Started with rng, SCH and whm and now ninjas getting one, yes the: Add something to a job and weaken it elsewhere JA's , I'm hoping that puppetmaster will get something along these lines...STANCES if you will
Boxer's clarity: increases H2H skill cap to A- lowering Evasion to C-
Backup Copy: lowers recast of activation to 30 seconds, increases All recasts on automation's ja's by 10% per use for 20 min's
basically we can finally hit high end mobs and do good damage,And!! it wont make soloing too overly powerful, the second would allow you to get your pet back if you get hit by a boss AOE right after you used activate, but would make ADD and DAD impossible due to the 10,20,30,40,50% etc. increase in cast times
and we need some throwing items since we have a C in throwing for pete sake
animator toss: recast 3 min, Dmg 30 50% chance of resetting mobs tp to zero
anyhoo i love all the changes they have made to puppetmaster except the recast on activate being nuked.
added from a newer post of mine
I think our pets have had plenty of great additions and tweaks, other than damage control and ai bugs im happy, I think that the master needs adjusted. They added usukane for puppet master and shenlong so obviously its not to big of a deal to give us some boosts, maybe make combination attachments uses 2 earth and 1 dark or 2 light and 3 water for something awesome to keep them alive, i could give up some power to keep them from death, nateys idea for light economizer is great how ever i think it needs to be more of a damage reduction than a heal hp back... also make it so people can heal their puppets and problem solved, most pup's do /dnc now, make waltz usable on the pet, and make the defensive attachments have fewer earth points so you could use more at once, or even better double the effectiveness of armor plate and only have 1, that would be fair.
more thought into the light and dark attachments that r missing
dark: perfect lens - allows automation to view briefly into the future avoiding area attacks, but takes 10% extra damage from direct hits
light: reclaimer - allows automation to use materials in the battlefield for self repair (HP economizer based on damage master received so far)
Combo part: Network Array - 2 light and 2 dark: allows Automation to act as a member of the party, all AOE buffs and heals and direct spells can be targeted at the automation at the cost of AOE damage to be taken as well (overriding perfect lens)
or even better if SE REALLY wants balance y not have our sub effect the stats of puppetmaster sorta like drg's and their pets, choose a sub job of
war,sam,rng,mnk,drg or drk move H2H to B skill lowers evasion to C
thf,nin or dnc moves our dagger skill to B and lowers TP gain
cor,brd and Smn allows use of 2 buffs at the same time
whm,blm,sch, or rdm gives us a natural mp pool near rdm's lowers all weapon based skills to C- and adds clear mind trait
(we already get loads of mage gear with natural mp base and descent skills we could be healers and our pets the DD's sorta like blus are both)
Edited, Jul 16th 2009 1:45am by meizme
Edited, Jul 16th 2009 1:46am by meizme


