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#202 Feb 16 2005 at 8:29 AM Rating: Default
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Quote:
That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry?


THF/WAR can use berserk to finish chains, THF/RNG has no equivilant.

Quote:
And I assure you, were THF/RNG to eat sushi, they would be able to land Acid Bolts quite easily


lol no you won't, not by the mid 60's anyway because the gap between an A and a C rated skill increases dramaticly. For some reason Square saw fit to jigger the stat formulas after lvl 60 so that the differences between the racial base stats and the skill cap ratings all are much larger. Weapons that were usable before 60 with enough +ACC become unusable by lvl 70. Dunno why they did it because it totally screws game balance but they did and we have to deal with it.

Quote:
Ummm, what? Why are you comparing dagger to markmanship?

THF/WAR uses extra ATK from subjob and ACC food.
THF/RNG uses extra ACC/RACC from subjob and ATK food.

Dagger vs. marksmanship has nothing to do with it.


RNG doesn't get passive RACC only ACC, "Accuracy Bonus" is ACC only. The only RACC they get from their job is Sharpshot, and that has a duration of 30 seconds and is on a 5 minute timer.

Edited, Wed Feb 16 08:58:03 2005 by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#203 Feb 16 2005 at 8:51 AM Rating: Default
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THF doesn't need an upgrade to SAnTA, what we need is for Shark Bite to be a single hit. If that were the case then then the damage would be at least equal to Spinning Slash if not greater.

If you're going to add a new JA it should be a DEF penetrating ability, more DEF = more effect, that way it wouldn't unbalance EXP mobs but would allow us to do credible damage to HNMs.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#204 Feb 16 2005 at 9:02 AM Rating: Default
Thief's Knife
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It was addressed in the next paragraph... Also, I don't think you understand how effective acid bolts are, you've never even used dancing edge let alone used it on a defense reduced monster... When I party with a othinus' bow ranger and they keep the monster debuffed my damage goes up considerably. Now just imagine being able to debuff the monster with a bow/gun ranger or any other DD class... Yeah, that's what I thought.


I'd rather just bulldoze past the mob's VIT and DEF by piling on attack. I'll keep my bomb core and say no thanks to the crossbow that will miss 4 times out of 5 and slow down my TP.

No thanks.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#206 Feb 16 2005 at 1:54 PM Rating: Default
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Quote:
Since we're on the subject of what people can and cannot attest to, let me inform you that even against mobs that check as normal defense, Acid Bolts will significantly ramp up your damage. Again, don't presume to tie Acid Bolts to some arcane knowledge that only the privileged few can know. You're not even talking about Acid Bolts; you're talking about lowered defense in general. I'll repeat my question: exactly how much experience do you actually have with Acid Bolts themselves?

If this particular tangent was about the weakness of Dancing Edge at high levels, you might have a point. But it's not. It's about the impact of Acid Bolts. Your attempts to shoehorn DE into the discussion are immaterial. DE is no more important than any other WS, as far as Acids are concerned.
This "tangent" is simply about the impact acid bolts make on a thief. It's not that hard to understand... The point of my paragraph, which you missed yet again, is that a thief has very little natural abilities to lower a monsters defense and that ANY form of defense reduction has an absolutely amazing effect on our damage potential. If WE could debuff the monster ourselves without a ranger it would be amazing. As for my experience with acid bolts, 56 ranger ~ 70 thief, what are yours?

Quote:
I am totally perplexed as to why you keep mentioning Sharpshot. THF/RNG can melee with significantly higher accuracy than any other THF subjob. Are you under the mistaken impression that just because you have a RNG sub, that means you're supposed to (try to) spam ranged non-stop? THF/RNG benefits from the melee accuracy bonus of the /RNG Accuracy Up trait just as much as it benefits from the ranged accuracy bonus.
Wow, you seriously don't know what you're talking about. A thf/rng would have absolutely no way to keep up in TP gain with any other melee unless they spam bolts... First off, it's +20 accuracy, nothing more. Second, that +20 accuracy means diddly squat when you're using one dagger. With ninja this would be awesome, dual wield and haste + some more accuracy, with ranger it's just a plain waste of time. Seriously, the only reason thf/war is a viable combo at later levels is because of the +16%acc of sushi+1 (notice percent) and berserk, without that a one dagger thief will get destroyed in TP gain and damage by any other job over and over and over. Again I ask, whens the last time you've seen a lvl66+ thg/rng bragging about how tough they are in an exp party? Doesn't happen for a reason.
#207 Feb 16 2005 at 7:04 PM Rating: Good
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Lobivopis wrote:
THF/WAR can use berserk to finish chains, THF/RNG has no equivilant.

