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Why is SCH hated?Follow

#77 Aug 17 2008 at 10:53 AM Rating: Good
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Kaetara wrote:
Wait.. did you just say SCH was a "specialist hybrid"? You don't see a problem with this in terms of game balance?


Yes and no (respectively xD).
But what game balance? Is there a game balance in FFXI? Aren't we supposed to work together?
Scholar is FFXI version of the old-style Sage class. This class was supposed to be able to cast both White and Black magic. With no penalties.
But if SE was really to introduce Sage like that, it would have given SCH infinite stratagems. Hence why we only have four.
And we do have penalties if we chose to specialize in White or Black magic. We become incapable of casting high-tier spells of the non active Art, and our proficiency in that school of Magic reaches the bottom of the sea. We still have 1 minute of recast for each of the Arts, so we can't freely switch between them without thinking first.
We can't buff, heal, nuke and debuff as freely as a lot of people think. We have timers and penalties.
It's like if SMN got 4 BloodPact charges, each one with 1 min recast.
It might DD, heal and buff with no penalties, but it would be limited by MP.
Guess what, SCH has MPs too. Yes we have Sublimation, but so has /SCH.
BLM and WHM need an improvement for they are the true specialists, but SCH is not unbalanced.
SCH and DNC are the fruit of really original concepts, way more than BLU, COR and PUP.

The real problem is: there is very very little room for new and unique things in this game that SE can do for all the jobs.
We have: healing, magic damage, melee damage, enhancement, debuffing.
There can be only a given number of combinations between these elements, and after 6 years of life I honestly think we used them all.
SE could have created yet another hybrid ala RDM but we really didn't need that, do we?

There's nothing wrong with SCH imho, and I hope everyone will see this when SE will finally adjust WHM and BLM.

Edited, Aug 17th 2008 9:08pm by Eeri
#78 Aug 17 2008 at 5:32 PM Rating: Decent
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Scholar is FFXI version of the old-style Sage class. This class was supposed to be able to cast both White and Black magic. With no penalties.


Exactly! It has to be better in white and black magic than RDM. Unlike a RDM, SCH can't set themselves up to melee, and do about half the melee damage of a DD job. Unlike RDM, SCH isn't the best tank in the game vs magic spamming enemies, nor is it a respectable tank against everything else. Unlike RDM, they don't have an A+ in enfeebling, and tier 2 enfeebles. (or tier one for that matter) Since they only have white and black magic, they need to be better at it than RDM, and unfortunately, that means being close to the specialists.
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#79 Aug 17 2008 at 11:14 PM Rating: Decent
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Fail arguement is fail. Healing SCH trying to nuke fail at both.

The helixes don't work on anything IT++ or above, since they're almost directly INT based, they MUST have a weather spell up or they do about half damage (and if you're curing with light weather, well, good luck with any nonlight helix), and modus veritas doesn't enhance the damage of helixes at all. (And it's on the same timer as the divine seal/veil you despise.) Not to mention, there can only be one helix on the enemy at once, so any spell casting from the SCH after the first is worthless, if SCH wasn't given tier 4's as everyone seems to believe they shouldn't have. (God forbid there be a second SCH there, he'd be really worthless) Plus, without modus veritas, the monster will probably die before half the damage from the spell is done, making it one of the least mp efficient spells in the game.
I've seen quite consistent damage dealt using Helices on exp mobs. And yes, I know that Modus Veritas doesn't affect damage but it does affect speed, which is more important at higher levels because monster's don't last as long. The ability allows us to get the full damage far easier than waiting on the normal tics. It's not difficult to macro out healing gear for nuke gear, and it takes just a few moments to switch from Light to Dark arts. If your party is going to die in such a short space of time, perhaps it's time to find players who know how to time their shadows better.

Agreed, Modus Veritas is once every ten minutes, but you're playing as a HEALER and should not be expected anything less of. If you were playing as a nuker, you'd use Addendum: Black and blast away with Tier 4's as well.

To illustrate my point on helix damage. I saw an xp mob (Mamool Ja) hit with Cryohelix for around 150 damage. Multiply that by the ten tics you get in a minute and that's a juicy 1500 damage. Modus Veritas doubles that damage, but halves it's duration, letting the Scholar deal heavy damage once every ten minutes for a fraction of the MP of a tier 4 nuke.

Edited, Aug 18th 2008 3:18am by Crystan
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#80 Aug 17 2008 at 11:45 PM Rating: Decent
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Legendary Thread

My SCH is currently 51, and i Plan on taking it to 75.

I Quit BLM a while back because of the AU exp areas limiting Most merit/exp-to-75 parties as mainly many DD and few mages types.

Quit WHM a while back too because JUST doing WHM stuff was really boring. Kudos to the 5 WHM out there, because I have no idea how they do it every day as career WHM's but a great big pat on the back to you for being there.

Same with BLM, you die up there in sky, sea, etc. and are not guaranted a exp/merit party to regain that lost exp, especially in an event/fight/whatever where many deaths happen and sometimes a RIII just insnt available because of "having to save MP since the battle is still going on." Much respect to you guys too.

I am at 38 WHM and a 39 BLM and quit BLM for mainly the same reason as WHM, along with the fact that once i reach a higher level, ill be forced to solo or BLM manaburn, and I dont find either fun considering I'm not online as much as I used to be.

