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Thief always gets the shaftFollow

#102 Feb 11 2005 at 8:38 PM Rating: Default
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Quote:
I think I showed my point rather well, we aren't the only one to get "A-" rated weapons. Why does an "A-" in our main weapon make any difference when you compare it to a NIN, for example?
i'm sorry, but you did not make a valid point.

Quote:
DRK = A+ with Scythe
They usually use GS post 66 to close Light unless they do a 300%TP Spiral Hell. Great Sword is an A- weapon, nobody has it higher.
NIN = Tank, damage is just a bonus.
NIN is the only class that has to wait until 72 to be able to open their Quested WS. I don't understand why an A- is okay for NIN, but not for THF in this situation. Katana is an A- weapon, nobody has it higher.
RNG = Best damage dealer in the game, A- means nothing with all the +racc and +ratt they can accumulate added together with
RNG is a distanced fighter like BLM. The +RACC/+RATT was exactly the point I was trying to show with THF's DEX loadout.
BST = Has pets.
...and an A- in their best weapon as well. Axe is an A- weapon, nobody has it higher.
WAR = A+ with Great Axe
...yet many prefer to go WAR/NIN and weild two axes or multihit weapons. Axe = A-.
PLD = Tank, damage is just a bonus.
...and it shows that nobody can get a higher staff skill than this tank. Staff = A- weapon, nobody has it higher.
DRK: why do they use spinning slash? because it does more damage in a specific circumstance right? if thief got an A- in club, for instance, would we use dagger or would we use club? hmm... club for skeles and monsters strong against dagger and dagger for everything else right? that's the point, DRK have a choice to use scythe and have higher accuracy and damage or use great sword for higher ws damage.

NIN: you don't understand why it's ok for a ninja to have an A- and not thief? uhh... ok? question, why are ninjas invited to parties? another question, why are thieves invited to parties? if you still don't understand there is no hope for you.

RNG: the dex argument is fun... mithra base dex at 75 thf/nin = 94, mithra base dex at 75 drk/thf = 86, a difference of 8 dex or 4 acc. if you call that a "loadout", well... whatever.

BST: you missed the point again... bst's rely on their pets to do most of the damage, thieves rely on their daggers alone.

WAR: see DRK.

PLD: who cares if nobody has an A+ in staff? that was never the point, the point is that thf is the only melee NON-TANKING job that doesn't get an A+ in their main weapon. again rangers don't count, they do enough damage as it is.

Quote:
If you want to take another look at it, you'll only actually see several jobs that even get an A+ weapon.

DRK = Scythe
WAR = Great Axe
DRG = Polearm
PLD = Sword
SAM = Great Katana
MNK = H2H
if you take another look at it, you'll only actually see one melee NON-TANKING job that doesn't get an A+ weapon. as usual ranger is not counted, if they did damage comparable with a thief then they would of course be included, however they are the most powerful jobs in the game.

Quote:
Where is the A+ weapon for BST, WHM, NIN, RDM, BLM, RNG, BRD, and SMN? You can point out that they receive A+ bonuses elsewhere and I can point right back to THF's evasion. At a minimum 3 of the jobs in the first statement can solo well, but they don't have A+ weapons. Do I consider them shafted? Absolutely not.
bst - has pets, whm - heals/buffs, nin - tanks/debuffs, rdm - debuffs/refreshes/heals, blm - nukes/debuffs/heals, rng - overpowered, brd - sings songs/heals, smn - buffs/heals/avatar damage, thf - hate control/melee damage. notice something very peculiar about the list? yes, that's it! thief is the only one in there that is invited for melee damage only!
#103 Feb 11 2005 at 9:04 PM Rating: Good
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More clarifications; so too many people don't get misled ^^;

EnkiduBahamut wrote:
mithra base dex at 75 thf/nin = 94, mithra base dex at 75 drk/thf = 86

I actually haven't found a stat calculator that works post-60 when the equations change. For reference, I have 73 base dex with thf70/nin35. I really doubt I'll gain dex+21 in 5 levels...

EnkiduBahamut wrote:
thief is the only one in there that is invited for melee damage only!

