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Recap: What enhancements did we get again?Follow

#53 Jan 25 2014 at 1:54 PM Rating: Excellent
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#54 Jan 25 2014 at 8:21 PM Rating: Good
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I believe the AA weapons can be acquired via normal mode fights, but I can understand the difficulty in finding 5 others willing to merit dump for a RDM. x.x
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#55 Jan 26 2014 at 2:24 AM Rating: Good
Seriha wrote:
I believe the AA weapons can be acquired via normal mode fights, but I can understand the difficulty in finding 5 others willing to merit dump for a RDM. x.x

Hard to find people period it seems.
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#56 Feb 17 2014 at 1:03 PM Rating: Good
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Reforged Relic wrote:
Vitivation Chapeau: DEF:71 HP+37 MP+46 STR+8 DEX+8 VIT+8 AGI+8 INT+12 MND+25 CHR+12 Evasion+16 Magic Evasion+51 "Magic Def. Bonus"+2 Haste+5% Enfeebling magic skill +20 "Refresh"+2
Vitivation Tabard: DEF:90 HP+25 MP+69 STR+13 DEX+13 VIT+13 AGI+13 INT+18 MND+23 CHR+18 Evasion+19 Magic Evasion+54 "Magic Def. Bonus"+3 Healing magic skill +17 Enhancing magic skill +17 Haste+2% "Fast Cast"+12%
Vitivation Gloves: DEF:59 HP+10 MP+37 STR+4 DEX+17 VIT+16 AGI+3 INT+15 MND+24 CHR+12 Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+4 Enhancing magic skill +18 Haste+3%
Vitivation Tights: DEF:78 HP+20 MP+24 STR+16 DEX+10 VIT+8 AGI+11 INT+21 MND+15 CHR+12 Evasion+12 Magic Evasion+73 "Magic Def. Bonus"+3 Haste+4% Elemental magic skill +17 "Spikes" spell damage +30 Physical damage taken -2%
Vitivation Boots: DEF:48 HP+6 MP+30 STR+4 DEX+5 VIT+4 AGI+19 INT+14 MND+15 CHR+19 Magic Accuracy+13 "Magic Atk. Bonus"+13 Evasion+25 Magic Evasion+73 "Magic Def. Bonus"+2 Haste+3% Enfeebling magic skill +10


Reforged Relic +1 wrote:
Vitivation Chapeau +1: DEF:98 HP+61 MP+57 STR+14 DEX+14 VIT+14 AGI+14 INT+19 MND+32 CHR+19 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% Enfeebling magic skill +22 "Refresh"+2
Vitivation Tabard +1: N/A
Vitivation Gloves +1: DEF:83 HP+22 MP+44 STR+6 DEX+28 VIT+25 AGI+5 INT+22 MND+36 CHR+19 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+6 Enhancing magic skill +20 Haste+3%
Vitivation Tights +1: N/A
Vitivation Boots +1: DEF:67 HP+13 MP+45 STR+8 DEX+9 VIT+8 AGI+31 INT+20 MND+22 CHR+32 Magic Accuracy+15 "Magic Atk. Bonus"+15 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Haste+3% Enfeebling magic skill +12

Note not all +1s were added this patch.

Gendewitha +1 Set wrote:
Gendewitha Caubeen +1: DEF:94 HP+36 MP+32 STR+17 DEX+17 VIT+17 AGI+17 INT+22 MND+22 CHR+22 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% Enmity-8 "Cure" potency +10%
Gendewitha Bliaut +1: DEF:124 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+1% "Cure" potency +8% "Refresh"+2
Gendewitha Gages +1: DEF:83 HP+30 MP+22 STR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19 Magic Accuracy+15 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Haste+1% "Fast Cast"+7%
Gendewitha Spats +1: DEF:106 HP+43 MP+29 STR+23 VIT+10 AGI+15 INT+32 MND+22 CHR+17 "Magic Atk. Bonus"+8 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% Song spellcasting time -5%
Gendewitha Galoshes +1: DEF:64 HP+26 MP+27 STR+10 DEX+11 VIT+10 AGI+33 INT+17 MND+19 CHR+34 "Magic Atk. Bonus"+8 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Haste+4% "Cursna"+10