If THF/RNG is eating curry and THF/WAR is eating sushi, THF/WAR needs Berserk just to catch up to THF/RNG in ATK.

Quote:
lol no you won't, not by the mid 60's anyway because the gap between an A and a C rated skill increases dramaticly. For some reason Square saw fit to jigger the stat formulas after lvl 60 so that the differences between the racial base stats and the skill cap ratings all are much larger. Weapons that were usable before 60 with enough +ACC become unusable by lvl 70.

You are precisely wrong. It becomes EASIER to land ranged at higher levels because of the ridiculous abundance of +RACC equipement. This is why RNGs can regularly land 100% Sidewinders post-70.

Of course, you will immediately scream that I don't know what I'm talking about. Here's a log of a 74NIN/RNG (with C- in Marksmanship) landing ONE HUNDRED PERCENT of his ranged attacks over 51 battles.

http://venomweb.150m.com/logs/wiz01-17-2005.html

(And just in case you were wondering, no, he doesn't filter misses; you can tell this by the fact that his melee accuracy isn't 100%.)

You might notice that he doesn't really fire a whole lot of ranged attacks. He actually uses his gun primarily for Slug Shot, which (according to you) he can't even land.

Quote:
RNG doesn't get passive RACC only ACC, "Accuracy Bonus" is ACC only. The only RACC they get from their job is Sharpshot, and that has a duration of 30 seconds and is on a 5 minute timer.

You don't know what you are talking about.

RNG Accuracy Up is "physical," not "melee." If it meant "melee," it would say it, just like Mighty Strikes says "melee."

Edited, Wed Feb 16 19:06:40 2005 by redvenomweb
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#208 Feb 16 2005 at 7:08 PM Rating: Good
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NynJaaa wrote:


Your screenshot says youre lv56, but your profile, which I checked about a week ago, says 57.

Did you anticipate this discussion last week, or what ??

Actually, people have been claiming that you can't do WSes early with +skill equipment for a while, so when I hit 56, I specifically went out and took that pic.
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#209 Feb 16 2005 at 7:19 PM Rating: Good
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EnkiduBahamut wrote:
Wow, you seriously don't know what you're talking about. A thf/rng would have absolutely no way to keep up in TP gain with any other melee unless they spam bolts... First off, it's +20 accuracy, nothing more. Second, that +20 accuracy means diddly squat when you're using one dagger. With ninja this would be awesome, dual wield and haste + some more accuracy, with ranger it's just a plain waste of time.

So let me see if I understand what you are saying... for some unexplained reason, THF/RNG would be gimped in TP gain with an extra ACC+22 just because they are single wielding. Yet THF/WAR, who always has to single wield, has been perfectly acceptable for the last 3 years? Let me guess, you're claiming Double Attack is not only better than ACC+22, but it makes the difference between "quality TP gain" and "waste of time"?

Oh, and it is, in fact, ACC+22. Accuracy Up I (RNG10) is ACC+10/RACC+10, Accuracy Up II (RNG30) is ACC+12/RACC+12. They stack, so net bonus for 30RNG is ACC+22/RACC+22.

Quote:
Again I ask, whens the last time you've seen a lvl66+ thg/rng bragging about how tough they are in an exp party? Doesn't happen for a reason.

The reason being, no one seriously attempts to use THF/RNG because of ridiculous misinformation like this, where people insist that the loss of Double Attack will instantly wreck your TP gain (even with an accuracy boost in its place), and even if people try to seriously use THF/RNG, they would have a harder time getting invites for the exact same reasons.

