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#52 May 01 2007 at 2:37 PM Rating: Decent
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#53 May 01 2007 at 5:51 PM Rating: Good
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On this whole "mnks are king of damage, drgs suck" philosophy. I still phail to see how this is true? Your standard Mnk, is he really that awesome?

No, I'm actually being serious. Heres a party from tonight. It was only short, sadly, as I had to go to get drunk, however:

S/He was Mnk75/War37, 7 H2H merits, 1 Crit.
Gear: Destroyers, W Turban, Chiv Chain, P.Body, Melee Hands, Ruby Rings, Amemet NQ, Brown Belt, Melee Pants, Fuma Kyahan. Eating Sole Sushi.

I was: Drg75/War37, no merits at all.
Gear: Mezraq, Ohat, Chiv chain, P.Body, SFG, Woodsmans, Amemet+1, Potent Belt, Barone Cosiciales, Rutter Sabotons. Eating Meat Mithkabobs.

Camp was Nyzrule Isle, greater Colibris only, BRD Playerd Mad/Min, Rng and Nin vokebitch as other DDs, Whm and Brd as support. (Posting Ranged Acc and damage for Rng.) MNK75, NIN75 (Don't know merits), RNG73, but with Crimson Hands (didn't otice other gear, did not /check)

MNK: Acc Rate: 93.91% Per Hit average: 65.31   WS Av: 597.71, Hi: 801  DMG Taken: 14406  Total Damage%: 30.33%. 
DRG: Acc Rate: 88.53% Per Hit average: 170.07  WS Av: 688.27, Hi: 1088 DMG Taken: 5670   Total Damage%: 28.28+3.54= 31.82. 
NIN: Acc Rate: 69.76% Per Hit average: 43.47   WS Av: 375.64, Hi: 672  DMG Taken: 1689   Total Damage%: 17.14. 
RNG: Acc Rate: 93.55% Per Hit average: 154.55  WS Av: 951.60, Hi: 1020 DMG Taken: 2048   Total Damage%: 20.23.


So... so far, every merit party I've been in, I, without any merits, plus wyvern damage, have come out on top. I fail to see how drg sucks.
Want me to keep on parsing? I will, I'll post parse after parse of Drg, with no Sea/Sky gear and minimal merits, coming out equal or on top of "first class DDs".

My main point is, the Mnk was /war, so none of this "utsusemi gimping damage output" crap - he had 7 H2H merits, I have 0 polearm. Infact, I have no merits whatsoever. Yet, I+Wuffi Still came out on top. Two highest WSs of 1088 and 1075 were without Angon and without 2Hr - although they both had DA Procs (18TP return). Also, for interest, over the short party, as number of WSs go, here are the numbers:
Nin: 14
Rng: 17
Mnk: 17
Drg: 22

Discount the Rng from the parse, although he may have had merited other jobs - I don't know, he was only 73. Discount the Nin because, yes he was tanking (although not much, usually the Mnk was with counterstance), but because he was pretty ****, but take the Mnk and Me. Why does DRG Suck?
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#54 May 01 2007 at 6:11 PM Rating: Good
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Simply put, some people know how to play the game and some don't.

A well geared MNK/WAR that knows his job will out DD a well geared DRG that knows his job equally well. Simple as that. For that matter, a well geared MNK/WAR that knows his job well will probably out DD or tie Ridill WARs.

Some people just don't know how to play the job well, how to optimize equips, etc. Eating Sushi w/ a BRD in party doing Minuet/Magidral is already a failure on the part of the MNK, especially given 7 H2H merits already. I guarantee if you stuck a Black Belt MNK with all of the gear and intelligence to push out maximum damage into your party (and was only interested in doing damage), the Colibri wouldn't have even blinked at the NIN for more than 10 seconds after voke. Especially given your NIN's damage on the parse although granted, Colibri are such a PITA to tank on NIN (although you did have a BRD and that makes things a LOT easier).

I could post a parse of an LS DRG that has almost identical gear to you but more merits and compare it against my DRG. And its not very pretty for him, I'm well over 50% more damage when compared to him, granted I both out-gear him and out-merit him when comparing my DRG vs his DRG. Take that same difference between me and him and pit me against one of the server's strongest MNK/WAR's and you'll see just about as big of a difference. Its quite sad given just how close my DRG is to the maximum potential DRG's can probably reach (assuming non-relic and non-Ares gear) =/.

