far as how much you need it, we have 3 sneak/invis casters in our set, and well still all carry oils and powders just in case to get through Kuftal and Terrigan to the Valley of Sorrows. This is not a short trip. If a raptor agros along the way someone is probably going to die. After 53 or so you'll almost never go to an xp point without sneaking and/or invising to it.

As far as smn sub, there's just no way it's better than whm. Sneak/invis, emergency cures. Autorefresh is extremely slow, and the mp you gain isn't really all that impressive. I could see autorefresh stacked with a black cloak or vermillion being ok, but losing the whm spells is a major hit. I wouldn't recommend it.
____________________________
Website: http://unleashed.de.be
#40 Apr 29 2004 at 10:57 PM Rating: Decent
Scholar
31 posts
I often get tired of reading so many posts declaring to all the many fallacies of certain job combinations. It seems that no one plays a game to have fun anymore; the primary goal of a majority of players is becoming more 'uber' than the next person. I will say with my last breath that not job is better or worse than another--it's all in how it's played and what the player is getting out of it.
____________________________
Hume ~ White Mage ~ Black Mage ~ Alexander ~ San D'Oria

#41 Apr 29 2004 at 10:57 PM Rating: Decent
7 posts
BLM/SMN is an excellent combo at certain lvls and in certain cases. Every good mage should have rdm, whm, blm, and smn lvled up to be used as a sub whenever needed. Playing a blm, at lower lvls i used whm sub. The cures came in handy because many whm aren't that skilled at early lvls and things just happen. But once i hit lvl 50, the auto refresh, more int, and more mp were quite appealing. And its a very good sub at that lvl. The people you party with at that lvl have had enough exp to know how to play their class and do it well, and you'll nearly always party with either a rdm (which can backup cure) or a brd/whm or brd/rdm (which can also backup cure). And if you have a good whm with a smn sub, they will always have mp no matter how much they are curing. In the groups i've had from lvl 50-54, i've rarely had to cast a cure, if ever, thoughout the whole time of the party. One time at lvl 50, we had no whm and just had a smn and rdm for curing, and i put on my whm sub just for safty reasons, but rarely had to cure.
When you do a ancient magic burst, you make sure to have blink on (which your smn sub provides) and stand behind the pld for cover. A good pld can cover and the blink will hold out almost always for the time you have agro. And then you always have drain in case you need a few HP, and drain works better than a cure III can! (plus it deals dmg too)
Plus the higher int (a must for blm) helps so your spells dont get resisted. You always have mp with auto refresh. You burn less mp because your spells are hitting hard and getting resisted less. And this all equals less downtime for you and your party. And if things go wrong, (multiple agro, link, etc.), you still have Escape.
People may say that you dont have cure. But the why are you play blm if you have to cure all the time. WHM is given cure spells, RDM is given cure spells, PLD is given cure spells, but BLM is not! If BLM was intended to be a healer, Square Enix would have given them cure spells. BLM is a damage dealer. Why doesn't Rng sub whm, or war, or monk??? Because thats not the design of thier class to heal. Yes, BLM is a mage, but Mage does not = healer!
And those of you think that BLM should just chain nuke away at a mob to kill it for chaining to chain 5, its wastefull on mp, it generates more downtime with healing, and is not the design of blm. Yes, BLM is one of the most powerful classes and can deal them most amount of damage in the shortest amount of time, but its wasteful and counter productive to the group. It generates a ton of agro and any class that could generate that much agro would die too. Thats why you have tanks. Those are the ones to take the hits. Just because a BLM can deal tons of damage quickly, doesn't mean they should.
RDM sub is good for BLM too, but the fastcast ability can inhibit your ability to magic burst successfully with ancient magic and lvl III+ magic. Rdm sub works well up to lvl 50, but curaga and a few other whm spells that come in handy at lower lvls can be missed.
I can't speak on smn sub for blm and lvls higher than 55, but it has been an excellent sub from 50-55 range and i believe it will do so up to lvl 60 or more.

