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Thief always gets the shaftFollow

#227 Feb 17 2005 at 4:21 AM Rating: Good
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NynJaaa wrote:
lets see...I'll go down all 48 of his XP fights (Killing + Omnious are EP at 74).

these are his racc percentages from each fight:
[snip]

WHERES A MISS ?!?
if you're telling me all those "0%"'s were him not firing, that means you're telling me that he went 100% in all those other fights ?? You telling me that in 19 fights, he missed ZERO times ?!?

Yes, that's exactly what I'm saying, based on the parser log. Did you happen to glance at his actual ranged damage in the fights where he recorded 100% ranged accuracy? It sure doesn't sound like it.

Quote:
You're once again a fkn ******. I can kill 19 Sabertoothed Tigers, and I'm bound to miss AT LEAST once.

That's funny, because I can fire many, many more times than that and not miss once at all. Is your argument that it is physically not possible to land nineteen consecutive ranged attacks? That's a pretty stupid argument.

Quote:
I stand by my original claim that his parser glitched up.

A claim that's backed by nothing. Please, feel free to explain how his parser captured his melee misses, yet failed to capture his ranged misses.

Someone presents logs that disagree with your world view, and your response is, "the parser must be broken!" Talk about sticking your head in the sand. If you won't even accept parsed logs as reliable evidence, why do you even bother posting on these forums? You're just proving that you are completely impervious to logic.

Edited, Thu Feb 17 04:34:14 2005 by redvenomweb
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#228 Feb 17 2005 at 5:04 AM Rating: Default
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Because the accuracy bonus for sushi has existed for three months, and this game has been out for nearly three years. Unless you're claiming that up until three months ago, THF/WAR was totally gimped and useless because of their horrible TP gain?
I guarantee that 3 months ago you wouldn't find more then 1% of all thieves using /war above level 60. The only reason back then was "I don't have ninja leveled". That's why it's nearly impossible to get a party seeking as a thief/warrior now, /ninja completely dominated at later levels and that's all other jobs think of when they see thieves now.

It's been generally accepted that "up" traits each give +10 for each stat. Since accuracy can only be roughly estimated there is no proof either way.

Quote:
Nice try, but you already tipped your hand on this one. The reason why it didn't work for you is because you sat there spamming your C+ crossbow, instead of taking advantage of the extra ACC+22 to your A- dagger. You said it yourself... you couldn't figure out what you were supposed to do when your Sharpshot was down. Maybe you should try it again, but this time, instead of thinking that "RNG sub = must spam ranged at all times," try taking advantage of ALL the benefits of the job.
Try it. You keep making all these comments about how it could work, but you've never tried it. I have and it just doesn't work. If you think I sat there for 3 hours spamming status bolts you're f'in crazy. The problem is that when sharpshot isn't up and you're using attack food to keep at least somewhat respectable damage you are going to get out TP gained by everyone. Stop with the theories and get to level 66 and try it, you're just going to be disappointed.

I doubt you'll find one, just one, level 70+ thief on these forums that would agree that thief/ranger is a good exp party combo. I just can't believe that you think thief/ranger is some revolutionary idea that nobody has "really" tried to use. Is your basic strategy to tell everyone that has tried it that "you didn't do it right!" then sit back as a level 57 thief and make up these little stories about how good it would work? Either get to a level in which you can actually test and compare these theories of yours or just admit that they are opinions based on absolutely nothing. At least MY opinions are based on my own trial and error.
#229 Feb 17 2005 at 7:45 AM Rating: Good
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EnkiduBahamut wrote:
It's been generally accepted that "up" traits each give +10 for each stat. Since accuracy can only be roughly estimated there is no proof either way.

Actually, there is. If you see the example cited in the post I linked to, you can see one way to directly determine accuracy bonuses. Two characters, with the same stats and different subjobs (e.g. RDM/DRK and RDM/RNG). Find a mob that checks as high evasion, then add +ACC to the RDM/DRK until it checks as "normal" evasion (by exactly one ACC point). Now tweak the RDM/RNG until the same thing occurs. The difference between their accuracy is the bonus given by the Accuracy Up trait.

Quote:
I doubt you'll find one, just one, level 70+ thief on these forums that would agree that thief/ranger is a good exp party combo. I just can't believe that you think thief/ranger is some revolutionary idea that nobody has "really" tried to use.