I'm not sure you'll ever get into a party to compare against a powerful MNK but if you ever do, its pretty disgusting just how much damage MNK's can push out in merit, especially if they actually do sub WAR and eat meat.
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#55 May 01 2007 at 6:23 PM Rating: Decent
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Yes, I got to agree, he was obviously hitting the acc cap and should have been eating meat - however at the same time, all it proves is that your averagely decent non sky/sea Drg is as powerful as your standard non sea/sky mnk, or war, or nin, that everyone raves about... in a TANK party. No doubt a Mnk/nin, War/Nin or Nin/War would beat out a Drg in a tankless party... but as I've been bithing on the main forum about... Drg wasn't really designed for that... so play to your strengths.
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#56 May 01 2007 at 8:10 PM Rating: Default
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NoodlesCCCLV wrote:

MNK: Acc Rate: 93.91% Per Hit average: 65.31   WS Av: 597.71, Hi: 801  DMG Taken: 14406  Total Damage%: 30.33%. 
DRG: Acc Rate: 88.53% Per Hit average: 170.07  WS Av: 688.27, Hi: 1088 DMG Taken: 5670   Total Damage%: 28.28+3.54= 31.82. 
NIN: Acc Rate: 69.76% Per Hit average: 43.47   WS Av: 375.64, Hi: 672  DMG Taken: 1689   Total Damage%: 17.14. 
RNG: Acc Rate: 93.55% Per Hit average: 154.55  WS Av: 951.60, Hi: 1020 DMG Taken: 2048   Total Damage%: 20.23.




Few things.

1) You're getting a damage bonus

2) He's eating Sushi with 7 H2H merits

3) You're still only outparsing him by 1% which is well below any kind of margin for error for things like AFKs, not engaging fast enough, etc.

Obviously I'm not saying drg sucks, but this parse has holes in it all over the place.

Wow, you can sorta outparse a sushi eating mnk on mobs you get a bonus to, this is proof? If you want to convince the rest of alla, you'll need better proof than this. Also, where's your wyvern? That data would have gone farther in showing drgs comparison to a mnk, and never try to do a job vs. job comparison on mobs one of the jobs gets a bonus to.

I'm not saying your argument is invalid, but this is one of the worst parses to try to use as a defense. The fact you were fighting flying enemies automatically invalidates this.
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#57 May 01 2007 at 8:13 PM Rating: Default
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Sahaya wrote:
DaimenKain wrote:
lol@ thinking drg is somehow more difficult to play than any other melee job.

Wow...you have 3 jumps..so complex.


Did I ever say it was difficult? No. Did I say I wanted to hit a few more macros. Yes.

Lern2read. ***.


Fine, name a job that honestly has to only hit 2 macros...none.
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#58 May 01 2007 at 9:25 PM Rating: Decent
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My thoughts on the macro and 'simplicity' thing for jobs...

MNK-some JA's that can be used once/5m and if /nin utsu for timers.
WAR-also, some once/5m JA.
DRK-a more 'complex' job with stuns and absorbs as well as those once/5m JA.
SAM-alternating between Seigan/Hasso and Third Eyes on top of the once/5m JA...it got more 'complex' in last update.
THF-a job that in my opinion is the most 'complex' of the melee DDs, the only efficient way to pull off good dmg is swappin in gear for every SA and TA(in most meripo, i really so no reason to keep SA+TA), and doing this every min or less if merited.
DRG-not quite as in depth as thf, but still got 2 jumps on a 3m timer, one most likely merited down to 2.5m if drg has gotten around to it, and one thats 90s(85s merited)... on top of the once/5m merits.

I don't think it would be proper to say some jobs are 'tougher' than others or require more skill(not going into tanks/mages), but as I'm trying to point out, WAR and MNK are very straight forward jobs, I know MNK is first hand, and one of the things I hate most about it is the simplicity, its so monotous and boring. I have great respect for the THF's who give it their all(such a small amount its annoying), DRG is probably the second busiest job in a party, maybe next to a DRK who uses there magic as often as they can(also unfortunately rare). I tried to make that as unbiased as possible, and again, just because a job is easier or takes less effort to do well doesn't mean one job is better than another.

