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Thief always gets the shaftFollow

#27 Feb 07 2005 at 2:44 PM Rating: Decent
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I know plenty of thieves that claim NM's with steal >.> hell I've claimed a few like lizzy with steal.
#28 Feb 07 2005 at 3:17 PM Rating: Decent
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No, thf can't wear the god set even tho I think they should as well.

Hetacomb is very cool stuff, but it is also one of the hardest abj's to get...not to mention angel skin ; ;



On a bright note:
- we have the best evasion in the game...at 74+ vs anything T or less I really don't get hit if I pay attention - I tanked rdm af3 as thf/whm this weekend lol
- running around SATAing kirin while he's being kited is a blast(I got a kill shot this weekend YAY ME!)
- Scorpion harness is damn sexy (opt hat isnt but the stats are >.<)
- we can use cannon shells =O
- status bolts rock
- status daggers are handy - garuda's is my fav off hand atm
- there is no better class to have as a duoing partner
- the new trick attack is nice damage

If your only reason for playing the game is to get god armor than stop now and play war, rng, nin, or mnk....heck just quit the game because that's really shallow.

I left for a few months after hitting 74 - I've come back now after the last update and I'm enjoying thf more than ever.
#29 Feb 07 2005 at 3:47 PM Rating: Decent
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steal NM claiming is kinda unassuring since we have to be right next to mobs -_-. i do it but it's a pain in the *** lol. pray no vokers see it, hit flee, run like hell and grab, seriously.... it works like **** lol. thfs are great soloers at high lvls, im not talking xp stuff, im talking farming abilities, NM hunting abilities, etc..... im just glad im elvaan, that str is so nice for soloing....
#30 Feb 07 2005 at 4:03 PM Rating: Decent
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i didnt mean NMs like lizzy and stuff. I meant like the weaker HNMs that everyone talks about soloing. And sure lizzy you can claim with Steal. But ever tried camping somethign like Argus or even Spook? you need voke for that.
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#31 Feb 07 2005 at 4:05 PM Rating: Decent
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Quote:
steal NM claiming is kinda unassuring since we have to be right next to mobs


Use darts for long distance claiming. And always use a Flee/Hide macro, people are more careless when claiming an NM if they don't know somone else is close to it.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#32 Feb 07 2005 at 5:00 PM Rating: Decent
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Good thing you don't plan on soloing DemonSwordsman, a THF/WAR using H2H would most likely get his backside handed to him. I'm sure that the E THF get in H2H is starting to show, along w/ the fact you don't have Martial Arts that's not a good combo. I know your only 31 and probably soon to change weapons so I won't make a big deal about it, but using that setup I would see it hard for you to defeat an EP mob. A THF w/ High delay + Low Defense + Low Damage + 0 skill in Marksmanship = A dead THF.

WAR sub as far as I know doesn't bring much to the table either. It's the shadows that help keep you alive soloing, not Defense or Attack bonuses.

Quote:
i also dont plan on soloing to level 75

Quote:
f you stick with the game long enough, you'll realize that EXP parties are not what the game is all about


Your totally right, a few weeks ago I realized that just exping through a game that has so much more is a waste. So I decided to level RNG to 40 for BCNM and promys. ^^ Or I can pray to get into one w/ my THF.

Also if you want voke for a not voking job combo (RDM/NIN maybe) you can pick up a Reviler's Helmet for another job to use(Lv71, THF can't use it ><).

Edited, Mon Feb 7 17:33:57 2005 by RhondaTheSly
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Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#33 Feb 07 2005 at 6:51 PM Rating: Decent
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my profile is very old. I stoppped using H2H at level 30.
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#34 Feb 07 2005 at 6:51 PM Rating: Decent
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OK....let me see if i gethe nah sayers right. Thiefs have treasure hunter 2....wow...that helps us in a fight how? if you were reading the posts youd see that lycain was talking about stats not money making skills. and the other post about the ws, thiefs have good ws but how often can they use it? one per fight? i would rather have Kirins Osode than sharkbite.

PS i agree with jse for thf being a major rip off.
#35 Feb 07 2005 at 8:14 PM Rating: Decent
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Quote:
i would rather have Kirins Osode than sharkbite.


How about a trade off of Kirin's Osode for Energy Steal or Energy Drain?

Quote:
PS i agree with jse for thf being a major rip off.


