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You Really Know Why Dragoon Sucks?Follow

#1 Apr 29 2007 at 11:07 AM Rating: Good
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First, a Disclaimer: I'm not a 75DRG(yet), but I've spent quite a bit of time and energy learning the job, the gear, and the way it works. I'm sure some people might hate this post or get pissed, but I'm sharing my realization with the Allakhazam community, and hope people who ~don't~ already know this will read and learn.

In the time I've been playing, almost three years now, I've constantly heard this job insulted and ridiculed. Even though when I first started FFXI I wanted to be a Dragoon, I actually avoided the job simply because I had thought from what others said, that it sucked. It is pretty common knowledge how the majority feels about Dragoon, but I've realized a few things, that basically point out, the job does NOT suck.

Being as I'm not 75 yet, and don't even have the gear needed to do end game as DRG(not to mention I'd never be allowed to go DRG over my other jobs), I can not debate its use on Gods or HNMs. I hear it often said that SATA Wheeling Thrust can't compare to Gekko/Spinning Slash/Steel Cyclone, and until I can do it myself with good gear, I can't agree or disagree.

Things I CAN comment on though, is how DRG is treated in experience parties, and how it is thought of as a general DD in such situations. So why do so many people think its awful? Is it just word of mouth? If so, why did the people who started the rumor think DRG was awful?

How do people judge a DD in experience parties? Damage and hate. Most players, even veterans, still have this hard to break mind set that pulling hate = doing good damage. Yes, in some crude ways it is true, but it often neglects the thoughts of simple things like enmity, job abilities, small hate shifts from spike damage versus over time, etc. In that department, the fact that Dragoon has two job abilities that remove hate is probably often misleading to the masses. Most DD jobs see themself pulling hate as a sign of how good they are doing, an indicator light to extended epeen. With DRG, its seen as a time to use those lovely job abilities and shed that hate, so we don't have humongous epeen frozen stiff from rigor mortis.

That I think explains a lot majority of the negative thoughts people have towards DRG, but it doesn't quite explain them all. The part of this post that might hit some sensitive people is simply this... if you hear people insult DRG, or joke about it, or bash you because you're a DRG; take a look at yourself. Since I started actively leveling to 75, I've been checking every DRG I come across, and its pretty blatantly obvious why "DRG sux" is the stereotype. Most Dragoons DO suck. We aren't Monks, we can't use junk weapons and junk gear, and still expect to do good damage just because we eat some damned sushi. If you're tired of being ridiculed as a DRG or tired of the entire demeaning reputation DRG has, then work hard and change it. Plenty of people on these forums can point you in the right direction for what gear to get to be efficient, or tell you more about the job. With all of the FFXI sites out there, it isn't even too hard to learn for yourself, but you need to actually ~try~.

Sorry for the long post, but I didn't see anyone quite put what has been going through my head into words yet. If you're a Dragoon and you're in mostly AF or other gear that gives no beneficial stats to your job; please get better gear, pick a different job, or solo. The Dragoon reputation is bad enough without people seeing an awful DRG first hand.
#2 Apr 29 2007 at 11:21 AM Rating: Decent
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I always thought it was because we didn't have enough different, complete, and comprehensive guides...

Not that any of the people who need to read them, will read them. And that each guide would be scrutinized, torn apart, and every detail debated in length.

However we will still have like a drg library or compendium which will help with the stigma that surrounds the dragoon class.. Because libraries and books are cool, amirite?
#3 Apr 29 2007 at 11:23 AM Rating: Decent
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there is still lolDRG?
i thought everyone moved onto lolPUP.

Quote:
Plenty of people on these forums can point you in the right direction for what gear to get to be efficient, or tell you more about the job. With all of the FFXI sites out there, it isn't even too hard to learn for yourself, but you need to actually ~try~.


stickies yall..its all in there. We could tell you..but dont make a new post..just read.

