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Equip Jump MacroFollow

#1 Jul 05 2007 at 8:45 PM Rating: Good
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Im sorry I tried looking 7+ pages back didnt find it (no search privelage).

What is best macro to equip volan greaves, jump then put on my origina boots. Heres what I had only thing i didnt like was I would unlock on mob especially if I spammed HJ right after Jump.

/equip Feet "Volans Greaves" <me>
/ja "Jump" <t>
/wait 1
/equip Feet "Wonder Clomps" <me>
/lockon <t>


Is there a beeter sequence for this and High Jump too? Thanks!
Im still rusty.
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#2 Jul 05 2007 at 9:13 PM Rating: Default
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Not that I am aware of. I'd like to say two things, though.

1) If you're using Jump as often as you should be, you're going to annoy the hell out of the mages (and probably some others as well) with the constant blinking.

2) Jump is very accurate as is and really does not require nor particularly benefit from the added acc+4 from the Greaves.

I'm not saying don't use them. Just saying, it's not worth the hassle.
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#3 Jul 05 2007 at 10:16 PM Rating: Good
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id say keep your norm. acc on and when you can use your drachen greaves in a macro which is very great imo. i use drake ring with other equip in a sererate macro for jump when i deem it viable.
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#4 Jul 05 2007 at 10:21 PM Rating: Good
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Jella wrote:
1) If you're using Jump as often as you should be, you're going to annoy the hell out of the mages (and probably some others as well) with the constant blinking.

If you're using High Jump properly the mages won't be annoyed with you because they won't be needing to cure you, which means you won't be breaking their targeting.

Jella wrote:
2) Jump is very accurate as is and really does not require nor particularly benefit from the added acc+4 from the Greaves.

Not at level 38 it ain't.

Furbo wrote:
Heres what I had only thing i didnt like was I would unlock on mob especially if I spammed HJ right after Jump.

Take that up with Square. If there's a visible gear swap in your macro, you're going to become unlocked when you use it no matter what you do. I tried putting a /lockon in my Jump macro back when I used to swap in boots for it, but I found that it didn't really help. As things stand now, your options are: 1) Live with it. 2) Take the gear swaps out of your Jump macro.

Also, the general opinion in this forum seems to be that Volans Greaves and Drachen Greaves only affect Jump and not High Jump. Grain of salt and all that, I'm just putting it out there so that you're aware that macroing in gear for High Jump (unless you have Wyrm Brais) probably isn't giving you any real benefit for that job ability.
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#5 Jul 06 2007 at 1:11 AM Rating: Decent
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ecator wrote:
Jella wrote:
1) If you're using Jump as often as you should be, you're going to annoy the hell out of the mages (and probably some others as well) with the constant blinking.
If you're using High Jump properly the mages won't be annoyed with you because they won't be needing to cure you, which means you won't be breaking their targeting.
Unless your gear is crap, pre-50 you're going to be pulling hate off the tanks, especially NINs, and HJ's 3 minute recast will feel like an eternity. Then again, back when I was that low, we actually, ya know, SC'd, and I was more often than not the SATA partner and opening Distortion, so saving HJ for after Voke/DT was crucial.

Quote:
Jella wrote:
2) Jump is very accurate as is and really does not require nor particularly benefit from the added acc+4 from the Greaves.
Not at level 38 it ain't.
I disagree. Jump was one of the most effective ways of gaining fast TP, even in the lower levels.

My issue here isn't with whether the Greaves are a decent foot piece. They are. But I do not for a second think that it is worth it for him to macroswap them in for jumps. Why? He's a Tarutaru wearing Wonder Clumps and macroing in the Greaves for jumps only. Wonder Clumps have DEF:5 HP+20 and STR+2. If he is in full HP at the beginning of the battle, he has the added HP from the Clumps. He loses that HP as soon as he uses his Jump macro and swaps in the Volans. The HP isn't coming back when he switches back, unless he is healed, and even then he will just lose the HP again a minute and a half later. So there goes the HP advantage. Defense? 4 points less than the Greaves. STR+2? Please.