It wouldn't be the first time it's happened. The 74NIN/RNG whose logs I cited (which you have had no comment on) went through the exact same thing, as did I when I played NIN/RNG. The rote reply of "If it was good, someone would have already been doing it" doesn't carry much weight with me; the "recent" discovery of NIN/BLM is, by itself, enough to blow that type of talk away.

You still have yet to explain exactly why a THF/RNG, with an ACC+22 trait, would have problems building TP. Or is it your claim that it simply is not possible to build acceptable TP while single wielding?

BTW, I have a question for you: as a 70THF/NIN, exactly what food do you eat? Do you eat +ACC food and have "gimped damage," or eat +ATK food and have "gimped accuracy"? Because you've used both of those arguments in this thread already.
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#231 Feb 17 2005 at 5:25 PM Rating: Default
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Quote:
It wouldn't be the first time it's happened. The 74NIN/RNG whose logs I cited (which you have had no comment on) went through the exact same thing, as did I when I played NIN/RNG. The rote reply of "If it was good, someone would have already been doing it" doesn't carry much weight with me; the "recent" discovery of NIN/BLM is, by itself, enough to blow that type of talk away.

You still have yet to explain exactly why a THF/RNG, with an ACC+22 trait, would have problems building TP. Or is it your claim that it simply is not possible to build acceptable TP while single wielding?

BTW, I have a question for you: as a 70THF/NIN, exactly what food do you eat? Do you eat +ACC food and have "gimped damage," or eat +ATK food and have "gimped accuracy"? Because you've used both of those arguments in this thread already.
Comment on something that looks doctored up? No thanks. Doing 63 slug shots without one miss is something that would need more proof then the supposed log of a 74nin/rng. And nin/blm is a "recent" discovery? It's been known for ages that int boosts a ninjas magic and in the right conditions they can spam ninjustsu for decent damage... Many people have tried thf/rng in the past and many will try it in the future, they all will come to the same conclusion eventually (or will just never get invited to anyones party due to their rep).

As for +22acc, it's not enough. As a thf/war you have to hit just about EVERY swing to get as much TP as you would with thf/nin, that is where squid sushi comes into play. Lose the sushi, miss a lot more, gain a lot less TP.

I also made it painfully clear in the last few posts that I exp as a thf/war if there is not a bard or ranger in the party. With a bard I either eat sushi or attack food and ask the bard nicely to double up on attack or accuracy songs respectively. Sometimes this is a problem with the other jobs in the party, but I find that many more DD classes are using sole sushi so they enjoy have 2 attack songs on. With a ranger I sacrifice my own damage for the good of the party and use thf/nin with squid sushi. With that combo I can easily keep up with the ranger and still have enough damage to sata+ws the monster back onto the tank after the ranger uses slug/heavy or sidewinder/arching.
#232 Feb 17 2005 at 8:11 PM Rating: Decent
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EnkiduBahamut wrote:
And nin/blm is a "recent" discovery? It's been known for ages that int boosts a ninjas magic and in the right conditions they can spam ninjustsu for decent damage...

Show me one single post of a person agreeing that NIN/BLM is an effective combo prior to October 04. You can't. They don't exist. (Oh, and if I were to describe ~900 damage every 45 seconds, "decent" probably wouldn't be the word I would use.)

Every single post on the topic will talk about "half-level black magic" and "gimped mana pool." I would have been one of the first people there shouting that same garbage.

People are simply lazy and refuse to even try to think of new subjob combos. They take the same stance you do, chanting that if it was good, someone would have already done it. Even in this case, you claim that you tried THF/RNG back when "THF got status bolts." That doesn't sound like you tried it with sushi to me.

Oh, and if I were to describe ~900 damage every 45 seconds, "decent" probably wouldn't be the word I would use.

Quote:
As for +22acc, it's not enough. As a thf/war you have to hit just about EVERY swing to get as much TP as you would with thf/nin, that is where squid sushi comes into play. Lose the sushi, miss a lot more, gain a lot less TP.

Wow. This illuminates exactly why you don't consider THF/RNG (or pre-sushi THF/WAR) to be viable. In your view, if you can't match /NIN in TP gain, you are gimped, period. /WAR's Berserk and /RNG's Acid Bolts simply aren't relevant; if you build less TP then /NIN, then you suck.