Now to the point of MNK and DRG damage... its not fact that all must know or accept, but its often believed(for good reason), that if you have DRK/WAR, WAR/NIN, SAM/WAR, DRG/WAR, NIN/WAR, and MNK/WAR all in 'perfect' gear, excluding merits, with maxed merits(no, its not fair in amounts of +atk/acc/str/haste, but thats one of the main differences between jobs) and you are fighting enemies with no specific damage gain due to type of damage, the MNK/WAR will win out. I'm not saying that because I am a MNK, and I don't think my MNK is even close to that good, I am saying that because it's been shown to be true often, and is accepted as fact by most NON-MNK players I know. As someone else said, aside from ridill-WAR it really isn't even that close. I'm sure there are some exceptions, but even some of the more famous players server-wide, even with relic, have trouble competing with MNK/WAR.

That doesn't mean all other jobs are crap in comparison, its just something kind of unfair with the jobs currently. That fact is pretty much nullified by the fact that most MNK need to sub NIN though in near every situation... kills damage a bit and increases survivability. Anyways, that's every point I can think of, I'll still be lurking around here to reply moar! >^.^<
#59 May 01 2007 at 9:33 PM Rating: Decent
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Good thing MNK doesn't have a job ability they can use every 15 seconds or anything.

THF shouldn't be in meripo anyway.
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#60 May 01 2007 at 9:51 PM Rating: Decent
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Any MNK in a haste build+haste or victory march+haste... or both... should not use boost while TP'ing in my opinion. I know its often debated, but when your overall delay is between two and three seconds, spending on extra second or so every 15 seconds for a small gain in attack for one hit just really doesn't make much sense. When I'm in party situations or limbus/dynamis and have victory march and haste on, I don't even boost before using Asuran anymore, the damage difference is minimal to non-existant but the delay from boosting every IS noticable. Now, I know that is my opinion and debated a lot I'm sure, but boosts uses end game to me seem limited to Chi Blast only, which is pretty much dead... but that is its own discussion.^^
#61 May 01 2007 at 10:41 PM Rating: Default
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Oh, btw your hovercraft if full of eels.
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#62 May 01 2007 at 11:13 PM Rating: Good
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noodles, a monk that eats sushi, wears fumas, wears str rings = a sh*tty monk. no way around it. no crit merits, no kick boots, no giant ATT boost from meat because sh*tty, improper gear = just another gimp mnk. i'm certain my mnk as mnk/nin would outparse the aforementioned mnk/war.

(edit: by the way, that boast has been proved true against a few monks in the past, which is pretty sad)

Edited, May 2nd 2007 3:15am by milich
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#63 May 02 2007 at 4:10 AM Rating: Decent
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Just a little nit-pick, Dia III is RDM only.


My bad...i post here early in the morning lol little things slip.

Anyways, although im a large supporter of the DRG. MNK/WAR with knowlege and good gear will easily outparse any other job with comprable gear in a normal situation. of course when the situation is in the favor of another job, say caedarva mire pt's, i'll outparse my MNK/NIN friend with some effort because of my piercing bonus(we're both very well equipped). He'd tell you himself, and he takes pride in making me look bad, lol.

I think one of the beauties of ToAU nobody ever focuses on is that so many of the mobs we merit off of are weak to piercing and are fresh targets for us dragoon...i can remember a time where i couldn't get sky because none of my friends wanted to risk bringing the DRG on ZM4. Now with so many more options, like DRGburn (proud member of the first EVER NA DRGburn party on caitsith, in KRT when we were still lv60 XD), soloing with twice the efficiency /BLU with sanction refresh, and hell, plain getting invites because people once again are beginning to recognize us as a damn good DD, which we are. I think if SE gives us a few more small gear tweaks, such as some more lance choice end game (mezraq is end-all be-all aside from relic, lets face it), or access to some of that nice armor that WAR/PLD/DRK/BST/SAM/NIN get to wear *coughhaubycough*.

Just remember, SE thinks that if we got to wear all that shiny gear other jobs get to the game would break XD. And they're probably right.
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#64 May 02 2007 at 4:40 AM Rating: Good
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Noodles you should have seen the crazy party I had yesterday.

This ridiculous NIN actually outparsed me by about 0.4% (not counting my wyvern) at the Mamool Ja Staging Point. From what I hear, an extreme geared NIN can nearly keep up with a Ridill WAR, and now I believe it. This is while I was subbing WAR too!

I didn't realize how night and day the damage difference between /SAM and /WAR was. I started the pt with /SAM, went for about an hour and a half, then switched to /WAR and went another hour and a half. The MNK/NIN that was in the party the whole time started out pulling hate away from me on a regular basis after about 15 seconds in most fights. He was parsing just above me as well. Then we took a break, I switched subs and reloaded my Angons, and my party damage went up by 4%! If it was 24% before, and then it went to 28%, then my personal damage increased by 16.7% by switching subjobs WITHIN THE SAME PARTY.