I really hope people don't invite thieves for melee damage only.

Imho, a thief's main role is planting more hate on the tank so everyone can do more safely, be it damage, healing, etc.

For example, if a thief initSATA's the tank for 500 damage, that allows everyone in the PT to deal 500 damage each without fear. If you have a rng and blm, that's a 1000 damage safety net for those two alone.

Don't tank's work fine without a thf?

Of course they do, otherwise thieves would be horribly unbalanced.

However, a well-played thief allows other DDs to hold back much less (if at all) in comparison. This is important, since it allows the mob to be defeated faster and safer, leading to more xp/hr and hopefully more fun (dying isn't usually fun ._.).

Can't anyone sub-thf post60 and take over hate control?

Not nearly as well as a thf main. I don't know of any job with an initsata (no WS) as strong as a thief's. Always being able to secure hate in the very beginning of the fight, regardless of TP, is incredibly useful.

Hope that helps,

Edited, Fri Feb 11 21:04:43 2005 by DelennFFXI
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#104 Feb 12 2005 at 12:14 AM Rating: Default
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250 posts
lol it pains me to argue against THF.

And apparantly anyone can sub THF and do our job post 60 since thats what all the PTs have been doing and getting more EXP.
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#105 Feb 12 2005 at 12:33 AM Rating: Decent
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7,094 posts
NynJaaa wrote:
Scenario on IT mob:
MNK: {Monk} TP 150% {Raging Fists}
THF: {Thief} TP 60% {Raging Fists}
Thf: sorry, I got a ****** E rated weapon
MNK: i see.... SORO {Raging Fists}
MNK does 450 Damage.
*time goes by*
MNK: {Monk} TP 115% {Raging Fists}
THF: {Thief} TP 105% {Raging Fists}
THF: SATA {Raging Fists}
THF does 600 Damage.
THF: ****, I got an E rated weapon, I missed 3 of 6 fists.
MNK: SORO {Raging Fists}
MNK does 400 damage.

In my math classes, we were taught that 600 > 450. Maybe you disagree.

If not, then my point stands. THF has no problem with lack of good WSes to use.

And before you start screaming, "But the MNK did more DOT!", try to stay remotely on topic. I know you probably wish I said "THF will do more DOT than MNK," but I didn't. I said that the THF's WS will outdamage the MNK's. Argue with that, or drop the subject.

The focus of your argument on the WS front is that THF can only unlock 1 WS. Let's suppose that Squenix listens to your whining and in the next patch, makes it so any job can use any quest WS (for a weapon they can equip) at level 71. What possible difference would this make for THF? NONE AT ALL!

Why are you ******** and moaning about not being able to use Savage Blade or Black Halo? You wouldn't even use them if you could get them!

Quote:
I'm glad you completely ignored my statement on how acc+ gear for other jobs is rather cost affordable compared to acc+ gear for THF's. good job there.

Are you kidding?? You compared a Coral Gorget (ACC+3) to Spectacles (ACC+7). In that case, I'll just compare a Spike Necklace (DEX+3) to a Coral Gorget. Ironically enough, that comparison is even CLOSER than the one you propose.

Edited, Sat Feb 12 00:40:48 2005 by redvenomweb
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#106 Feb 12 2005 at 12:39 AM Rating: Default
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In the time the THF did 600 damage from ONE Raging Fists, the MNK did 850 because he did TWO Raging Fists. Oh and not to mention the MNK would do more melee damage sincee they would have a better weapon and more ATk and STR and more Acc.
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#108 Feb 12 2005 at 4:22 AM Rating: Decent
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1,146 posts
I'm not disapointed because of our gear (leave out prices ><) but what realy bothers me is that our traits and abilities are useless...pretty much.
Yesterday one of our LS asked me if Nin gets TH...I asked him why he would think Nin would get TH and he said "because i get much more drops since i play Nin compared to my Thf"
Funny eh? But something about this seems to be true or a friend of mine is just ungodly lucky because he has a 60% droprate on emp pin. My drop rate so far is 0%...0/25 (i stopped camping) and he (Nin/War lv61) is 19/36 without any TH.
Another /Thf has more success stealing gold beastcoins in Davoi than i even with +steal! and she's lower than me and has NO AF. (we compared results of steals in the same party and it was something like 5/23 and 9/23)

This are the two things i realy HATE about beeing Thf. I hate THII and i hate steal because they are useless if i look on what other jobs get compared to me. And don't tell me i have to get thief's knife, rabbit charm, AF2, millionaires desk and have to eat lucky eggs to get better results when other jobs don't get anything to help them.

