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Thief always gets the shaftFollow

#177 Feb 15 2005 at 4:44 PM Rating: Decent
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SA 2 or TA 2 should make SATA + WS on THF main be the best closer like it should be.
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#178 Feb 15 2005 at 5:13 PM Rating: Decent
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I love being a Thief. =P

I only have 2 small complaints about thief that, while not completely important and required, would make me damn happy lol.

1. Shark Bite. An increased Damage Modifier on it and making it a 1 hit move would make me a very happy thief. (Also change the damn animation...it looks crappy >.>)

2. Daggers. I have no problem with having a A- in dagger. I have +45 accuracy @ Level 70, +50 if my nation doesn't control a region (which is hard because Windurst completely rapes Diabolos) My only complaint is that the majority of weapons end game have an average ratio of damage to delay, approximately 5.25 - 5.80. When I'm doing these calculations I'm doing the Delay Divided by the Damage.

Ex. Death Scythe 97 damage 528 delay (5.44) Scythe
Tabarzin 49 Damage 288 Delay (5.87) Axe
Ushikirimaru 82 Damage 450 Delay (5.48) Great Katana
Colossal Lance 88 Damage 492 Delay (5.59) Lance
Gully 25 damage 205 Delay (8.20) Dagger
Perseus Harpe 31 Damage 210 Delay (6.77) (And how many of us really have this >.<)

Daggers really get the shaft to damage / delay late game. Our daggers have 21 damage @ level 50 and unless you're very lucky and have an awesome HMN LS 25 damage @ level 75. I think that that does not make alot of sense. End game daggers imo should have about 34-37 damage with about 200-225 Delay and daggers like the Perseus should be around 40 damage.

Ex Pointy Dagger 35 damage 205 Delay (5.73)

That's how I think it should be. I'm only a Lv71 thief, so I might not know as much as some other thieves here, but I think this would be a good solution.

Like I said, I'm happy with being a Thief as it is, but a couple of changes like the ones above could help, wouldn't hurt, and could sease some of the whining.

Just my opinion, rate me how you see fit.

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#179 Feb 15 2005 at 5:27 PM Rating: Decent
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quote]I honestly don't think it's even worth Squenix's time to address, if all you're asking for is an upgrade from C+ to B+. At LV60, this is six points difference of skill. At LV75, it's 26 points of skill... but that's still dwarfed by gear/race/food/subjob comparisons. If B+ would be acceptable and welcome, C+ should still be quite usable (which it is). [/quote]

lol I got too lazy to refind the paragrah, just deal with it. XD

Yeah, 26 points. That's a huge difference.

Quote:
As for Slug Shot, we get that exactly one level behind RNG (LV56) as it is.


Now, I may be wrong, but I'm looking at my handy-dandy chart of skill caps and we get Slug Shot (w/ RNG sub of course) at 57. Thats one whole level. ^^

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We're the only jobs that can pick chests/coffers too. I make alright money going to davoi and stealing from orcs and picking chests. I am exping the rest of the way to 50 (@1.5k w00t!) there on DC orcs (except the monk types, they suck hard).


Coffer picking sucks, it gets in good money but most of the coffers I've heard of suck. NM hunting could rake in money just as well, if not better, in the same amount of time.

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SMNs 50 JSE body sucks , it has conserve MP+4 (which is a BLM job trait so useless unless you sub blm and decide to suck) and you get 2mp less used with dark spirit out... which 1/100 smns have. (and is pretty useless also)


I think it adds the ability and works on things like Blood Pacts Curing and such.

Quote:
That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry?


Makes sense until u consider: Dagger:A- Marksmanship:C+
Lv.50 that's 11 points difference and at Lv.75 it's 39.

Edited, Tue Feb 15 17:29:41 2005 by RhondaTheSly

Edited, Tue Feb 15 17:32:26 2005 by RhondaTheSly
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Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#180 Feb 15 2005 at 8:26 PM Rating: Decent
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NynJaaa wrote:
No, you moron. Try getting to a higher level before you talk ****. A thf stacked in RACC gear will be lucky to land a status bolt on a VT. How do I know ?? I was just in sky a few days ago chaining VT weapons RNG pt style with some friends. I was landing MAYBE 1/5 bolts, and I have capped marksmanship.