Hagondes +1 Set wrote:
Hagondes Hat +1: DEF:93 HP+36 MP+32 STR+16 DEX+16 VIT+16 AGI+16 INT+21 MND+21 CHR+21 "Magic Atk. Bonus"+13 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6%
Hagondes Coat +1: DEF:123 HP+54 MP+59 STR+19 DEX+19 VIT+19 AGI+19 INT+32 MND+27 CHR+27 "Magic Atk. Bonus"+10 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+3% "Refresh"+2
Hagondes Cuffs +1: DEF:82 HP+30 MP+22 STR+4 DEX+26 VIT+23 AGI+3 INT+17 MND+31 CHR+17 Magic Accuracy+20 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Haste+3% Enmity-8
Hagondes Pants +1: DEF:102 HP+43 MP+29 STR+23 VIT+10 AGI+15 INT+32 MND+22 CHR+17 "Magic Atk. Bonus"+25 Magic damage+10 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5%
Hagondes Sabots +1: DEF:62 HP+23 MP+24 STR+8 DEX+9 VIT+8 AGI+31 INT+17 MND+17 CHR+32 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Haste+4% Avatar: "Magic Atk. Bonus"+25


Main/Sub Equipment wrote:
Iztaasu +2: (Sword) DMG:115 Delay:236 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188
Lehbrailg +2: (Staff) DMG:179 Delay:366 INT+12 MND+12 "Magic Atk. Bonus"+22 Magic damage +202 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228
Beatific Shield +1: DEF:56 HP+22 MP+29 Shield skill +107 Chance of successful block +5 Magic damage taken -25%


Then some 1 DMG gun and spear.
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#57 Feb 22 2014 at 11:05 AM Rating: Good
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Seriha wrote:

Beatific Shield +1: DEF:56 HP+22 MP+29 Shield skill +107 Chance of successful block +5 Magic damage taken -25%

Chance of successful block +5 translates to what, exactly? 5% overall?
#58 Feb 26 2014 at 6:51 PM Rating: Excellent
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Couldn't tell ya, but it's a safe assumption. RDM's pitiful shield skill is still going to be a detriment on harder things, though.
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#59 Feb 26 2014 at 9:36 PM Rating: Good
Seriha wrote:
Couldn't tell ya, but it's a safe assumption. RDM's pitiful shield skill is still going to be a detriment on harder things, though.

But we have shield mastery!
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#60 Feb 27 2014 at 9:51 AM Rating: Excellent
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NERF EVERYTHING!
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#61 Mar 09 2014 at 9:27 AM Rating: Decent
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Any word on the job points? I've sadly lost most interest in this game once I started playing FFXIV, but with the change to campaign and job points, I might start playing again.
#62 Mar 09 2014 at 10:00 AM Rating: Good
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coming in the next update, next week I think? No word as far as I have seen yet on exactly what they will enhance though.
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#63 Mar 09 2014 at 6:58 PM Rating: Default
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Since they seem to be giving everything away, I think it will be worthwhile. Let's see...
#64 Mar 17 2014 at 2:11 PM Rating: Excellent
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Armor wrote:
Vitivation Tabard +1: DEF:126 HP+54 MP+79 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+35 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Healing magic skill +19 Enhancing magic skill +19 Haste+3% "Fast Cast"+13%
Vitivation Tights +1: DEF:109 HP+43 MP+29 STR+25 DEX+12 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% Elemental magic skill +19 "Spikes" spell damage +30 Physical damage taken -3%

Umuthi Hat: DEF:96 HP+36 MP+32 STR+14 DEX+14 VIT+14 AGI+14 INT+19 MND+19 CHR+19 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Enhancing magic skill +13 Haste+6% "Stoneskin" casting time -15% Sword enhancement spell damage +8
Umuthi Gloves: DEF:84 HP+25 STR+11 DEX+35 VIT+36 AGI+5 INT+12 MND+30 CHR+17 Accuracy+13 Evasion+24 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% "Subtle Blow"+6 Physical damage taken -4%
Umbani Boots: DEF:65 HP+13 MP+14 STR+10 DEX+11 VIT+10 AGI+33 INT+22 MND+19 CHR+34 "Magic Atk. Bonus"+20 Magic Damage+10 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Haste+3% "Conserve MP"+5

