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Thief always gets the shaftFollow

#127 Feb 13 2005 at 1:39 AM Rating: Default
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i know for a fact that im gonna get rated down but i really dont care anyways guys STFU!!!!!!!!!!!!!!!!!!!!!!!!!!! u guys are repeating the same things over and over again. Complaining is not gonna make thf better its just gonna make u look like a total ******. To me Thf is fine the way it is and if there will be any changes made u guys arent gonna decide on what they are SE is so stop complaining stop arguing and lets leave this thread to die out
#129 Feb 13 2005 at 1:54 AM Rating: Decent
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I said jobs with two weapons in the A+/A- range, you just proved my point.

Your right about thf not having more then one weapon with B or higher, but nin has throwing for an A+. The problem is Throwing has no ws of its own.
#130 Feb 13 2005 at 4:08 AM Rating: Decent
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Quote:
If THF got A+ in Marksmanship (their 2nd highest weapon) tomorrow, what difference would it make?


That could slightly alter the way THF is played.
1) THF atm are not relied on to use status bolts, if given an A+ in marksmenship I would assume most PTs would like THF to do so. Also it would eliminate RNG from using crappy xbows, I know a few and they don't seem to like them all to much with guns being around and all.
2) Higher rating means more accuracy and better damage, meaning, strap on some RaAcc+ rings pants or whatever and you can shoot off bolts for a TP fast. If you r SCing w/ a slow TP gainer you can probably throw in a Slug Shot here or there too in between SATA+VB in the pre-60's.

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The three jobs that only use A+ (SAM, DRG, MNK) don't even have an A- weapon to use. Their next step down is B or worse.

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assuming you consider melee jobs: war mnk thf pld drk rng bst sam drg nin, that leaves only nin, and thf without multiple B or higher weapons.


MNK(Staff:B) DRG(Altough gimped as hell, Staff:B-)
Yeah, you guys said B and a B not too bad compared to what some other jobs have, at least they have a B, consider...

NIN: Katana(A-) Throwing(A-) (Just wanted to toss NIN on list for my own personal benefit ^^)
They can throw Shurikens for good damage at a good connection rate due to the A-. No WS at all making the skill semi-useless but still helpful in xp and solong situations. I'm not good a NIN though, someone please elaborate because I'm an IDIOT.

SAM: Great Katana(A+) Archery(C+)
*cough* *hack* *wince*
I put too much sugar in this lemonade. ><
Bow's have great stat bonuses on them, SAM can do massive damage. We've all heard it before... there's nothing to complain about, no shortage of weapons or ammunition. Ha! I've found a complaint SAM get access to 0 Weapon Skills w/o a RNG sub.

THF: Dagger(A-) Marksmenship(C+)
If anyone's actually shot out a Venom bolt besides me you'd all know we do respectable damage. We probably won't do as much damage as a DRK using a good bow (DRK Archery:E) but it's much more than our dagger can do non-SA or WS. No Weapon Skills and a limited number of crossbows and status bolts.

Notice the difference between the 3 jobs? SAM's C+ gives them alot of DMG to fool around w/, especially if they sub RNG. THF's C+ gives them slightly more DMG (much more inaccurate) and status effects which are the real bonus. NIN only gives them DMG, yes alot, and accurate to boot but it's only dmg.

Let's not forget...
WHM(Highest, Club:B+)
BLM(Highest, Staff:B-)
SMN(Highesr, Staff:B)
They are not melee jobs but every job deserves at least an A- skill in a weapon regardless of what role they play in a party.
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#131 Feb 13 2005 at 5:43 AM Rating: Default
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294 posts
Quote:
THF: Dagger(A-) Marksmenship(C+)
If anyone's actually shot out a Venom bolt besides me you'd all know we do respectable damage. We probably won't do as much damage as a DRK using a good bow (DRK Archery:E) but it's much more than our dagger can do non-SA or WS. No Weapon Skills and a limited number of crossbows and status bolts.
Problem is that as you get higher level the C+ in marksmanship really becomes evident. Hitting a monster and getting the status effect to land is extremely difficult to do while trying to keep up with TP. Shark bite damage is dependent on your TP so you're going to always want as much as you can get. If you're using dancing edge you can try to throw out a few after getting 100% TP and you might get lucky, but really it's not worth the trouble especially since most DD will be ready or very close to being ready when you hit 100% TP.