Sadly SCH is hated for the right reasons, wrong reasons whatever, but Im gonna keep pressing onto 75 because I can finally have some fun again on this game just like I did when I lvl'd THF as my first 75, and COR as my third 75.

If it makes the SCH haters feel any better, ive been 51 for the past three weeks and cant find a PT or form one to save my life because of the lack of tanks/main nuker/healer, etc.

And if it makes the SCH lovers feel any better, I just simply love this job ^ ^

take care everyone.
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Angina wrote:
The last thing I consider myself in this game is a TH-*****, period. I'd rather solo 30,000xp than be invited to an XP because TH2 was cool to have around. I've spent far too much time doing my best to become adept at playing/gearing THF only to be pigeon-holed by a passive trait that's often used as a scapegoat when random luck screws other players out of what they think the game owes them. :/
#81 Aug 19 2008 at 8:18 AM Rating: Good
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Holy crap. People are still on this?

I can't say much about black mage, I've never leveled it. But I'm a career white mage. Or at least I was. Leveled scholar, really liked it, but it can be a very complex job to play.

I still prefer white mage if I know I'm 100% main healing. -Enmity control, +Cure Potency, and Cure V. -na ga spells are a rare problem. I know on sch most healers will beat me out on a -na spell to the tank before I get a ga spell out.. and if we have a 1 healer/1 tank in an endgame setup... my -na ga spell will effect 1 or 2 people and have no effect on others.

In a merit party situation.. I can think of Imps and Skoffins. Both of which happen to really spam their moves.. and in most cases.. I'd rather just keep the enspells/stoneskin/phalanx up and single out each -na spell... it's harder to do.. requires more work, but I think more effective.

I pray for a white mage in my endgame ls. Then I can have fun on scholar doing other things like helix's and nuking to some degree. Or maybe focusing more on support.
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#82 Aug 19 2008 at 8:31 PM Rating: Good
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I look at it this way. If I had to start over right now and wanted to level ONE job that could be a 'difference maker' for my linkshell, what would it be? If you ask 100 people to pick out of rdm, blm, whm, and sch and 90 pick sch, then yeah, objectively it appears to be too powerful. I don't think thats the case though, at least to that degree.


If you really want to see what's going on and what it would take to 'bring sch down a notch', just look at SE's history of buffs and nerfs:

multihit WS nerf which kept everyone from leveling mnk and using relic knuckles

then everyone leveled ranger

ranger nerf

then everyone leveled ninja or war/nin

tp floor removed and dagger damage increased

a few war/nin and ninja went to thf but still not enough

2h buff

now everyone went out and had to level sam, drg, drk, etc

new jobs introduced.....but nobody played them, especially COR

Cor buffs were given a HUGE boost compared to bard songs. Each roll more powerful than TWO songs to go along with 1k slugshots.

new jobs introduced......but nobody played them, especially SCH.

SCH given a huge boost.


Seriously, could it be any more apparent that SE simply nerfs the jobs everyone has at 75 and buffs the 'useless' jobs in order to make perfectionists level yet another job? It has nothing to do with 'balance'. It's all about making someone put in another 3 months to level yet another job and then spend 2 years to acquire gear for that job so they can be 'the best'. Seriously, go look at the +attack numbers that COR can get compared to bard. Are they going to be nerfed because they are better? No chance, because as good as they are nobody plays COR. If anything I bet they get a really nice af2 buff piece in the update just to make more people level it.


So if you really have something against SCH and think its too powerful.....level it. When it becomes the most popular job on the planet SE will swing the nerf bat whether its needed or not just so you will have to make the climb again in order to contribute.
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#83 Aug 20 2008 at 6:52 AM Rating: Good
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BarberofSeville wrote:

multihit WS nerf which kept everyone from leveling mnk DRG and using relic knuckles Penta Thurst.

then everyone leveled ranger

ranger nerf

then everyone leveled ninja MNK or war/nin

FIFY

Nobody liked MNK back before 2005 because of our low spike damage. The multi-hit WS nerf was more for the DRGs who could spam Penta Thrust at level 49.

However, all the bandwagon RNG came to MNK because the "discovery" of DoT was finally happening in the 6 months or so prior to ToAU.

The more you know! *cue music and logo*

Edited, Aug 20th 2008 10:52am by Acturus
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Now THIS is PvP!

MNK ~ SMN ~ SCH
#84 Aug 20 2008 at 11:44 AM Rating: Decent
Scholar
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then everyone leveled ninja MNK or war/nin


A lot of them went NIN, too. Why level a DD job when you can get a garanteed party invite as a tank that DD's?

Though it was almost all RNG-> BLM and they didn't go BLM-> melees till ToAU and BLM party exclusion.

Edited, Aug 20th 2008 3:43pm by louispv
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Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#85 Aug 21 2008 at 4:59 AM Rating: Default
15 posts
I have both RDM and WHM leveled and hope to level SCH one day after I've seen my hero Momotarutaru shine during Dynamis.
Every job has its pro's and cons but you will get an invite for exp or merits anytime.

People always have an opinion to give about a job that they did not level. Ignore them lol.
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