It's more beneficial to keep the boots on full-time, assuming you're eating meat like you should. If you're eating sushi, you're not going to need the Acc+4 for jumps anyway, you'll want the STR+2 to try and make up for the gimp food.

Edited, Jul 6th 2007 4:12am by Jella
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No, more like it smells of salt and that it tends to have other people's pubes and dead skin in it.
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#6 Jul 06 2007 at 1:40 AM Rating: Default
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#7 Jul 06 2007 at 2:00 AM Rating: Default
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Quote:
I disagree. Jump was one of the most effective ways of gaining fast TP, even in the lower levels.
that's 'cause you were probably a sushi eating gimp. Jump is ridiculously low Acc before the trait at 30, significantly lower than a regular hit. any DRG can tell you that.

but i digress. if you're 54+ use Drachen Greaves, 'cause you should have enough Acc or be using lolsushi or fighting lolmobs by that point. if you're in the 30's and 40's, Volans Greaves are definitely worth macroing in.

also, why spam HJ right after Jump? shouldn't you.... y'know. save it for when you actually need it?
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#8 Jul 06 2007 at 2:27 AM Rating: Good
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deadforlife wrote:
Quote:
I disagree. Jump was one of the most effective ways of gaining fast TP, even in the lower levels.
that's 'cause you were probably a sushi eating gimp. Jump is ridiculously low Acc before the trait at 30, significantly lower than a regular hit. any DRG can tell you that.
I know you don't even need to read the actual post content anymore, seeing as you know everything. But he's talking about Volans Greaves. You can equip those at 39, which means he's at least 39. What jump's low acc pre 30's acc bonus trait has to do with any of this is beyond me. Read the damn post next time.

And since you didn't read my post either... I don't advocate eating sushi, and I was never once gimp omw to 75.
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Delva wrote:
I'd be a lesbian for Jella.
Sages wrote:
I still <3 you anyways Jella. Sogoro, not so much. Go be EMO in Digidude's threads.
Likibiki wrote:
No, more like it smells of salt and that it tends to have other people's pubes and dead skin in it.
If you can't play without a PL, try World of Warcraft.
#9 Jul 06 2007 at 3:13 AM Rating: Good
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Quote:
/equip Feet "Volans Greaves" <me>
/ja "Jump" <t>
/wait 1
/equip Feet "Wonder Clomps" <me>
/lockon <t>


I never like /equiping in the original piece in teh same macro, often gets messed up with lag, or hitting another macro befor it's finished. So I use:
/targetnpc
/target <bt>
/equip legs "Dusk Trousers"
/equip feet "Amir Boots"

/equip legs "Barone Cosiciales"
/equip feet "Drachen Greaves"
/ja "Jump" <t>

/equip legs "Wyrm Brais"
/ja "High Jump" <t>

I like your /lockon idea though, that's a nice touch.
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#10 Jul 06 2007 at 9:15 AM Rating: Good
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6 lines, gotta fill em up.

In my case:

/ja "Jump" <t>
/equip main "Hecatomb Harnes"
/equip feet "Drachen Greaves"
/equip head "Optical Hat"
/equip legs "Barone Cosciales"
/equip waist "Life Belt"

Yep, its kinda cool, blink then see crouch then im landing =).

One question might as well go in this thread:
Galliard Trousers str+2, vit+2 acc+5 or Barone legs for jump?

Sidenote: anyone can beat 602 jump on xp mob? XD

#11 Jul 06 2007 at 10:48 AM Rating: Good
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#12 Jul 06 2007 at 12:27 PM Rating: Good
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Jella wrote:
It's more beneficial to keep the boots on full-time, assuming you're eating meat like you should.

I totally agree here. I wore them full-time from 38 to 54 and left my RSE on the storage NPC. They have halfway decent defense and a nice bonus besides. But the poster's question wasn't "should I wear these full time?" so I didn't bring it up and just did my best to answer his posted questions instead.

