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How Store TP really worksFollow

#1 Feb 10 2005 at 12:01 PM Rating: Excellent
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I've heard many rumors about how Store TP works. So far, they've all been completely wrong, and showed obvious lack of testing.
The most common one I hear is that whatever your +Store TP, you get that divided by 10 added per hit (so Store TP+1 would give you 0.1 TP more per hit). This is easily proven false.
The second theory I hear is that TP gain varies depending on the level of what you're fighting, TW mobs giving more than IT. This is also very, very easily proven false.

Here's how it really works. I've done extensive testing (I'll include my notes at the end of this), and it's fairly obvious, once you get past a few hurdles.
If this has already been posted before, I'm sorry, I didn't see it. At any rate, an additional post on the subject couldn't hurt, considering how many are misinformed about the topic.

Every time you receive a new Store TP job trait, your skill is set to a certain level. These are the levels:
Level 10 Samurai: Store TP = 10
Level 30 Samurai: Store TP = 15
Level 50 Samurai: Store TP = 20
Level 70 Samurai: Store TP = 25 [I haven't been able to confirm this, personally, but I've heard convincing reports toward it - feel free to experiment]
None of these are nerfed in any way by subbing SAM. It's exactly the same (proportionate to your SAM level, of course).

Whenever you equip something with a Store TP+ value on it, that value goes toward your skill (obvious enough).
So, if you're a level 50 Samurai and you equip the Shinimusha Haidata, you have Store TP at 20+6=26. If you equip both the Haidate and Hara-ate, you have Store TP at 20+9+6=35. If you're a WAR/SAM at level 30 equipping the Katana Obi, you get 10+1=11. Simple enough.

Whenever you hit something, or you get hit (yes, Store TP does affect TP gained when hit, too, though it's obviously much less noticable), you get a base TP gain depending on your weapon's delay (or a flat 2.1% if getting hit - this is unaffected by your weapon). Here's a few base values:
Getting Hit: 2.1%
Delay 195: 5.3%
Delay 236: 6.3%
Delay 450: 11.3%
Delay 504: 12.3%

Assuming you have Store TP (ie. you're a level 10 Samurai, or a 20+ job subbing Samurai), you'll get an additional percentage of the base TP. This percentage is, surprise, your Store TP value. If you have Store TP at 20, you get an additional 20%. If you have Store TP at 35, you get an additional 35%.
A few more examples, in the case of a level 50 Samurai wearing the Shinimusha Haidate (Store TP = 26):
Getting Hit: 2.6% (base 2.1%)
Delay 195: 6.6% (base 5.3%)
Delay 236: 3.9% (base 6.3%)
Delay 450: 14.2% (base 11.3%)

Obviously, the higher the delay of your weapon, the greater the effect of Store TP.
What this means is that with a full Shinimusha set and a 450 Delay weapon, at level 50-69, you'll be gaining 15.2% TP per hit, as opposed to 13.5% without the set. You'll also gain 2.8% every time you get hit, as opposed to 2.5%.

That may not seem like a lot at first, but add it up through a few rounds, and it's a very noticable difference. Not Godly in any way, no, but certainly better than what most people describe the Shinimusha set as: Useless.



Below are my test notes. They're not very pretty (even less so here than in my text file), as they were meant only for myself, but at least they should indicate that I'm not pulling these numbers out of my ***. Peruse at will.

