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Thief always gets the shaftFollow

#53 Feb 09 2005 at 5:24 PM Rating: Decent
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i'll comment on the the JT. i love it, period. it makes us that much more useful in xp grps and is insanely handy when the tank loses hate. ready TA > WS bam, tank has hate again. in the past/pre 60 you can miss that first hit with just TA. but post 60 with the trait you wont miss the first hit and the hate transfers without a problem.

and it's fun for duo-ing with someone else. gets mobs dead faster.
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#54 Feb 09 2005 at 6:48 PM Rating: Good
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NynJaaa wrote:
what good is 4% haste ?!?!? LMFAO !!!!

do the math son.

weapons: Thf Knife (194) and Gully (205) at lv74. Total Delay 399. Subtract 15% from DW2 = 339.15. subtract another 4% from haste = 325.584. WOW, A WHOLE 14 DELAY GONE !!! is that even measurable in nanoseconds ??

And what are your other options at LV50? A Brigandine that adds 6 whole damage to your SA? OK then.

The point is, bonuses add up. When you add Rapparee, Bravo Subligar, DW2, and Haste, you get a total of 33.5% haste. I've exped with DEX+30/AGI+30, and obviously I could sit around and say "Lightning Bow +1 only adds THREE DEX, wowowowow!!!!11!" but the objective is to get as large of a TOTAL bonus as you can. Every little bit helps, and +haste equipment for a THF isn't exactly growing on trees.

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I might as well just wear my Scp Harness +1, and save myself the extra shihei.

Or you might as well just buy a Peacock Charm, and land more hits anyway, right?

Comparing a 10 million gil item to a (fairly easily acquired) rare/ex item isn't exactly apples to apples. It's ridiculous to say, "Oh, well SH+1 is better, so therefore THF JSE sucks."

Edited, Wed Feb 9 18:57:45 2005 by redvenomweb
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#55 Feb 09 2005 at 6:57 PM Rating: Good
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RhondaTheSly wrote:
True but RNG/WAR using Powdered Boots (Enchantment: Flee) could probably beat most anything else to a claim, unless you are closer.

RNG/WAR has no need for Powder Boots. They can just sub THF and use Flee, plus get TH1 to boot. Shadowbind is just as instant as Provoke.

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If we had a higher rating in H2H we would still be way weak but we would also make MNK less effective, H2H is all MNK has. I agree w/ Marksmanship kinda, RNG has a B- in Dagger, why not give THF an F in Archery or some added Marksmanship skills?

Why would you want THF to have their current C- Archery skill downgraded to an F?

I personally think we're pretty lucky to have the Archery and Marksmanship skill we do. Only 4 jobs get skill in both (RNG, THF, NIN, WAR), and of those 4, only RNG (A-/A-) is better than THF. THF is C-/C+, WAR is D/D, and NIN is E/C- (plus, NIN can't use xbows).
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#56 Feb 09 2005 at 9:05 PM Rating: Decent
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Yes but a RICH SAM/RNG can do amazing damage on HNMs using archery cause they can actually make use of their skill. While THFs on the other hands get crap for ranged weapons.
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#57 Feb 09 2005 at 9:37 PM Rating: Default
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we're lucky to have a C+ in marksmanship? uhh... without it there wouldn't be any perks to being a thief at all. monk is lucky to have an A+ in h2h and chi blast. ranger is lucky to have the most powerful weapons in the game and B- in daggers and axe for +racc and +ratt and extra tp. black mage is lucky to be able to do a lot of spell damage without the need to even engage the monster. white mage, bard, red mage heal and enfeeble and keep the party running. dark knights do the most melee damage per hit as well as having one of the most powerful skillchains. samurai can med TP to 100% as well as solo light skillchain at lvl71. summoners get awesome bloodpacts at high levels and can deal out crazy damage with astral flow. warriors like dark knight can unleash tremendous damage per swing. paladins and ninjas are both great tanking jobs. and finally bst's can solo better then any other job could ever dream of.