You said it yourself: "If WE could debuff the monster ourselves without a ranger it would be amazing." THF/RNG can do this; they are guaranteed to be able to do it whenever Sharpshot is up, and properly equipped, they can do it even when it's down. So the main problem with THF/RNG is perception, not performance.

Edited, Wed Feb 16 20:17:53 2005 by redvenomweb
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#210 Feb 16 2005 at 8:03 PM Rating: Default
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Getting a PT as THF is hell too, A two THF PT is nearly unheard of as far as I've seen. Also we don't get good slots in BCNMs and Promyvions.
Grr...
RNG and BRD get it all...


When have you ever seen a two bard party?

Quote:
otice how everyone's lvl 50 JSE body has "improves such and such job ability" and usefull stat adds. everyone except THF of course, we get 4% haste and a useless +2 ranged ACC.


Look again...some of them aren't so good.

#211 Feb 16 2005 at 8:18 PM Rating: Default
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Over 51 battles he did 1.3K damage from ranged thats crap. Probably landed like 3-4 Randed WS with Sharpshot up and got lucky.
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#212 Feb 16 2005 at 8:28 PM Rating: Good
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DemonSwordsman wrote:
Over 51 battles he did 1.3K damage from ranged thats crap. Probably landed like 3-4 Randed WS with Sharpshot up and got lucky.

I guess reading isn't your strong suit.

He did 63 WSes (over 51 battles) for 31,093 damage (493.53 average).

Unless you have an alternate explanation for what WS a NIN/RNG can use to average ~500 damage against exp mobs?

Edited, Wed Feb 16 20:33:27 2005 by redvenomweb
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#214 Feb 16 2005 at 9:27 PM Rating: Decent
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Seriously...

THIS IS NOT A SUB JOB DISCUSSION


If you read the first post, it's about Thieves getting the shaft.

Support jobs have nothing to do with us having a disadvantage.
The OP talks about us being left out of the god items and getting
A- in dagger.

My take:

Well now... I don't usually reply to these types of threads but eh...
Opinion time! AKA Rate that guy down! >D

At level 66 we get Sharkbite, fact. At level 65, Dark Knights get
Cross Reaper, fact. A bit unfair? Maybe, but really now, Dark
Knights don't use Cross Reaper because they have access to a more
powerful Weapon Skill at 66, Spinning Slash, which is just one
of the best Weapon Skills for a Dark Knight at their level. So
you can say they are screwed because they get the super-powered
weapon skill at 66, just as we do. This doesn't sound unfair to
me because hey, when they start competing with SATA SS, I'll be
out there with SATA SB showing them up. I'm not afraid of Cross
Reaper because I already outdamage Dark Knights with my SATA DE
and gain TP faster than they could. I'm not saying Dark Knights
are bad, they're actually awesome in parties and much love to them.
I don't want people thinking we get screwed over, because Dark
Knights won't get Spinning Slash till 66 either.

Same with Warrior. No one really uses Great Axe until Steel Cyclone,
so you'll be fighting with a Warrior with 2 A- Axes. You're gonna
be Lv 3 SCing with them at 66 so there really isn't a reason to
worry about us being gimped at all.

Now about end-game gear... I guess it's pretty screwed up how only
those jobs are able to equip the god armor, but hey, keep playing
it's not a big deal. Remember, Skill>Equip>Race

I don't have Sharkbite yet, but hey, I know enough about it.
I've been anticipating it for months already! Must get 66...
Gah! =P

To the posters:

RVW puts up awesome points, along with Archain who is keeping
with the topic of thowing that Thieves aren't really at a big
disadvantage compared to other jobs. NynJaa, sorta offensive
toward a lot of the posters, but putting up really good posts
too.
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Thief Art Thread.
#215 Feb 16 2005 at 9:38 PM Rating: Decent
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Theres something to be realized about thf though.

Can any other job turn a E rated weapon into powerful heavy hitter? By looking at the thread in this forum called "Why thf should skill up Club ^^", it appears thf is a powerful threat just waiting to be unleashed.

