ZacheusofGilgamesh wrote:
now you think about it... those 3 JAs add enmity and us strategems... the biggest argument against sch is they're overpowered because of the charges they can use.. they are more limiting than people that haven't lvl'd sch.. realize..
yes, you can blink out the jas, but when you use light arts to put up buffs (otherwise 20% more cast time and mp cost) u have to use another charge to put add/black back up. then use a charge for whatever it is you're doing...
the argument against sch being able to switch roles at the flip of a switch is still ENTIRELY limited by charges and more importantly enmity. by the sounds of your argument, you're using very non resistant mobs to compare sch to blm... fine, but i'm assuming you're very aware that the amount of effort and time spent to ready a decent nuke on harder mobs (applying weather and klimaform takes significantly longer (3min recast on klima and 37mp cost on weather that wears off every 3 mins and klima that wears off after 1 min)
sch just will not compare in endgame when the big nukes are needed 'NOW'
yes, sch can (if given the right amount of prep time) take just about any 1 spell in their ******** and cast it better than any other job in FFXI in at least 80% of the game.
however, it comes at a cost, and that cost is larger and more limited than people truly realize.
Dude.. ok.. I need to remain civil and not lash out here...
Allow me to whip out a calculator and do some quick math.. {/sigh}, I thought we were past the need for this stupidity..
SCH/RDM gains Fast Cast II, which grants casting time -15%.
Stoneskin Spell cost: 29 MP
Casting time: 7 seconds
29 MP increased by 20% results in 34.8MP spent. We'll assume SE rounds up. You spend 35mp per Stoneskin, a 6 point increase.
Base cast time of 7.0 seconds reduced by 15%: (7*0.15) = 1.05 seconds reduced, for a casting time of 5.95 seconds. Apply the penalty for being in Dark Arts and you get (5.95*0.20) = 1.19 seconds penalty, resulting in a finishing cast time of 7.14 seconds.
Really, is a 6 MP increase to spell cost and 0.14 second increase to casting time THAT much of a penalty to have to deal with? Blink and Phalanx will be even more negligible, since the MP cost and casting time is less than Stoneskin.
Now, let's take a look at Thunder IV!
Thunder IV Spell cost: 171 MP
Casting time: Irrelevant
Being in Dark Arts grants a 10% reduction to MP cost! {All right!}
(171*0.10) = 17.1 MP saved, reducing the cost (without Parsimony) to 153.9. Assuming SE rounds up, you cast Thunder IV for 154mp, as opposed to 171. But that's not all!
(154*0.50) = 77 MP! That results in a net reduction of 94mp from the spell cost. This is MUCH more noticable than a 6mp penalty for casting Stoneskin while under Dark Arts.
If you still think that SCH is required to swap back into Light Arts to rebuff then you must be daft.
If you're not retarded and don't try to swap between Arts just for things like Stoneskin/Blink/Phalanx and just take the penalty, the strategem charge "limitation" is almost completely irrelevant. Yeah, you can't just blow a huge wad using Ebullience and Parsimony and Celerity on every single spell, but you can easily work with what you have to get chain 5 and 6 on Ebony Puddings solo. The only thing stopping you from being able to chain higher is your kill speed.
YashasThoughts wrote:
Sch in no way at all steps on the toes of RDM or BLM period at things like Kirin Cerb or any other endgame event if I tried to nuke on sch all I would get is a ton of resists.
BLM on Kirin? {I don't understand.} BLM on Cerberus? {Thanks for the offer, but I'll have to pass.}
Most people just throw a bunch of melees at Kirin and drop him in less than a minute before he has a chance to start summoning his buddies these days. As for Cerberus, he's highly resistant to elemental magic anyway, meaning BLMs hardly even have a place there. Same thing goes for Khimaira, as well.
At any rate,
every single BLM that has ever brought any argument to bear that SCH is overpowered has admitted that SCH can't do diddly against endgame HNMs when it comes to nuking power! Get that through your thick skull. However, it is almost inevitable that with future updates SCH will be able, with gear and merits, to break the elemental skill required to nuke effectively. Until then, in any mid-game situation, SCH completely trounces BLM in MP efficiency, which means they get to deal more damage on a single MP pool than a BLM can.
Remember,
damage/mp is more important than damage/spell.
xXxNaobixXx wrote:
I think that the ppl that don't care, are the ones that both, understand what scholar really does and can do, AND understand that sch, whm, blm, rdm, ALL have their place, strong points, etc. and thus, know that none of the above are obsolete, they all have their places and uses, and not even a sch can take that from them.
I hate to keep bringing him up, but Kaeko has already mentioned that, were he a developer, he would believe a nerf is in order for SCH. He doesn't really care simply because he has BLM and SCH levelled and can swap to whichever job suits him more, but he has been using SCH very much in endgame and has enough experience to know what he's talking about.
SCH can nuke almost as effectively as a BLM while offering a LOT more versatility. That's why BLMs everywhere are annoyed.