THII increases the ammount of drops? Yes
THII increases drop rate? ...compared to other jobs, no
THII increases chance of rare drop? ...please give me a rare drop so i can say i got one
Steal? I've seen big galka Plds in heavy armor stealing more than me as agile Thf.

I don't even talk about picking locks because there realy aren't much things we can pick to get some money except life belt.

I'd like to see improvements here. Let THII realy increase the drop rate of NMs, keys (4 hours with THII-no drop, 2 kills without Thf-drop, 10 minutes later-drop, 25 minutes later-drop...) and quest items (Papyrus with THII 10 hours-no drop).
Steal should get a bonus for Thf main or a passive trait that increases steal success at lvl40+.
And maybe SE could add a few more coffers with usefull items in them. (not uber items but something worth more than the keys we have to use)

I don't say i want to get a drop everytime i kill something or succeed with every steal but i honestly can't see a difference to /Thf atm.
I don't feel like a Thf, i feel like i'm an assassin because of SATA but definately no Thf.

(Yes, this has been a rant and i feel better now. Thx for reading)

EDIT: I just found this ^^
SpongeHunter wrote:
After third kill with Ls last night we got the boots. We decided to sell them for LS account. There we currently none on AH in jueno on Gilgamesh. Last sold was 25 Dec 04. The price history was as low as 7.5m and as high as 12m. We decide to sell for 10m. The boots were on the Ah for 47minutes and they sold. *sigh* wish I put them up for 12m. Ohh well thats 10 Dynamis runs that are free to LS.

By the way the first 2 times we killed it we had a 70 thf with us. No drop

One time without THF Drop.

Funny how it works.


Edited, Sat Feb 12 04:35:42 2005 by RidingBean
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#109 Feb 12 2005 at 6:25 AM Rating: Default
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7,094 posts
NynJaaa wrote:
damn son, you need to back to grade 1.

Problem solving 101.
Monk does two WS's, one for 450 damage, and one for 400 damage.
Thief does one WS for 600 damage.

Who did more damage with their WS's ??

According to RVW: the thief.

Way to answer a question that wasn't asked.

Problem solving 201:
Monk does five (or fifty, or five hundred) WSes, all for [x] damage.
Thief does one WS for [x+1] damage.

Which job had the more damaging WS?

Take your time.

I would love to see you even try to make this argument without referring to DOT. WS for WS, THF will outdamage MNK, heads up. The only thing you can say is that MNK can WS more often, which makes you look like the CEO of the "Duh" Corporation. If that wasn't the case, THF would replace MNK. That would lead to a bunch of MNKs ******** and moaning about how their job is usele... oh, wait...
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#110 Feb 12 2005 at 11:15 AM Rating: Excellent
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1,831 posts
Quote:
DRK: why do they use spinning slash? because it does more damage in a specific circumstance right? if thief got an A- in club, for instance, would we use dagger or would we use club? hmm... club for skeles and monsters strong against dagger and dagger for everything else right? that's the point, DRK have a choice to use scythe and have higher accuracy and damage or use great sword for higher ws damage.


Aye, you agree with me then. Nothing more to be said. With us in agreement that the A- is irrelevant, I'll apply it further.

Quote:
NIN: you don't understand why it's ok for a ninja to have an A- and not thief? uhh... ok? question, why are ninjas invited to parties? another question, why are thieves invited to parties? if you still don't understand there is no hope for you.


No I don't. Why don't you tell me, you seem to think yet a second exception is fine to justify with a rhetorical explanation. All you pose is a question and no answer to back it up. The fact remains, katana is A-. It's okay for NIN and the others, but not for THF?

