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Balance Druid HelpFollow

#1 Sep 09 2007 at 3:55 PM Rating: Decent
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Hello Druids,
I've looked through the forums for a bit trying to find exactly what I'm looking for and failed. So I decided to make one. Well what I am looking for is a balance build, But also a list going talent by talent so I know what to go for first. I've seen loads of different builds and have thought of some myself but I dont know how to go about and pick which talents first. So If someone could show me a past thread or just tell me what you did. I am gonna be ignoring PVP and just worry about questing. With occasional Instance in which I imagine healing. I have hear its hard for Boomkins to get into groups. So something on those lines would be great. Thanks for any help.
#2 Sep 10 2007 at 5:56 AM Rating: Excellent
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Well if you are going to ignore PvP I guess that means your going to be a raider when you ding endgame? If thats the case their are two builds I suggest.

First off:
Pure Damage

This build can be pretty flexible depending on what you need or want. For instance you can take off the 5 points in Moonfury or Subtley and put them in Intensity and Balance of Power. All in all this is if your raid group is willing to allow you to DPS.

Second: Heal Bombing

With this build you go into a kind of paladin type roll. Your an off-healer that does spell damage every once in awhile. I've used this build a couple times and it worked pretty well. "Heal Bombing" pretty much means that you have different ranks of Healing Touch spells on your action bars and use them according to the situation. I suggest max rank (duh), -1 of max, and -2 of max. You also use Rejuv. alot to keep your target alive while you are casting your HT. Overall all you need is good calculation and mana management and this build works well.

*Disclaimer*- The second build I suggested works great in 70 instances and Heroics. However I have yet to try it out in any raids.

Its not really hard for Boomkins to get in groups anymore. In fact its downright easy. The correct statement would be its hard for Boomkins to find a group that allows them to DPS. You'll pretty much be forced to heal unless theres a priest or holy paladin with you. I had even once that there was a Resto Shaman present, and they believed my healing was superior to his. I was asked to heal so I did.

Now for leveling you probally dont want to do feral, so lets go ahead and use the Boomkin build. Once you reach endgame you can respecc if you wish.

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Edited, Sep 10th 2007 9:58am by Setai
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#3 Sep 10 2007 at 9:25 AM Rating: Good
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Rate-up to Setai for the kickbutt level progression builds. I'm going to get around to leveling balance one day and this is the kind of thing that will save you all from having to deal with my questions when I do.
#4 Sep 10 2007 at 10:47 AM Rating: Good
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I'm going with a build very similar to Setai's "Pure Damage" build, except instead of Celestial Focus I went with Moonglow. I was thinking CF might be more of a PvP Talent for that Stun proc. I'm sure it also helps in PvE, especially when using Starfire as an opener, but I felt reduced mana cost was more important to me.

I also started off going for Omen of Clarity in Resto first (5 in Improved MotW, then 5 in Nature's Focus). I've heard some people say it's a useless talent, but I always get a little thrill when that gong sounds and I get a free Moonfire (or Starfire if Nature's Grace proc'ed). XD I would think this progression will also help a bit starting out solo, as Nature's Focus means your heals won't be interrupted as easily, however I spent 1-60 duo'ing with my wife's Hunter, so I wouldn't really know. ^^;

By getting OoC first though, it meant I did not get Oomkin form until 51, just something to think about.
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#5 Sep 12 2007 at 3:24 AM Rating: Decent
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If you wish for a raiding specc Id suggest something that would benefit everyone :

http://www.wowhead.com/?talent=0t0ruqcsguAZZxV0x

With good items this is the so called Doomkin.

For max PvP try the durable panzerkin :

http://www.wowhead.com/?talent=0t0ruqIsguVZxGG
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#6 Sep 13 2007 at 6:45 PM Rating: Decent
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Quote:
If you wish for a raiding specc Id suggest something that would benefit everyone :

http://www.wowhead.com/?talent=0t...csguAZZxV0x

With good items this is the so called Doomkin.

For max PvP try the durable panzerkin :

http://www.wowhead.com/?talent=0t0ruqIsguVZxGG


That raiding specc isn't to bad. The biggest problem I see with it is Nature's Focus. Even if you were healing you shouldn't be getting attacked. After all if a mob was hitting you would be dead in no time and the raid would probally wipe.

The PvP specc is well... odd at best. Most people already know feral doesnt mix well with the balance tree. It can work sometimes, but the there really isn't a correlation between the two. Also I am completely surprised you did not add treants in your build. From my experiences the only balance build that works extremely well without treants, is a build with Nature's Swiftness.
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Quote:
"WoW is like the ultimate collection of awesome. If it were a movie, it would be a Godfather remake set in a Star Wars universe starring Spider-Man and the Terminator". -Edited from GI