This is fairly off topic, but a nice reinforcement to the argument that /WAR destroys /SAM. I mean, I knew it was a stronger sub, but not that much stronger.
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#65 May 02 2007 at 4:41 AM Rating: Decent
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just a note to "our WSs suck", my last two in this party were 1075 and 1088 respectively. no angon. yeah, that's poor. compared to 1020 by the Rng and 809 by the mnk.

That RNG sucks.
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#66 May 02 2007 at 4:43 AM Rating: Good
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berserk > all. it upsets a lot of people for some reason, but ATT is that important;;.

edit: same reason why 8%haste meat monk can outparse 25%haste sushi monk;;

Edited, May 2nd 2007 8:44am by milich
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#67 May 02 2007 at 5:40 AM Rating: Decent
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I've never seen Faffy so... excited o.o

But yeah, as he goes, he's probably your standard pickup Mnk right? Had some hot Dyna pieces, a nice 16% Haste, 7 H2H and 1 crit merit, yet fell back because of Str rings and sushi. Is that reletively fair? I guess the sushi is a large factor, however he was /war, and hitting the acc cap it should have meant he had a lot of 8/8 AFs right, and with serk should have been pumping out some hawt numbers.

Anyway, my point is that, I'm a standard AH Drg pretty much right? S/He could be averaged out to a standard AH Mnk, sort of, right? And we pretty much came out even, 1.49% Gap between us. So... would that not suggest that your AH/Assault DRG can be as good as your AH/Assault XXX job?

Kain, "you get a damage bonus" is a pointless argument. I'm sure Faffy explained why in his big post of parses he posted a while back.
The fact you were fighting flying enemies invalidates this? What a load of cobblers. If I'm trying to argue that DRG can be a decent DD in a merit party, is it my fault that 80% of merit mobs are flying? You suggest "if we were fighting something without the bonus you would do worse", well, no sh*t, but we're not, and most of the time, we're not - so it's a moot point.

Edit: Oh and Starr, that Rng was 73, as mentioned.

Edited, May 2nd 2007 6:41am by NoodlesCCCLV
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#68 May 02 2007 at 6:37 AM Rating: Decent
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The real power in the mnk job is the none AH stuff open to them. Im almost willing to say AHdrg>AHmnk. But then grab a mnk with BB and dyna gear and byakkos and shura and your left in a hole... No way to compeat.
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#69 May 02 2007 at 7:01 AM Rating: Decent
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S/He was Mnk75/War37, 7 H2H merits, 1 Crit.
Gear: Destroyers, W Turban, Chiv Chain, P.Body, Melee Hands, Ruby Rings, Amemet NQ, Brown Belt, Melee Pants, Fuma Kyahan. Eating Sole Sushi.


The bolded parts make he/she a below average MNK sad to say. Also, another thing is they had subbed /WAR so that most likely made them have to "hold back" so to say on dmg and WS spamming. A MNK/NIN can spam WS's and have shadows up and counter, so they dont have to worry as much about eating dirt if they WS too early on.

Make friends with some high caliber players and you will see what everyone is talking about. A well equipped MNK (even with mostly AH gear) with merits will put out some crazy dmg. Start adding RARE/EX endgame gear and it just gets better.

True story.
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#70 May 02 2007 at 7:08 AM Rating: Decent
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I guess the sushi is a large factor, however he was /war, and hitting the acc cap it should have meant he had a lot of 8/8 AFs right
Given his Accuracy rate of 93.91% that your parser reported, he would have achieved an 8/8 Asuran Fists 60.5% of the time. This of course is if no gear swaps are used on Asuran Fists, such as a Soil Gorget.
Quote:
Discount the Nin because, yes he was tanking (although not much, usually the Mnk was with counterstance), but because he was pretty sh*t, but take the Mnk and Me.
This also brings up a very important question regarding your parser. I can't use Parsers myself on PS2, so I have to ask my friends if they can. However, I know that many of the older parsing programs out there did not count damage from Counters. If your parser is not including this data, that is detrimental to the parsers accuracy as that is a large factor that must be included.
Quote:
of course when the situation is in the favor of another job, say caedarva mire pt's, i'll outparse my MNK/NIN friend
Your friend should really try our MNK/WAR in Caederva Mire parties. The Imps hit like limp noodles, have no devestating WS, and can easily be countertanked with the correct gear and counterstance up. You may be surprised by the MNK/WAR outdamaging you, even with a piercing bonus. Again as mentioned above, be sure your parse includes counters.