Artsieq Hat: DEF:94 HP+36 MP+62 STR+14 DEX+14 VIT+14 AGI+14 INT+19 MND+19 CHR+19 Magic Accuracy+5 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% "Conserve MP"+3
Artsieq Jubbah: DEF:124 HP+54 MP+59 STR+18 DEX+18 VIT+18 AGI+18 INT+19 MND+19 CHR+19 Magic Accuracy+10 "Magic Atk. Bonus"+10 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+3% "Refresh"+2
Artsieq Cuffs: DEF:82 HP+22 MP+14 STR+3 DEX+25 VIT+22 AGI+2 INT+16 MND+23 CHR+9 Magic Accuracy+5 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Haste+3% Pet: Damage taken -4%
Artsieq Hose: DEF:106 HP+43 MP+29 STR+22 VIT+9 AGI+14 INT+29 MND+19 CHR+16 "Magic Atk. Bonus"+5 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% "Fast Cast"+5%
Artsieq Boots: DEF:64 HP+13 MP+14 STR+7 DEX+8 VIT+7 AGI+30 INT+14 MND+16 CHR+24 Magic Accuracy+10 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Haste+3% Avatar perpetuation cost -3

Imbodla Necklace: INT+7 MND+7 Enfeebling magic skill +5 Elemental magic skill +5
Iqabi Necklace: HP+10 Element: Ice-10 Accuracy+13 Ranged Accuracy+13
Nesanica Torque: Element: Light+20 Divine magic skill +7 Healing magic skill +7 On Lightsdays: Divine magic skill +10 Healing magic skill +10
Chaac Belt: DEF:13 DEX+5 AGI+5 CHR+5 "Treasure Hunter"+1
Isa Belt: DEF:14 Pet: Evasion+10 "Subtle Blow"+5 "Regen"+1 Damage taken -3%
Nesanica Belt: DEF:7 Hand-to-Hand skill +5 Evasion skill +5
Andoaa Earring: MP+30 Enhancing magic skill +5 Summoning magic skill +5
Gwait Earring: MP+10 Magic Accuracy+8 "Conserve MP"+1
Kuwunga Earring: STR+2 DEX+2 "Madrigal": Attack+17
Fucho-No-Obi: DEF:10 MP+30 "Drain" and "Aspir" potency +8 Latent effect: "Refresh"+1 (Allegedly under 50% MP)
Kumbira Cape: DEF:13 CHR+15 Magic Accuracy+7 Singing skill +2 "Regen"+1
Mubvumbariri Mantle: DEF:18 Magic Evasion+10 Enmity+5 Magic damage taken -6%
Aput Mantle: DEF:20 MP+25 Element: Ice+10 Magic Accuracy+8 Magic Damage+10
Aput Mantle +1: DEF:21 MP+30 Element: Ice+11 Magic Accuracy+9 Magic Damage+15
Kachekula Ring: MP+15 Enmity-7
Zanhi Ring: Element: Fire+20 Occasionally absorbs water elemental damage
Nguruve Ring: HP+40 Attack+10 Guarding skill +7
Nesanica Ring: "Resist Sleep"+5 While sleeping: "Regen"+1 "Regain"+1
Resolution Ring: Experience point bonus: +50% Maximum duration: 720 min. Maximum bonus: 8000
Expertise Ring: Experience point bonus: +75% Maximum duration: 720 min. Maximum bonus: 7000
Duck Ring: Enchantment: Fishy Intuition


Weapons/Ammo/Grips wrote:
Usonmunku: DMG:132 Delay:231 Accuracy+4 "Magic Def. Bonus"+1 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188
Bolelabunga: DMG:100 Delay:216 INT+6 MND+6 "Magic Atk. Bonus"+16 Magic Damage+124 Club skill +242 Parrying skill +242 Magic Accuracy skill +215 "Regen" potency +10 "Regen"+1 "Refresh"+1
Gabaxorea: DMG:112 Delay:216 INT+6 MND+9 Magic Accuracy+4 "Magic Atk. Bonus"+16 Magic Damage+124 Club skill +242 Parrying skill +242 Magic Accuracy skill +215
Ngqoqwanb: DMG:217 Delay:402 INT+12 MND+12 "Magic Atk. Bonus"+18 Ice Elemental "Magic Atk. Bonus"+15 Magic Damage+207 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Elemental magic recast delay -3%
Twebuliij: DMG:112 Delay:366 MP+20 INT+16 MND+12 "Magic Atk. Bonus"+18 Magic Damage+200 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228
Paeapua: Enmity+2 "Triple Attack"+1%
Yetshila: Critical hit rate +1% Critical hit damage +5
Yetshila +1: Critical hit rate +2% Critical hit damage +6
Kupayopi: HP+50 Evasion+15 Parrying skill +5


Job Point Bonuses, 10 max per category:
Chainspell: Magic Damage +2
Convert: Reduce HP Consumed by 1%


Pretty underwhelmed by the JPBs, myself. Also, Dear SE, more Germanic item names please. I think it took me 2 minutes to type Mubvumbariri right.