And what food were you eating? You certainly didn't list any sort of food bonus.

Again, you totally failed to grasp the point. The point I was making is, if C+ Markmanship is totally unacceptable and useless, WTF will B+ do? Why even bother asking for such a tiny increase?
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#181 Feb 15 2005 at 8:31 PM Rating: Decent
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Is 1 full letter grade really a small increase? You might want to actually show us the difference in skill before saying something like that.
#182 Feb 15 2005 at 8:32 PM Rating: Decent
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RhondaTheSly wrote:
Yeah, 26 points. That's a huge difference.

Like I said, still dwarfed by gear/food/race/subjob. Look at all the extra RACC equipment we've gotten in the last 6 months, for example.

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Quote:
As for Slug Shot, we get that exactly one level behind RNG (LV56) as it is.


Now, I may be wrong, but I'm looking at my handy-dandy chart of skill caps and we get Slug Shot (w/ RNG sub of course) at 57. Thats one whole level. ^^

http://venomweb.150m.com/ffxi/thfslug.jpg

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That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry?


Makes sense until u consider: Dagger:A- Marksmanship:C+
Lv.50 that's 11 points difference and at Lv.75 it's 39.

Ummm, what? Why are you comparing dagger to markmanship?

THF/WAR uses extra ATK from subjob and ACC food.
THF/RNG uses extra ACC/RACC from subjob and ATK food.

Dagger vs. marksmanship has nothing to do with it.

Edited, Tue Feb 15 20:35:20 2005 by redvenomweb
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#184 Feb 15 2005 at 8:45 PM Rating: Default
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xmasterpent wrote:
Is 1 full letter grade really a small increase? You might want to actually show us the difference in skill before saying something like that.

Sorry, let me clarify that.

Certainly, going from say, A- to B- would be significant. What I'm trying to say is that even if we went from C+ to B+, we still wouldn't be able to hit anything reliably without a major change in gear/subjob focus. So since no one subs RNG anyway, what actual difference would it make? It would be the same old sad story about how we can't hit anything.
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#185 Feb 15 2005 at 9:00 PM Rating: Default
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NynJaaa wrote:
I was eating Mithkabobs. I never have, and never will rely on my D28 x-bow + D21 acid bolts for damage. I will NOT nerf my melee damage by substituting STR+ food for acc+ food.

Even though that would subtract 12.5% DEF from the mob, increasing the damage for your entire party. Got it.

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Wheres the example ?? We got a Trailers Kukri. "all the RACC equip" implies more then one racc gear...so wheres the rest ??

Trailer's, Noct, Bravo, Rapparee, not to mention the fact that we can now eat sushi. Ummm, yeah.

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Why do rangers pay 400k for Merman's Rings when Coral Rings are 10k. Why pay 780k extra for such a small increase (+2 racc).

Nomad's Mantle (AGI+1) is 65k, Nomad's +1 (AGI+2) is 800k. OMG, 1 AGI must be godly!

Valkyrie's Mask (ATK+7) is 500k, Swordbelt (ATK+10) is 5k. Oh noes, it's a PARADOX! The internet will be self-destructing due to this logical contradiction!!!

Prices are driven by supply and demand, not relative effectiveness. Welcome to day 1 economics.

Edited, Tue Feb 15 21:01:13 2005 by redvenomweb
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#187 Feb 15 2005 at 9:08 PM Rating: Decent
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Wow, this thread is so fast paced. We Redvenomweb hailing from the northlands vs Nynjaa hailing from the beast dominion. Both sides showing no chance of backing down. Each fighter even has people siding with him. Who will win?
#188 Feb 15 2005 at 9:49 PM Rating: Default
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250 posts
Other melees who will take our party spot behind our backs while we are busy here arquing about how much we got screwed.
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#189 Feb 15 2005 at 10:56 PM Rating: Default
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294 posts
Quote:
You claim that what I said was BS, yet instead of actually providing a logical rebuttal, you simply say "my job level > your job level, therefore, shut up." Sorry, that doesn't explain anything.