You may be right about Jump being very accurate, but being on that 1.5 minute timer means that when it does miss, you're going to be pissed. Anything that helps to reduce the number of misses a good thing, as far as I'm concerned.
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ketrel wrote:
I'm here to have fun not @#%^ing sub NIN so some lazy *** WHM (or whom ever the healer was) gets to watch TV while they play FFXI.
NoodlesCCCLV wrote:
You're all @#%^ing morons.
Dreiko wrote:
I knew you were in some way handicapped but i didn't think it was that severe , i'm sorry for you ;_;.
#13 Jul 06 2007 at 1:45 PM Rating: Default
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900+ jump O.O!












I've got some work to do...

edit: more jump equips macros please! what is optimum jump equips?

Edited, Jul 6th 2007 5:51pm by Shirakx
#14 Jul 06 2007 at 7:08 PM Rating: Good
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/equip body "Conte Corraza"
/equip legs "Conte Cosiciales"
/equip feet "Drachen Brais +1"
/ja "Jump" <t>

Who cares if +1 boost jump any more or less :P
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#15 Jul 07 2007 at 12:54 AM Rating: Good
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NoodlesCCCLV wrote:
/equip body "Conte Corraza"
/equip legs "Conte Cosiciales"
/equip feet "Drachen Greaves +1"
/ja "Jump" <t>

FTFY XD
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#16 Jul 07 2007 at 3:54 AM Rating: Decent
1 VIT adds about 1 damage to Jump.
+52 VIT with Sneak Attack+Jump literally boosted my Jump from constant 420 to constant 457.
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#17 Jul 07 2007 at 6:01 AM Rating: Default
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Quote:
1 VIT adds about 1 damage to Jump.
+52 VIT with Sneak Attack+Jump literally boosted my Jump from constant 420 to constant 457.


ok, wtf is w/ this ****?

this crap is even posted on wiki...
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#18 Jul 07 2007 at 6:37 AM Rating: Good
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Umm i thought every one knew by now Jump has a 50% VIT mod.
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#19 Jul 07 2007 at 6:47 AM Rating: Good
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alrighty then...question now is do you actually swap gear in for it? forsaking str/atk/acc in any spots?
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Kayne wrote:
I leveled a wow hunter, I named him dragoon and gave him a spear. I even tamed a blue serpent-like critter and named it Firewing, the most generic of all wyvern names I can think of. I leveled the character for quite a while but no matter how high he got...he never learned jump.
#20 Jul 07 2007 at 7:21 AM Rating: Decent
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I don't see the point, the up in damage really isn't that important as jumps provide a small part of our damage, and also I wouldn't want to lose acc for vit, which means I wouldn't swap out my: Head, Neck, Ears, Body, Hands, Rings, Waist and Feet. And I would never sacrifice 15Att for 4Vit or whatever on my back for a possible jump dmg increase, nor would I lose Barone pants and their +2TP in place of a vit piece.

And also, who wrote that wiki article? Is all of it definite {fact}?
"Equipment such as Drachen Greaves is known to increase increase likelihood of critical hit and a maximum modifier to be applied."
Has a crit rate+ or modifier increase ever been actually proven? Or Is the author just speculating?

Also, if the author reads this, it should say "Greaves are known" >.>;
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#21 Jul 07 2007 at 9:11 AM Rating: Good
VIT does affect Jump. I think after I made a post on killing ifrit about 6 months ago(http://www.killingifrit.com/forums.php?m=posts&q=145248) it started a wide scale search to find it's modifiers, which StudioGobli confirmed was true. DRG has a lot of VIT gear available on our AF/AF2 and other dragoon specific equipment and on many lances. It's also our second highest stat.


After 30 naked Jumps with Mezraq and Sneak Attack on level 1 rabbits 28 of them were 420, 2 of them were 419. Adding on Drachen Greaves added no damage whatsoever. So basically it's assumed it's a +crit%. People parsed to see if it increased acc of Jump, it did not.
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One to be born
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hoisting the light
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arises high
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Veiling the moon with the light of eternity
it brings another promise to mother Earth
with a bounty and mercy.
#22 Jul 10 2007 at 11:44 PM Rating: Good
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For the topic of Jump gear, I didn't use the boots simply because I didn't see the 4acc to macro in 3 times in 3 minutes to be beneficial enough to camp the AH waiting weeks for a single sale to grab them for 13 levels of EXP. Gimp? Possibly, but considering that and exotic HQ's are the only items I ever skimped on, I'll live.

