EnkiduBahamut wrote:
900 damage, if they get that much, is decent. How would that be anything more then decent when in 45 seconds even a thief can rack up 1500 damage. A drk can get 1500 damage in one hit.
WTF?!? Are you seriously unable to distinguish between 900 damage
every 45 seconds, and 1500 burst damage that takes over a minute to set up? Using this bizarre logic, DRKs are by far the best DDs in the game, since they can do 1500 damage in 5 seconds. Start timer, SATASpinslash, stop timer. Of course, 1500 damage in 5 seconds is
totally different than 1500 damage
every 5 seconds, but apparently, you don't recognize that distinction.
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Also I cannot search these forums, but I guarantee the topic of nin/blm was brought up multiple times, I remember reading about it when I first started the game christmas 2003.
And like I said, every time it was brought up pre 10/04, the responses were unilaterally composed of statements about gimped mana pools and half-level black magic. Not once did someone mention that you could outdamage a BLM in DOT, while never having to hold back.
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Anyways going through the elemental wheel will take a lot of time away from the ninja allowing rather poor melee attack%, it really is getting a gimpy black mage.
So you mean instead of landing two katanas for 40 damage each (if your hits connect), you're stuck with casting a spell for 150+ damage? Wow, sounds like a crappy deal.
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Go over to the ninja boards and ask them what they think of nin/blm in a party, oh wait, "they never really tried it", right?
They have tried it. They've exp chained on VTs while soloing. They know how powerful it is. Perhaps
you should go ask them.
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The problem then is NOT keeping up with a pre-concieved amount of TP you would get as thf/nin, but keeping up with OTHER DD'S IN THE PARTY. Thf/war can ONLY do this with sushi at later levels.
Which DDs are you talking about? Assuming equal quality equipment, who is dusting you in TP outside of SAM and RNG?
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Seriously, when did you start playing this game? If you went back into the past, say exactly 1 year ago, you would see more then 99% of thieves using /nin past lvl60.
How many times are you going to say, "Everyone is using combo [x], so that proves my point?" Do you seriously believe that players always choose the most effective jobs? The fact that people play as non-RNG DDs pretty much disproves that.
Most popular != most effective. Most of the time, the people who reach for the popularity argument as justification don't fully understand why the job became popular in the first place. If everyone followed the same mindset, /NINs would have never replaced /WARs, for any job.
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There is no problem with it, it's just not the best combo. A thf/rng with a brd would be equivalent to a thf/war without a brd.
...except that /RNG would have better accuracy, and be able to land Acid Bolts, which you earlier described as "amazing"...
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A thf/nin with a brd and the right food is better then both thf/war and thf/rng.
...except that /RNG would have better accuracy, and be able to land Acid Bolts, which you earlier described as "amazing."
On the one hand, you say that post-60, mobs have insane evasion and defense, but then you turn around and claim that the two job combos (/WAR, /RNG) that get +ATK and +ACC abilities/traits from their subjobs are inferior to the one that doesn't (/NIN). You lecture about how having A+ Marksmanship would be a revolutionary change because Acid Bolts are Just That Good, but then dismiss the one subjob that can land Acid Bolts (/RNG) out of hand.
Some consistency, please?
Edited, Fri Feb 18 04:21:38 2005 by redvenomweb