How ironic is it that you presumed to bash me for "focusing too heavily on WSes," when your sole qualification on if a subjob is useful is whether or not they build as much TP as /NIN.

It is no secret that I am a big proponent of /NIN and max TP gain. But I have always maintained that /WAR is good enough to get the job done, even pre-sushi. /WAR and /NIN are two different ways to accomplish a goal.

Quote:
I also made it painfully clear in the last few posts that I exp as a thf/war if there is not a bard or ranger in the party. With a bard I either eat sushi or attack food and ask the bard nicely to double up on attack or accuracy songs respectively.

So what exactly is your objection to a BRD singing Madrigal+Minuet to a party, while THF/RNG hits it with Acid Bolts? Since BRDs are now allowed to be assumed in party, that certainly doesn't hurt THF/RNG.
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#233 Feb 17 2005 at 8:34 PM Rating: Default
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I am a rng for my main but at heart I am a thf I refuse to sub nin with my rng all becuz I would feel like I am completely betraying my heritage thf does own and i would so much rather have a thf than a drk doing sata with hate control than any other job but yeah SE did nerf ya'll gear but I have a feeling SE is going to do a number on my rng here some time soon.
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#235 Feb 17 2005 at 11:43 PM Rating: Decent
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There are only a very very few thf/rng out there
and I think I should say something about it, as I
played thf/rng till 57.

First of all, 90% of the comments on /rng is not
by a /rng. So it's a strict fact that most of
posters do not have first hand experience with /rng.

I don't want to get myself too deep into this argument,
but I want to clear up some mis-information.

If you say any of the following regarding /rng, you are
misinformed. Some of which regards how thf/rng is played,
in those case you are simply incorrect by definition,
because that's not how thf/rng is played.

1. Accuracy bonus applies to RA or Melee only.
Simply incorrect. To get proof, ask in RNG forum, you
will be presented with countless proof that the bonus
is indeed +22 to both RA and Melee.

2. /RNG must shoot all day to gain TP.
This is false. TP wise you are at least on par with /war.
It's natural to think /RNG must shoot, but any /RNG will
tell you otherwise. We usually get TP first with dagger, then start to debuf (acid bolts). Remember you are hitting with
+22 accuracy @ 60.

3. +22 accuracy is not a significant advatnage.
If you believe in this, I have nothing to say...
At 60, +22 accuracy is about what you get with sushi.
+22 accuracy is 2 sniper rings + peacock charm.

4. /RNG don't land bolts.
True, but only if the /RNG is gimpped without Racc macro.
At 57 with sushi and sharshot, I land at minimum 85% of the time.
With sushi and sharpshot, I have land bolts BETTER than my dagger in some extreme circumstances.
BUT, it's no where near what a RNG can do. That much we
won't deny, and we never claimed we are as accurate as RNG.
Most people immedaitely compare THG/RNG to RNG, that's not
the a good way of looking at it. Remember this, you land
that 1 acid bolt, you do the party a great favor. Lowering
mob defense is equivalent to to adding attack to all DD.
Most people never realized how much acid bolts help,
because they are pretty much never used in regular party.

5. RNG do less damage on SATAWS.
True, less damage than /WAR with berserk, but on par
with /NIN. A /RNG will macro in SATA gear just
like any other thf.

6. /RNG are stubborn people who gimp their party.
Have some trust in your fellow thfs. Thfs always aim for
the benefit of the party. I believe if any THF/RNG feel
they are gimping the party, they will stop playing or
switch to other sub.

Truth that you can bring home and spread out:

THF/RNG needs to do much more than THF/WAR and THF/NIN
to be as effective. It's not a standard or pickup combo.

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#236 Feb 18 2005 at 12:37 AM Rating: Decent
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Orz.

Thf is fun. But having a bad thf in your pt is like having a healer that melee's and does not heal. Play your job correctly - hate control and skillchain closer - and you should be fine.

As far as us getting the shaft....

I have made about 3 million gil this week soloing / duoing certain mobs. Not many jobs can do that. I don't see how that means we get shafted. Put the work in to get to 74/75 and things can get fun.




PS -

I would never /rng for an xp pt. ever.
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#237 Feb 18 2005 at 1:45 AM Rating: Default
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Quote:
Show me one single post of a person agreeing that NIN/BLM is an effective combo prior to October 04. You can't. They don't exist. (Oh, and if I were to describe ~900 damage every 45 seconds, "decent" probably wouldn't be the word I would use.)