Quote:
Let's not forget...
WHM(Highest, Club:B+)
BLM(Highest, Staff:B-)
SMN(Highesr, Staff:B)
They are not melee jobs but every job deserves at least an A- skill in a weapon regardless of what role they play in a party.
Sure, why not, but it wouldn't make any difference in how well those jobs played in a party. Giving thief an A+ in dagger would both improve accuracy and DoT while also allowing us to get our 225 weaponskill at lvl65 like every other melee.

Weapon ratings aren't even really what I'd be interested in though... I mean I'd love an A rating in marksmanship, but I doubt that will ever happen. What I would like are post-37 abilities that are actually useful in exp parties! Hide is a joke, even with the subsequent hide and sneak attack combo. Reason being is that we get invisible from ninjutsu and while fighting hide only works on a few types of monsters, in which only 1 type is fought for exp, goblins (sure you can fight yagudo at some levels, but it takes a long time to get to the camp ~ if you fight tonberry for exp you're just crazy =P). I mean sneak attack and trick attack have to be the most unnerfed sub abilities in the game... A guaranteed critical hit with guaranteed hate transfer on 1-hit weaponskills with absurd damage modifiers? That's just crazy. I'd say the next "most used" sub ability would be meditate and they nerf nearly half the TP gain making it useful only in certain circumstances. Every other ability seems to be either thoroughly nerfed or not very detrimental to the main jobs role in a party.

Also as we get higher level it seems as though sneak attack and trick attack don't get any stronger. It's very nice to hit for 300-400 damage or so in the mid40's or whatever, but when you're 70 hitting for about 400 total (sa and ta seperated for ~200 damage each) it's just plain crappy, the monsters HP hardly moves whereas at 40 you just took away a huge chunk of HP. What would be really nice is giving us sneak attack and trick attackII, whether it's in the form of a job trait (ie. "Improves the effect of sneak attack") or just changing "Sneak Attack" in the ability menu to "Sneak Attack II" I couldn't care less (although some new animations would be nice ^^). Of course they'd have to make it relatively high level to not overpower thieves, I would think 65 would be about right. Anyways I doubt it will ever happen, SE seems to like tormenting us thieves and our partners in shaftedness, dragoons.
#132 Feb 13 2005 at 6:38 AM Rating: Decent
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Sounds to me like what you guys want is 1) to do more damage 2) an A+ weapon, and maybe some others with higher skillcaps too, right?

Sounds like you all should go DRK/THF :/

Seriously though, what's the big deal with A- skill? Do you really miss that often? I don't.

As far as getting your Lv225WS *ooh!* ONE level early. Wahoo. And anyway, the only jobs you'll be able to Light SC with at 65 would be MNK and DRG, and considering how "broken" thief is, I KNOW none of you would ever stoop to partying with a dragoon...


EDIT: Whoops, big mistake. MNK and THF definitely can't make light. {Please forgive me}. It was very late when I posted, and I totall slipped up. So then the only job THF would be able to make light with at 65 would be DRG. Yay! Go Dragoon! Anyhow, about Lv70+, eh, I suppose it's not a totally fair comparison since my ranger gets Accuracy Bonus 4 at 70. For ranger, 70 is when I STOPPED having accuracy issues. I guess you'll probably have a few rough levels from 70-74, then most things are VT though, so I don't see why accuracy should be that bad. Vs. Gods and King HNM and such, it's not like THF are meleeing anyway, so accuracy is a nonissue.

Sorry bout the monk thing though. That was dumb.

Edited, Sun Feb 13 14:12:12 2005 by Mystoval
#133 Feb 13 2005 at 7:14 AM Rating: Decent
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7,094 posts
EnkiduBahamut wrote:
Sure, why not, but it wouldn't make any difference in how well those jobs played in a party. Giving thief an A+ in dagger would both improve accuracy and DoT while also allowing us to get our 225 weaponskill at lvl65 like every other melee.

Yeah, THF is stuck getting their 225 at LV66, just like those useless, gimped RNGs. It's not fair, I tells ya!

On the subject of "not making any difference in a party," like I've pointed out multiple times, if we got A+ in one of our other weapons like Marksmanship tomorrow, what difference would it make? We'd still be using dagger WS only. I fail to see the benefit of having an extraneous A+ in a weapon that you shouldn't even be using (you know, like a DRK with a Scythe).
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Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#135 Feb 13 2005 at 11:01 AM Rating: Decent
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1,648 posts
Dragon Kick and Sharkbite are Fragmentation though, how can they make light together?

Asurian Fists is gravitation so you can't make a 2 man LV 3 SC with that either.