Quote:
RNG: the dex argument is fun... mithra base dex at 75 thf/nin = 94, mithra base dex at 75 drk/thf = 86, a difference of 8 dex or 4 acc. if you call that a "loadout", well... whatever.


Mithra Base DEX at 75 is NOT 94.
Mithra Base DEX at 75 is base 80 on THF/NIN. The mere fact that you blindy take stats from sites let's me know you haven't personally done this on your own. Are you justifying your arguements by going on someone else's word?

With a DEX setup on THF/NIN @ 75 you can have DEX in the area of +40 without any of the Hecatomb gear, +40DEX is +20ACC without the use of any accuracy gear. DEX is a THF's baseline stat for SA, criticals, indirect accuracy, and is one of the main contributing stats for the final three dagger weaponskils. Replace certain equipment with accuracy gear if needed. Optical Hat, Scorpion Harness, Life Belt, Sniper Rings, War Gloves, Daylight Dagger, Dusk Gear, Peacock Charm...if you think you're really not connecting it can be corrected through gear and ultimately Merit points.

Rangers get +RACC gear and job given accuracy bonuses. Their A- in Marksmanship/Archery is overcome easily, just like our A- in dagger.

Quote:
BST: you missed the point again... bst's rely on their pets to do most of the damage, thieves rely on their daggers alone.


"Thieves" have an A- in dagger, BSTs have an A- in Axe. They rely on pets, we rely on evasion. Justifying another class again with the way they fight still doesn't excuse the fact that the main weapon rating is the same.

Quote:
WAR: see DRK.


Aye, see DRK.

Quote:
PLD: who cares if nobody has an A+ in staff? that was never the point, the point is that thf is the only melee NON-TANKING job that doesn't get an A+ in their main weapon. again rangers don't count, they do enough damage as it is.


Who cares in nobody has an A+ in dagger? That's my point, lol. I still don't understand why your arguement bypasses the A- weapons and skills of other classes but still focuses on THF.

Hell, BRD doesn't have an A in anything, they use a "C" based instrument and singing skill. They use a "C" based skill in a group...nothing is said about their effectiveness.

Quote:
bst - has pets, whm - heals/buffs, nin - tanks/debuffs, rdm - debuffs/refreshes/heals, blm - nukes/debuffs/heals, rng - overpowered, brd - sings songs/heals, smn - buffs/heals/avatar damage, thf - hate control/melee damage. notice something very peculiar about the list? yes, that's it! thief is the only one in there that is invited for melee damage only!


...and THF has evasion and parry.



You obviously think THF is screwed, it's not. Each job has a different playstyle in and out of groups. Some shine outside the regular XP group playstyle, some are totally reliant on party members.

To be honest, I don't even know why I argue it (I'll end my replies with this thread). If you think it's screwed play a different job. If you're not playing the job how do you think you're qualified in any way to tell THFs that they're weak in an area when you haven't witnessed it yourself? If you're levelling the THF class and you don't enjoy what is your motivation to continue?
#112 Feb 12 2005 at 1:27 PM Rating: Good
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297 posts
I'll probably get rated down for this post, but I must defend my fellow THFs. I feel THF is just fine the way it is. We don't get party invites as much as others, but we do so very well solo thanks to SE allowing us to use status bolts. We can't wear the god gear, but thats all right, I won't let that bother me.

Anyway, the reason I was posting this.

Quote:
If you want to see terrible JSE:

Monk: Vit +4 agi +2.... Pure tanking power, for all those monk tanks out there. Clearly the worst of the L50 JSE.

Rdm: acc +3, attack +3 (for L50 melee rdm???).


I don't know if anyone ever noticed it, but monk is designed to be a tank. With the right gear, they can tank very well (Bone parties come to mind). the VIT also helps with chakra, as stated, and the agi helps with Guarding, etc. It is clearly made for tanking and it has very good stats, but definitely not "the worse" if you assume they were made for situations.