Dementedkitten, show people around you that its lolTheir-job. Pull hate = good dmg? Then hell..you should be able to do that. I do it all the time, i get a kick when the crappy geared NIN who thinks he is a god cuz he can tank a NM and not die..but die in a normal EXP/Merit PT gets mad. Or the PLd who has to drop the cure bombs on ME and not him to get hate lol.
good times...good times.
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#4 Apr 29 2007 at 11:26 AM Rating: Decent
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mm, DRG doesn't suck, and yes i think super jump and high jump do trick a lot of less aware DDs into thinking DRG does suck. epenis melees who use parsers, however, will notice that DRG dominates before lv50.

example, i've been leveling PLD recently--which, by the way, is an extremely fun job. i parse all my pts, and sort of out of habit parsed my PTs on PLD. around lv35 i was forming a PT, and needed one more DD. i saw a DRG seeking, who i had partied with a couple weeks earlier. i remembered distinctly that this DRGs gear was completely gimped, and that the player (despite being very nice) was pretty noobish. i invited them anyway, and then ended up doing about 35% of the party's dmg, while the WAR and SAM did about 20% each. lowbie DRG is like what RNG used to be.

by the way, besides for amongst people who don't know much about the game, the stereotype is kind of going away. most players know that DRG is a good DD class, and most endgame activities that involve melee want angon and spirit surge>jump around for it.

edit: by the way, on my own DRG i've been in parties where i've had WARs openly bragging about pulling hate, where i was pulling hate significantly more often than them, but super jumping it away because i like conserving MP, playing my job correctly, and getting XP.

Edited, Apr 29th 2007 3:28pm by milich
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#5 Apr 29 2007 at 12:00 PM Rating: Default
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People say Dragoon damage output "sucks" because of weaponskill damage. Last time I parsed against a Ranger, I outdamaged him by a decent margin (and he was far more merited than I was). When I pointed this out to him, do you know what his response was?

<Abbadon> i only count the slug shots. you didn't outdamage those, biotch!

This is the kind of short-sighted PS2 player mentality that spawned the whole loldrg mentality in the first place. The reason that it still perpetuates to this day is because of the whole herd-of-sheep mentality of the general FFXI player base. Individually you can find some great players, but taken as a whole they're all sheep. That's mob mentality at work.
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#6 Apr 29 2007 at 1:30 PM Rating: Decent
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why we dont suck... I think I put that in the sticky...?

and I still think the lot of you should come to kujata when you can.
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#7 Apr 29 2007 at 1:36 PM Rating: Good
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Great replies, and here I thought people would just skip past my title and flame. Yes *************** I have no problem pulling hate, and even with high/super jump I still take more damage than I want, hoping Seigan will help in a few levels(mostly /sam, do /war based on enemies). As for the average player base growing out of it... not Ramuh server. >.< Everyone there in the end game scene still seems to hate DRG, most linkshells on guildportal even say if you're only a DRG or PUP at 75, don't bother applying. Then again our server in general still seems rather weak in the end game impressive feats department.

Side note on that last comment, what is end game like on other servers? I think like the best NA Kirin kill on Ramuh is like 10-15m post-minis; are only a few servers doing 5-10m after spawn or is quick kills common all around now? Question is mostly directed to Milich since he brought up DRG's use end game... I thought and can see it being extremely useful with the way the entire gameplay has been shifting lately, is it really that common to see them used? I hear about all of these great things like 6 man omega, 6 man jorm, the 90s vrtra, 90s kirins... is any of this actually ~common~ or is it all just 'did it once and posted videos'? Any feedback on that part would be great.^^
#8 Apr 29 2007 at 1:50 PM Rating: Good
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Dementedkitten wrote:
I hear it often said that SATA Wheeling Thrust can't compare to Gekko/Spinning Slash/Steel Cyclone, and until I can do it myself with good gear, I can't agree or disagree.


Wheeling Thrust will never put up the high damage numbers that Gekko/Spinning Slash/Steel Cyclone can. What it does offer however is a good amount of damage at 100% TP which can match just about any weapon skill @ 100% TP for SATA damage.