Edited, Sun Feb 13 11:06:18 2005 by xmasterpent
#136 Feb 13 2005 at 12:15 PM Rating: Default
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If you add pld: Red lotus -> howling -> shark (but howling the level 60 WS). It works but Asuran (or spinning attack) -> Blade Jin -> Shark works as well... but yea..
A lot of people say all these things, but they dont know about it cause they're not of the level. I dont even consider myself "high" level, but I know there are some really bad problems with thf endgame, and past 66... Well ill give it 67...
If your not past those levels, then you really shouldnt say anything since youu DONT KNOW... All you hear is what other thfs say about it... But ill say this... I feel damn weak playing thf at my level. Sure, its cool using the weakest weapon to make it actually decent, but its still the weakest weapon, and we are forced to use it... The two skills that enhance our weapon are given to ANYONE who subs thf... So basically a mnk or sam can sub thf, and do basically what we do... (And at my level, i dont just SATA normally on the tank because it takes me like 1:05 mins to get 100% tp... So SATA without WS is only viable the first or second battle where you get into the mood). So a mnk can do what a thf can do, but actually be able to use his A+ WS on bones, while thfs are "forced" to use their E clubs...
Now, i personally wish i could be as happy (or it seems so) as nynja is, casue that guy seems like he loves his job...

Edited, Sun Feb 13 12:26:37 2005 by Telok

Edited, Sun Feb 13 13:40:41 2005 by Telok
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BLM75,RNG75,THF75,RDM71,PLD60,NIN55,WHM41,WAR37
#137 Feb 13 2005 at 12:20 PM Rating: Decent
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I think Red was implying just thf and mnk, no third pt member to create a LV2 SC and then close for a LV 3 SC.
#138 Feb 13 2005 at 2:12 PM Rating: Decent
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Quote:
Problem is that as you get higher level the C+ in marksmanship really becomes evident. Hitting a monster and getting the status effect to land is extremely difficult to do while trying to keep up with TP. Shark bite damage is dependent on your TP so you're going to always want as much as you can get. If you're using dancing edge you can try to throw out a few after getting 100% TP and you might get lucky, but really it's not worth the trouble especially since most DD will be ready or very close to being ready when you hit 100% TP.


Ack! I forgot to mention pre-60. >.<

Quote:
Sounds to me like what you guys want is 1) to do more damage 2) an A+ weapon, and maybe some others with higher skillcaps too, right?

Sounds like you all should go DRK/THF :/


XD
Really some new equipment could probably help balance this all out.

Quote:
On the subject of "not making any difference in a party," like I've pointed out multiple times, if we got A+ in one of our other weapons like Marksmanship tomorrow, what difference would it make? We'd still be using dagger WS only. I fail to see the benefit of having an extraneous A+ in a weapon that you shouldn't even be using (you know, like a DRK with a Scythe).


Did you read anything I put down?
We'd most likely be using xbow due to the higher accuracy, sure our gimped weapon selection won't get us many damage points but TP gain would be just on par w/ RNG.
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#139 Feb 13 2005 at 4:18 PM Rating: Decent
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This is my opinion but...im gonna share it. Thf/Rng should be for fun only. Anything more than a Easy Prey would tear you up. In a party, one late provoke and the mob will rape the s**t out of you.
#140 Feb 13 2005 at 5:04 PM Rating: Decent
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This still doesn't address the obvious shortcoming of thiefs in god fights and exp situations, unless you think a thief can tank.


With enough +Evasion, actually, a thief can tank VTs. And no, not just in the dunes, I've done it at 20, 27, 54(>.< I wanted Triple), and 73(>.< I wanted 74). :p 'Course, I did it as a Thf/War... and it was rather easy at 73....
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FFXI: Galka, Thief75, Ranger69, Bard54 // Zimmy of Shiva <<Returned to life as another, younger Galka>>
Lineage2: 43 Human Hawkeye <<KIA in Co1's defense of Dion Castle>>
WoW: Human Paladin60 // Silandra of Eitrgg <<Currently holding off the Horde in Warsong Gulch>>
WoW: Orc Warrior60 // Toreador of Elune <<KIA at the battle of Alterac Valley>>
WoW: Undead Priest // Cushion of Alexstrasa <<Turned by Silandra>>
#141 Feb 13 2005 at 10:30 PM Rating: Decent
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Edited, Sun Feb 13 22:33:42 2005 by RhondaTheSly
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#142 Feb 13 2005 at 10:38 PM Rating: Decent
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734 posts
Quote:
This is my opinion but...im gonna share it. Thf/Rng should be for fun only.


I agree completely, but I also like to have fun in my xp pts. I have yet to try it though. (RNG1)

Quote:
Anything more than a Easy Prey would tear you up. In a party, one late provoke and the mob will rape the s**t out of you.