My theory is SE fully understands the dmg capabilites of a thf, that is why we are tied down will low base dmg weapons. We are just that strong with the right factors. Do we ever read about any other melee jobs using low skill weapons for high dmg? I haven't, thats for sure. We may get the shaft in activites because of misudnerstood performance, but thfs certainly have a high dmg potential not known by the public.

Well this is my opinion, feel free to ignore this if it considered off topic.

Edited, Wed Feb 16 21:39:30 2005 by xmasterpent
#217 Feb 16 2005 at 10:52 PM Rating: Decent
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Good point Nynjaaa, to bad I can't rate you up.

Edited, Wed Feb 16 22:52:52 2005 by xmasterpent
#219 Feb 16 2005 at 11:12 PM Rating: Good
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redvenomweb or someone else, please explain to me the key areas of that log. I'm pretty bad at reading parser stuff. All i gathered from it was that distortion is a sucky skillchain against arcana and the NIN did more melee damage than the WAR (i assume not counting WS and ranged, since they're listed separately). Also, nynjaa, i think on fights that have 0% Racc there were 0 ranged attacks. I'm pretty inexperienced with parsers, since i'm a PS2 player.

Tirade begin... now
EnkiduBahamut wrote:
Seriously, the only reason thf/war is a viable combo at later levels is because of the +16%acc of sushi+1 (notice percent) and berserk, without that a one dagger thief will get destroyed in TP gain and damage by any other job over and over and over.


You say it like THF/WAR is so gimped that they rely on tricks to even retain function in a party. Correct me if i'm wrong, but aren't helm and chamber beetles among the first wave of high defense/evasion mobs? I distinctly remember sprees of nearly empty chatlog when i was the only person landing blows (i have almost everything but enemy damage filtered) because i was the only person who could hit the damn thing consistently without a RDM in party. I landed viper bite for 450-500 every single time if berserk was on (almost always). For TP i outpaced ninja (with their three delay reductions), dark knight, dragoon, samurai (between meditate), and could almost match ranger. Not only that, but i was blowing away everyone's damage except ranger and black mage.

Today, fighting chandelier, me and a THF60/NIN30 both used SATA+hide behind our tank to start the fight. Our damages were less than 30 points apart. The /ninja hadn't eaten any food, but that's still not too bad if you consider it's a level 63 mob. That means tough to the THF/NIN, incredibly tough to me.

Sushi is good for /WAR just like ATT+ food is good for NIN. In my opinion, berserk + squid sushi is just sublime. Berserk more or less compensates for the loss of attack food, while squid sushi more or less (*coughmorecough*) makes up for the loss of offhanding a dagger for stats. I lean toward more because the 15% added accuracy of sushi should make up for the small delay reduction of dual wielding post 50 and because at my level, there is no dagger i could offhand for DEX+6 and AGI+5.

Is there such a dagger at your level? What exactly is your level? In your 45+ posts (lots of them flames no doubt) you have neglected to set up your information and show us exactly why you think you're better than whoever it is you think you're better than. You certainly must think you're better than someone or you wouldn't feel so comfortable insulting an entire branch of the thief community. You should probably look around this board and see that some thieves are actually going back to WAR sub because they're tired of unsatisfying SATAs and zero damage melee strikes. You get decreased DD from the former and decreased TP from the latter, two things that THF are generally accepted to excel at.

...end tirade.

I'm sorry to go on the offensive. I rarely do it. I just don't like my choice in playstyle to be ridiculed like that. Too many people like to hate on others for playing differently than they do. I say this to everyone, even the "OMG LOOK AT MY DAMAGE! WARRIOR SUB IS TEH LEETZORZ AND NINJA SUBBERS SUCK" people. I highly respect people like psichi, ixaera, archain, and several others who spend most of their time on this board helping people politely. (bonus kudos to ixaera for subbing a variety of jobs in exp parties so we can get some first person feedback on performance)

I'll be updating my character shortly as a pre-emptive response to any heat i may have brought on myself. I'll tell you right now though... i don't have uber gear by a long shot. I play the game to have fun. I don't care a whole lot that i died twice today helping that paladin get his garlaige coffer open, because i had fun creeping around behind the gates and fighting chandelier. Part of the fun to me is seeing how much damage i can do in a party. I also enjoy sneaking around and finding new things; it's quite a big world they've given us to explore. I help out my friends and push my thief to the limit of its capabilities (sometimes too far >.<) in a number of different situations, with a number of different subs. Thief is quite a capable job, and i earn respect from a lot of exp parties that didn't know how far thief could go.

