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You claim that what I said was BS, yet instead of actually providing a logical rebuttal, you simply say "my job level > your job level, therefore, shut up." Sorry, that doesn't explain anything.
And I think that, as a RNG, I know something about the effect of Acid Bolts in exp parties. Thank you for your concern on my behalf.
It was addressed in the next paragraph... Also, I don't think you understand how effective acid bolts are, you've never even used dancing edge let alone used it on a defense reduced monster... When I party with a othinus' bow ranger and they keep the monster debuffed my damage goes up considerably. Now just imagine being able to debuff the monster with a bow/gun ranger or any other DD class... Yeah, that's what I thought.
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That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry? Landing those extra Acid Bolts certainly wouldn't hurt. And I assure you, were THF/RNG to eat sushi, they would be able to land Acid Bolts quite easily, which would almost break even for losing Berserk. Actually, that's not completely accurate... from the party's standpoint, THF landing Acid Bolts is more valuable than a THF having Berserk.
But let's not derail the topic, right? The point that I'm getting at is, if landing Acid Bolts was so crucial, we could do it now, yet THF/RNG isn't even considered a viable combo, much less the best one.
Good luck getting TP without sharpshot, gonna just go "afk" everytime it's down to stop the embarrassment? The argument for thf/war is slower TP gain, but higher melee and ws damage; there is no argument for thf/rng past level 60.
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I like how you inserted that "getting faster TP" comment at the same time you're denigrating me for focusing on WSes. What do you plan to use that TP on?
The point, which you missed, is that a weapons role is not simply doing weaponskills... You made it seem as though a higher skill in marksmanship would mean nothing since the ranged weaponskills would be weak compared to a rangers. That is simply a stupid statement, the main effect of higher marksmanship skill would be debuffing and TP gain.
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You're the one whining about our gimped A- in dagger. Getting an A+ in any weapon we can currently equip wouldn't make any significant difference; people like you would still be making threads like this, ******** and moaning over every little detail.
This is just plain stupidity. I'm starting to think you really just don't understand this game. I can't even imagine how powerful a thief with an A+ in club would be, we would absolutely destroy skeletons. I still am not interested in higher weapon ratings though... It's just that an A+ in dagger is what thief
should have gotten.
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If you're not interested in higher weapon ratings, why are you whining about A- in dagger? I didn't miss that; it was the very first sentence you posted in this thread.
Like I said, you're just interested in whining for the sake of whining.
I was merely commenting that it's another aspect that SE gimped us on... That is no lie, however I'd much rather see an improved set of abilities before I see thief moved up to an A+ in dagger.
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Yeah, maybe they can make it so at higher levels, TA does a guaranteed critical hit every time. Oh, wait...
I'm interested in hearing exactly how these SAII and TAII are going to work. Please explain how these new JAs will be both drastic enough to make a significant difference, yet subtle enough not to make THF instantly overpowered.
Now you're talking about more stuff you've never experienced... Trick attack with assassin does a little bit less damage then a regular sneak attack, hense when seperated you end up doing a little more then stacked. The damage difference is negligible at best. The only thing this changes is the need for a "first voke" in which a damage dealing class is forced to take unwanted damage. If you're fights take more then 1 trick attack on the tank, 1 sneak attack on the monster, and a sata+ws your party is moving WAY too slow... I hardly have time as it is to use a solo sneak attack.
The ways they could improve sneak attack and trick attack are limitless. A higher damage modifier would be the easiest... Also I don't see how it would make thief "instantly overpowered" as what we are now is mediocre at best. Any damage dealing class can put out a higher sa+ws closer then we can with sata+ws at level 71, except maybe dragoon (haven't been able to watch any drg/thf's at 70+). If we had a melee advantage on other jobs it wouldn't be a problem, but sata+ws is basically all we have.