As far as soloing goes anything more than EP will crap on any THF until 74 w/ NIN sub. Late voke? I'm pretty sure a THF would be able to hold himself back just enough to not steal hate from his own SATA. Yes, I have done that myself(Hahahahaahah... -_-) but chances of it happening again are slim, especially as I get higher levels.
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#143 Feb 13 2005 at 11:54 PM Rating: Decent
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734 posts
Quote:
Weapon ratings aren't even really what I'd be interested in though... I mean I'd love an A rating in marksmanship, but I doubt that will ever happen.


Yeah, most weapons that are available to us are useless even w/ a higher rating.
Swords: Good DMG, bad delay. Not really all that great for xp pts. Given an A- (or higher) THF might use it but otherwise it wouldn't work out that well. VB isn't TP based so up to 60 this would not be good but past that I wouldn't know...
H2H: Can't sub it for DW obviously. Only viable for bones pts as a THF I would think. Delay due to lack of Martial Arts job trait (MNK sub we still have high delay) makes things unworkable otherwise. An A would increase Accuracy and Attack damage but without more WS or more Martial Arts JTs I wouldn't see it going anywhere.
Club: High delay and decent DMG even DWable. No Martial Arts required so it's quite sound an option but you'd look goofy using it. Can't think of any ups or downs at the moment, feel free to add in your own. ^^
That leaves Marksmanship to be the only option (besides dagger) that THF could really use an upgrade in. You can DW daggers, swords, or even us an H2H weapon and still have a slot open for this w/o effecting TP if you don't wish to use it. On the other hand alot of the Ranged Accuracy RNG can use is open to THF, even our THF only items have some Ranged Accuracy. All of this means massive TP gain in the end w/ a higher skill.

BTW: What I mean by all that Ranged Accuracy is:
Main: Trailer's Kukri +14
Sub: Trailer's Kukri +14
Ranged: Coffinmaker +9
Ammo:-
Head: Optical Hat +10
Neck: Peacock Charm +10
Body: I.M. Gambison +3
Hands: Noct+1 +2
Ear1: Beater's Earring (?/RNG) +3
Ear2: Bitter Earring (Curse) +5
Ring1: Dragoon+1 +12
Ring2: Dragoon+1 +12
Waist:-
Back:-
Legs: Dusk Trousers+1 +11
Feet:-

That's Ranged Accuracy+105 if I counted right. Not that shabby w/ a higher skill. Although I feel inclined to add, our main job in a xp pt would still remain the same. SATA. I've been hoping SE makes it possible to switch between two or more types of the same weapon w/o losing TP, it would be nice do to try this out one day... one day that seem far, far away.


Edited, Mon Feb 14 00:12:57 2005 by RhondaTheSly
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#145 Feb 14 2005 at 12:52 AM Rating: Decent
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1,648 posts
A Nynjaa, I think Rhonda is referring to the gun ws, not the dagger so it doesn't matter how much the dagger dmg sucks unless were talking about regular SATA hits, thats another story.

So we concetrate our SATA on the Gun ws itself. Unfortunately, right now no rnged ws is compatible with SATA. Of course SE culd change that.

Edited, Mon Feb 14 00:52:30 2005 by xmasterpent
#146 Feb 14 2005 at 1:16 AM Rating: Decent
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Lol, heres a thing that thf gets really shafted on (not a big deal but ehh)...
Sam have the same rating in bow as thfs do in marksmanship... yet they can use the relic bow, while thfs cant use relic gun...
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BLM75,RNG75,THF75,RDM71,PLD60,NIN55,WHM41,WAR37
#147 Feb 14 2005 at 1:39 AM Rating: Default
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Quote:
Yeah, THF is stuck getting their 225 at LV66, just like those useless, gimped RNGs. It's not fair, I tells ya!

On the subject of "not making any difference in a party," like I've pointed out multiple times, if we got A+ in one of our other weapons like Marksmanship tomorrow, what difference would it make? We'd still be using dagger WS only. I fail to see the benefit of having an extraneous A+ in a weapon that you shouldn't even be using (you know, like a DRK with a Scythe).
You seriously need to shut your mouth and start leveling... According to your signature you're lvl57 and that's something I could believe from your posts. You don't seem to understand that post-60 thief is all about accuracy and TP gain. I mean you don't even have dancing edge yet, how can you possibly comment on a thiefs main concern post-60?