Dementedkitten wrote:
If you're a Dragoon and you're in mostly AF or other gear that gives no beneficial stats to your job; please get better gear, pick a different job, or solo. The Dragoon reputation is bad enough without people seeing an awful DRG first hand.


Inviting DRG's to exp is so hit or miss, its not even funny... there's rarely any middle ground on them either in terms of gear. Either they get it or they don't...

When I took my SAM to 75 recently, I pt'd with so many DRG's that felt it was in their best interests to use full AF or 4/5 AF + SH. I've given up trying to actually tell them to gear up properly because it just doesn't happen. Even when I go out and run circles around them in my 75 DRG's gear... they still don't seem to get the picture. Just seems like most DRG's are just ignorant rather than noobs; they ignore what they know would benefit them rather than not knowing what would make them better.

Dementedkitten wrote:
I hear about all of these great things like 6 man omega, 6 man jorm, the 90s vrtra, 90s kirins... is any of this actually ~common~ or is it all just 'did it once and posted videos'?


6 man Omega is probably done by a few groups on a regular basis. 6 man Jorm, 90s Vrtra, 90s Kirins are not common at all... you pretty much need a shell with multiple COR's (not hard) and multiple K Club DRK's (pretty hard given the cost of a K Club now a days...).

My shell usually kills Kirin in around 30 mins but we don't really zerg it either or straight tank the entire way. If you go straight tank the entire way, its usually pretty heavy on healer MP or if something goes wrong, it usually goes very wrong (abnomally powerful Astral Flows, etc).

DRG end game against HMN's isn't spectacular but its not non-existant. The problem with DRG is that you usually need a fair amount of end game gear to be decent (aka, comparable to an Auction House SAM or DRK). My DRG is probably as good as most non-Adaberk/Ridill WAR's that are also well geared but then again, my DRG has probably every piece of gear short of 1 pair of N Pants and Salvage gear that you'd want for DRG. It just takes a lot more gear for a DRG to be comparable to other jobs and seeing so many DRG's in AF is depressing because they're probably going to bring less to the table than most other DD's for exp parties.

Probably the one thing that DRG does bring to end game thou is Angon. Get it and make sure your LS loves it or you'll probably never get a spot otherwise to do damage.

Edited, Apr 29th 2007 6:11pm by holyfork
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#9 Apr 29 2007 at 3:11 PM Rating: Decent
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The number 1 reason drg is I'm a moron is simple. The tp nerf patch. After that patch all 2-handed jobs got **** on, but drg caught it worst of all. Before the patch, /sam gave 100tp meditate every 60 sec, and you got full tp for every hit in multihit WSs. For example:

100tp, penta, meditate, hit, penta, hit, penta, hit, penta, jump, high jump, penta, meditate, repeat till mob dies.

The tp nerf ruined drg, drk, and sam in the eyes of people. The difference for drk and sam was they had other things to fall back on. Drk had hardest hits, huge SATA numbers, and the almighty stun. Sam had 100tp meditate, low hit tp builds, 2nd highest sata numbers, and could SC reliably with any job, and more than 1 partner. Drg only had 2 dmging jumps, the ability to drop hate, and a 2hr wingrat that died easy and was useless till their 2hr was up again.


Fast forward a few years. Now that the tp nerf stigma is mostly gone, drg and drk both suffer from a new affliction: a 10-1 noob-decent player ratio. While SE has made the brilliant tactical move of creating a job without a skill above C rank to distract everyone and give them a new loljob that drg and drk could use as a comparison to look better, drg and drk gimps have gone to new extremes, about a month ago I pted with 3 different drgs @ 75 in full af, and dex rings, dex and empress or dex and assailants, and 2 af drks in str rings.

