Kaetara wrote:
Wait.. did you just say SCH was a "specialist hybrid"? You don't see a problem with this in terms of game balance?
Yes and no (respectively xD).
But what game balance? Is there a game balance in FFXI? Aren't we supposed to work together?
Scholar is FFXI version of the old-style Sage class. This class was supposed to be able to cast both White and Black magic. With no penalties.
But if SE was really to introduce Sage like that, it would have given SCH infinite stratagems. Hence why we only have four.
And we do have penalties if we chose to specialize in White or Black magic. We become incapable of casting high-tier spells of the non active Art, and our proficiency in that school of Magic reaches the bottom of the sea. We still have 1 minute of recast for each of the Arts, so we can't freely switch between them without thinking first.
We can't buff, heal, nuke and debuff as freely as a lot of people think. We have timers and penalties.
It's like if SMN got 4 BloodPact charges, each one with 1 min recast.
It might DD, heal and buff with no penalties, but it would be limited by MP.
Guess what, SCH has MPs too. Yes we have Sublimation, but so has /SCH.
BLM and WHM need an improvement for they are the true specialists, but SCH is not unbalanced.
SCH and DNC are the fruit of really original concepts, way more than BLU, COR and PUP.
The real problem is: there is very very little room for new and unique things in this game that SE can do for all the jobs.
We have: healing, magic damage, melee damage, enhancement, debuffing.
There can be only a given number of combinations between these elements, and after 6 years of life I honestly think we used them all.
SE could have created yet another hybrid ala RDM but we really didn't need that, do we?
There's nothing wrong with SCH imho, and I hope everyone will see this when SE will finally adjust WHM and BLM.
Edited, Aug 17th 2008 9:08pm by Eeri