Each sub job has its benefits, so be a good mage and lvl them all.
#42 Apr 30 2004 at 12:39 PM Rating: Default
Scholar
**
273 posts
nlongfx:

It is neither an efficient use of my time, nor an appealing idea, for me (or, I suspect, hundreds of other Black Mages) to level up three separate subjobs for maximum versatility. I barely have enough time to work on one, thank you.

Many people playing this game do not have the time nor the inclination to spend leveling so many subjobs to a level where they are useful as a subjob -- especially as their main job reaches successively higher levels. Thus, the answer to this thread is not to simply say, "level them all", but to choose which one subjob solely provides the maximum benefit for a Black Mage.

At level 59, according to a popular stat calculator, there is a total difference of 40 MP and 3 INT between a Tarutaru BLM/WHM and a Tarutaru BLM/SMN. Odd that even at such an advanced level, the total stat gains from using Summoner as a subjob can be negated with a single pumpkin pie. True -- the summoner can use a pie, too, and they get Auto-Refresh and Blinkga. But at level 59, anyone who's put enough time into the game to level three subjobs could easily have saved up the gil for a Vermillion Cloak -- hell, I've nearly got the requisite cash, but since I play with a BRD regularly and don't have MP difficulties, I doubt I'll bother with the purchase. And that leaves a BLM/SMN with precisely one usable skill (Aerial Armor) that a BLM/WHM doesn't have.

Furthermore, most people leveling BLM as their main job are unlikely to have any other summons but Carbuncle in the first place until they hit level 65. And if that's the case, why should they spend all but ten levels with a mostly-worthless subjob?

By contrast, a WHM subjob brings to it reams of versatility benefits. At level 59, I can raise fallen teammates, cure almost as effectively as a WHM, remove most common character debuffs, and enhance the party's elemental defense. Not to mention that when I do get hit -- which is inevitable, not unlikely, no matter how good one's tank is -- a single Drain, coupled with automatic HP regeneration, means that the WHM doesn't need to bother curing me.

Using White Mage as a subjob also brings with it an increase in my enfeebling and enhancement skills, while Summoner increases neither. It gives me extra HP, VIT, MND, and defense -- all things that a Tarutaru can use more of.

As a BLM, I deal damage excellently: already, I fulfill my party's expectations of a consummate nuker. I can best serve my parties not by the occasional Blinkga cast and a few extra points of nuke damage, but by helping to cure the party and keeping their damage-dealing consistent.

Finally, I'm bloody sick of the argument that BLMs shouldn't be responsible for curing. It's a snobbish, elitist argument to a problem with a common-sense solution. We HAVE a curative spell: it's marked Drain. Furthermore, consider my 'normal' party:

Paladin :: White Mage :: Bard :: Thief :: Samurai :: Black Mage

Who's best to have a WHM sub?

-- The Paladin already has curative magic, but subbing WAR gives him better enmity management tools for his purpose in the party.
-- The White Mage obviously can't sub WHM.
-- The Bard doesn't have MP in the first place, and +CHR items aren't going to positively affect healing spells. (The Bard has to be mobile anyway, to keep the proper songs on the right people: this makes casting spells a bit difficult.)
-- Thief? Samurai? Don't make me laugh.

As someone whose main job already requires MP, BLM subbing WHM just makes sense.
____________________________
Cloth 100 (+3) Leather 60 Smithing 60 Bonecraft 60 Goldsmithing 60
Terms of Synthesis
#43 Apr 30 2004 at 1:48 PM Rating: Decent
Scholar
**
951 posts
Quote:
I often get tired of reading so many posts declaring to all the many fallacies of certain job combinations. It seems that no one plays a game to have fun anymore; the primary goal of a majority of players is becoming more 'uber' than the next person. I will say with my last breath that not job is better or worse than another--it's all in how it's played and what the player is getting out of it.


Let me tell you what's NOT fun...