that leaves us with two jobs who's place in vanadiel is kind of uncertain, thieves and dragoons.

sure dragoons get a cool little dragon that follows them around, but how much will that help a HNM linkshell? they can jump off hate but again, how much will that help as the monster should be plastered to the tank anyways? i don't know really, i'm not a dragoon, but since you hardly ever see one in a HNM linkshell i take it that they aren't incredibly useful.

thieves, well what can i say, everything we get exp wise can be subbed by any other melee class post lvl60... drk/thf ~ sata+spinning slash, war/thf ~ sata+whatever they wanna do, sam/thf ~ sata+tachi: kasha, and mnk/thf ~ sata+dragon kick (especially on skeles). but hey, we get 1 out of 16 slots in an HNM alliance! better then most dragoons get, but it's still nothing to be proud of, especially when you know the only reason you're there is for th2... HNM ls's ask for thief to be able to sub whm, you know why? cause we don't do anything but sit there so we might as well heal! lol... and soloing, as i stated before, thief are not the best soloers.

to the person saying thief get +50 or whatever evasion over a ninja, I ADDED IN THE +EVA FROM TRAITS. did you really think the difference between A- in evasion for ninja and A+ for thief differed by +20 or more? A+ is only 7 more base evasion. not to mention that a ninja could sub thief and get 2/4 evasion ups. so they have all the enfeebles (that will actually stick), faster weapon delay and better weapons, better variety of ws's, more shadows, more ninjutsu skill (less interuption), and TH1 from the sub. anyways why would a ninja sub anything else if they're soloing stuff that drops valuable items? the only advantage thief has is TH2 and the other TH+ items if they have them. just face it, ninja's are better soloers then thieves.

i don't mind though, i expect them to buff both thf and drg up in upcoming updates. i mean surely they're going to give SOME new abilities and change around SOME jobs, i see no reason to change any other job but thief and dragoon, so good luck to us! sneak attackII and trick attackII would be awesome, i don't even care how they work, as long as it's an improvement i'm all for it.
#58 Feb 09 2005 at 10:52 PM Rating: Decent
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Quote:
RNG/WAR has no need for Powder Boots. They can just sub THF and use Flee, plus get TH1 to boot. Shadowbind is just as instant as Provoke.


RNG don't have access to Shadowbind until 40, this combo will work till then. Afterwards they can save their gil and sub THF.

Quote:
Why would you want THF to have their current C- Archery skill downgraded to an F?


Us THF are very lucky to have our good skills in Marksmanship and Archery, but who the hell thought it was a good idea to give us a better Marksmanship skill and more Archery weapons? I was trying to say lower archery and raise marksmanship skill, you get Ranged Accuracy+8 from a +1 bow and arrows but eventually that will just be making up for the slightly lower skill level.

Quote:
that leaves us with two jobs who's place in vanadiel is kind of uncertain, thieves and dragoons.


I'd toss MNK in there too, MNK are a great DD job but don't seem to get much out of the game, as far as DD people always seem to choose RNG and DRK. On my server there seem to be a lot of DRK around to fill the demand meaning that leaves very little for MNK besides bones.

Quote:
but hey, we get 1 out of 16 slots in an HNM alliance! better then most dragoons get, but it's still nothing to be proud of, especially when you know the only reason you're there is for th2...


TH2 seems be the worst thing us THF have going on. Plenty of people level up crappy THFs to 15 or 45 and give THF a bad rep. Most of the people in the game also seem to want to use THF for it as well resulting in some uncomfortable situations. On the bright side it helps us farm mats so we can craft, it takes us twice as long to kill a mob so if drop rate was doubled... well at least we have NMs. ><
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#60 Feb 09 2005 at 11:43 PM Rating: Good
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[post deleted]

Edited, Thu Feb 10 00:14:49 2005 by redvenomweb
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#61 Feb 09 2005 at 11:59 PM Rating: Good
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EnkiduBahamut wrote:
we're lucky to have a C+ in marksmanship? uhh... without it there wouldn't be any perks to being a thief at all.