Now for the RDM JSE, you failed to mention that red mages get two sets of JSE. one they share with bard, the one you posted (why does bard need +acc/atk?! if anything, thats the worst for the job) and then this one, which you left out


Glamor Jupon
Level: 50
Slot: Body
Rare / Exclusive
Jobs: RDM
Races: All
Defense: 27
Affects:
Enhancing Magic Skill +3
Enfeebling Magic Skill +3
Elemental Magic Skill +3
Dark Magic Skill +3


{Hmmm.} I'd say that this is just what all red mages in a party would lust over. It is very difficult to get since the fomor red mages are always in a party (ironic, isnt it?) but definitely worth the effort.
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#115 Feb 12 2005 at 4:41 PM Rating: Decent
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How can you even compaire one weapon to another? Great Axes are not the same as daggers, But since you brought it up lets compair something. Yes some are crappy and yes some are good but of all the Latent Effect BCNM ex/rare weapons not one replaces a current buyable weapon. In nearly all cases there is a better buy able weapon even if the latent effect is worked off and the only stats on them are Critical Hit +6% which most anyone would rather have better stats. And did you evan look at the difference between the Axes?


Quote:
wow, I just noticed this too.


Ok, those new BCNM weapons...the latent ones. It seems its ONLY the dagger thats utterly useless.



| Type | DMG | Dly | DPS || Comparible weapon | DPS |
|======+=====+=====+=======++====================+=======|
| H2H | +18 | +48 | --- || Feral Fangs +19D +96Del |
| DAG | 24 | 205 | 11.71 || Hoplites Harpe | 12.86 |
| SWD | 36 | 231 | 15.58 || Company Sword | 17.42 | *if solo
| GSD | 85 | 444 | 19.14 || Balin's Sword | 17.50 |
| AXE | 46 | 312 | 14.74 || Woodville's Axe | 17.36 |
| GAX | 87 | 504 | 17.26 || Bhuj | 17.66 |
| SCY | 87 | 490 | 17.76 || Death Scythe | 18.37 |
| PLM | 85 | 480 | 17.71 || Ice Lance | 18.09 |
| KTN | 38 | 227 | 16.74 || Mamush*to | 15.95 | *wow overpowered
| GKT | 78 | 420 | 18.57 || Shinkotetsu | 18.12 | *What do sams use endgame ?
| CLB | 40 | 310 | 12.90 || Darksteel Maul | 11.18 | *i guess lol
| STF | 65 | 402 | 16.17 || Iron-Splitter | 15.53 |
| GUN | 40 | 600 | 6.67 || Hellfire | 6.21 | *damage comes from the bullets in guns
| BOW | 39 | 360 | 10.83 || Rosenbogen | 10.56 | *its a mini-bow, tough to get comparisant

The laten axe has a DPS of 14.74 where Woodville's Axe has a DPS of 17.36 subtract the difference and we get
a differnce of 2.62 DPS
Now dagger the latenet dagger has a DPS of 11.71 and your comparison weapon Hoplites Harpe has a DPS of 12.86 a differnce of 1.15.
So by using these numbers we can clearly see that the dagger is not the worst weapon of them all.
and really i think the Heart Snatcher is not ment for thieves at all. Just one look at the stats and any thief wouldnt touch it unless they were in the BC and were the only ones that could use it.

Edited, Sat Feb 12 16:44:36 2005 by Jandariel
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Where danger and death lurk,
I will be there.
Where adventure and quests take me,
I will go.
Where my friends and allies are in danger,
I will come.
Where treasure and riches lay,
I will kill any in my way.
#117 Feb 12 2005 at 7:10 PM Rating: Decent
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734 posts
Check waaaaaaaaaaaaaaaaaaaaaaaayyyy back on the 1st page of the thread and you'll see one sentence (by me) that says something about RDM JSE. ^^