Every single post on the topic will talk about "half-level black magic" and "gimped mana pool." I would have been one of the first people there shouting that same garbage.

People are simply lazy and refuse to even try to think of new subjob combos. They take the same stance you do, chanting that if it was good, someone would have already done it. Even in this case, you claim that you tried THF/RNG back when "THF got status bolts." That doesn't sound like you tried it with sushi to me.

Oh, and if I were to describe ~900 damage every 45 seconds, "decent" probably wouldn't be the word I would use.
900 damage, if they get that much, is decent. How would that be anything more then decent when in 45 seconds even a thief can rack up 1500 damage. A drk can get 1500 damage in one hit. Also I cannot search these forums, but I guarantee the topic of nin/blm was brought up multiple times, I remember reading about it when I first started the game christmas 2003.

Also as I said, they are good "in the right situation". Nin/war is absolutely the one and only combo a ninja should be using in an exp party, because they play as tanks. Job combos aren't chosen at random by a bunch of people trying to stop people from being unique, they're chosen because they are the most logical choices. Of course there are circumstances where a unique job combination can work, but the "main" job combination you see in the game now will work better 99% of the time. Anyways going through the elemental wheel will take a lot of time away from the ninja allowing rather poor melee attack%, it really is getting a gimpy black mage. Go over to the ninja boards and ask them what they think of nin/blm in a party, oh wait, "they never really tried it", right? In other words, it didn't work for them because only you and a few other uber elite people know how to really use the job combination, come on...

Quote:
Wow. This illuminates exactly why you don't consider THF/RNG (or pre-sushi THF/WAR) to be viable. In your view, if you can't match /NIN in TP gain, you are gimped, period. /WAR's Berserk and /RNG's Acid Bolts simply aren't relevant; if you build less TP then /NIN, then you suck.

How ironic is it that you presumed to bash me for "focusing too heavily on WSes," when your sole qualification on if a subjob is useful is whether or not they build as much TP as /NIN.

It is no secret that I am a big proponent of /NIN and max TP gain. But I have always maintained that /WAR is good enough to get the job done, even pre-sushi. /WAR and /NIN are two different ways to accomplish a goal.
You miss-read. I said you have to hit just about EVERY swing to get as much TP as you would with thf/nin. In other words, there is no way you're going to get as much TP as a thf/nin as there is no way you're going to have 100% melee accuracy, even with sushi. The problem then is NOT keeping up with a pre-concieved amount of TP you would get as thf/nin, but keeping up with OTHER DD'S IN THE PARTY. Thf/war can ONLY do this with sushi at later levels. When you lag in TP gain you slow the party down considerably. Seriously, when did you start playing this game? If you went back into the past, say exactly 1 year ago, you would see more then 99% of thieves using /nin past lvl60. Now I'd say the percent, at least on my server is about 75%nin and 25%war. As I said, the only reason pre-sushi to use thf/war post level 60 was because you didn't have ninja leveled.

Quote:
So what exactly is your objection to a BRD singing Madrigal+Minuet to a party, while THF/RNG hits it with Acid Bolts? Since BRDs are now allowed to be assumed in party, that certainly doesn't hurt THF/RNG.
There is no problem with it, it's just not the best combo. A thf/rng with a brd would be equivalent to a thf/war without a brd. A thf/nin with a brd and the right food is better then both thf/war and thf/rng. The only situation in which a thf/rng would work better then a thf/nin or thf/war would be a fight in which monsters had to be kited around. However in those situations you're nothing but a severely gimped ranger. I'm still waiting for you to find one thf/rng post level 70 who agrees that it's just as good as /war or /nin.
#239 Feb 18 2005 at 3:54 AM Rating: Decent
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NynJaaa wrote:
/em still waits for those Batallia logs.

You don't even know what to ask for.

You claim that I need to get 100% ranged accuracy over 19 fights, right? So if I fought 19 tigers, and shot each tiger exactly one time, landing all 19 shots, you would be satisfied?

Or have you still chosen not to look at the actual ranged damage like I already pointed out?

Like I said, if you think landing 19/19 shots is impossible, you don't know anything about ranged attacks, at all.