What the hell are you talking about? Up until a few months ago when we got xbows, THF Marksmanship wasn't even that useful. There's no perks to Steal, Hide, TH2, coffer popping? There's no perk to having the strongest WS (by FAR) for 22 levels? There's no perks to being, hands down, the best SC closer for 51 levels? There's no perks to being the only job with any sort of hate transfer ability for 30 levels? What world do you live in?

Your entire point seems to be, "THF isn't useful for HNM!" Ummm, so what? Most of the jobs in the game can't solo as well as THF. What is your point?

Quote:
to the person saying thief get +50 or whatever evasion over a ninja, I ADDED IN THE +EVA FROM TRAITS. did you really think the difference between A- in evasion for ninja and A+ for thief differed by +20 or more? A+ is only 7 more base evasion. not to mention that a ninja could sub thief and get 2/4 evasion ups.

So then, you're comparing THF/NIN strictly to NIN/THF. That means no curing, no Erase, no Provoke, no Double Attack/Berserk. You've got to be kidding. NIN/THF loses to THF/NIN on downtime alone.

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so they have all the enfeebles (that will actually stick),

I'll take Acid/Blind/Sleep/Bloody bolts over ninjutsu enfeebles, and be happy to do it...

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faster weapon delay and better weapons,

Both katanas and daggers have pathetic base damage; arguing over which one is slightly less horrible is trivial...

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better variety of ws's,

Yes, NIN has quite a wide variety of less damaging WSes to choose from, though I fail to understand how this is a benefit while soloing...

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more shadows, more ninjutsu skill (less interuption),

Lower evasion, so you'll actually need both of the above...

Quote:
and TH1 from the sub.

TH2/3/4, +Steal equipment, Hide.

Quote:
anyways why would a ninja sub anything else if they're soloing stuff that drops valuable items?

How, exactly, do you plan to recover HP?

Edited, Thu Feb 10 00:25:13 2005 by redvenomweb
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#62 Feb 10 2005 at 12:15 AM Rating: Decent
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Don't know if this was already posted... but with that crazy evasion why don't you guys just start tankin'? lol ^^
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#64 Feb 10 2005 at 2:54 AM Rating: Default
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Quote:
What the hell are you talking about? Up until a few months ago when we got xbows, THF Marksmanship wasn't even that useful. There's no perks to Steal, Hide, TH2, coffer popping? There's no perk to having the strongest WS (by FAR) for 22 levels? There's no perks to being, hands down, the best SC closer for 51 levels? There's no perks to being the only job with any sort of hate transfer ability for 30 levels? What world do you live in?

Your entire point seems to be, "THF isn't useful for HNM!" Ummm, so what? Most of the jobs in the game can't solo as well as THF. What is your point?
so you spend countless hours getting thief to 75 for? who cares about midgame, what really matters is endgame, that's why everyone is out exping... oh and steal? stealing gold coins is tedious and pointless unless you kill the monster so another pops with a coin, soloing yagudo isn't tough, but it's still very slow gil. hide? what are you smoking? wow we can get away from yagudo and goblins, that's nice and all, but why is that important? TH2? read my post. coffer popping? where have you been? no more astrals, all we're left with is a random amount of gil and some decent items, nothing special.

Quote:
So then, you're comparing THF/NIN strictly to NIN/THF. That means no curing, no Erase, no Provoke, no Double Attack/Berserk. You've got to be kidding. NIN/THF loses to THF/NIN on downtime alone.
uhh... why would a soloing ninja need provoke? and downtime? what are you thinking about a thief soloing? farming regular monsters at lvl75 is rather pointles...