Haste is very cool, one of the better things about us THF is our speed. We can acumulate Haste+14% total (not using the /DRG latent haste gear or paralize: haste) which make us pretty darn fast.
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THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#36 Feb 08 2005 at 9:12 PM Rating: Decent
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If you want to see terrible JSE:

Monk: Vit +4 agi +2.... Pure tanking power, for all those monk tanks out there. Clearly the worst of the L50 JSE.

Rdm: acc +3, attack +3 (for L50 melee rdm???).

Whm/Smn: Regen 1hp per tick. Whm get this at 25, smn at 50. And they rest after every fight so hp regen is meaningless anyhow.

The L50 JSE is rotten for a lot of jobs... And simply so-so for most others. Only a few really gain benefits (that last 6-8 levels until AF armor replaces it). JSE50 is really just free gear for use in a few level capped areas in CoP and isnt intended for long term use.

Thf actually have one of the better ones, since haste is actually something useful in terms of building tp.

As a monk I often see melee gear I am envious of and cannot use (first it was the valk mask, then the assault earring. Then all 65+ attack gear on the AH excluding us ; ; But I soon learned the reason for it: Game balance. Same as no +15 dex or agi gear for thf ^^
#37 Feb 09 2005 at 1:36 AM Rating: Default
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Quote:
Yet the best thing a THF gets is ungodly solo abilities, quess what RNG evasion is at 75? 200, thats= to a lv 60 NIN tanking naked, yet a THF at lv 75 gets 276....276!!!!! and add in 4 evasion traits for 316 evasion, and thats NAKED, add in S harness and whatever else evasion gear and you can break 350.

With 2 utsusemi spells, ungodly evasion, and the abilities to use Xbows to blind, drain, sleep and poision their is very little a THF cant drop on his own, hell high lv NIN envy how well a THF can solo over them. so when you think your job doesnt get jack look at something else besides pure damage.
are you kidding me? oh wow, how much more evasion then a ninja? 27 more without the +evasion skill items ninjas get taken into account... what does ninja have? [blind, slow, paralyze, and various damage spells], [dual wieldI, dual wieldII, dual wieldIII, dual wieldIV], god armor, stronger weapons, and higher ninjutsu skill! aside from TH2 i see no reason at all for ninja to envy thiefs, sorry.

also why even mention ranger? rangers don't need to solo, they get into HNM linkshells as easy as they get an exp party. the only other damage dealer that can put out as much damage as a ranger is a black mage and they're restricted with mp while a ranger is not. simply not a valid comparison at all. do you really think thiefs would throw away tons of gil on shihei and bolts soloing lesser HNM's if they could go with a HNM linkshell to do gods whenever they wanted? only one thief gets invited to those parties, especially if it's a hardcore linkshell, so if you're that thief that's great, but we all can't be.
#38 Feb 09 2005 at 3:13 AM Rating: Decent
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Quote:
Monk: Vit +4 agi +2.... Pure tanking power, for all those monk tanks out there. Clearly the worst of the L50 JSE.

VIT+ has an effect on Chakra, maybe WS too.

Quote:
Rdm: acc +3, attack +3 (for L50 melee rdm???).

Don't forget the entire game isn't based on xp pts. RDM gets a second JSE, an RDM exclusive that gives much more RDM like stats.

Quote:
The L50 JSE is rotten for a lot of jobs... And simply so-so for most others.

So true, I've looked through the JSEs and only found the NIN PLD/WAR, RDM, BLM/SMN, and RNG JSEs to be useful in xp pt. The RNG and NIN are probably the best because they work really well. Letting RNG do more DMG while taking less hate works really nice for them. They should all have some use outside xp pts though, soloing if I don't need to use as much EVA+ gear as I have equipped on my THF the Ranged Accuracy and Haste+4% on a single piece of body armor is nice.

Edit:
Hehe... lol, one last thing. About the game balancing, this is just my opinion but it's slightly unbalancing how much Ranged Accuracy RNG get. Yeah, sure, they have an A- in Markmanship and Archery, but THF has and A- in Dagger and NIN the same in Katana. The few Accuracy+ rings we get are really expensive. There is other Accuracy+ gear but that's not my point. RNG get Ranged Accuracy+ rings every few lvs and up until after the Lv55 Scorpion Ring/+1 you won't have to spend 100k for both rings, afterwards it's a much different story for some rings. Yes, these rings are labeled "All Jobs" but not many other jobs have a half way decent score in ranged.

