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#278 Feb 19 2005 at 11:21 PM Rating: Decent
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Holding back? ~1500 damage is nothing, especially since it's in small bursts. Any tank that can't hold hate from ~1500 points of damage over 1 minute is a bad tank.


Um. Am I the only person raising eyebrows at this?
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#279 Feb 19 2005 at 11:26 PM Rating: Decent
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lol
No RNG would be caught dead using a Coffinmaker. ^^
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THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#280 Feb 19 2005 at 11:29 PM Rating: Decent
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When SA worked like this, THF was ridiculously overpowered (read: Yokodama). If your party didn't have a THF, you didn't leave Jeuno, period. A THF was as required as a tank, and if you couldn't SC with THF, have fun LFP.


Could you explain to me though how this made THF so overpowered? I've been thinking about it and didn't find it to be something that added power at all.
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THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#281 Feb 20 2005 at 4:58 AM Rating: Decent
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Well, I'm kinda sad to see this thread is still going, but I suppose it will for a bit longer with or without my bump, so just wanted to set the record straight on one quick thing-

Quote:
Delay:840 including bullets would make pulling long


Hehe, by no means am I arguing that using a gun makes for long pulls. But as far as I know and have experienced, ranged weapon delay doesn't quite work like this. The time from when you shoot to when the bullet it actually fired is the gun's delay, so I'm guessing Deluxe Carbine is probably 600delay. This would be the same as any normal 600 delay weapon. The delay on the ammunition is like a "reload" delay, so it would be 240 delay before you can fire the next shot. However TP is affected by ammunition delay. Most bullets are 240, but for bow, if you're using Iron arrows vs. bone-type arrows, the iron arrows have a bit more delay, and you'll get 14% TP with a greatbow instead of 13% with the bone-type.

So anyway... why do we need to seek everyone's approval for subjob choices, gear choices, party config choices? People make suggestions, try 'em out. Maybe they work, maybe they don't. You can argue til you're blue in the face, but in the end, no one's really going to care if you're right or wrong, and they'll just continue to play whatever subjob they were using before and whatever gear suits them best for what they can afford.
#282 Feb 20 2005 at 6:08 AM Rating: Good
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RhondaTheSly wrote:
Quote:
When SA worked like this, THF was ridiculously overpowered (read: Yokodama). If your party didn't have a THF, you didn't leave Jeuno, period. A THF was as required as a tank, and if you couldn't SC with THF, have fun LFP.

Could you explain to me though how this made THF so overpowered? I've been thinking about it and didn't find it to be something that added power at all.

With Yokodama, turning the mob was completely unnecessary.

A thf didn't have to rely on anyone (no need for 2nd provoke, etc). Yokodama allowed SATA at will.

Once you take out the teamwork / skill portion, thf always raised the tanks hate threshold, allowing DDs incredible freedom for essentially no effort. Considering this automatically multiples the safe damage threshold by the thf's SATA, why wouldn't you want a thf?

Yokodama did NOT add damage, it just let a thf operate to its maximum efficiency regardless of PT config.

Yes, thf today is as good as it was before, but now requires teamwork that so many seem to find overwhelming difficult ._.

Edit: Added color, and revised formatting

Edited, Sun Feb 20 06:10:02 2005 by DelennFFXI
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[ THF75 WAR43 NIN37 NPC65 ] [ Alch91.6+3 Wood59.x GS51.2 ]
TP DE Last Updated: 2007.04.15
#283 Feb 20 2005 at 6:22 AM Rating: Default
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Ixaera wrote:
Quote:
Holding back? ~1500 damage is nothing, especially since it's in small bursts. Any tank that can't hold hate from ~1500 points of damage over 1 minute is a bad tank.


Um. Am I the only person raising eyebrows at this?

Let's leave the NIN/BLM topic alone... I have no idea why he responded to a deleted excerpt 2 hours after I removed it for being offtopic.
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#284 Feb 20 2005 at 6:47 AM Rating: Decent
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Quote:
I'll agree on that fact that we don't get good slots in BCNMs. In proms tho, we arn't really wanted, but for the level 40 cap we are pretty good to have, not sure about the missions after the 40 cap tho.


THF is the ideal DD for uragnite NMs due to our ability to provide a damage spike on a 60 second timer. DOT is worthless against uragnites except to build TP, the only way to damage them is to do a big attack when they poke their head out (when shelled they resist all physical and magic damage including Spirits Within)

Even ancient magic isn't all that usefull because it takes too long to cast and using it requires everyone to stop attacking (so it won't shell up before the BLM finsihes), meanwhile it's beating the crap out of the tank. They stop attacking when shelled so you want to do a damage spike on it the instant it pokes it's head out and make it shell up again.


If Square ever does a BCNM with uragnites THF will finally have a BCNM where they are wanted.

(BTW. You can dispel their regen when shelled so bring a RDM or BRD)

Edited, Sun Feb 20 06:57:50 2005 by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#285 Feb 20 2005 at 9:42 AM Rating: Default
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DelennFFXI wrote:
Once you take out the teamwork / skill portion, thf always raised the tanks hate threshold, allowing DDs incredible freedom for essentially no effort. Considering this automatically multiples the safe damage threshold by the thf's SATA, why wouldn't you want a thf?

Yokodama did NOT add damage, it just let a thf operate to its maximum efficiency regardless of PT config.