And I think that, as a RNG, I know something about the effect of Acid Bolts in exp parties. Thank you for your concern on my behalf.
It was addressed in the next paragraph... Also, I don't think you understand how effective acid bolts are, you've never even used dancing edge let alone used it on a defense reduced monster... When I party with a othinus' bow ranger and they keep the monster debuffed my damage goes up considerably. Now just imagine being able to debuff the monster with a bow/gun ranger or any other DD class... Yeah, that's what I thought.

Quote:
That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry? Landing those extra Acid Bolts certainly wouldn't hurt. And I assure you, were THF/RNG to eat sushi, they would be able to land Acid Bolts quite easily, which would almost break even for losing Berserk. Actually, that's not completely accurate... from the party's standpoint, THF landing Acid Bolts is more valuable than a THF having Berserk.

But let's not derail the topic, right? The point that I'm getting at is, if landing Acid Bolts was so crucial, we could do it now, yet THF/RNG isn't even considered a viable combo, much less the best one.
Good luck getting TP without sharpshot, gonna just go "afk" everytime it's down to stop the embarrassment? The argument for thf/war is slower TP gain, but higher melee and ws damage; there is no argument for thf/rng past level 60.

Quote:
I like how you inserted that "getting faster TP" comment at the same time you're denigrating me for focusing on WSes. What do you plan to use that TP on?
The point, which you missed, is that a weapons role is not simply doing weaponskills... You made it seem as though a higher skill in marksmanship would mean nothing since the ranged weaponskills would be weak compared to a rangers. That is simply a stupid statement, the main effect of higher marksmanship skill would be debuffing and TP gain.

Quote:
You're the one whining about our gimped A- in dagger. Getting an A+ in any weapon we can currently equip wouldn't make any significant difference; people like you would still be making threads like this, ******** and moaning over every little detail.
This is just plain stupidity. I'm starting to think you really just don't understand this game. I can't even imagine how powerful a thief with an A+ in club would be, we would absolutely destroy skeletons. I still am not interested in higher weapon ratings though... It's just that an A+ in dagger is what thief should have gotten.

Quote:
If you're not interested in higher weapon ratings, why are you whining about A- in dagger? I didn't miss that; it was the very first sentence you posted in this thread.

Like I said, you're just interested in whining for the sake of whining.
I was merely commenting that it's another aspect that SE gimped us on... That is no lie, however I'd much rather see an improved set of abilities before I see thief moved up to an A+ in dagger.

Quote:
Yeah, maybe they can make it so at higher levels, TA does a guaranteed critical hit every time. Oh, wait...

I'm interested in hearing exactly how these SAII and TAII are going to work. Please explain how these new JAs will be both drastic enough to make a significant difference, yet subtle enough not to make THF instantly overpowered.
Now you're talking about more stuff you've never experienced... Trick attack with assassin does a little bit less damage then a regular sneak attack, hense when seperated you end up doing a little more then stacked. The damage difference is negligible at best. The only thing this changes is the need for a "first voke" in which a damage dealing class is forced to take unwanted damage. If you're fights take more then 1 trick attack on the tank, 1 sneak attack on the monster, and a sata+ws your party is moving WAY too slow... I hardly have time as it is to use a solo sneak attack.

The ways they could improve sneak attack and trick attack are limitless. A higher damage modifier would be the easiest... Also I don't see how it would make thief "instantly overpowered" as what we are now is mediocre at best. Any damage dealing class can put out a higher sa+ws closer then we can with sata+ws at level 71, except maybe dragoon (haven't been able to watch any drg/thf's at 70+). If we had a melee advantage on other jobs it wouldn't be a problem, but sata+ws is basically all we have.
#190 Feb 15 2005 at 11:13 PM Rating: Decent
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NynJaaa wrote:
You're right though. C+ to B+ is insignificant, while B- to A- is so significant.

Again, you just don't get it.

Would increasing our H2H from E to D make a significant difference? No, because D still sucks.