Edited, Fri Feb 18 04:22:32 2005 by redvenomweb
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#241 Feb 18 2005 at 4:19 AM Rating: Decent
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EnkiduBahamut wrote:
900 damage, if they get that much, is decent. How would that be anything more then decent when in 45 seconds even a thief can rack up 1500 damage. A drk can get 1500 damage in one hit.

WTF?!? Are you seriously unable to distinguish between 900 damage every 45 seconds, and 1500 burst damage that takes over a minute to set up? Using this bizarre logic, DRKs are by far the best DDs in the game, since they can do 1500 damage in 5 seconds. Start timer, SATASpinslash, stop timer. Of course, 1500 damage in 5 seconds is totally different than 1500 damage every 5 seconds, but apparently, you don't recognize that distinction.

Quote:
Also I cannot search these forums, but I guarantee the topic of nin/blm was brought up multiple times, I remember reading about it when I first started the game christmas 2003.

And like I said, every time it was brought up pre 10/04, the responses were unilaterally composed of statements about gimped mana pools and half-level black magic. Not once did someone mention that you could outdamage a BLM in DOT, while never having to hold back.

Quote:
Anyways going through the elemental wheel will take a lot of time away from the ninja allowing rather poor melee attack%, it really is getting a gimpy black mage.

So you mean instead of landing two katanas for 40 damage each (if your hits connect), you're stuck with casting a spell for 150+ damage? Wow, sounds like a crappy deal.

Quote:
Go over to the ninja boards and ask them what they think of nin/blm in a party, oh wait, "they never really tried it", right?

They have tried it. They've exp chained on VTs while soloing. They know how powerful it is. Perhaps you should go ask them.

Quote:
The problem then is NOT keeping up with a pre-concieved amount of TP you would get as thf/nin, but keeping up with OTHER DD'S IN THE PARTY. Thf/war can ONLY do this with sushi at later levels.

Which DDs are you talking about? Assuming equal quality equipment, who is dusting you in TP outside of SAM and RNG?

Quote:
Seriously, when did you start playing this game? If you went back into the past, say exactly 1 year ago, you would see more then 99% of thieves using /nin past lvl60.

How many times are you going to say, "Everyone is using combo [x], so that proves my point?" Do you seriously believe that players always choose the most effective jobs? The fact that people play as non-RNG DDs pretty much disproves that.

Most popular != most effective. Most of the time, the people who reach for the popularity argument as justification don't fully understand why the job became popular in the first place. If everyone followed the same mindset, /NINs would have never replaced /WARs, for any job.

Quote:
There is no problem with it, it's just not the best combo. A thf/rng with a brd would be equivalent to a thf/war without a brd.

...except that /RNG would have better accuracy, and be able to land Acid Bolts, which you earlier described as "amazing"...

Quote:
A thf/nin with a brd and the right food is better then both thf/war and thf/rng.

...except that /RNG would have better accuracy, and be able to land Acid Bolts, which you earlier described as "amazing."

On the one hand, you say that post-60, mobs have insane evasion and defense, but then you turn around and claim that the two job combos (/WAR, /RNG) that get +ATK and +ACC abilities/traits from their subjobs are inferior to the one that doesn't (/NIN). You lecture about how having A+ Marksmanship would be a revolutionary change because Acid Bolts are Just That Good, but then dismiss the one subjob that can land Acid Bolts (/RNG) out of hand.

Some consistency, please?

Edited, Fri Feb 18 04:21:38 2005 by redvenomweb
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#243 Feb 18 2005 at 4:44 AM Rating: Decent
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Wearing optical hat and 2 mermans earrings at 75 with capped marksmanship i find and using sushi it is difficult to land bolts on aura statues. +30 hard Racc and the sushi.

I don't have any problem hitting the mobs with daggers whatsoever. this is with +10acc from optical hat, +10 from life belt, +10 from 2 snipers rings, and +10 from harness - with or without sushi. You don't need the extra melee acc on most xp mobs. As for landing the bolts.... its a waste of dagger swings. If i can't land one on the pull or when we are lining up, then i stop UNLESS i have over 100tp before my partner does.


I think nynjaa is saying that fighing 19 mobs in a row firing multiple times at it with 100% acc is next to impossible. 19/19 is possible; so is 1000/1000 but the odds of it happening are incredibly low.