Not only that, but at higher levels it removed the entire dynamic of having to turn the mob for SATAWS on tank. With many party configs, the tank needs to hold back a little on hate generation so that the opening WS will turn the mob for THF's SATA. With Yokodama, tanks (especially PLDs) can go balls-to-the-wall on hate generation at all times, and get an even bigger boost because every SATA always goes on the tank.
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#286 Feb 20 2005 at 10:31 AM Rating: Decent
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Edit: Keep unintentionally replying here >_<

Edited, Sun Feb 20 10:32:19 2005 by HunterShu
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I survived getting hit with EES at less then 70 HP on BST =D (<3 RNGs who EES with Bloody Bolts)
#287 Feb 20 2005 at 11:01 AM Rating: Decent
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Let's not also forget the WAR/SAM + DRK/THF combo that just obliterated everything that moved. WAR/SAM opened EVERY fight with a meditate+shield break -- which turned even the PLD into a decent DD -- and the DRK/THF had access to yoko as well. Plus, he was getting pretty good TP due to how insane shield break was back then. Shield break was so broken back then it was like everyone just chowed down on ACC+ food. Twice.
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#288 Feb 20 2005 at 6:31 PM Rating: Decent
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Yokodama for THF main Only. Come SE
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#290 Mar 03 2005 at 8:43 PM Rating: Default
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Nice tests NynJaa ^^.
#292 Mar 03 2005 at 9:23 PM Rating: Decent
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What were the conditions nynja? Did you use standard subjob?

(I rather enjoy leveling with DRG. They TP faster than DRK. Last time i partied with one, she was ready for SC right after i was ready for SC. Double > Viper > Freeze was knocking out helms in CN from 2/3 hp^^)

EDIT: w00t! 200th post and i'm getting close to sage^^ ok i'm done for now, THF rocks!

Edited, Thu Mar 3 21:24:59 2005 by jackalTheManCat
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#294 Mar 03 2005 at 9:29 PM Rating: Default
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Missed 1/3-1/2 of my Acid bolts. For the mathemically challenged, Missed 33-50% of my bolts. GOOD JOB RVW (b-_-)b


Well now that we know this doesn't work we have to find a way for you to get me all that gear...

Could have tried Dusk Trousers (RaAcc+10/ RaAcc+12 for +1) and RNG sub w/ Beater's Earring(RaAcc+3). Maybe a Archer's Knife(RaAcc+10), Cheoptera Dagger (RaAcc+12 Rare/Ex), or Trailer's Kukri (RaAcc+14) using a CoffinMaker (RaAcc+9) as ranged weapon. Unless of course this was a full blown Exp PT and not a skill-up/Exp PT.
Dusk Trousers + Beater's Earring + 2x Trailer's Kukri + CoffinMaker replacing some of the gear you had used would have added RaAcc+40 and using RNG sub would have given you Accuracy BonusI/II and */hurray* SlugShot. I'd like to see a THF bust out the hurting on some mob w/ that.

I know it sounds like an outragous request, as it is, but um... wanna give it a try? Maybe some food too...
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THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#296 Mar 03 2005 at 10:03 PM Rating: Default
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734 posts
Ahh.. ok, I thought u might have grabbed a PT specifically to test this.

Yeah, I'm a noob. My profile is a bit outdated though!!! I'm soloing the last 1k for 53. ^^

Rate Up for being testing something that matters!!!

(I'll get to the rating up in a bit)
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#297 Mar 03 2005 at 10:09 PM Rating: Default
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1,648 posts
Its just a matter of time before RVW responds to this.
#299 Mar 04 2005 at 2:36 AM Rating: Default
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Heyeheyheeeey!!!

I'm 1.4k into 53, You know what that means? Raging Fists! ^^
57 is SlugShot and 60 Dancing Edge. Oh, JOY these levels are gonna rock. Can't use Genbu's Shield though... /cry

Evasion+10 and I can't use it >.>
____________________________
THF75 WHM63 MNK65
Merits: Dagger[8] Triple Attack [4] Critical[1]
Hand-to-Hand[3]
Bsphil wrote:
Parsing on top was never an issue[with a two-handed weapon]...
Hell I might have to take down my lolclaustrum avatar.
#300 Mar 04 2005 at 4:34 AM Rating: Default
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7,094 posts
NynJaaa wrote:
xmasterpent wrote:
Its just a matter of time before RVW responds to this.

I'll be waiting.

I'm not sure what I'm supposed to be responding to. Where was I saying that THF/NIN should be trying to land Acid Bolts?

I do remember saying something like this:

redvenomweb wrote:
And I assure you, were THF/RNG to eat sushi, they would be able to land Acid Bolts quite easily


In fact, I can't find a single post in this thread where I advocated THF/NINs to try to land Acid Bolts in exp parties. Not one.

So NynJaa's amazing rebuttal is to go out and test Acid Bolt accuracy... with the wrong sub. Great job!!!! Rate up!!!! Perhaps next, you will take your THF/NIN and prove that you didn't get any extra damage from Berserk?

Did you actually think that the extra ~30 RACC you get from subbing RNG (not to mention Sharpshot/Barrage) was a minor, trivial difference?

NynJaa, let me save you some time. Don't bother wasting your time gimping yourself (e.g. intentionally using the wrong sub) to produce some logs with pathetic accuracy. (assuming you even provided logs, which you didn't) It is no spectacular feat to provide logs of weak performance. Anyone can do that.

I've already provided a log of a /RNG with lower skill than THF landing Slug Shot against exp mobs at will. Gimping yourself will not erase existing data. All that you'll prove is that you can successfully destroy your potential, which we all already know.

Edited, Fri Mar 4 05:00:39 2005 by redvenomweb
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#301 Mar 04 2005 at 9:12 AM Rating: Decent
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If its any consallation to you RVW, NynJaa said he had to pull the Demons with nin sub otherwise he would died during pull.
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