With an A+ rating in marksmanship thieves would be absolutely amazing, if you think otherwise you simply have no clue how this game works. With an A+ we'd be able to land status bolts that can cause the whole party to do more damage and cause the monster to miss more while not sacrificing tons of TP to do so. Hitting a monster at lvl65, for example, with a status bolt with a C+ in marksmanship is simply a waste of time. You miss out on 2 swings with your A- dagger that could have given you a CRUCIAL 10TP and you probably will miss anyways or the status effect will not trigger. At 57 you might not think 10TP is crucial, but at lvl70 just a few misses can cause you to lose the chain, parties don't like not getting chain5 at high levels. Now with an A+ our chance of hitting with a bolt is greater then our chance to hit with a dagger, hense using a few status bolts here and there to debuff the monster will NOT cause you to fall behind in TP gain. Anyways this is a moot point since SE would never give us something like this, because they hate us! Ok ok, not because they hate us, but because every ranger in the game would protest us getting a higher skill level then they do.
#149 Feb 14 2005 at 2:07 AM Rating: Decent
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EnkiduBahamut wrote:
You seriously need to shut your mouth and start leveling... According to your signature you're lvl57 and that's something I could believe from your posts. You don't seem to understand that post-60 thief is all about accuracy and TP gain. I mean you don't even have dancing edge yet, how can you possibly comment on a thiefs main concern post-60?

So you don't have any actual objection to what I'm saying, you just think that a higher-leveled person should be saying it. OK.

Quote:
With an A+ rating in marksmanship thieves would be absolutely amazing, if you think otherwise you simply have no clue how this game works. With an A+ we'd be able to land status bolts that can cause the whole party to do more damage and cause the monster to miss more while not sacrificing tons of TP to do so. Hitting a monster at lvl65, for example, with a status bolt with a C+ in marksmanship is simply a waste of time. You miss out on 2 swings with your A- dagger that could have given you a CRUCIAL 10TP and you probably will miss anyways or the status effect will not trigger. At 57 you might not think 10TP is crucial, but at lvl70 just a few misses can cause you to lose the chain, parties don't like not getting chain5 at high levels. Now with an A+ our chance of hitting with a bolt is greater then our chance to hit with a dagger, hense using a few status bolts here and there to debuff the monster will NOT cause you to fall behind in TP gain.

So in other words, here is the massive, game-changing difference that would happen if we got A+ in Marksmanship:

We could land Acid Bolts. The End.

You do realize that you're inadvertently making an argument for THF/RNG, right? Switching to /RNG will make more difference than having A+ in Marksmanship up until LV69.

Anyway, supposing we get this life-changing A+ in Marksmanship, and can now land Acid Bolts (and presumably unlock quest WS), what weapon skills will we be using? That's right, the exact same dagger WSes we are using now. Tell me some more about how bad we have it.

Here, let me provide a more constructive question: if we could have an A+ in any weapon that we can currently equip, what WSes would be worth using INSTEAD OF the dagger WSes that we are cursed with now? Vorpal Blade... so we can't close Distortion if Sidewinder is first? Raging Fists? True Strike? Slug Shot? The only real difference of THF getting an A+ weapon is that after taking a back seat to THF for 45 levels, we could make MNK take a back seat for some more. Not exactly a fair and balanced solution.

Do you even have a fix in mind when you complain, or are you just whining for whining's sake?

Edited, Mon Feb 14 02:24:11 2005 by redvenomweb
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Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#151 Feb 14 2005 at 5:10 AM Rating: Decent
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Quote:
Lets be realistic.
1-you'd have to be a fool to mainhand a trailers kukri cause the dmg on it is pretty sh*tty, and it'll show on our SATA.
2-Have you done the Ahriman / 4 Greater Bird BCNM ?? I've done the Greater Bird BCNM, lost 3 times....its not easy.
3-Peacock Charm is about 10 mil on my server. Yesh..tis a lot of gilz.
4-well...youre an idiot. You want to dual wield trailer kukri's, then wear an earring thats based solely on having /rng. maybe you should try thinking before you post things bro.
5-That other earring...How do you plan to curse yourself ?? I dont know of any meds that do it.
6-Those rings are a lv99 craft...HARDLY in high supply, nor are the materials easy to come by.
7-Those pants, once again, are a 93 leather...not something that gets made every day, nor is it cheap.

If youre going to make a list, make something realistic please.


The list is just made to show the amount of ranged accuracy us THF can wear. About that curse thing though, I made an edit and I suppose I might have closed the window on accident or something, there is an entire paragraph missing. Who cares though...

Edited, Mon Feb 14 05:11:09 2005 by RhondaTheSly
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
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