The only cure for such an affliction is to kill these people, horribly (I vote impalement since you specialize in polearms), and make an example of them for anyone else to look at when they think of gimping it.
#10 Apr 29 2007 at 3:54 PM Rating: Decent
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When I started FF i so wanted Drg to be my main job. After seeing all this drg bashing I was really upset and went to PLD so i could get merits and show these ppl. I'm back into Drg now but still really low. What I found then and still find true now for why some ppl hate drg. Is they completly ignore the damage your wyvern brings to the table. I myself might not be pushing out mad DD but if you add wyverns breath attack to my ws im doing mean damage. I do find what everyone else is saying to pretty much be true to. But come on when you ignore half the damage a job brings to the table then ya it'll totally look like it sucks. LOL

How good would smn or bst be if you ignored everything those pets could do right? Well i got back into drg since and they bashing as died down alot. I'm really loving the job and anyone that wants to bash me go for it. I know how powerful drg can be with the right sub job. Solo'in 38-43 was some of the best fun i've had on drg and i learned a bunch. Can't wait to get AF and some other choice gear to up HB for solo'in. XD
#11 Apr 29 2007 at 4:44 PM Rating: Decent
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Dragoons suck because they don't read the Brakki Dragoon Guide
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#12 Apr 29 2007 at 5:23 PM Rating: Decent
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Quote:
Side note on that last comment, what is end game like on other servers?


my new main LS, is an end game LS. 3 (that i know of) have 75 DRG. 2,counting me and one other, only jobs at 75 is DRG. The other has a 72 SMN(and 75DRG).
All i do is ask what sub they want. If /war..then /war. /sam? ok. /mage? no problem.
Get the points..make your lot..win. Thats how they roll...unless its some item that a DRG would get 0% use out of.
There is always a spot somewhere for any of the Jobs. If their wasnt..SE would have took them out and said "oops, they no good, sorry"
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#13 Apr 30 2007 at 5:00 AM Rating: Decent
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Try SATA Full Swing.
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#14 Apr 30 2007 at 5:38 AM Rating: Decent
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<Abbadon> i only count the slug shots. you didn't outdamage those, biotch!


You on levi eca.... if so you should know abba is also a drg. lol


OP: so is this some sort of self help group?
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#15 Apr 30 2007 at 6:17 AM Rating: Decent
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Why would one need a self help group??
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#16 Apr 30 2007 at 7:52 AM Rating: Decent
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Mental instability.





or
gimpassdrg..... its in the shrink handbook really
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#17 Apr 30 2007 at 9:51 AM Rating: Decent
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Another reason some people probbably don't like drg is due to WS damage. I have yet to see a penta thrust break into the 900's on exp/merit mobs, usualy its around 500, and seen a few do 800ish, but have also seen a few do under 100. Whats sad is with wheeling thrust I average around 400, and with /war I have seen some 900+ wheeling thrusts.

There really is a large discrepency between 1h and 2h weapons, just look at ws damage and how much attack is needed to get the best out of them. The big WS's to look at are the multi hit ones like rampage and blade: jin for example. Not to mention to get the most out of a 2h weapon you need 600+ attack at the late game. I have about 350 base attack w/o food and zerk, and I tend to average 90-120 for normal swings. At around 600 attack, I average 150-160 a hit. And whats sad is I have seen some regular hits for ~200, which leads me to belive even at 600 attack I have yet to hit the full potential of my weapon. Also these are average non crits, my crits average ~250, with a few near 300. Hopefully that changes a bit when I get my mezraq and start meriting.
#18 Apr 30 2007 at 10:31 AM Rating: Decent
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Jacine wrote:
You on levi eca.... if so you should know abba is also a drg. lol