-spending months to get your first job into your 50's
-seeing 20K tnl
-taking 5+ hours to get to a camp because a pt member can't sneak and keeps getting killed
-getting 1K per hour at 20K tnl...unacceptable
-not being able to chain so your can get 4K per hour because the only other mage can't backup heal when needed or status-cure or draws aggro

I'm blm/whm and my avg thund2/bliz2 casts are going for ~300 unresisted on level 64 mobs - I normaly cast 3-4 of them...my water3 bursts are 500 damage...my freeze casts to end exp chains are 1250-1300 damage...wtf more damage do I need...I'm already outdamaging the rest of my team(cept if there's a rng in the pt) -_- easily reaching chain 5's for 4500+ per hour and I'm not even taru! Having -na spells and good mp and a few cruicial cures - not to mention sneak/invis only makes me that much greater of an asset to my parties.

If you need to be gimp to have fun then please go have fun in someone elses party and not mine...there are few limited uses for a blm/smn and none of them are exp parties...please end this argument.
#44 May 01 2004 at 1:19 AM Rating: Decent
7 posts
Quote:
Furthermore, most people leveling BLM as their main job are unlikely to have any other summons but Carbuncle in the first place until they hit level 65.


With the new update you can unlock all the avatars at lvl 20, so theres no excuse why you wouldn't have them.
#45 May 02 2004 at 5:43 AM Rating: Default
Scholar
*
55 posts
Quote:
Quote:
--------------------------------------------------------------------------------
Furthermore, most people leveling BLM as their main job are unlikely to have any other summons but Carbuncle in the first place until they hit level 65.
--------------------------------------------------------------------------------



With the new update you can unlock all the avatars at lvl 20, so theres no excuse why you wouldn't have them.


You do realize that @ Lv20 you won't even get an invite to join the avatar quest, right? I thought I'd clear that up since you seem to think just because you can unlock = you should get it.
#46 May 02 2004 at 5:52 AM Rating: Good
**
758 posts
wayn wrote:
Quote:
Quote:
--------------------------------------------------------------------------------
Furthermore, most people leveling BLM as their main job are unlikely to have any other summons but Carbuncle in the first place until they hit level 65.
--------------------------------------------------------------------------------



With the new update you can unlock all the avatars at lvl 20, so theres no excuse why you wouldn't have them.


You do realize that @ Lv20 you won't even get an invite to join the avatar quest, right? I thought I'd clear that up since you seem to think just because you can unlock = you should get it.


You need to keep up to date with the patches. A new way was added to get all the Avatars except for Fenrir. That way requires you to be a Summoner. You fight a weaker version of an avatar solo and you are level capped at 20. If you win you get a scroll so you can summon said Avatar. Hence with a little cash for ethers and juices, every Summoner 20+ should have all Avatars save Fenrir.

-Drachasor
#47 May 02 2004 at 8:52 AM Rating: Decent
**
821 posts
Quote:
If you need to be gimp to have fun then please go have fun in someone elses party and not mine...there are few limited uses for a blm/smn and none of them are exp parties...please end this argument.


Sorry, but your word isn't god. With an idiotic and moronic outlook like that, I wouldn't *WANT* to be in your party.
____________________________
FFXI: BRD75/WHM37 (Retired)
WoW: 60 Druid <JUICE>
42 Warlock <Stonewall Champions>
"If whenever you feel small, useless, offended, depressed, and just generally upset always remember...

...you were once the fastest and most vicious sperm out of hundreds of millions!"
#48 May 02 2004 at 4:45 PM Rating: Decent
*
53 posts
Being someone who has levelled both white and red mage for subbing, I suppose I should give a word on this. Mileage may vary.

As a tarutaru blm/whm at 50, I can cast nukes non-stop until the end of a battle. As a blm/rdm at 50, I can also cast nukes non-stop until the end of battle, I just get a few more in and hit a little harder thanks to Fast Cast and higher int.

For a tarutaru such as myself, why sub summoner when I can already never have to stop casting spells? I don't need auto-refresh, I already reach full mana before the whm. In the case that we don't have a bard or red mage, I don't need to nuke more, I'm already drawing aggro off the paladin, let alone the ninja or warrior.