Lets look at the two that do shall we?
(It's actually something positive!) ^^
THF: C+ in Marksmanship. Obviously we shouldn't stand back w/ the RNG and spam arrows all the time, we are not given good enough weapons to do so. Even if we did our main concern should be SATA. RaAcc rings do come on handy for status bolts, as many RNG use guns sometimes I take the honor of using these in xp pts and even doing decent damage on Venom bolts. THF/RNG makes for fast TP gain and decent damage w/ Barrage. Also 59+ you can use Slug Shot if your feelin' up to it solo. ^^
Personal Opinion Grade: B+ It's a working plan, definitly a plus.
SAM: C+ in Marksmanship. I don't know much about SAM but here goes... SAM get some of the best Archery weapons available, most come w/ an added punch (extra RaAcc or RaAtk) making it a viable option to shoot off a few arrows here and there. Arrows also may comes w/ an Additional Effect (such as fire damage) on later level arrows, there are no status effects as far as I know making this purely a DD thing. SAM/RNG... Sidewinders flying everywhere...
Personal Opinion Grade: B+ definitly a great plan massive damage. Since it's purely DD and no status which can help the rest of the PT grade didn't go as high as I might have wanted.
WHM/MNK: Who cares. At 60???/RNG go and Barrage some xp mobs w/ Pebbles, who knows you might do something worthwhile. Or not...
Anyone else: Muhuhahahahaa... weaklings, ALL OF YOU!!!
(with the small exception of NIN, C Marksmanship)
THF:THF:

Edited, Wed Feb 9 03:58:59 2005 by RhondaTheSly
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#39 Feb 09 2005 at 3:41 AM Rating: Decent
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Granted, DRK can SC for 1K with SATA, but there's no way in HELL they can keep up with THF TP gain. They hit harder per Weaponskill with 1K damage, but figure up a good THF can hit 2 WS before the DRK can even do a respectable TP call. So, one WS for 1K damage, or 2 WS for 8-900 damage consistently.. <Hmmm...>
Do the Math.
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#40 Feb 09 2005 at 4:04 AM Rating: Decent
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Ugh... 2A.M.
Yeah, but usually us THF have to wait for SC partner or SATA. I usually SATA/+WS in the beggining of the fight and not again till the next unless the mob just won't die. I'm only Lv.50 (hence I don't have DE which I here does respectable dmg compared to dagger ws solo) but I can't shoot of a WS whenever I like, sadly, the only jobs that can do this seem to be RNG and SAM (using Meditate). Slug Shot for RNG is inaccurate until TP:150% giving SC time to catch up, or even gather more TP, but not to shoot off a WS just whenever.

Goodnight. ^^
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#41 Feb 09 2005 at 5:10 AM Rating: Decent
35 posts
I'll make this quick. THF is bent over because an end game THF is pretty much the best money maker in the game (well, other than ungodly goldsmithing skill I suppose).

Soooo... it would make sense that SE make it a pain in the butt to lvl THF.

I unno about all yous, but the skills that I do have, and the amount of damage I can do along with the bonus of hate control is a blessing. Especially while I'm stealing gold coins from the the hobgoblins I'm doing this to; while rest of my party is cursing my name.

So stop yur belly aching. Suck it up and friggen work for your job. You shoulda known you picked the hard but rewarding path when you picked this job, and if you don't like it, go play WHM or BLM.

Guess that wasn't so quick.

Edited, Wed Feb 9 05:15:39 2005 by ZephirDiabolos
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#42 Feb 09 2005 at 5:15 AM Rating: Good
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Lobivopis wrote:
Notice how everyone's lvl 50 JSE body has "improves such and such job ability" and usefull stat adds. everyone except THF of course, we get 4% haste and a useless +2 ranged ACC.

You don't consider free 4% haste "useful"???
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#43 Feb 09 2005 at 5:19 AM Rating: Good
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dahuman wrote:
steal NM claiming is kinda unassuring since we have to be right next to mobs -_-. i do it but it's a pain in the *** lol. pray no vokers see it, hit flee, run like hell and grab, seriously.... it works like **** lol.

With the exception of NMs that have a pop radius equal to the distance you can see (for which almost all jobs can camp equally well, just sub WAR) THF/RNG smashes most other jobs into the dirt when it comes to camping. Having Provoke won't do another job any good if a) they don't know the NM has popped because they don't have Wide Scan or b) they do have Wide Scan, and watch you Flee past them to Mug the NM in question. Even RNG/THF and BST/THF have a slight disadvantage; what good is claiming the mob if you don't get the drop?
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#44 Feb 09 2005 at 5:41 AM Rating: Good
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EnkiduBahamut wrote:
are you kidding me? oh wow, how much more evasion then a ninja? 27 more without the +evasion skill items ninjas get taken into account... what does ninja have? [blind, slow, paralyze, and various damage spells], [dual wieldI, dual wieldII, dual wieldIII, dual wieldIV], god armor, stronger weapons, and higher ninjutsu skill! aside from TH2 i see no reason at all for ninja to envy thiefs, sorry.