Again, i'd never use a ranger sub for xp. Or for anything really. /nin pwns for solo / farming. /war pwns for claiming mobs in HNM camps. /sam would at least keep up in tp.
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#244 Feb 18 2005 at 6:14 AM Rating: Default
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NynJaaa wrote:
can they, really ??

Yes, really. I know you desperately want to discount the log I already provided, but here's something you can't discount: NIN/RNG, with a worse Marksmanship rating than us, landed 63 SLUG SHOTS (you know, that extremely inaccurate ranged WS) in 51 battles. If he can land Slug Shot and you can't even land Acids, I'm sorry, but you're doing something wrong.

Quote:
Talk to us when you've learned Dancing Edge and Shark Bite, and used them, then tell us how easy it is to land acid bolts, while keeping your melee and SATA damage up.

Once again, if NIN/RNG can land f'ing Slug Shot, why can't THF/RNG land an Acid Bolt? The facts are against you, plain and simple.

Edited, Fri Feb 18 06:15:36 2005 by redvenomweb
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#246 Feb 18 2005 at 11:44 AM Rating: Decent
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Well...I am sure there are numerous people who say you can't land a slugshot
with NIN/RNG also, but that doesn't make it true ain't it?
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#247 Feb 18 2005 at 12:33 PM Rating: Decent
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Acid (and other status bolts) do not proc 100% of the time.

Especially on xp mobs.

Get me a peacock charm, behemoths +1, and dusk trousers and we can start talking.

I guess the +20~ acc from /rng would negate the -acc from rings and eating sushi would help - but......

This still comes down to personal preferece. I leave it at that.
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#249 Feb 18 2005 at 1:32 PM Rating: Decent
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Its kinda funny how this thread turned into a thf subjob discussion. I personally took thf/rng to 46 before going rng main. /rng is not a gimped sub... It simply is not. It might have a bad reputation since people don't tend to play it correctly, but its advantages are pretty impressive in my opinion. It may be a third choice overall for thf subs but its not noticably inferior to /nin or /war IF played correctly, meaning gear swap macros and keeping up on your SATA WS. Also in situations where you are fighting mobs like bats or flies it has the potential to be far superior. I'm sure before you get to lvl 60 there are some accuracy problems at times, but I was able to be effective with this sub before sushi so I'm sure its even more viable now. If I do lvl thf again now I have nin sub lvled so I can seek with a "traditional" sub but as far as invites go I still get invites while farming not lfg with my "gimped" rng sub. So please dont dismiss this sub casually... its not nearly as bad as certain people think
#250 Feb 18 2005 at 2:14 PM Rating: Default
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/sigh... It doesn't matter what we tell him, he has it in his head that it will work and nothing will change that. If you've tried it and it didn't work, you simply didn't do it the right way. Of course in all actuality there is no right way because the job combo flat out sucks for exp.

Also, about the log, show more proof. I can make a nice little log right now that says I averaged 1200 damage shark bites on 51 ovinick in kuftal tunnel as thf/whm. As equally absurd as the parser results you've shown. It would be tough to find a ranger that can land 63 slug shots in a row on exp mobs much less a ninja.

Also about the nin/blm crap... How long is an average exp fight? Well... Chain #5 is something I can easily get in most parties, which is 70 seconds max not even accounting for the time to pull. With ninjutsu alone, even if you take ~900 damage in 45 seconds that's about 1400 damage per fight, decent damage. Nothing more then decent, nothing less, but is it worth it? Hell no, nothing but a gimpy black mage wasting tons of gil. Can't contribute to skillchains with weaponskills, can only burst for mediocre damage, and most importantly can't tank. It would be precisely like inviting a red mage and telling them to forget about refresh, curing and debuffing and just focus on nuking. There are situation where this job combination works, but an exp party is definitely not one of them.
#251 Feb 18 2005 at 6:25 PM Rating: Decent
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163 posts
Yes, i meant behemoth rings, not the mantle. ^^


My buddy and i were talking about this whole /rng buisness and he said "Anyone who wants to be thf/rng should quit and play ranger." Sounds accurate enough to me.

Every time someone plays Thf/rng in an xp party good kills a small child.


0_o
____________________________
One Monk can retrieve water.
Two can shoulder the load.
Three will go thirsty.
- Chinese Proverb

Siddeus
Rank 8 windurstian tarutaru
Gardua
75thf/40blm/31whm/42rng/42nin/37war
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