Edited, Mar 17th 2014 4:12pm by Seriha

Edited, Mar 17th 2014 5:18pm by Seriha
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#65 Mar 17 2014 at 3:59 PM Rating: Excellent
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Well, we have nothing else to spend them on, so we either spend them on those two lacklustre upgrades, or hold onto them. Provided you can get job points in the first place on Red Mage, that is.

They keep throwing sword enhancement damage onto items and in insultingly low quantities. Right now, RUN does everything but debuff better, I think.

Curses, Squeenie'd again...!

Edited, Mar 17th 2014 5:59pm by Demoncard
#66 Mar 17 2014 at 7:02 PM Rating: Excellent
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My guess is the Enspell numbers are more to roughly correlate to an enhancing equivalent of level increases and not so much to say, "Hey RDMs, you can Enspell now!" since we'd otherwise be looking at the 500 enhancing cap. Though, I think it dumb to be tied specifically to gear. I'd rather them wiggle it into weapons specifically somehow much like they do BLU damage and such. Still gear-dependent, but not so narrowed.
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#67 Mar 18 2014 at 7:24 AM Rating: Decent
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Quote:
Job Point Bonuses, 10 max per category:
Chainspell: Magic Damage +2
Convert: Reduce HP Consumed by 1%


That's disappointing.
#68 Mar 19 2014 at 12:50 PM Rating: Good
Really breaking the bank on those Job Points.

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#69 Mar 30 2014 at 6:53 AM Rating: Good
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We are getting other things to spend them on, aren't we?

I can just see SE giving us an enspell damage +1 upgrade, or something half assed like spell int down on composure.
#70 Apr 07 2014 at 11:24 PM Rating: Excellent
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Egeking: DMG:124 Delay:236 Magic Damage+70 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity -10 "Phalanx" damage reduction +2 Sword enhancement spell damage +10

Ginsen: Accuracy+5 Attack+10 "Store TP"+3

Sukeroku Hachimaki: DEF:85 STR+25 DEX+20 VIT+20 AGI+20 INT+20 MND+20 CHR+20 "Conserve TP"+8 Weapon Skill Accuracy+30
Ischemia Chausuble: DEF:127 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+25 Magic Accuracy+15 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Enfeebling magic skill +18 Haste+3% "Refresh"+2
Battlecast Gaiters: DEF:66 HP+13 STR+12 DEX+24 VIT+12 AGI+37 MND+12 CHR+30 Accuracy+15 Evasion+72 Magic Evasion+69 "Magic Def. Bonus"+5 Haste+4% "Store TP"+5 Physical damage taken -3%
Mizukage-No-Kubikazari: INT+4 MND+4 "Magic Atk. Bonus"+8 Magic burst damage +10 "Resist Charm"+5
Metalsinger Belt: DEF:15 STR+13 Accuracy+5 "Double Attack"+1%


Not a whole lot this time around, so not gonna bother getting fancy with colors and sh*t. A good hybrid sword that isn't tied to AA drops there. I just wish the magic damage wasn't so blatantly inferior to staves.

Edited, Apr 8th 2014 1:25am by Seriha
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#71 Apr 08 2014 at 5:00 AM Rating: Good
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It's an ok sword for sanguine. I assume the damage reduction bonus applies to accession'd phalanx, or phalanx ii as well, which'll won't be especially useful or groundbreaking, but it's a nice touch. Could macro it in (because, you know, throwing away tp is fun) and buff with it or something, I don't know.


A RDM exclusive buckler would be nice.
#72 Apr 11 2014 at 7:14 PM Rating: Default
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I'm just now starting to get back in this game.... Have to ungimp myself.. will be using this thread for info gathering.
#73 May 14 2014 at 1:25 PM Rating: Good
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Too lazy to copy-pasta this time. Go here, ctrl+f, type in RDM and hit enter a few times, enjoy. Just seems like generic armor, mainly, with us getting excluded from the Reive sword.
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#74 May 15 2014 at 1:15 AM Rating: Default
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Thanks.. the amount of stats on a single item hurts my head... It's harder to make the comparison.
#75 May 15 2014 at 3:26 AM Rating: Decent
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If you were to purchase a skill-up, can you exceed the natural cap?
#76 May 16 2014 at 5:21 AM Rating: Good
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Almalieque wrote:
If you were to purchase a skill-up, can you exceed the natural cap?

No. Purchasing skillups with sparks is just a way of getting skillups. They're the same as other skillups, except you bought them with sparks.
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