----

29THF,D195: 5 10 15 21 26 31 (33) 39 44 49 55 60 (62) 67 73 78 83 89 94 99 104 = 5.3%
30WAR,D195: 5 10 15 21 26 31 - 42 47 53 (55) - 65 71 76 81 86 92 97 102 = 5.3%
42SAM,D195: 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 = 6.0%
52SAM,D195: 6 12 18 25 31 37 = 6.3%
52SAM,D195: 6 13 19 26 33 39 46 52 59 66 72 79 85 92 99 105 = 6.6% (Store TP+6)
29THF,D236: 6 12 (14) 21 27 33 39 46 52 58 65 71 77 84 90 96 102 = 6.3%
14SAM,D236: 6 13 20 27 34 (36) 43 50 57 (59) 66 73 = 6.9%
15SAM,D236: 6 13 20 27 - 41 = 6.9%
15SAM,D236: 6 13 20 27 34 41 48 = 6.9% (Store TP+1)
42SAM,D236: 7 14 21 28 36 43 50 57 64 72 79 86 93 100 108 115 122 = 7.2%
52SAM,D236: 7 15 22 30 37 45 = 7.5%
52SAM,D236: 7 15 23 31 39 47 55 63 71 = 7.9% (Store TP+6)
No Store TP (theoretical), D450: = 11.3%
42SAM,D450: 12 25 38 51 64 77 90 103 116 129 141 = 12.9%
52SAM,D450: 13 27 40 54 67 81 = 13.5%
52SAM,D450: 14 28 42 56 71 = 14.2% (Store TP+6)
30WAR,D504: 12 24 36 49 61 73 86 98 110 = 12.3%
15SAM,D504: 13 27 40 54 67 81 94 108 = 13.5%
15SAM,D504: 13 27 40 54 68 81 95 108 = 13.6% (Store TP+1)

42SAM,Def D195: 2 4 7 9 12 14 16 19 21 24 26 = 2.4%
29THF,Def D236: 2 4 6 8 10 12 14 16 18 21 23 25 27 29 31 33 35 37 39 42 44 46 = 2.1%
14SAM,Def D236: 2 4 6 9 11 = 2.3%
15SAM,Def D504: 2 4 6 9 11 = 2.3%
42SAM,Def D236: 2 4 7 9 12 14 16 19 21 24 26 28 31 33 36 = 2.4%
42SAM,Def D450: 2 4 7 9 12 14 16 19 21 24 26 = 2.4%
52SAM,Def D450: 2 5 7 10 12 = 2.5%
52SAM,Def D450: 2 5 7 10 13 15 18 20 = 2.6% (Store TP+6)
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#2 Feb 10 2005 at 12:35 PM Rating: Excellent
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Those numbers look more solid than any random theories I have seen so far, and I certainly hope that you are right. I am going to be acquiring the second half of the Shinimusha set from the Brygid quest soon, and it'd be nice to know that there is a genuine benefit in doing so.
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#3 Feb 10 2005 at 1:15 PM Rating: Good
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Sounds like proudctive testing instead of all these theories about TP being at a fixed .x something per +STORE TP.The problem I'm facing now is that the only way to really take advantage of this tp gain trait under these cirumstances would be for me to wear both the jse and shinimusha pants. Which together would make a nice TP gain but theres one slight problem.
Im 58 and in about 15k exp i can wear hauby , so the question arise 10acc+10attack+5str+5dex vs store tp+9 ... The choice sounds rather simple.
But for levels 50-59 I must say that the shinimusha set isn't too bad but its hard to pass up hauby stats @ 59.
Either way nice to see some real results.
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#4 Feb 10 2005 at 2:52 PM Rating: Good
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Wow. This is increidbly helpful. Puts the Shinimusha set and Store TP into better perspective. All I can say is that I hope this gets stickied, and rate up!
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#5 Feb 10 2005 at 5:00 PM Rating: Good
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thanks dude =) i wish i could rank you up!
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#6 Feb 10 2005 at 5:12 PM Rating: Good
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how about testing by playing a nin/war with the same great katana
as your sam/war at lvl10

see what the differnce is in a total amount of hits.

to me, that sounds like the easiest way to test it.
#7 Feb 10 2005 at 5:56 PM Rating: Good
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Rate up!