What is the significance of going from C+ to B+, if B+ still isn't good enough? None.
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#191 Feb 15 2005 at 11:23 PM Rating: Decent
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EnkiduBahamut wrote:
Also, I don't think you understand how effective acid bolts are, you've never even used dancing edge let alone used it on a defense reduced monster...

How many exp parties have you use Acid Bolts in? I'd be willing to guess that (as a RNG) I've used them in more than you have. This is to say nothing of multi-RNG parties, which almost always have one RNG on xbow using Acids. Please, save your "you don't know how good Acids are!" speech for someone else. I am quite aware of their effectiveness.

And what does Dancing Edge have to do with Acid Bolt experience?

[re: THF/RNG]
Quote:
Good luck getting TP without sharpshot, gonna just go "afk" everytime it's down to stop the embarrassment? The argument for thf/war is slower TP gain, but higher melee and ws damage; there is no argument for thf/rng past level 60.

You do realize that 60THF/RNG gets ACC+22/RACC+22 from /RNG Accuracy Up trait, right? TP gain isn't exactly a topic you should mention, if you're trying to disparage /RNG.

Edited, Tue Feb 15 23:38:27 2005 by redvenomweb
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#192 Feb 16 2005 at 12:13 AM Rating: Decent
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So I was wrong, it's not the first time. XD

Quote:
Ummm, what? Why are you comparing dagger to markmanship?

THF/WAR uses extra ATK from subjob and ACC food.
THF/RNG uses extra ACC/RACC from subjob and ATK food.

Dagger vs. marksmanship has nothing to do with it.


Grr... misinterpreted you. Guess that last post was a waste, eh?

Quote:
LOOOL. "LOOK I CAN DO 1k DMG SLUG ON TW MOBS". Try landing that on a VT / IT, oh, and not at lvl 60...do it at 70+.


Obviously you haven't been paying much attention, I said THF gets Slug Shot at 57 and *low and behold* guess what!? I was wrong! That pic is just to show THF can Slug Shot at 56. Gun Belt is a cheap trick though. XD

What is the Latent trigger on that anyway?
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#193 Feb 16 2005 at 1:00 AM Rating: Good
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586 posts
This thread has become a pissing match instead of a discussion that's really about thief. The big picture has been lost to "a difference of 5.472%" this and "A-/B-" that. Just to make it known, the build i use at my level is THF/WAR with pretty eclectic gear (STR+6 DEX+13 AGI+8 or 9 ATT+5-15 EVA+14-19 ACC+3) and i eat squid sushi.

I used to not like my damage when i was eating mithkabobs, but now i have been doing 450-500 every viper bite unless berserk is down (against beetles). Getting TP in garlaige (also against beetles), i was outpacing NIN by a bit, beat DRK by a lot (as much as double sometimes), almost up to RNG (sometimes more, usually a little less), and almost up to SAM as well.

I hit 50 yesterday, and was in sauromugue to hunt towers with a 70RDM. While waiting for another 50THF from LS to show up, we were killing stuff to build TP and just for the heck of it. The RDM cast stoneskin/phalanx/ice spikes and /sat in front of a gob, getting aggro. Gobbo was hacking away for 0 damage and taking ice spikes damage in the process. I came and hit the mob without SA, expecting to do a sizable chunk of damage (mistook it for a butcher for some reason, rofl). After a couple swings, i noticed how little damage i was doing and realized i was fighting a smithy.

It turned on me by about the fourth swing (single dagger, so high attack rate) and started to fight back. I just leveled, so my evasion is 3 under cap, along with 3 evasion bonus traits. The gob didn't hit me once. I just kept plugging away until it died. Smithies, if i recall, were a pain in the *** at 45 unless i had ninja subbed. (By pain in the ***, i mean had tough defense and would manage do a good bit of damage before going down.) Yesterday, i was THF/WHM (for barfira on Climbpix) and didn't have any buffs of any kind on for the smithy.