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#220 Feb 16 2005 at 11:15 PM Rating: Good
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NynJaaa wrote:
Nothing against wizzie, lord knows I commend his courage to take nin/rng from 60 to 75, but I'm going to go on a whim and say his parser is broken.

Some fights he went 100%, some fights he went 0%...wheres his racc at 25%, 50%, 75% ??

If you don't fire at all, your ranged accuracy for that fight is reported as 0%. That's why you look at the total summary at the top to see what his total ranged accuracy was (over all 51 fights).

It would be more helpful if he had set his parser to report # of hits/misses as well as accuracy, but oh well. The summary answers any questions about his total accuracy.
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#221 Feb 16 2005 at 11:25 PM Rating: Good
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NynJaaa wrote:
but what do we need to do to make a club a powerful weapon??

we got to use a gimp offhand dagger, to keep up in TP.
we need to eat sushi, and we have very little attack with the E rating.

heres my melee damage with Titan's Cudgel:
5-10 crits up to 30

all club is is SATA TS

I see. So your objection is that when wielding a club+dagger, all of THF's damage comes from SATA and SATAWS, but our normal melee damage is pathetic.

In what way is this different from how THF normally works?

Edited, Wed Feb 16 23:31:20 2005 by redvenomweb
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#223 Feb 16 2005 at 11:37 PM Rating: Decent
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Club doesn't have the delay of dagger, so the weak hits really do sting more compared to our trusty daggers.
#224 Feb 17 2005 at 3:03 AM Rating: Default
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Quote:
You say it like THF/WAR is so gimped that they rely on tricks to even retain function in a party. Correct me if i'm wrong, but aren't helm and chamber beetles among the first wave of high defense/evasion mobs? I distinctly remember sprees of nearly empty chatlog when i was the only person landing blows (i have almost everything but enemy damage filtered) because i was the only person who could hit the damn thing consistently without a RDM in party. I landed viper bite for 450-500 every single time if berserk was on (almost always). For TP i outpaced ninja (with their three delay reductions), dark knight, dragoon, samurai (between meditate), and could almost match ranger. Not only that, but i was blowing away everyone's damage except ranger and black mage.
Huh?! How is squid sushi+1 a "trick"? And to correct you, no, helm and chamber beetles are FAR from the first wave of high defense/evasion monsters. The first noticeable wave would be torama in labyrinth of onzozo. I thought after at least 10 posts in this thread I made it clear that I am not talking about thieves pre-level 60, thanks. However, you will see someone else from this very thread vehemently disagreeing with the feasibility of thief/warrior, take a guess who it is.

Quote:
Sushi is good for /WAR just like ATT+ food is good for NIN. In my opinion, berserk + squid sushi is just sublime. Berserk more or less compensates for the loss of attack food, while squid sushi more or less (*coughmorecough*) makes up for the loss of offhanding a dagger for stats. I lean toward more because the 15% added accuracy of sushi should make up for the small delay reduction of dual wielding post 50 and because at my level, there is no dagger i could offhand for DEX+6 and AGI+5.
Go read the thread about thief/warrior and sushi, what you just wrote was my argument for thf/war, thanks. Please, for the love of god, read this post and come back here telling me I'm anti-thf/war.... http://ffxi.allakhazam.com/db/jobs.html?fjob=10&mid=110720242836122681&num=34