Nice to see someone not only posting a valid theory, but also the reasoning and evidence behind it. I get sick of all those people who swear on a "fact", cause everyone knows its true, cause everyone says so, when everyone probably heard it from someone who heard it from some kid who said "Oh! When I spin around three times and do /hurray, the goblin drops his bomb!"
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#8 Feb 10 2005 at 6:17 PM Rating: Good
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wow that is the first solid theory ive even seen. Rate Up if i could XD
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#9 Feb 10 2005 at 6:28 PM Rating: Good
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Wow, finally a theory that actually makes sense and has solid proof to back it. This helps me out a bunch and has given me another inspriation to get some of the Store TP gear out there. Thanks a bunch for the info!
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#10 Feb 10 2005 at 6:55 PM Rating: Good
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The reason most ppl dont use full shinimusa set is that because the extra TP benefits less than the bonus stats from other items. Most ppl would prefer Haubergeon's STR+5 ATK+10 & ACC+10 than Shimusa's StoreTP+. (Unless you're playing as sam/rng off course).

And there's also problem with the number 100. You need to calculate your weapon delay and the amount of store TP so you can have as close as possible to 100 TP. For example, make Shigeto Bow hit for 19+ TP so you shoot 5 times and get 100-102 TP. Less than 100 then its pointless.

Shinimusa set is not useless. There's just better and easier alternatives to it.
#11 Feb 10 2005 at 7:22 PM Rating: Good
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Quote:
The reason most ppl dont use full shinimusa set is that because the extra TP benefits less than the bonus stats from other items. Most ppl would prefer Haubergeon's STR+5 ATK+10 & ACC+10 than Shimusa's StoreTP+. (Unless you're playing as sam/rng off course).


Perhaps I should clear up that this post was not mainly to establish Shinimusha as good armor (though I think it is, from 50-59).
Rather, my post was to clarify the mechanics of Store TP, and simply used the most prominent StoreTP+ equipment as an example.

Quote:
And there's also problem with the number 100. You need to calculate your weapon delay and the amount of store TP so you can have as close as possible to 100 TP. For example, make Shigeto Bow hit for 19+ TP so you shoot 5 times and get 100-102 TP. Less than 100 then its pointless.


You have a point, but I don't agree entirely.
Just how often do you start off at 0 TP?
What's more important to you? Getting from 0 to 100 in the fewest hits possible, or catching up to that second SC partner when you're at 85%?
A few extra TP per hit is always useful. No matter if you land at 99% or 100% after seven hits (or whatever), you'll get out of sync every so often, and that extra 2-3% TP might save you.
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#12 Feb 11 2005 at 3:50 AM Rating: Good
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my beef with the shinimusha hara-ate is that, the only way you can get access to the quest for it is by wearing a piece of AF..
so yeah, you can get it at 52, I guess, unless you have sam at 49 and another job at 52+, i think it's rather pointless (I don't even know for sure if your higher level job can request the samurai body piece from brygid). Take me, for example. I'm now 62SAM and I don't even have all the promyvion's done.. Shinimusha Hara-ate serves no purpose to me now.. maybe for 5-1 runs for friends, MAYBE if I ever sub RNG in a mess-around-PT.. but it's all too little, too late... I'd love to have a bit of fun with that store TP +9.. but i think I'll only get it for Mog House Decoration.

edit: Punctuation.

Edited, Fri Feb 11 03:52:02 2005 by siptyx
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#13 Feb 11 2005 at 3:56 AM Rating: Good
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Some of the items Brygid wants you to wear are up to level 60 :/

The theory is that it's designed to allow people beyond the level cap for the Promyvion Missions to get appropriate gear without having to buy whole new sets of kit.

You can use a higher level job to get kit for a lower levelled one tho, which I personally think slightly off, but that's the way it is :/
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#14 Feb 11 2005 at 5:22 AM Rating: Excellent
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Here is how TP gain is calculated, and how the SAM Store TP trait and the Store TP+ equipment affects it. All of this information is from Apple Pie (75RDM) who posts on FFXIOnline:

TP gain from each hit is based on these formulas:

Delay 0 - 180: Fixed at 5%
Delay 180 - 480: ((Delay - 180) / 256 * 6 + 5)
Delay 480 - 900: ((Delay + 480) / 80


I recently was in contact with Apple Pie and asked him how the Samurai trait (Store TP), and the Store TP+ equipment affects these formulas. His response was as follows:

Apple Pie wrote:
I don't level SAM and I cannot speak of my experience but anyway, here's how SAM's Store TP trait works.

Store TP I (SAM10+): [Your TP gain] * 1.10
Store TP II (SAM30+): [Your TP gain] * 1.15
Store TP III (SAM50+): [Your TP gain] * 1.20
Store TP IV (SAM70+): [Your TP gain] * 1.25

Then, those "Store TP+" numbers are simply added to the multiplier. Numbers are equivalent to percentages.

For example, you're SAM74+ and you have Saotome Domaru (AF2 Body, Store TP +3). Because "+3" is equal to 3% (= 0.03), your TP gain will be,

[Your TP gain] * (1.25 + 0.03) = [Your TP gain] * 1.28


Hope this helps clear stuff up.

*edit: Apple Pie has done extensive testing in areas such as this. In this thread is an example of the detailed testing he has done in regards to the Sarashi belt (Apple Pie begins posting on the second page):

http://www.ffxionline.com/forums/showthread.php?s=&threadid=49087&perpage=14&pagenumber=1



Edited, Fri Feb 11 05:31:27 2005 by Altrourian
#15 Feb 11 2005 at 8:07 AM Rating: Good
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Quote:
Here is how TP gain is calculated, and how the SAM Store TP trait and the Store TP+ equipment affects it. All of this information is from Apple Pie (75RDM) who posts on FFXIOnline:

TP gain from each hit is based on these formulas:

Delay 0 - 180: Fixed at 5%
Delay 180 - 480: ((Delay - 180) / 256 * 6 + 5)
Delay 480 - 900: ((Delay + 480) / 80

I recently was in contact with Apple Pie and asked him how the Samurai trait (Store TP), and the Store TP+ equipment affects these formulas. His response was as follows:

Apple Pie wrote:I don't level SAM and I cannot speak of my experience but anyway, here's how SAM's Store TP trait works.

Store TP I (SAM10+): [Your TP gain] * 1.10
Store TP II (SAM30+): [Your TP gain] * 1.15
Store TP III (SAM50+): [Your TP gain] * 1.20
Store TP IV (SAM70+): [Your TP gain] * 1.25

Then, those "Store TP+" numbers are simply added to the multiplier. Numbers are equivalent to percentages.

For example, you're SAM74+ and you have Saotome Domaru (AF2 Body, Store TP +3). Because "+3" is equal to 3% (= 0.03), your TP gain will be,

[Your TP gain] * (1.25 + 0.03) = [Your TP gain] * 1.28



Hope this helps clear stuff up.

*edit: Apple Pie has done extensive testing in areas such as this. In this thread is an example of the detailed testing he has done in regards to the Sarashi belt (Apple Pie begins posting on the second page):

http://www.ffxionline.com/forums/showthread.php?s=&threadid=49087&perpage=14&pagenumber=1


Good, it seems we're in agreement, then. I wasn't aware that it had been posted before - thank you.
Also, that Delay formula rocks. I never got around to figuring that out - I just checked all of them manually. Good find.
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#16 Feb 11 2005 at 12:50 PM Rating: Good
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Very Useful! I'd rate up if I could, I hope this gets a sticky.
So if you play as SAM/RNG you should get the Shinimusa set? (I'm going to do SAM/RNG- Accuracy Bonus is god.)
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#17 Mar 23 2005 at 5:36 PM Rating: Good
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Whoa!

Finally a straight answer. I really appreciate the testing. I had a question though:

How is the base percentage calculated for each weapon?

I did a little math and it looks like the ratio seems like:

Delay
-----
4000

Show your work.
 
11.3           450 
-----    =    -----    =    (11.3x = 45000)    =    (x = 3982.3) 
 100            x 

Is this correct?
#18 Mar 23 2005 at 6:01 PM Rating: Excellent
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Quote:
Whoa!

Finally a straight answer. I really appreciate the testing. I had a question though:

How is the base percentage calculated for each weapon?

I did a little math and it looks like the ratio seems like:

Delay
-----
4000

Show your work.


11.3 450

----- = ----- = (11.3x = 45000) = (x = 3982.3)

100 x


Is this correct?