Edited, Sun Feb 13 03:13:13 2005 by RhondaTheSly
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Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#118 Feb 12 2005 at 7:29 PM Rating: Decent
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Well I guess it would be alright to give thief all the really nice daggers but leave none for the other jobs that can use them? Both Brd and Rdm use daggers well and they dont get many very good daggers. Correct me if I am wrong but not many daggers are good for Brd and Rdm to use for melee so mostly they use sword or staff(brd). This would be a fairly good dagger for either. I guess the Harpes are not enough to make some people happy or the fact that we get 2 weaponskills for our weapon that NO OTHER JOB CAN USE? I know many rdms and bards that would kill for DE and SB because the only worthwhile dagger weaponskills for them are the MP Drain ones, Cyclone, and the Quested skill (if i could spell it I would) which for them is above level 73 (where if we have another job we can start using it at 67 if already quested.) The fact that we now have the harpes and yet we dont get 1 dagger that would not even replace the Gully (which rdm cant even equip) and you complain? How many sword are out there that are not meant for Plds to use because so many other jobs can use them? They are in the same boat as us in that regard. Not ever weapon made of a type of weapon is meant for the job that has the highest skill level: swords for one can be used by all melee but Mnk I belive. H2H can be used by a few classes and some hand2hand weapons monks cant even use. Thief is not the only one to lose out on weapons because others can use them too.
All in all thief is a very balanced class Equip wise so what we dont have a lot of choices end game. Some of our best equip comes early instead of late: Emp pin, leaping boots, hornetneedle, Spike neckless and even Scorp harness (lvling wise this is under half way through) come to mind.
Emp pin, leaping boots, and spike neckless are all at or before lvl 24 yet you use them till lvl 75 if you dont have a HNMLS to help you with get Hetacomb gear.
____________________________
Where danger and death lurk,
I will be there.
Where adventure and quests take me,
I will go.
Where my friends and allies are in danger,
I will come.
Where treasure and riches lay,
I will kill any in my way.
#121 Feb 12 2005 at 7:55 PM Rating: Default
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Quote:
Aye, you agree with me then. Nothing more to be said. With us in agreement that the A- is irrelevant, I'll apply it further.
Where did i state that the A- was irrelevant? If spinning slash was war ex drks would not use it at all, they use it because it has a high damage modifier and is one hit, with sneak attack they will never miss it. If they could only use the ws by subbing war you'd see a hell of a lot less drks running around with great swords. An A+ weapon does more damage and has better accuracy then a A- weapon, period.

Quote:
No I don't. Why don't you tell me, you seem to think yet a second exception is fine to justify with a rhetorical explanation. All you pose is a question and no answer to back it up. The fact remains, katana is A-. It's okay for NIN and the others, but not for THF?
How are the questions I asked rhetorical? They aren't. Answer them or stop with the whole "it's ok for thf's to get an A- since ninjas do" bull.

Quote:
Mithra Base DEX at 75 is NOT 94.
Mithra Base DEX at 75 is base 80 on THF/NIN. The mere fact that you blindy take stats from sites let's me know you haven't personally done this on your own. Are you justifying your arguements by going on someone else's word?

With a DEX setup on THF/NIN @ 75 you can have DEX in the area of +40 without any of the Hecatomb gear, +40DEX is +20ACC without the use of any accuracy gear. DEX is a THF's baseline stat for SA, criticals, indirect accuracy, and is one of the main contributing stats for the final three dagger weaponskils. Replace certain equipment with accuracy gear if needed. Optical Hat, Scorpion Harness, Life Belt, Sniper Rings, War Gloves, Daylight Dagger, Dusk Gear, Peacock Charm...if you think you're really not connecting it can be corrected through gear and ultimately Merit points.

Rangers get +RACC gear and job given accuracy bonuses. Their A- in Marksmanship/Archery is overcome easily, just like our A- in dagger.
Fine, what is the base dex of a 75/37 thf/nin compared to a 75/37 drk/thf? It will probably only strengthen my argument. And what haven't I done on my own? Get to level 75 with both thf and drk? Uhh no, I haven't, does that matter?

As for the dex/acc argument, setup a thf/nin in the best possible gear, then setup a drk/thf in their best possible gear, let me know the outcome ;). Also note the amount of gil it takes to set up each, lol. As a thf overcomes their A- in dagger other jobs are pushing their A+'s through the roof.

Quote:
"Thieves" have an A- in dagger, BSTs have an A- in Axe. They rely on pets, we rely on evasion. Justifying another class again with the way they fight still doesn't excuse the fact that the main weapon rating is the same.
This still doesn't address the obvious shortcoming of thiefs in god fights and exp situations, unless you think a thief can tank. I mean thieves definitely don't "suck" when compared to other jobs, but aside from soloing a few weak HNM's we have nothing but TH. I mean all i'm asking for is more of a role in HNM and god fights, we're obviously only there now for TH2/3/4 and as i've said that's pathetic. The only other job that has it worse then us in those situations are dragoons.