As for Jump gear end game, I use:
/equip head "Optical Hat"
/equip body "Barone Corraza"
/equip hands "Hydra Finger Gauntlets"(forgot abbreviation)
/equip legs "Barone Cosciales"
/equip feet "Drn. Greaves +1"
/equip waist "Potent Belt"(got tired of carrying life for 2acc)
I don't have/want Wyrm Brais for High Jump... I'd prefer the 2tp over the 17%(I believe?) hate loss. For what I do as a DRG, the additional TP benefits me more than the lost hate... I use DRG rarely in TP Burn PT's and Dynamis... both situations there is usually at least one person who does more damage than me(and when there isn't I lose a Red Curry early into the Glacier run... /emo.)

To Shirakx-doing a consistent Jump of that sort of damage would be near impossible... its mostly luck of criticals and double(or triple) attack proc.

To Noodles... dieinafire Mr. Conte.

----

General question on the topic of Jump Gear... has anyone tried making a Jump setup that doesn't involve Barone/Conte? Like a situation where the damage takes precedence over the TP? Anyone have any comments or thoughts on the setup?

The Hydra hands do well with the varied stats, so I think those would be fine. Brutal/Assault is pretty generic and good. Tiphia or Bibiki Seashell? PCC or Chivalrous? Hecatomb Cap, Dusk Mask, Ohat, or AF+1 Head? Ares Body would definately be best... but seeing as how rare it is... AJ, AF+1, or Hecatomb Body? Vit Rings or Acc? Tired of listing examples, so basically...

What takes precedence? Vit, Str, Atk, or Acc? I know how STR will affect Wheeling, but it gains from both fSTR and WSC modifier, where as Vit+Jump is only WSC. Has anyone tried anything for pure Jump damage? If so what were the results?(like a general 1vit=2str=4atk example... obviously for example purposes.)

PS-Sorry for making a really long post.^^;
#23 Jul 17 2007 at 7:30 AM Rating: Good
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Quote:
For the topic of Jump gear, I didn't use the boots simply because I didn't see the 4acc to macro in 3 times in 3 minutes to be beneficial enough to camp the AH waiting weeks for a single sale to grab them for 13 levels of EXP. Gimp? Possibly, but considering that and exotic HQ's are the only items I ever skimped on, I'll live.


You don't need to wait weeks at all. They drop off of Serra, a NM that's rarely camped at purgonono isle. The reason why they are so expensive is that few people camp him, and the item isn't bought often. Go camp him, and you can save the gil.
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#24 Jul 17 2007 at 8:00 PM Rating: Decent
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40-70k is expensive? I remember when they were going steady at a mil, threw my money at it thinking I'd sell it back in a week. By the end of the week they were 150k. Gayest gay that ever gayed in Gay Town. I missed being rich.
#25 Jul 17 2007 at 8:58 PM Rating: Decent
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Doopliss wrote:
Gayest gay that ever gayed in Gay Town.


Wow, so many {Gay}s put into such a short sentence, I think I turned {Gay} just reading it........

Btw edit: *cough(prepares {Gay} voice)

Doopliss wrote:
I missed being rich.


Wasn't it just fabulous being rich O.O girlfriend?

LOL, sorry was bored and just had to do that.

>.>


Edited, Jul 17th 2007 11:07pm by Nuhnisgodly
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#26 Jul 17 2007 at 11:36 PM Rating: Good
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40-70k is expensive? I remember when they were going steady at a mil, threw my money at it thinking I'd sell it back in a week. By the end of the week they were 150k. Gayest gay that ever gayed in Gay Town. I missed being rich.

You know whats worse? Saving up 10mil to soup up my DRG only to spend it all on a Mezreq when it came out... I swear I still hate myself for doing that.
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