A couple days ago (as THF49), i was helping a 50 WAR do AF1 (don't ask me why he waited so long) and while he and a RNG took down the first orc NM, i tanked the second without taking any damage. I still had a shadow left from my second utsu when they finished their orc. ******** around after that (fighting EPs) i made the WAR stop voking if i pulled hate off of him, which i did without trying sometimes (had to try a couple others, hehe). He had a couple close calls because even with good defense, the EP were hitting him nonetheless. They didn't have nothin on me though^^b

Originally, the thread was about how thieves got screwed on equips. To that i say... "meh". I wish i had more to look forward to, yeah, but it's not all that bad when you consider that we're such a capable class by default.
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#194 Feb 16 2005 at 1:48 AM Rating: Decent
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Quote:
How many exp parties have you use Acid Bolts in? I'd be willing to guess that (as a RNG) I've used them in more than you have. This is to say nothing of multi-RNG parties, which almost always have one RNG on xbow using Acids. Please, save your "you don't know how good Acids are!" speech for someone else. I am quite aware of their effectiveness.

And what does Dancing Edge have to do with Acid Bolt experience?
You really don't know? Not surprising... As you get higher level the monsters you fight have ever increasing vitality and defense, most exp monsters you fight post lvl65 will /check high defense. Now go compare a dancing edge on a monster with high defense to a monster with even or low defense, HUGE difference (but YOU can't do this). It's even more apparent with shark bite. Any thief lvl66+ can attest to this, you obviously cannot. You're still in the "raise my dex and agi as much as possible" stage, you have no clue about the obstacles that follow. Nynja does, I do, other high level thieves who have given up on this thread do, but you don't. With that being said, anything that can reduce a monsters defense is a godsend for any high level thief.

Quote:
You do realize that 60THF/RNG gets ACC+22/RACC+22 from /RNG Accuracy Up trait, right? TP gain isn't exactly a topic you should mention, if you're trying to disparage /RNG.
Have you tried it? I have... Capped marksmanship, 2xscorpion ring(from my ranger), optical hat, other various +racc gear, 6k to 71 so no ziska's yet... As I said, will you just go "afk" when sharpshot isn't up? I was with friends so I didn't have to sulk in shame, I would have if it was a normal party. Seriously though, whens the last time you've seen a 66+ thief bragging about how tough their thf/rng is in an exp party? You think you're the first person who's thought of this combo since the patch allowed us to use status bolts? No, you aren't, and many thieves have tried and tested thf/rng, it sucks. Now with an A+ in marksmanship we could still dual wield or sub warrior for damage while we switch out gear for pulling and any random attempt to debuff. Marksmanship would be an alternative to gaining TP with dagger, as /rng marksmanship is your main source of TP, very different situations.

Again, I'm not pushing for a higher rating in marksmanship, but if you think it wouldn't change how a thief parties you are absolutely wrong.
#195 Feb 16 2005 at 1:57 AM Rating: Decent
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I sure do miss the times when I could just concentrate on dex/agi, instead of all of this atk/str/delay/dmg/etc.
#197 Feb 16 2005 at 2:12 AM Rating: Default
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There sure are a lot of whiners about how thf's get shafted.

I wish some of you would take your head out of your asses long enough to see that other jobs get screwed over just as much or worse than you guys.


1) Red Mage - also gets no god gear either, these poor bastards use their AF right till the end, and they have few choices which lets them still remain useful in pt's.

You complain about how endgame you are no more than your THI/II ability, rdm are just a refresh/heal machines, there main purpose is to enfeeble but they cant even do this to gods. There is next to no +enfeeble gear.

Red Mage is the only mage class that relies on a spell that was used pre lvl 10, there is no such thing as a tier II enfeeble, ninja's get them though.

JSE for these guys, wtf is that? Ogre gear, do i need to expand on how useless this really is?

I could go on and on...

2) Dragoon...do i really need to explain how these guys are the ones that really got ****** by SE?

3) Summoner have to wait till what, lvl60-70 before they become more than a watered down whm?

You guys have problems i can totally agree with that, but so many of you blow it way out of proportion that it is sickening just how blind you are to other jobs problems, if you dont like what is involved with being thf, or you feel so strongly about an injustice by SE switch jobs.