Quote:
Is there such a dagger at your level? What exactly is your level? In your 45+ posts (lots of them flames no doubt) you have neglected to set up your information and show us exactly why you think you're better than whoever it is you think you're better than. You certainly must think you're better than someone or you wouldn't feel so comfortable insulting an entire branch of the thief community. You should probably look around this board and see that some thieves are actually going back to WAR sub because they're tired of unsatisfying SATAs and zero damage melee strikes. You get decreased DD from the former and decreased TP from the latter, two things that THF are generally accepted to excel at.
If you took offense that's not my problem, I didn't say anything bad about thief/warrior. I'm level 70 and I don't think I'm better then anyone in this thread, I just don't bs. I could sit here and say "yeah, maybe you're right, but..." or I can just say "you're wrong", I'd rather just give my opinion without tiptoeing around other peoples feelings on an online message board.
#225 Feb 17 2005 at 3:19 AM Rating: Default
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Quote:
So let me see if I understand what you are saying... for some unexplained reason, THF/RNG would be gimped in TP gain with an extra ACC+22 just because they are single wielding. Yet THF/WAR, who always has to single wield, has been perfectly acceptable for the last 3 years? Let me guess, you're claiming Double Attack is not only better than ACC+22, but it makes the difference between "quality TP gain" and "waste of time"?

Oh, and it is, in fact, ACC+22. Accuracy Up I (RNG10) is ACC+10/RACC+10, Accuracy Up II (RNG30) is ACC+12/RACC+12. They stack, so net bonus for 30RNG is ACC+22/RACC+22.
Conveniently skipped the whole section on squid sushi+1 for thief/warrior, wonder why... I've also never heard that Accuracy Up II gives +12 instead of +10 accuracy, any proof to back this up?

Quote:
The reason being, no one seriously attempts to use THF/RNG because of ridiculous misinformation like this, where people insist that the loss of Double Attack will instantly wreck your TP gain (even with an accuracy boost in its place), and even if people try to seriously use THF/RNG, they would have a harder time getting invites for the exact same reasons.

You said it yourself: "If WE could debuff the monster ourselves without a ranger it would be amazing." THF/RNG can do this; they are guaranteed to be able to do it whenever Sharpshot is up, and properly equipped, they can do it even when it's down. So the main problem with THF/RNG is perception, not performance.
Oh come on, you honestly think that thieves didn't try to exp with thief/ranger right when square gave us crossbows and status bolts? I know I and many other thieves from my server tried it, it doesn't work very well. Hell I've tried it recently at level 70, I want it to work, but it doesn't. Debuffing the monster doesn't really matter when the paladin is out TP gaining you. I tried it with sushi as well as curry, I was either gimped in damage or gimped in accuracy. Also, about the invite thing, YOU DON'T SEEK WITH A STRANGE SUB. I exp as thf/war whenever there isn't a bard or ranger in the party, but I'm much too smart to sit for hours on end seeking as a thf/war, it's common sense to just switch after you get the party...
#226 Feb 17 2005 at 4:09 AM Rating: Good
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EnkiduBahamut wrote:
Conveniently skipped the whole section on squid sushi+1 for thief/warrior, wonder why...

Because the accuracy bonus for sushi has existed for three months, and this game has been out for nearly three years. Unless you're claiming that up until three months ago, THF/WAR was totally gimped and useless because of their horrible TP gain?

Quote:
I've also never heard that Accuracy Up II gives +12 instead of +10 accuracy, any proof to back this up?

http://www.ffxionline.com/forums/showthread.php?s=&postid=413546&highlight=#post413546

Where did you read that it was only ACC+10?

Quote:
Oh come on, you honestly think that thieves didn't try to exp with thief/ranger right when square gave us crossbows and status bolts? I know I and many other thieves from my server tried it, it doesn't work very well. Hell I've tried it recently at level 70, I want it to work, but it doesn't.

Nice try, but you already tipped your hand on this one. The reason why it didn't work for you is because you sat there spamming your C+ crossbow, instead of taking advantage of the extra ACC+22 to your A- dagger. You said it yourself... you couldn't figure out what you were supposed to do when your Sharpshot was down. Maybe you should try it again, but this time, instead of thinking that "RNG sub = must spam ranged at all times," try taking advantage of ALL the benefits of the job.
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