Quote:
I'll take Acid/Blind/Sleep/Bloody bolts over ninjutsu enfeebles, and be happy to do it...
depending on the monster they're fighting paralyze and slow will be much more beneficial then sleep and bloody bolts. if they need healing they sub whm and have stoneskin, protect and cures... they miss out on some evasion and TH1, but that's not incredibly important... when you think of thf and nin soloing what exactly are you thinking that we kill? the only thing really worthwhile are high lvl NM's and low level HNM's that aren't overcamped... otherwise you could make more gil just killing goobbues or something, lol.

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Both katanas and daggers have pathetic base damage; arguing over which one is slightly less horrible is trivial...
oh man, what game are you playing?! maybe if you're comparing a normal katana to a mandau, but otherwise you're just crazy, katanas have a much better dmg/dly ratio then daggers.

Quote:
Yes, NIN has quite a wide variety of less damaging WSes to choose from, though I fail to understand how this is a benefit while soloing...
depending on what they're fighting some ws's will do better then dancing edge...

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Lower evasion, so you'll actually need both of the above...
no they wont... if you take a thf with their best possible gear and compare it with a ninja with their best possible gear the evasion difference is hardly anything to worry about.

Quote:
TH2/3/4, +Steal equipment, Hide.
i already mentioned TH as the only advantage thf has over nin. hide is stupid, why would you be fighting yagudo or goblins? steal? again, why? you can make better gil farming low level monsters with TH3/4 then you can farming stuff you can steal gold from...

Quote:
How, exactly, do you plan to recover HP?
why exactly do they need to? i really don't know what you think of when we're talking about soloing... we're talking about thf's ability to solo vs. other jobs abilities to fight gods. you will never get as much gil as someone in a HNM linkshell soloing worthless monsters and stealing gold coins all day long. i'm talking about high level NM's/weak HNM's, not normal monsters. if a ninja wants to FARM, they can sub whm. but again, what reason is their to farm extremely high level monsters unless they want the exp? if they're fighting stuff decent challenge or below a ninja won't even get touched aside from ws attacks that go through shadows...

i mean i'm not trying to make thief look bad, it's my job and it's incredibly fun, however there is nothing a thf can do that another job can't do aside from standing around with TH2/3/4. exp situation ~ any tank can hold hate without a thf, especially if another DD subs thf. endgame stuff ~ thf is eclipsed by other DD's and hate is not a problem, we're only there for TH2. thf is just slightly better off then drg, which is quite sad. as i said i suspect any job changes we see in updates will deal with thf and drg exclusively, perhaps downgrades on other jobs as well. anyways if you want to farm, go bst, they make more gil soloing then a thf could ever dream of making. plus they don't need to waste so much on bolts and shihei ;).
#65 Feb 10 2005 at 3:07 AM Rating: Good
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NynJaaa wrote:
1-you DO know that you're not even half way to 75 when you DING 62 ?? lv37 != half way. half way thru 62 = half way to 75, if you count XP.

That's why I said "levels," not "XP." And you're accusing me of being blind?

If you think that those levels are so insignificant that they just fly by, try asking a pre-60 MNK what they think about it. It's all well and good to get non-stop HNM parties, but you actually have to get there first, don't you?

Quote:
3-strongest WS ?? Maybe stacked with SA. but a Rampage, a Guillotine, a Hexa Strike, pretty much anything will wreck a thf/nin DE straight up.

How could I possibly be talking about DE? Sidewinder, which is obtained by RNG five levels before THF gets DE, is stronger. At no point is DE the strongest WS available.

It should have been plainly obvious that I was talking about VB. From 33-54, VB destroys any other WS in the game. In damage, accuracy, consistency, and SC attribute, VB simply cannot be touched pre-55.

Quote:
4-99% of parties dont know what the hell Hate Transfer is till about lv50.

Exactly how is this supposed to reflect on how your parties worked when you were a pre-50 THF?