Nah, I'm on Quetzalcoatl. I've known this Abbadon for years, and Ranger is his only level 75 job. The only job he likes to play, really. I've only been in the one meritpo with him, I don't think he liked having it pointed out to him that he was outdamaged by a loldrg. XD
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ketrel wrote:
I'm here to have fun not @#%^ing sub NIN so some lazy *** WHM (or whom ever the healer was) gets to watch TV while they play FFXI.
NoodlesCCCLV wrote:
You're all @#%^ing morons.
Dreiko wrote:
I knew you were in some way handicapped but i didn't think it was that severe , i'm sorry for you ;_;.
#19 Apr 30 2007 at 10:43 AM Rating: Decent
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Quote:
Another reason some people probbably don't like drg is due to WS damage. I have yet to see a penta thrust break into the 900's on exp/merit mobs, usualy its around 500, and seen a few do 800ish, but have also seen a few do under 100. Whats sad is with wheeling thrust I average around 400, and with /war I have seen some 900+ wheeling thrusts.
You only get under 100 when you hit WS just as a Puk hits Flash. And shock, horror, anyone else who WSs then will do the same! Looking at a couple of parses, on the WS Hi/Los, out of all the people documented, the highest "WS Lo" was 122. And surprisingly enough, it was a Drg!

If you want omgwtfbigWS numbers, use Angon, it's E-peen +1 and can boost them up to 1200-1400.

You're essentially an idiot. After my computer wiped, I'm left with only 2 parses I can quote you. Let's take the Nin and 2 different Wars, and their Rampages and Jins that you *** over so much:
Drg: WS HI: 1218, WS Av: 455
Nin: WS HI: 747, WS Av: 420
War: WS HI: 1046, WS Av: 525

Drg: WS HI: 1400, WS Av: 569
War: WS HI: 1197, WS Av: 648

This is me meritless by the way, with merited players. Just because you can't keep up does not mean all drgs can't.
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#20 Apr 30 2007 at 12:25 PM Rating: Decent
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I am having a tough time deciding what to merit, with some parses my friend has done for Drg it is pretty obvious I'm doing very well and thus far, better than all. My dilenma is that since I am already a 75Mnk, I know most people will always prefer that or my Rdm for things. I really want to merit polearm 8 times though, not H2H. Any of the other people who have replied to read this have that sort of problem? Having to choose the main weapon of one job versus another? Odds are I will quite literally never fight high level NMs unless I beg for hours, and probably even unlikely I will be able to merit on Drg; where should my generic merits go? If you have 2 75 melee/ranged dmg jobs, Drg being one, where did you put your combat skill merits?
#21 Apr 30 2007 at 12:46 PM Rating: Decent
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merit the job you like to play most. If your more inclined to play MNK then H2H will do more for you. I wouldnt merit according to my HNMLS id merit to my own personal preference.
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#22 Apr 30 2007 at 1:15 PM Rating: Decent
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Master ketrel wrote:
merit the job you like to play most. If your more inclined to play MNK then H2H will do more for you. I wouldnt merit according to my HNMLS id merit to my own personal preference.

(word)

The ketrel has spoken. Let it be so.
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ketrel wrote:
I'm here to have fun not @#%^ing sub NIN so some lazy *** WHM (or whom ever the healer was) gets to watch TV while they play FFXI.
NoodlesCCCLV wrote:
You're all @#%^ing morons.
Dreiko wrote:
I knew you were in some way handicapped but i didn't think it was that severe , i'm sorry for you ;_;.
#23 Apr 30 2007 at 1:24 PM Rating: Decent
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Quote:
I am having a tough time deciding what to merit, with some parses my friend has done for Drg it is pretty obvious I'm doing very well and thus far, better than all. My dilenma is that since I am already a 75Mnk, I know most people will always prefer that or my Rdm for things. I really want to merit polearm 8 times though, not H2H. Any of the other people who have replied to read this have that sort of problem? Having to choose the main weapon of one job versus another? Odds are I will quite literally never fight high level NMs unless I beg for hours, and probably even unlikely I will be able to merit on Drg; where should my generic merits go? If you have 2 75 melee/ranged dmg jobs, Drg being one, where did you put your combat skill merits?