But that's as a tarutaru. Other races could benefit much more from a summoner sub. Does this not make sense?

On the subject of rdm versus whm...

I prefer red mage sub, only using white mage when the PT really needs it. i.e. a PT of blm, smn, rng, rdm, brd, drk may reach xp-chain#8, but I WILL need to cast CureIII. BUT, in most parties by the 40s I pretty much never had to do backup healing, making Silena the only spell I've ever missed when subbing rdm. At 50, Raise is nice, but neglible once white mages have Raise2.

So the voice of having-subbed-both-experience says, rdm and whm are equally effective in the long run for those who only want to work on one sub.

(For those curious, as of this post I am 51 blm, 27 whm, 28 rdm)
#49 May 03 2004 at 12:27 PM Rating: Default
Scholar
**
273 posts
Most people don't have the cash to burn on several Ethers and Hi-Potions per battle attempt. Not to mention that by the time you acquire the necessary fame for all of those battles, your main job will likely be around 60 anyway (like mine is.) Because of the initial high cost, and the requisite skill involved, I've seen a great many people still running around at SMN25 with ... you guessed it ... one green chipmunk to their name. It doesn't matter that the quests are available when they're still difficult as all hell to complete.

I guess the main thing I see is that most SMNs just don't seem to care that they aren't bringing anything worthwhile to the party. They leech experience and throw out a few token heals, and I find that BLM/SMNs act with the same arrogance.

("What? You want me to CURE?! What do you think I am, a White Mage?")
____________________________
Cloth 100 (+3) Leather 60 Smithing 60 Bonecraft 60 Goldsmithing 60
Terms of Synthesis
#50 May 03 2004 at 1:03 PM Rating: Decent
Scholar
48 posts
OMG there is so much enmity going on in this subject. Whoever tells me that I should NEVER play a Blm/smn in an XP party is crazy.

It all depends on the party makeup and situation. Now I usually prefer a blm/whm and have actually never played a blm/smn. But I have been in many parties where the only whm spell I have ever cast was Sneak and sometimes not even that. I have been in parties with a whm and a rdm and a great tank where extra healing was not needed at all. I can see a summnoner sub being useful in those parties. And to say +3 Intelligence isnt much is just ridiculous. You can give examples of one apple pie or whatever, but that is only temporary. Why don't you compare it to 3 Morion Earrings?

Now that being said I will sub Whm 99% of the time, but please don't make everything so black and white.
____________________________
Unicorn - Tarutaru, Rank 8
72BLM/40BRD/37WHM/32RDM/25THF/7WAR/6SAM/5DRG/5BST
61Cloth/39Fish/18Gold/11Cook/8Bone/8Wood/4Leather/2Smith
#51 May 03 2004 at 3:08 PM Rating: Decent
**
330 posts
RDM 54 WHM 27 SMN 27 BLM 25 you can lvl your other mage jobs...I see that most have not so do it and make it work for you and your party. O and yes I have Titan and Garuda. I see that some people dont have a job at the appropriate lvl to even try this...at my lvl there is always 2 peopel healing and that is all that is needed weather it be a RDM or a WHM or some job subed WHM. Sure it will be more Party friendly but If someone else is taking over healing why not do it? A RDM refresh will gain you more stacked with your Autorefresh. I dont liek the argument that if you dont sub WHM you are selfish becauyse you cant cure. I'm paraphraseing becuase i dont remember what was exactly said..but no one expexts everyoen in the party to be able to heal. 2 is enuff. if you need more them maybe you need a new party. I have been in parties with just me and a BRD healing...and no downtime so level then up and try first. that is my argumet in the end
____________________________
http://ffxi.allakhazam.com/profile.xml?9634

$15 to play FFXI $20 for ISP $30 for electric bill $700 for mortgage Playing how I WANT? ....PRICELESS

RDM AF O RDM AF2 1/5 BRD AF O SMN AF 2/5
Fenrir O Avatars O
Apollos/Plutos/all others O

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT