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XP in new zonesFollow

#1 Apr 27 2006 at 1:39 PM Rating: Good
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The new areas, as long as the Empire has the Astral Candesence, provides an XP bonus depending on how many successful Besieged your server has been through. The more you win consecutively, the more an XP bonus you get.
You need Sanction for this bonus and just warp back via the Staging Point to refresh Sanction should it wear.

Caederva Mire

Mobs: Imps, Flys, Undead
Location ~ outside Azouph Staging Point or (K-8) from Nashmau North Exit
Abilities: Silence (bring echo drops and keep mages out of range), Poison (bring antidotes just because it's really annoying sometimes), Amnesia (removed with Cursna), and Sleepga

note: definitely sub NIN and duo/trio these mobs for max XP, 4 member party at most, unless you're the only group there and can take advantage of massive chains. RDM or BRD is essential for building chains. Imps are notoriously resistant to pretty much everything, and you'll kill a link before you can sleep it.

At first glance this may appear to be the perfect opportunity for a roaming party, but that is not necessarily the case. Ideally the zone can only hold 2 good parties, one close to the staging point by the ponds, the second one to the other end by the tunnel. Roamers and solo jobs get in the way of the solid parties there. If you're the only party in the zone you can hit chain 100+ but this quickly drops down to chain 5 if there are too many people around.

Mobs: Elder Treants
Location ~ other side of Caederva Mire (F-9) from Nashmau West Exit
Abilities: trees have a move that will take out several shadows which makes PLD tank ideal.

note: Go with a normal party setup and bring some ACC gear or something because with SH, O hat and 5 H2H upgrades, I was still missing a lot with meat. I wouldn't go so far as to say sushi is neccessary but come prepared. The key to this mob is good old-fashioned skillchaining. MB completely destroy them, but you have to be organized. Three imps spawn in the zone, and birds and saplings are good to keep chains alive too.

Take your NIN subjob because this mob hits incredibly hard. Trees are no joke. Just a little hate will obliterate you if you're not careful. So unless your party has some experience at this camp, take the extra precaution.

Bhaulfau Thickets
Location ~ outside Mamool Ja Staging Point

Mobs: Sea Puks
Abilities: throwback move which is annoying but not a big deal with a bard to handle adds

note: I fought Puks with the following setup WAR WAR NIN MNK RDM BRD, which was close to ideal. Wyverns were annoying and so were the Mamool...as much as possible we stuck to Puks. Might have been better with another WAR instead of the NIN. The warriors I was with were very good and I subbed WAR myself, while letting the others tank. BRD is pretty much essential, since the mobs spawn so fast and are densely populated. I recommend camping these at the zone line just outside the staging point, due to high spawn rate and tendency of the area mobs to wander a lot.

A friend of mine fought Mamool on the other side of this little area, and from what he tells me, a similar party setup would work.

Mamook
Location ~ farther outside Mamool Ja Staging Point. On 1st Mamook map, go to ( J-12 ), and you'll zone in to the 3rd map. There are two camps on the third map.
1. Circle around the two tunnels in ( J-9 ) chaining VT & low IT Mamool Jas.
2. Circle around the big room in ( I-8 )
Mobs: Mamool, Wyvern, Puks and crabs

note: I have not tested this zone out.

Edited, Wed May 10 11:44:14 2006 by Chixxor

Edited, Thu May 11 09:00:01 2006 by Chixxor
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#2 Apr 27 2006 at 2:17 PM Rating: Decent
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ToA areas can go upwards of chain 300. a mix of T-IT mobs all in same area all fast repops.

Personally, I was in an XP party in Mamook Staging Point zone roaming no more than the relative distance of port jeuno mog >> AH.

we were using usual KRT setup MNK/war x3 BRD,WHM,RDM... getting fast chain 60s. XP rate was better than KRT because the beastmen are IT giving 230 xp.

lots of fun, costs 200 SP to get there but well worth it... make sure you have your Sanction signet!

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#3 Apr 27 2006 at 2:26 PM Rating: Decent
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I see the soft little Lamia casters and the BONES!!! they have with them as I'm walking around some of those zones.

UGH SMASH!

(no seriously, more bones = good)
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#4 Apr 27 2006 at 2:28 PM Rating: Decent
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just from my experience, i figure colibris and marids wont make great exp, because of snatch morsole (steals food effect) and voracious trunk (steals one positive effect) chigoes, i get 93 exp from a DC, but they seeem a tad hard to pull XD

bees, treants, tigers, ochus, make your choice, we already got them, the new crawlers (eru-w/e's) have an insane firebreath move

trolls are a maybe,have't fought many, but they hit like gigas rofl, flans are JA aggro, nuff said

apkallu might be ok, but idk if they link, clusters are clusters, haven't been to mamook yet, but arraparago (sp?) is gonna be like exp'in in eldieme only with snake ladies and mummies instead of ghosts and dogs to worry about

there are birds in the caedera mire, but karakuls seem interesting (not) jnun and slimes, who likes exping on doomed and jellies? imps could be ok though a tad hard to pull

i haven't been through the whole expansion yet, so im not 100% sure on some, but others seem plausible in the right conditions
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#5 Apr 27 2006 at 2:29 PM Rating: Good
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Imps are a monks new best friend, pure and simple.

- Amnesia isn't devastating to a monk. Use your abilities before the fight. Amnesia does prevent TP usage, so fire off WS early in fight if possible.

- Silence is even less of a problem unless you are utsu tanking them (bring meds)

- VT imps can be soloed to XP chain #1 by mnk/nin

- They don't link or blood agro

- Counterstance is safe since they don't have nasty physical TP moves that destroy you when your defense is gone.

- A mnk based DD party can easily chain them past #100 since they repop way faster then KRT mobs.

- A mnk/nin + smn/whm duo party on imps is SUPERB. Each kill is around 280xp and you get chain #5 easily. Then a quick rest and you are back at it. Imps have a 5 min repop so there is no roaming needed.

- ToAU zones have the innate XP bonus with sanction.

- You get thousands of easy IS points for buying maps and silver coins to sell to PUPs. With high silver coin prices, this was like farming 500k gil an hour or more last week.

Anyhow, there are a few camps in caedarva Mire that are a short walk from the port town. You can go deeper into other zones to find good imp camps, but the close proximity of the mire makes it one of the most popular spots.

The only problem is that a few other jobs have a real easy time on imps. Smn can solo chain them as well so camp intrusions can be common and kill longer chains.

I am still scouting for isolated XP camps in an effort to avoid the camp competition. You need a zone with 5+ imps, ideally close to a staging area for easy teleportation for renewing sanctions (sanction does not last very long).

I have been too busy with imps to even try and build a bone party in the reef (actually I did try but no one would go ^^). Deep in the reef there are bones and lamia that are higher level then KRT, but the layout of the place is lacking "loops" that allow for extended chains. They are more or less long linear runs that require backtracking.

One thing I didn't check on reef mobs was if they repopped like indoor or outdoor mobs. Are they 5 minutes or 12-15? I have always dreamed of a "5 minute skeleton" in this game >.>

The Ilrusi Atol Staging area teleport looks very promising, since it takes you onto the second map of the reef. It was on this map that I generally found the higher level mobs. Sadly some people have been lazy about hitting all the staging points so finding people with the ability to quickly access this zone has been nearly impossible.







Edited, Thu Apr 27 15:38:42 2006 by Thornn
#6 Apr 27 2006 at 3:32 PM Rating: Decent
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a note on some of the bones, they have dam high evasion

while soloing the DC ones I noticed that the thf typ skellies were awfully evasive I can only imagine the VT ones.

but wow the mamook roaming sounds pretty dam amazing
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#7 Apr 27 2006 at 3:51 PM Rating: Decent
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Story time...

So second day of the expansion, I'm with some LS mates. We're running around and doing quests, yadda yadda. One LS mate mentions that he needs an Imp wing. Some player has one and he's like "40k plz" so I'm like "dude **** that, we can farm one somewhere." On of my other LS mates brings up the Imps close to the staging point in Caedivre Mire... it's close to a zone, we think.. ok cool.

So 4 of us head out, MNK WAR WHM BLM, the BLM needs the staging so she tags with us. We get there, the BLM runs to complete the staging point. Me, the WHM and the WAR start pulling Imps... chain5 200+... theres 3 of us and we're like, "wtf fluke!! lol." So we keep pulling imps... sure enough, they go down like cake. We all stood there like "holy... ****!!! Don't tell ANYONE about this spot!" The war goes back to get Sanction cause the EXP is awesome. Me and the WHM are left duoing... Chain4 no problem 230+ exp... with 2 people.

We go on and on, call in some re-enforcements. We end up getting 2k sanction... which is what? 20k? But as we're flying through this area, some NA players run by... "Hey what are you guys doing?" We say, "Uhhh... nothing, farming some wings for a quest! ^-^"

About 15 minutes later... BOOM party of 6 camping directly across from us. We go for a little while longer decide to turn it in for a day.

Come back on the next day, WHM says "Hey you guys up for some more EXP at our spot?" Naturally we're like, "Hellz yea we R d00d!" So we head out there and what do we see has happened over night at our secret spot?? 4 exp parties all fighting for mobs, the area got...

BIBIKI BAY'ED

So lame.
#8 Apr 27 2006 at 5:56 PM Rating: Decent
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dam Altoc read your post and headed out there with a whm friend....

SE have rewritten endgame EXP

Duo VT mobs for constant Chain 5's each kill giving 200-281(our higest)exp

Stayed there for 1 hr made a little over 5k exp, this is shocking.

No more searching for campsites, no more looking for the perfect party set-up, grab a couple of friends and exp with even 2 of you is going to be pretty dam sweet.

FFXI just got a whole lot sweeter, exp an area i find fairly boring and keep to a minimum just got a whole lot easier to find.

Laters

Kaze
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#9 Apr 27 2006 at 6:47 PM Rating: Decent
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It's very very good exp, and as you said can be duo'ed. If you need a couple thousand or too, its nice because you can even solo reasonable well (bring echos).

The problem is the place is flooded with people who saw chain300 and think they can repeat it.
#10 Apr 28 2006 at 6:00 AM Rating: Decent
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Bhaulfau Thickets is a great time too, right outside of the Mamool Ja Staging Point. My LS decided to try it out once, I was obviously a much lower level than them, so it wasn't as great with me tagging along, but we still made about 10k an hour. The mobs spawn rediculously fast and are easy to boot.

Only bad part about Puk's is their AoE knockback which can toss you into aggro if you aren't carefull, and their AoE flash which is brutal. I believe the knockback can be thwarted by subbing NIN, which is what most melee's subbed except me.

With me in the group we snagged chain 12, after I got my level back and a bit of buffer((still 10k exp away from what I had before getting ToAU though)), I forced a level 75 friend to take my place, I believe they topped chain 50.

Aht Urghan has a natural exp boost in sanction, and as was mentioned, the mobs respawn rediculously fast, which makes it a melee-party's dream.

EDIT: Oh yeah, you chain Sea Puk's and Mamool Ja's, I don't recommend the Wyvern, heh.

peace,
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Edited, Fri Apr 28 07:02:22 2006 by Roin
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#11 Apr 28 2006 at 6:11 AM Rating: Good
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Caedarva Mire is unlimited chains if your party has good DPS(i.e. you the monk) and can keep mp up decently. Did War, Mnk/nin, rng, drg, rdm, brd, then replaced rng with a DD nin and the mnk changed subs when the rng had to go. Chain died at 100 because the brd died, but barring some fluke like that, the chains are literally endless. We were pulling in a solid 13500/hour. Imps go down in 2 weaponskills, after that pull flies or flesh mobs. Its like if krt took all the ghosts and turned them into dogs, and then took out blood agro and ice spikes.


From what I've seen all 5 staging points offer awesome exp spots for a quick 200 IS to port out there. Super fast repops, non retarded mobs, HUGE mob density to support at least two parties at most of these camps(barring the uber of the uber parties), its heaven on earth.
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#12 Apr 29 2006 at 9:37 PM Rating: Decent
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Curious, but what level do you need to be to XP in that zone?
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#13 Apr 29 2006 at 11:58 PM Rating: Good
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I wouldnt touch the caedavra mire staging point camp till 73.
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Luminaire wrote:

Luminaire's Law states that if you played only SMN or BLM to 75, you suck. No exceptions.

the only good mages are people who played melee first/also. just a mage = ****** player. always. the only good mages that didn't play melee are using bots to cure. true story.


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#14 Apr 30 2006 at 12:27 AM Rating: Decent
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Ok Thanks :]
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#15 Apr 30 2006 at 7:29 AM Rating: Decent
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Damn I quit FFXI about a month and a half ago, but all this talk about ToAU makes me want to come back..
#16 Apr 30 2006 at 8:19 PM Rating: Decent
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Al'taieu:
Meh, I guess it's fun soloing, but I haven't been often since the new expansion. I can still get chain 2-3 solo on Phuabo as monk/ninja with a huge chakra macro, an XP ring, a little haste, counterstance, and a lot of luck. Phuabo attack so slowly that you can cast Utsusemi: Ichi if you counter only one hit, and Ni is pretty much free if you pay attention. Also, bring echo drops!

Phuabo: Good, See Above
Hpemde: Okay, but eh, Sinuate Rush bites. As does Temporal whatever, the AoE stun move. Still able to solo T Om'hpemdes. Also, they can undebuff themselves.
Yovra: No. Just no. Walk away or come back with friends.
Aerns: They have some really nasty TP moves and links. I really don't like XPing on them. Also, bards can't seem to sleep them. Not to mention the reraise thing could wipe your party.
Xzomits: Cute. They're honestly not so bad. High attack speed, of course, but relatively weak. I would also consider XP on these.

And inside---
Zdei: Not fond of them. At all. Optic Induration is quite possibly the worst move of all time. My record, with counterstance up, was taking a 1800ish Optic Induration with ninja and full shadows up, along with counterstance. It knocked me backwards, stoned me, killed me, dealt about 600 more to the Black Mage behind me, and stoned him, too. And ice spikes suck. No.
Ghrah: Aside from Actinic Burst(AoE Flash), they're rather fun. I could potentially solo one or two. If you could find enough of them, you could chain them.
Euvhi: Also semi-cool and interesting. I don't have many problems with these, but it was a pain to counter them once they opened up, it seemed. Farmed a few for a friend once, they were very killable as a duo, but lousy XP.

Really, it ends up as, if you wanna solo, do phuabo or hpemdes. If you wanna XP with a group, all you really can do is aerns inside the palace, they're the only thing in enough supply to make any sort of XP chain, though you could just simply kill everything. It's nothing too special or mind-blowing.

Aht Urghan:
Win.
Mamool Ja Staging Area, I have gotten chain #87 in one party (BRD, RDM, WHM, MNK, SAM, NIN) and #116 in another. (BRD, RDM, NIN, MNK, SAM, RNG) Hooray for Puks. Boo for people finding out about it. The only reason chain #87 stopped is because half the party was dead from a disconnected White Mage, and the #116 was lost due to other parties moving in, camping in the middle of the clearing, and claiming everything with lullaby. -_- Also, hurray for the galka monk/ninja XPing in Panther Mask, Fuma Sune-Ate, Black Belt, and Shura Togi who got extremely upset when I attempted to check him. I didn't know people like that still existed.

The XP is unspeakable there, if you can clear all the retards out long enough to kill things. It's about equal to King Ranperre's Tomb with good mages, except without the effort of putting together the perfect six people to get that 12,000 XP an hour. Sanction is also a beautiful thing.
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#17 Apr 30 2006 at 8:42 PM Rating: Decent
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Sanction is only +5%, by the way.

So at 200 base exp, you'll get 10 extra exp per kill.
#18 Apr 30 2006 at 9:07 PM Rating: Good
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MNK/NIN + RDM/WHM vs VT Imps = All the endgame xp you'll ever need.

That is all.
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#19 May 01 2006 at 12:19 AM Rating: Decent
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Now to see if there is any spots for 65-73 ^^b
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#20 May 01 2006 at 12:45 AM Rating: Good
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I had fun as a 66 pld fighting colibris. I'll paste what I put in the campsite thread:

Area: Passage in the center of G-8 in Bhaflau Thickets
Mob: Colibri
Level range: 64(?)-66

Camp is reached by heading out Al Zhabi to the Thickets, then walking past the spiders/lesser colibri, invising past the tigers, and sneaking past the marids. Close to town for easy renewal of sanction. Colibri do not link, so camp is perfectly safe. There are two spawns in the tunnel, and a few spawns (4, I think?) in the field just outside (not the one with the marids), with respawns every 5 minutes. Space for one party.

Colibri are the same level, roughly, as the flamingos in Sky. However the tank is going to need to be able to fight them without using food, so suggest being towards the upper level range. Still, as it was they hit like little girls, so shouldn't be a problem. The reason for not using food is a move they use, Snatch Morsel, that removes food effects. Note that this move ignores shadows.

Because you're working at a level range where the tank doesn't need food, the DDs are almost certainly going to be pulling hate left and right. Suggest they use cheap food for when they get hit with Snatch Morsel. In addition, there's no point in setting up a skillchain due to another move they have that removes all TP: Feather Tickle. Doesn't matter for the tank, but can frequently mess up the DDs if they're trying to skillchain, so they should just solo weaponskills instead. Also because of this, a thf to plant hate on the tank is a good thing.

The next trick the colibris have is that they re-cast any spell used against them, either on the person that cast it or on the person with the hate (usually the tank). Because of that, a blm is dangerous to have along. Of course since you're not skillchaining, the blm wouldn't get to burst anyway. However this can be used to your advantage. For a pld tanking, casting flash causes the mob to stop to cast flash back at you, which gives time to cure (they attack very fast, and getting a cure in normally is difficult). For a nin tanking, a blm can work by having them cast the spell and immediately cast stun. This will give a window for the nin to get shadows up and provoke, and then the bird will just cast on the nin, eating a shadow. Don't try this with -ga spells :)

Side note: the ability to recast spells used against them does not apply to any spells summoners use, including the level II and IV elemental magics. No idea if the birds will recast the ninjutsu enfeebles.

Using enfeebles on the mob is both a hassle because of the recasting effect, and a pain because they tend to resist pretty hard [note: not thoroughly tested, so could have just been a few unlucky resists]. As such, I wouldn't worry about it much. Not much point in the rdm enfeebling, but because of the level range you're likely to be in, having them melee is quite feasible.

Party I went with: Pld (me), mnk, thf, whm, rdm, smn/brd. The only one who ever rested was the whm. Managed over 4k/hr there without empress bands. Didn't use the bonus effects from the gate guard since HP and MP were very rarely below 50%, and food duration bonus was useless.

Anyway, a nice fun alt to Bibiki Bay at this level.
#21 May 01 2006 at 1:56 AM Rating: Decent
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The new area's are pretty amazing for quick and easy xp. I just finished getting chain 225 the other day killing T - IT+ mobs. If you decide to xp in the new areas, I recommend Hedgehog Pie or any attack food. Sushi isnt worth it, you rarely miss.

http://www.millenniumls.org/index.php?accion=screenshot_display&id_screenshot=447

This is just a taste of the xp/chains you can get if you have the time to go higher. Per hour, it came out to around 16k, not quite as good as the Range where you can get about 20k an hour, but still, it's fun and wicked easy.



Edited, Mon May 1 02:58:05 2006 by Scythagurl
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#22 May 01 2006 at 9:18 AM Rating: Decent
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Be forewarned, SE wasn't kidding on their website. Apparently it really is a bad idea to harass the Apkallu.

I've seen reports of people meriting off them. Sure, they start off incredibly soft, no aggro or link. Apparently they build a truly nasty form of Penguin Hate though.

They begin to aggor, and link. Then link over a wider range. Their defense slowly rises to mammoth porportions (punches drop from 60 per fist to 10), as does their magic resistance (Tier III nukes for 100). They go from using no TP moves to gaining progressively nasty moves. They go from slow, single attacks to fast double & triple attacks.

Apkallu are best treated as a cute tourist attarction, at least until someone find out how to reset hate. They become Evil.

PS: I love the fact that they become evil too. Gogo SE, too darn funny.
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#23 May 01 2006 at 10:00 AM Rating: Decent
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http://server6.theimagehosting.com/image.php?img=105.759.JPG

this was in Caedire(probably spelled wrong)Mire. set up was drk/war mnk/war(me) nin/war brd/whm rdm/whm whm/blm.

absolutly awsome exp area, we got this chain while there was a 2nd party there killing things, mobs just repop that damn quick.
i used hedgehog pie and had 0 acc problems w/ ohat and togi and brd gave us 2 minuets. That chain took roughly 1hr 15min and got us about 15k-16k xp, not sure on the exact amount.
ty SE for my new <3 exp area ^_^
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#24 May 01 2006 at 10:05 AM Rating: Decent
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it's possible to pull off 16k/hr in the new zones if there's no other parties there. =)
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#25 May 01 2006 at 10:59 AM Rating: Decent
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I XPed in a good spot this past weekend out in Bhaflau Thicket, just outside Iron Gates to Mamool Ja Staging Point. We were chaining Sea Puks and an occasional Mamool Ja, and we easily got up to chain 18-20 with no problem what-so-ever. Got 15K in about 2 hours.

Not sure how many parties it can handle, but there was another party out there when we were there, and we still got high chains. The repops on the Puks is pretty fast and there are alot of spawns out there.

Edited, Mon May 1 12:06:11 2006 by DDragonace
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Meedegi - 70 Human Warrior


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Dragonace: MNK75/PLD62/WAR49/NIN37/THF37/SAM35/BST20/RNG18/COR14 ~ Retired



#26 May 02 2006 at 9:35 AM Rating: Good
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4,181 posts
XP'd off of Imps, but things were slow with another party there. I'm not sure if I was at the prime Imp location either at the time, Caederva Mire around (J-7) to (K-6). We weren't able to gain over chain 10 because our loop was very small and others were camping nearby too. I'd like to know a prime route because there had to be better, but now that the Turban secret is out the amount of people XP'ing in that zone is nothing short of ridiculous. In other words, chain 130's are only possible with small parties, a good camp, and nobody for miles.

Last night my group took off near Arrapago Reef. Seemed like undead might be the way to go and it first it seemed that way. 350+ dmg crits and Asuran Fists for 1800+? Despite the high numbers, the XP was crippling due to -agas and the fact that they were DC mobs mostly. I was the only Monk (this was a generic party and I was the only one doing CONSISTENT high damage) but even so with 6 members these were pulling in a paltry 1k per hour for us. LOLOL yea we were bored. I don't recommend the Reef unless there's a better camping spot that we simply were unable to discover.
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75 MNK::75 NIN
Bahamut, Windy Rank 10
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