Quote:
Who cares in nobody has an A+ in dagger? That's my point, lol. I still don't understand why your arguement bypasses the A- weapons and skills of other classes but still focuses on THF.

Hell, BRD doesn't have an A in anything, they use a "C" based instrument and singing skill. They use a "C" based skill in a group...nothing is said about their effectiveness.
I care, thf's are meant to use daggers as much as a monk is meant to use their fists, there is simply no reason to not give us an A+. As I've pointed out many times, thf is the only melee non-tanking class that does not get an A+ weapon, no matter how you spin it that is being shafted. People obviously don't worry about brd's C in singing skill because they're the ONLY job that can sing and the songs are very very powerful. If thief was the only job that could use daggers and the base damage of dagger was somewhere near 35-40 damage I would be one happy thief. Again, you missed the point.

Quote:
You obviously think THF is screwed, it's not. Each job has a different playstyle in and out of groups. Some shine outside the regular XP group playstyle, some are totally reliant on party members.
Once again you miss the point and run off tangent. There is a huge difference between being "screwed" and being "shafted", no pun intended. Thief is a great job and a lot of fun to play, but it still doesn't justify some of the crap we have to put up with. Sure not all jobs can solo, but jobs that cannot solo are very powerful in parties (brd, drk, rng, pld, whm, war, mnk, sam). Most jobs that can solo are also very powerful in parties (nin, smn, blm, rdm, bst) while some can have their roles in the party taken away by other damage dealers cough..thief... and some just are overlooked because many people think they don't do a lot of damage, dragoon.
#122 Feb 12 2005 at 8:06 PM Rating: Decent
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Yes a rdm with En-spell and Hornetneedle is good but look at the Weaponskills they get to use with it.

The whole reason most brds use swords is because dagger ws suck for them.

Thief is not shafted in the least. In some ways we are overpowered for a melee class both in party and out.

A Super high evasion skill along with lots of Evasion gear for solo. Damage in party that can over shadow that of any other melee job and damage that is close to rng blm and mnk. Skillchain ending wise no other job can do it as well but dark post 66 and even then its not high enought to put an end to thief. Maybe Thief doesnt get that one UBER peice of armor that some other jobs can that is does not mean we got shafted it. It might even mean we didnt need the extra boosts that armor would give or it would help overpower us so SE decided to keep it from us.
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#123 Feb 12 2005 at 8:18 PM Rating: Default
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EnkiduBahamut wrote:
Where did i state that the A- was irrelevant? If spinning slash was war ex drks would not use it at all, they use it because it has a high damage modifier and is one hit, with sneak attack they will never miss it. If they could only use the ws by subbing war you'd see a hell of a lot less drks running around with great swords. An A+ weapon does more damage and has better accuracy then a A- weapon, period.

So if I understand you correctly, scythe is a more damaging weapon than GS, and has a far superior rating, yet DRKs are running around with their gimped A- GSDs and WARs are running around with their useless A- axes anyway.

If other jobs have A+ weapons and don't even use them, preferring to use A- weapons instead, why are you complaining? If THF got A+ in Marksmanship (their 2nd highest weapon) tomorrow, what difference would it make?

When it comes right down to it, the majority of late-game jobs use A- weapons, even when they have a choice to use A+. The three jobs that only use A+ (SAM, DRG, MNK) don't even have an A- weapon to use. Their next step down is B or worse.
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#124 Feb 12 2005 at 9:13 PM Rating: Decent
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They only reason those jobs use those A- weapons if because the have a better weapon skill end game. If spining slash was a Scythe WS you would never see DRK with a GS.
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#126 Feb 13 2005 at 12:43 AM Rating: Decent
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1,648 posts
Imo, every melee job at lest should get 2 weapons to have skill in the A-/A+ range. How is it fair that drk/war/rng/pld get two weapons to have A+/A- while other melee jobs don't?
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