while i agree with ketrel's advice of merit what you like, i strongly advise you throwing your merits into h2h. monk base dmg is calculated from hand-to-hand skill (unlike other jobs; this is why h2h weapons say +18-or-whatever-number dmg instead of just 18dmg). with 8 h2h merits, my base dmg is 2 higher than an unmerited monk using the same weapon, while with 8 polearm merits, your mezraq's base dmg is the same as someone who just dings 75.

both skill categories give you ACC and ATT for their respective jobs, but h2h gives you a base dmg boost as well.

also, DRG has nicer +ACC options than MNK. when i hit 75DRG, i'll be TPing in 57ACC (67 if i wear life belt, and 50 if i wear assault jerkin and swordbelt+1). the ACC gear i'm including isn't enormously hard to get:

optical hat
tiphia sting
assault earring
chivalrous chain
scorpion harness
sniper's ring
rajas ring
wyrm finger gauntlets (you can buy hydra if you can't get this easy dynamis city drop)
drachen brais+1
amir boots

if you don't have sea and thus no drachen+1, you should have 3 more ACC on your ear from fowling because you won't be wearing brutal. if you work at it, you can replace chiv chain with PCC for even more ACC.

by comparison, on MNK with max h2h merits (which is more or less +15ACC), i TP in +38ACC in gear, and eat meat at every camp but those including mamool ja lurkers. that's a total of 53ACC, which is less than a DRG wearing my gear before merits. if that DRG (ie me) dropped 8 merits into h2h, and 4 merits into polearm, his TP setup on DRG would have 64ACC (again, even more with life belt, PCC, fowling, or wearing woody over rajas).

you can get a ton of ATT from food and bards (ATT is the other thing polearm merits do). therefore, the selling point for weapon merits is primarily ACC. DRG can get a ton of ATT, and when that DRG wants to drop some for a specific piece of gear (turban, etc), DRG has lots of other slots in which to make up the accuracy.

so yeah, merit what you like, but your MNK will get more bang for the merit if you cap h2h and put only 4 into polearm (i put 4 into great katana, for SAM which has less accuracy options than DRG).


edit: for a little bit more comparison, notice cyth's post about merits in this thread. cyth is a knowledgeable player, and i get the impression that he's a pretty serious ranger, but he still chose h2h because of that added bang its merits provide.

Edited, Apr 30th 2007 5:43pm by milich
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#24 Apr 30 2007 at 1:32 PM Rating: Decent
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Quote:
if you don't have sea and thus no drachen+1, you should have 3 more ACC on your ear from fowling because you won't be wearing brutal. if you work at it, you can replace chiv chain with PCC for even more ACC.


I had pcc gave it up for a superior chiv chain, just didnt need the extra acc ^^. This btw is by no means a weak move if one has enough acc you can start switching stuff out. Dont think simply because an item is expensive it is better ^^.
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#25 Apr 30 2007 at 1:35 PM Rating: Decent
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PCC is unequivocally better than chivalrous chain. the only possible (reasonable) justification for selling PCC in favor of c.chain is using the giant amount of gil you get back for upgrading other slots. 3STR doesn't do what you think it does, because it's not better than 5ACC ever. you could get better results throwing in PCC and swapping out any of the gear i mentioned than swapping PCC out for c.chain (spiked finger gauntlets, swordbelt+1, w.turban, assault jerkin, etc etc).

edit: pleeeeeeease don't reply that you swapped c.chain in because 1 store tp is better than 5ACC :(.

further edit: before this c.chain vs PCC argument goes any further, note that regardless of whether ketrel or i am right here, the ACC gear options on DRG are significantly better than on MNK--and MNK gets the added bonus of 2 more base DMG.

Edited, Apr 30th 2007 5:37pm by milich
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#26 Apr 30 2007 at 1:45 PM Rating: Decent
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Quote:
note that regardless of whether ketrel or i am right here, the ACC gear options on DRG are significantly better than on MNK--and MNK gets the added bonus of 2 more base DMG.


true and actually id take chiv chain any day over pcc for penta just would. 5acc is almost waisted now that I have caped polearm
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