That's 27 more base evasion, plus Evasion Bonus I, II, and III (those should add somewhere between 30 and 35 evasion, though it's hard to be certain). There may even be an Evasion Bonus IV at 70. For now, we'll play it safe and say that trait bonuses are 30, which gives THF 57 more evasion than NIN. I'll take that over blind/slow/paralyze any day. Why would you need those spells if you don't get hit?

Still, this ignores three other factors. The first is Treasure Hunter I/II, which is very important for soloing, considering that most of the time one is soloing, it's for a drop. The second is that THF WSes do much, much more damage than NIN WSes, which is obviously quite relevant for soloing. But most importantly, THF gets access to xbow + status bolts, while NIN does not. That basically ends any discussion of THF vs. NIN in soloing. Sleep bolts and especially bloody bolts are just too good.

Edited, Wed Feb 9 05:47:12 2005 by redvenomweb
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#45 Feb 09 2005 at 6:29 AM Rating: Decent
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Eh, don't want to get too far off topic here. NIN and THF are two of the best solo classes in the game besides RDM (not counting the obvious BST. Is it really soloing? They have a pet after all :P And SMN, but SMN seems more situational to me, though I don't know for certain), but don't discount the power of ninja enfeebles. They are extrememly potent.

A friend of mine is a pretty accomplished 75NIN (among other jobs) and I once asked him whether THF or NIN was better solo endgame, he quickly replied ninja, hands down. Because of the enfeebles. He said yes, "thief have much better evasion, but after the mob is paralyzed, blinded, and slowed, my evasion is better^^." I don't doubt that situationally, there are mobs that THF is better at soloing than ninja, but I don't think you can discount ninja's versatility. Also, thief is forced to sub NIN for solo, whereas ninja can choose any sub they want. NIN/WHM is pretty powerful, the main appeal being -na spells and of course Erase. If a THF/NIN is Paralyzed, Eva-down, slowed, whatever, he is probably in for a difficult fight. Ninja is able to remove the status, and also Regen and Cure himself without relying on sketchy ranged accuracy (also some mobs cannot be drained with bloody bolts). Soloing as NIN/WHM (note I'm nowhere near 75NIN), Divine Seal+Cure3 has saved me several times. While MP is quite limited, juices usually can regen more than enough, considering how seldom NIN/WHM is casting white magic. Also, the God armors that ninja get access to are powerful. They not only have high defense and huge stat bonuses (+15AGI on kote, +DEX, 5% Haste, +MND, and 30MP on Osode), but also lots of elemental resists which are very helpful in a solo situation.

I don't claim to be personally knowledgeable about end-game NIN vs THF soloing; this is just what I have observed and what I have been told by others who are knowledgeable. For instance, I know THF/NIN has a pretty difficult time soloing Aquarius. I've watched my ninja friend solo him several times as NIN/WAR, landing debuffs very easily and using only about 2 au-lait to regen HP, which he only really loses from Bubble Shower. Honestly, seemingly every 1/3 attack was paralyzed, 1/3 were misses, the rest were blinked.

However I'd also like to point out every time I've seen him kill Aqua, he hasn't gotten a cloth ^^; Go figure. That's the price you pay I guess.

I really hope I haven't derailed this thread- just wanted to point out that in my book, the discussion is not in fact closed.

Note: I still dont think "thief gets the shaft." It's just a different style of job. Know your strengths and play to them. Also, in a duo PT where you have, say, a RDM enfeebling and tossing you the occasional heal, I would say THF would be better hands-down.

Edited, Wed Feb 9 06:35:37 2005 by Mystoval
#46 Feb 09 2005 at 8:46 AM Rating: Good
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Mystoval wrote:
Also, thief is forced to sub NIN for solo, whereas ninja can choose any sub they want.

Not to belabor the point, but if you are comparing a THF/NIN with TH2/3/4 against a NIN/notTHF with no TH at all, you better not be fighting something for a drop (unless the drop is guaranteed).