I actually never figured out the formula for that, but Altrourian posted one that seems correct just a few posts above yours.

How I did it was through simple testing. Take a character with no Store TP trait or equipment, give them a weapon with a certain delay, and start hitting stuff.
The last few lines of my original post have the results of that testing. Take a line that doesn't include SAM - let's say this one, for an example:
Quote:
30WAR,D504: 12 24 36 49 61 73 86 98 110 = 12.3%


What that means, is that after the first hit I had 12% TP, after the second I had 24, then 36, etc.
I never got hit during this, and all hits were right after each other (that is, I didn't get to 36 through other means, and then start counting from there - always counted from 0, without getting hit, and without using ranged attacks).
Up until 36, it seems to be a 12% gain. Pretty steady. We know, at the very least, that it must be between 12 and 13%, because otherwise the first hit wouldn't have given 12.
Once you hit 49, though, it's obvious that it must be above 12. Since it was in the fourth hit that we got an extra TP, we can logically conclude that it must have been .3% extra, assuming that there's only one decimal.
Had it been 12.2%, the list would've been: 12.2 24.4 36.6 48.8 61.0
Had it been 12.4%, the list would've been: 12.4 24.8 37.2 49.6 62.0
Ergo, it must be 12.3%

I did that for all weapons I tested with, except Great Katana, which I couldn't use with other jobs (and I didn't have a low-level SAM to test with). Therefore I tried applying the Store TP formula I arrived at, and the theoretical result I posted is what I arrived it. It matches with Altrourian's formula, so I'll assume it's correct. All tests I have done since then have suggested that it is.
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#19 Mar 23 2005 at 6:24 PM Rating: Good
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... This thread isn't stickied yet? Egads!
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#20 Mar 23 2005 at 11:46 PM Rating: Good
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Camryn wrote:
It matches with Altrourian's formula


I know you probably didn't mean it in this way, but just to emphasize:

The TP gain and StoreTP formulas are not mine. They are just copied and pasted here from ApplePie, an amazing JP 75Rdm that posts on FFXIOnline. All the formulas are the work of him and his team. I take absolutely no credit for this information other than finding it and making it availible to others here, who may not have seen it before.
#21 Mar 24 2005 at 2:23 AM Rating: Good
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i like this, hope it ges stickied
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#22 Mar 24 2005 at 11:58 PM Rating: Good
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sorry kind of off topic but people say that lances with 492 delay give 12% TP a hit. But since 504 tp gives 12.3% shouldn't that mean that a lance should give like 12.1% or 12.2% or is it just a flat 12%.
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#23 Mar 25 2005 at 1:06 AM Rating: Good
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Quote:
sorry kind of off topic but people say that lances with 492 delay give 12% TP a hit. But since 504 tp gives 12.3% shouldn't that mean that a lance should give like 12.1% or 12.2% or is it just a flat 12%.


Assumming you do not sub /SAM and have no StoreTP traits or StoreTP+ equipment, TP gain would be thus:

492 Delay:

(492 + 480) / 80 = 12.15

504 Delay:

(504 + 480) / 80 = 12.3
#24 Mar 27 2005 at 12:01 AM Rating: Good
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thank you for the response it really helped me better understand store tp and plus store tp items.
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#25 Mar 31 2007 at 4:54 AM Rating: Decent
Alirght i like your theory proves correct in most cases. Im lvl 75 samurai with full hachiman armor, so as a result i have store TP + 35 (give or take a few) and yes it does add 35% like you mentioned. BUT, how do you explain the fact that my tp gain varries? Some hits i may earn 20%TP and other i may get 14%TP. Why does it randomize the amount gained? Sorry if i may have missed something in replys or the thread about this i was was just glancing through.
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#26 Mar 31 2007 at 5:33 AM Rating: Good
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WHAT THE FUCK IS THIS? STORE TP = REGULAR TP * (.XSTORE TP +1). 1 STORE TP = REGULAR TP X 1.01. WHAT THE FUC1? DRUNK
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