Edit:
Quote:
A MNK/NIN can spam WS's and have shadows up and counter
Just so you know, you can not counter while Shadows are up. Counterstance is great because it can prevent you from being interrupted while recasting, but if counter fired off before shadows, MNK/NIN would be stupidly broken.

Edited, May 2nd 2007 11:12am by Cyth
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#71 May 02 2007 at 9:55 AM Rating: Decent
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I forbid continued bashing of Sushi MNK on the DRG forums, there is a place for that!
#72 May 02 2007 at 9:56 AM Rating: Decent
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lol tanget about mnks vs drgs.

Since i did 90% of my meriting with a mnk, Ill share my experience.

#1 mnk/war is crazy stupid against anything toa but trolls.
Noodels take the damage taken, out of total that will give you a good idea of the reality.

#2 mnk is all about consistancy.
Anyone who has played drg knows that consistancy is a joke.

Consistantly an mnk should out dot anything.
Im sure there were days where I owned lamier in Mamool Ja SP...
And im sure there were days where he owned me in Mt Z...

All I know is we would have both been dead quite a few times without our drk friends stun's.
In the end its all about results can you put your epeen down and make the pt better?
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#73 May 02 2007 at 10:32 AM Rating: Decent
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cyth wrote:
This also brings up a very important question regarding your parser. I can't use Parsers myself on PS2, so I have to ask my friends if they can. However, I know that many of the older parsing programs out there did not count damage from Counters. If your parser is not including this data, that is detrimental to the parsers accuracy as that is a large factor that must be included.


I'm pretty sure all the old parsers that didn't show counters no longer work b/c of updates (and i've gone through a ton trying to find a good one >,<), I know DVS (which most people use) will measure both countered dmg and %countered (adjusted to only measure attacks directed at you).
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#74 May 02 2007 at 10:34 AM Rating: Decent
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A MNK/NIN can spam WS's and have shadows up and counter, so they dont have to worry as much about eating dirt if they WS too early on.


Bolded for clarity. I was just stating that a MNK/NIN has much higher survibility than a MNK/WAR does. So, the MNK/NIN can put out more dmg and have much less of chance of taking a dirt nap.
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#75 May 02 2007 at 10:51 AM Rating: Decent
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Cyth wrote:
This also brings up a very important question regarding your parser. I can't use Parsers myself on PS2, so I have to ask my friends if they can. However, I know that many of the older parsing programs out there did not count damage from Counters. If your parser is not including this data, that is detrimental to the parsers accuracy as that is a large factor that must be included.

Parser log. Yep, there's a Monk in this one. Okay, Ana's not a very good Monk, but take a look at the counters column.



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#76 May 02 2007 at 11:05 AM Rating: Default
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NoodlesCCCLV wrote:


Kain, "you get a damage bonus" is a pointless argument. I'm sure Faffy explained why in his big post of parses he posted a while back.
The fact you were fighting flying enemies invalidates this? What a load of cobblers. If I'm trying to argue that DRG can be a decent DD in a merit party, is it my fault that 80% of merit mobs are flying? You suggest "if we were fighting something without the bonus you would do worse", well, no sh*t, but we're not, and most of the time, we're not - so it's a moot point.


No it isn't a pointles argument. To claim you can keep up with a ****** mnk/war on flying mobs isn't proof that DRG is just as good a DD as MNK. The fact that a ****** mnk/war can only get outparsed by 1% by a drg on mobs the drg gets a 25% bonus to is a pretty revealing thing. Claiming "DRG is a decent DD in a merit party" is superfluous...every DD is pretty much a "decent" DD, I just wanted to point out the flaws in your argument that you and mnk are closer than you realy are.

I don't think anybody says drgs aren't really good DDs to have in a flying mob party like Nyzul Isle, but to say a drg comes close to a mnk is false. I mean you only outparsed him by 1% and he had ****** gear and used sushi.



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Christianity: The belief that a supernatural Jewish zombie can make you live forever if you symbollically eat his flesh and drink his blood and telepathically tell him he is your master. All because you're full of inherent evil because a rib woman got tricked into eating an apple from a magical tree by a talking snake. Makes perfect sense.
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