I can guarantee you that 100% of my 30-49 parties understood what hate transfer is, or I wouldn't stay in them.
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#66 Feb 10 2005 at 3:25 AM Rating: Good
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EnkiduBahamut wrote:
so you spend countless hours getting thief to 75 for? who cares about midgame, what really matters is endgame, that's why everyone is out exping...

So then, bottom line, since THF is not useful in HNM fights, you complain about it being useless and broken. Exactly how do you consider BST being remotely useful, then?

Quote:
uhh... why would a soloing ninja need provoke?

Seems to be useful for claiming. But I suppose you could just Flee+Mug like THF.

Quote:
when you think of thf and nin soloing what exactly are you thinking that we kill? the only thing really worthwhile are high lvl NM's and low level HNM's that aren't overcamped... otherwise you could make more gil just killing goobbues or something, lol.

I'll tell you what... why don't you give me a situation where soloing with enfeebling ninjutsu+1 extra shadow+katanas outweighs soloing with status bolts+THF's TH bonuses. Certainly, you'd have to be talking about something that would kill the THF but not the NIN, right? Because otherwise, this discussion is just ridiculous. It's a landslide victory for THF, on TH2 alone.

I can summarize this very simply: in exactly what solo situations would it be more beneficial to give up THF's TH2 for whatever you get from NIN?

This is why I say THF is a "better" soloist than NIN. The majority of the time one solos, it's for drops. That is the whole reason you are out there. THF affects the bottom line, pure and simple.

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Quote:
Both katanas and daggers have pathetic base damage; arguing over which one is slightly less horrible is trivial...
oh man, what game are you playing?! maybe if you're comparing a normal katana to a mandau, but otherwise you're just crazy, katanas have a much better dmg/dly ratio then daggers.

You completely failed to grasp the point.

Can katanas deal better damage than daggers? Probably, but who cares? Both are pathetic. It's like arguing about which is faster, an Escort or a Tercel. Nobody cares.

Quote:
depending on what they're fighting some ws's will do better then dancing edge...

Katana WSes would struggle mightily to match DE. They would have no chance at all of beating SA+DE (which we all know can be done solo quite easily).

Quote:
i mean i'm not trying to make thief look bad, it's my job and it's incredibly fun, however there is nothing a thf can do that another job can't do aside from standing around with TH2/3/4. exp situation ~ any tank can hold hate without a thf, especially if another DD subs thf. endgame stuff ~ thf is eclipsed by other DD's and hate is not a problem, we're only there for TH2. thf is just slightly better off then drg, which is quite sad.

To be honest, your posts just seem like whining. It's no different than the WHMs that complain that RDMs make them obsolete (except as taxi/raise *****). I don't see how you possibly arrived at the conclusion that WHM and SAM are crucial, well-appreciated jobs while THF is a lowly outcast.

Obviously, different jobs are better at different level ranges. From what I've read (and I'm certainly open to correction), in higher level HNM fights, there are basically 5 roles:

1) tank
2) support
3) RNG
4) Chi Blast *****
5) Spirits Within *****

THF can sub SAM and Spirits Within like anyone else, and I don't see boostboostboostboostboostboostboostboostboostboostboostboostChiBlast as being some sort of noble step up in prestige.

Edited, Thu Feb 10 03:41:07 2005 by redvenomweb
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#67 Feb 10 2005 at 3:38 AM Rating: Good
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[double post]

Edited, Thu Feb 10 03:40:48 2005 by redvenomweb
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#69 Feb 10 2005 at 6:45 AM Rating: Default
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Quote:
True but RNG/WAR using Powdered Boots (Enchantment: Flee) could probably beat most anything else to a claim, unless you are closer.



Powder Boots only give you 12 seconds of flee, a THF with AF boots gets 45 seconds.

Edited, Thu Feb 10 06:50:25 2005 by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#70 Feb 10 2005 at 6:51 AM Rating: Default
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Quote:
And what are your other options at LV50? A Brigandine that adds 6 whole damage to your SA? OK then.