Edited, Wed Feb 16 02:13:34 2005 by Flashpants
#198 Feb 16 2005 at 5:54 AM Rating: Excellent
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EnkiduBahamut wrote:
Quote:
And what does Dancing Edge have to do with Acid Bolt experience?
You really don't know? Not surprising... As you get higher level the monsters you fight have ever increasing vitality and defense, most exp monsters you fight post lvl65 will /check high defense. Now go compare a dancing edge on a monster with high defense to a monster with even or low defense, HUGE difference (but YOU can't do this). It's even more apparent with shark bite. Any thief lvl66+ can attest to this, you obviously cannot.

Since we're on the subject of what people can and cannot attest to, let me inform you that even against mobs that check as normal defense, Acid Bolts will significantly ramp up your damage. Again, don't presume to tie Acid Bolts to some arcane knowledge that only the privileged few can know. You're not even talking about Acid Bolts; you're talking about lowered defense in general. I'll repeat my question: exactly how much experience do you actually have with Acid Bolts themselves?

If this particular tangent was about the weakness of Dancing Edge at high levels, you might have a point. But it's not. It's about the impact of Acid Bolts. Your attempts to shoehorn DE into the discussion are immaterial. DE is no more important than any other WS, as far as Acids are concerned.

Quote:
Quote:
You do realize that 60THF/RNG gets ACC+22/RACC+22 from /RNG Accuracy Up trait, right? TP gain isn't exactly a topic you should mention, if you're trying to disparage /RNG.
Have you tried it? I have... Capped marksmanship, 2xscorpion ring(from my ranger), optical hat, other various +racc gear, 6k to 71 so no ziska's yet... As I said, will you just go "afk" when sharpshot isn't up?

I am totally perplexed as to why you keep mentioning Sharpshot. THF/RNG can melee with significantly higher accuracy than any other THF subjob. Are you under the mistaken impression that just because you have a RNG sub, that means you're supposed to (try to) spam ranged non-stop? THF/RNG benefits from the melee accuracy bonus of the /RNG Accuracy Up trait just as much as it benefits from the ranged accuracy bonus.

Edited, Wed Feb 16 06:00:37 2005 by redvenomweb
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#199 Feb 16 2005 at 5:57 AM Rating: Decent
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RhondaTheSly wrote:
What is the Latent trigger on that anyway?

Gun Belt is triggered by RNG subjob. Since THF needs RNG subjob in order to use Slug Shot anyway, that effectively means that THF always gets access to Slug Shot at LV56 (with the proper equipment).
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#200 Feb 16 2005 at 6:21 AM Rating: Decent
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My god, I've never seen a ********* this long about one thing.

All you whiners should be ashamed of yourselves, you are starting to sound like White Mages complaining about farming.

If you honestly cannot stand THF that much, go take up another job.

If you think Rng or Blm have it so easy, then go be a Blm or a Rng, and don't give me the "I dont wanna be a blm or a Rng, I wanna be a Thf" argument. Because you obviously don't.

Hecatomb gear is great. There's one thing you don't realize. That god gear is all lvl 75, you really don't XP @75 so there's no real need for it.

You will be fighting things like High Def HNMs and so on which will require much more STR and ATTACK than DEX.

Sure 200Dex sounds great on paper, but if you had a clue, you would realize that, that is just the max damage POTENTIAL.

You will never hit that potential if you dont have some STR and DEX to back it up.

After 65 about 20-30 Dex is about nessecary, then its time to start shelling in some STR and Attack to make sure you fill that damage gap to actually reach your potential.

Sure your potential might be lower than when you have mega Dex Boost, but you will also realize that you hit for much more on a constant basis.

Damage Potential with Max Dex Gear

<--------------------------------------------------->

Damge you will get cause lack of STR and Attack

<------------->

Damage potential with Balanced DEX, STR, ATK

<-------------------------->

Damage dealt with that balance

<------------------------->

Looks a lot better doesn't it?

If you can't grasp that, you are either not the level and you will in due time, or you are too ignorant to listen to some facts and try it out yourself.
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#201 Feb 16 2005 at 6:43 AM Rating: Decent
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I got ignored...

I'm gonna go crawl into a fetal position in the corner of my bed and cry now lol...
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"Maybe losing hope because you're afraid of the future is the same as living life with your eyes closed because you're afraid to see the truth..."
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