Edited, Wed Feb 9 08:50:52 2005 by redvenomweb
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#47 Feb 09 2005 at 10:15 AM Rating: Decent
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Being a lvl 74 Thief/Nin and soloing a ton, I can honestly say that I can solo Steelshells alot easier as my ninja (at lvl 69 and they're still VT), than I can as my 74 thief/nin (when they're even match).

The reason?

Slow, Blind, Paralyze. + 4 shadows on utsusemi Ni vs 3.


Blind bolts are a joke, nothing to slow the mob, and w/o SA, can't do a ton of dmg vs high def mobs.

That being said, sleep & bloody bolts are absolutely amazing.

I can only immagine by the time I'm 75nin I could far out solo my thief/nin any day, but I'd still probably go as my thief/nin anyhow.... why? Because of "What good is killing the HNM solo if you get no drops?"


-Sam

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#48 Feb 09 2005 at 1:59 PM Rating: Good
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Hmm... Maybe Shark Bite should be a 1-hit WS so it can
critical with SA+TA.

A higher rating in: club, marksmenship, and H2H sure
would be nice. For coffer key hunts/skill-up alliance or
parties, we can steal hate if we do this to an EP-DC
undead...

Frequent Triple Attacks activated during WS would be
nice too.

THF/MNK (Capped H2H)

TA without WS onto the tank for 380 DMG
SA onto the mob from behind for 500 DMG.

>_> <_<
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#49 Feb 09 2005 at 2:04 PM Rating: Decent
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Quote:
Notice how everyone's lvl 50 JSE body has "improves such and such job ability" and usefull stat adds. everyone except THF of course, we get 4% haste and a useless +2 ranged ACC.
You obviously haven't seen MNK JSE, it adds AGI, at least Haste+ is nice, as is Racc, Agi is totally useless to me, lol.
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#50 Feb 09 2005 at 4:37 PM Rating: Decent
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AGI does increase Evasion, Guard, Parry and counter too i think.
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#51 Feb 09 2005 at 5:13 PM Rating: Decent
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Quote:
THF/RNG smashes most other jobs into the dirt when it comes to camping. Having Provoke won't do another job any good if a) they don't know the NM has popped because they don't have Wide Scan or b) they do have Wide Scan, and watch you Flee past them to Mug the NM in question. Even RNG/THF and BST/THF have a slight disadvantage; what good is claiming the mob if you don't get the drop?


True but RNG/WAR using Powdered Boots (Enchantment: Flee) could probably beat most anything else to a claim, unless you are closer.

Quote:
Also, the God armors that ninja get access to are powerful. They not only have high defense and huge stat bonuses (+15AGI on kote, +DEX, 5% Haste, +MND, and 30MP on Osode), but also lots of elemental resists which are very helpful in a solo situation.


Hmmm... this is a thread called "Thief always gets the shaft."
Are you trying to rub it in our faces?

Quote:
Hmm... Maybe Shark Bite should be a 1-hit WS so it can
critical with SA+TA.

A higher rating in: club, marksmenship, and H2H sure
would be nice. For coffer key hunts/skill-up alliance or
parties, we can steal hate if we do this to an EP-DC
undead...

Frequent Triple Attacks activated during WS would be
nice too.

TA without WS onto the tank for 380 DMG
SA onto the mob from behind for 500 DMG.


If we had a higher rating in H2H we would still be way weak but we would also make MNK less effective, H2H is all MNK has. I agree w/ Marksmanship kinda, RNG has a B- in Dagger, why not give THF an F in Archery or some added Marksmanship skills? Hell, I don't use bows anyway, and I don't know any THF that do. It really chaps my hide how our E and D in H2H and Sword (respectively) land us more weapons than our C+ in Marksmanship. Also speaking of getting the shaft MNK gets no love from xp pts until 40's or 60's... at least THF are wanted at 15 and 30 for SA and SATA.

Also I was ******** around doing G1 and I noticed I did 180~200 SA and 80 TA. A few TA later I landed a critical on TA and did 200~ damage. From what I have heard Assassin makes TA as strong as SA, so from what I've gathered after hitting around 4 or 5 Critical+TA is that Crit+TA=SA. That would mean the new JT does nothing but make a 100% critical rate on TA, while I won't complain I'm not going to jump for joy either. Helps when the PT becomes uncooperative but I'm not sure how much I'll use it. Any 60+ THF here have an opinion on this?



Edited, Wed Feb 9 22:13:37 2005 by RhondaTheSly

Edited, Wed Feb 9 22:16:05 2005 by RhondaTheSly
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
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