EnkiduBahamut wrote:
Everything you said was bs. I mean as I've said before getting an A+ in marksmanship will never happen, but if it did it would change a thiefs role in all parties. However, how would you, as a fledgling thief know this? Well, you obviously don't.
You claim that what I said was BS, yet instead of actually providing a logical rebuttal, you simply say "my job level > your job level, therefore, shut up." Sorry, that doesn't explain anything.
And I think that, as a RNG, I know something about the effect of Acid Bolts in exp parties. Thank you for your concern on my behalf.
Quote:
The point is landing status bolts without sacrificing other vital roles a thief plays in a party... This does not make an argument for thf/rng because you simply sacrifice too much by not subbing either ninja or warrior.
That's interesting. Seeing as how there is a quite-often-repeated argument now for THF/WAR + sushi, isn't the logical extension of that argument THF/RNG + curry? Landing those extra Acid Bolts certainly wouldn't hurt. And I assure you, were THF/RNG to eat sushi, they would be able to land Acid Bolts quite easily, which would almost break even for losing Berserk. Actually, that's not completely accurate... from the party's standpoint, THF landing Acid Bolts is more valuable than a THF having Berserk.
But let's not derail the topic, right? The point that I'm getting at is, if landing Acid Bolts was so crucial, we could do it now, yet THF/RNG isn't even considered a viable combo, much less the best one.
Quote:
Also you seem to think a thiefs only role is weaponskills and the only reason to give us a better skill rating is for that purpose, why? If you think getting faster TP and debuffing the monster at the same time (causing you and other party members to do more damage) is useless then you're just a bad thief.
I like how you inserted that "getting faster TP" comment at the same time you're denigrating me for focusing on WSes. What do you plan to use that TP on?
Quote:
I'm not even the one who brought up giving thief an A+ in marksmanship anyways, you just commented that it "wouldn't change anything" or something to that effect. That is simply a stupid comment.
You're the one whining about our gimped A- in dagger. Getting an A+ in any weapon we can currently equip wouldn't make any significant difference; people like you would still be making threads like this, ******** and moaning over every little detail.
Quote:
I also clearly remember saying that I'm not interested in higher weapon ratings, did you miss that?
If you're not interested in higher weapon ratings, why are you whining about A- in dagger? I didn't miss that; it was
the very first sentence you posted in this thread. Like I said, you're just interested in whining for the sake of whining.
Quote:
If you read my other posts you'd see that I think the best "fix" would be additional job traits that boost the power of sneak attack and trick attack or just, at a certain level, give us sneak attackII and trick attackII in exchange for sneak attack and trick attack.
Yeah, maybe they can make it so at higher levels, TA does a guaranteed critical hit every time. Oh, wait...
I'm interested in hearing exactly how these SAII and TAII are going to work. Please explain how these new JAs will be both drastic enough to make a significant difference, yet subtle enough not to make THF instantly overpowered.
Edited, Tue Feb 15 09:52:48 2005 by redvenomweb