Brigindine +1 is what I wore actually.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#71 Feb 10 2005 at 7:02 AM Rating: Good
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NynJaaa wrote:
and I really dont see how you can say "half way to 75 = 37".

Then I guess it's a good thing I didn't say that, isn't it?

Quote:
How the hell can you have the balls to say that 37 is a halfway mark when you make the equivalent amount of xp in the last 3 lvls of a lvling career. Are you dumb or just retarded ??

Either quote where I said that, or STFU. Stop inventing statements for me and then blasting them. Learn to read, or stop posting.

Quote:
Because thats got to be by far the most ludicrous thing you've ever said.

More like the the most ludicrous thing I've never said.
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#72 Feb 10 2005 at 8:57 AM Rating: Decent
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Alright. Here's the Deal. Every job has his up and downs... For example... Look at rdm. Wtf, their Armor eq sucks. AF is Alright, but none the less rdm doesné get a good choice of armor either. Now talking about thf, Hmmm, well... look at AF its not too bad, now Relic, That's what youre looking for, for Example:
TH+1, Gilfinder+1, Enhanced Triple Attack, and on one piece is Steal+5. To really to my opinion thf gets it pretty good.
You might be looking for God armor or something like that, then yeah you get the shaft... lol!
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#74 Feb 10 2005 at 5:18 PM Rating: Decent
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Quote:
Powder Boots only give you 12 seconds of flee, a THF with AF boots gets 45 seconds.


I usually only use Flee on NM hunts and a 12 sec. Flee is still good enough for a RNG to get close enough plenty of NMs to do ranged attack or whatever they want to do. I'm not a heavy NM hunter but I do camp VE on occasion and since the pin is hovering around 950k~1m gil range it's a solid choice for non-crafters for a few levels.

Quote:
TH+1, Gilfinder+1, Enhanced Triple Attack, and on one piece is Steal+5. To really to my opinion thf gets it pretty good.


Gilfinder+1... worthless imo.
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Bsphil wrote:
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Hell I might have to take down my lolclaustrum avatar.
#75 Feb 10 2005 at 8:31 PM Rating: Excellent
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NynJaaa wrote:
Quote:
There's no perk to having the strongest WS (by FAR) for 22 levels? There's no perks to being, hands down, the best SC closer for 51 levels? There's no perks to being the only job with any sort of hate transfer ability for 30 levels? What world do you live in?


consider yourself quoted.

I'm sorry, where does that say "37 is halfway to 75"?

Consider learning to read.

Quote:
a-There's no perk to having the strongest WS (by FAR) for 22 levels? That would be Viper Bite, from 33 to 55, a total of 169000 XP worth of lvling. and you're pretty naive if you think VB is the strongest WS, lol.

In exp parties, VB absolutely smashes any other WS from 33-54. Next question.

Quote:
b-There's no perks to being, hands down, the best SC closer for 51 levels? That would be 15-60, a total of 365000 XP worth of lvling. Unfortunately, lets be realistic here. Other jobs can sub thf as early as 30, and do a damn good job of closing SC's. I did a GSD war/thf in yuhtunga and was doing 350-420 SA Hard Slash on IT Gob Smithies. "BUT ITS NOT 500 SATAVB LOSER YOU KNOW NOTHING". Yeah, maybe, I was still doing 40-50 damage per swing while a thf only does about 6-10 lol.

I'm still waiting for you dispute my statement about THF being the best SC closer. I never said all other jobs are horribly pathetic at closing SC; I said THF is clearly the best, which they are.

Quote:
c-There's no perks to being the only job with any sort of hate transfer ability for 30 levels? that would be TA from 30-60, a total of 292800 XP worth of lvling. However, most ppl dont take advantage of it till about lvl 40, if even.

Again, thanks for the insight on how you played as a THF. I see that the level at which people start using it got moved down from LV50 in your last post to LV40 in this one. You're almost there.

Edited, Thu Feb 10 20:57:06 2005 by redvenomweb
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