Love the noobs arrogance like your own child, for their arrogance is your pride
#7 Sep 18 2007 at 1:27 AM Rating: Good
4 posts
Ok, I've been reading up on the whole "I wanna be a boomkin! How do I do it?" issue for awhile now. The biggest issue seems to be that people who know they want to be boomkin and nuke stuff all day also know that they will be called upon to heal. Obviously you don't want to respec every time your role changes. You also don't want to put points in talents that only help others in groups with no solo benefit. This is why I have come up with a build that will keep you juiced, enable you to solo without thinking of your weaknesses, and most importantly will not sacrifice your booming for some measly healing spell efficiency. We regen juice faster than the Energizer bunny. Our purpose is to burn, smash, offheal, and still brag about our seemingly limitless mana supply. Yes we can Main Heal or Main Tank with other builds, but that would not be taking full advantage of our superior design now would it? Now I could just sit here and post a build and go "dis my kickazz build I be killin **** wif," but that wouldn't do much good if you don't know how to use it. So, school yourself a bit then check out a strong, flexible build that's good for any type of combat and doesn't involve limited options or moneyshot tactics.

- Mana is power. Mana is life. Don't drop too far past 50%. You may find you need to do some crazy shifting tricks unexpectedly, because yes the unexpected WILL happen, so better to be prepared than scared.

- Save the Innervate for the MH. You should never ever have to IV yourself if you're using proper technique. The MH is who's keeping the tank alive, not you.
The key to success is keeping the numbers rolling both on the healing and damage ends. MH with no mana is no more use than a dead MH.

- When using your "panic button" Cower while in groups, remember to give yourself a quick Regrowth (Tranq beforehand if the situation is dire) before you shift into cat form because you will need a few seconds to get the 50 energy for it. A dead druid is a useless druid. A druid that should've died and said "no maybe some other time" is probably going to be a hero, or at least the last man standing.

- Stay close to your tank because he's your meal ticket for mana regen. If you pull aggro you want him to be in reach to pull it right back to him. You have a ton of armor so don't be afraid to be in the thick of things. You need to melee, but be sure you let the tank do his job and don't steal the show.

- We are the only class that can Battle Res. BATTLE Res! Good stuff. Using this on a fallen tank or MH and popping a Tranq can save the day. Don't be afraid of the cooldown because that's the kind of hesitation that often causes a wipe.

O ya, dis my kickazz build I be killin **** wif...

http://www.wowhead.com/?talent=0xcrdVcsxumoZxVIL
#8 Sep 24 2007 at 6:11 AM Rating: Decent
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I like your build baezelbub and i intend to try it. In instances and raids the build implies a dps/offheal role and doing it without ever gassing out. I noticed the build includes the Moonkin form ability. In a group while doing those things how would you shift from caster to moonkin and back to switch from dps to heal?
#9 Sep 24 2007 at 1:33 PM Rating: Decent
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If you are going to go full out balance with a druid I would highly suggest putting some points (11) in to restoration before going too crazy with Balance. Mark of the Wild Really helps and I would max it out as one of the first things. From there I would put 5 in either naturalist or Natures focus, and then finish off with an Omen of clarity since these 3 designations will help insurmountably. From there I would boost Balance spells. Omen of Clarity is wicked as it will occasionally give you free casting (doesnt use mana or energy in different forms) so you cant complain with it. Everyone likes MOW as well so it is perfect for groups. I am mainly going for Healing Balance so I used Naturalist to up my casting time on healing spells assuming that I would be out of direct combat most of the time.
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#10 Sep 25 2007 at 7:19 AM Rating: Decent
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A Doomkin post...I'm all in.

My current build at 57 is as follows, I don't know how to insert the link to a build, but I know the talent trees.

I will tell you the skills that I favor, and the ones I don't, as I have been Balance throughout, and have respecced twice.

Starfire/Wrath
Skip Brambles...as well as Nature's Grasp...I used to preach the 100% proc, but it is only usable outdoors, and if you aren't PvP much than it's pretty useless.

Get the 100% chance to avoid dmg interrupts on Roots/Cyclone instead (name of talent is escaping me)

Insect Swarm...Improved MF and increased Balance spell range.

Moonfury...Vengeance...All maxxed.

Celestial Focus doesn't proc often enough to pass up the extra crit dmg on Starfire and Wrath has a short enough cast time now with the .5 second reduction that you can stand an interrupt here and there.

Moonglow...Lunar Guidance...Dreamstate...All maxxed.

Moonkin (Duh) Wrath Of Cenarious maxxed

Then you just need your Force Of Nature.

I have 42 balance points...the other 19 will be for resto.

You will have to heal instance groups all the time...but you will be good at it.

I have 210 bonus heals with only two pieces of healing gear, and I regrowth crit in BRD yesterday for 1.4k up front. My HT crit for 3.4k as the highest as of yesterday.

Starfire crit is still around 1.3k and my highest Wrath crit was 802. Moonfire crits very nicely at 540 up front and make sure to not spam it, as the ticks are worthwhile at 125.

Wrath first...then root as it is traveling...you should have the mob rooted in place before he ever gets close. Or another strategy is Wrath...then Starfire as it will charge up before the mob closes the gap fully. Then root and back up for another Starfire. Moonfire and Insect Swarm follow...Then you wrath spam till the mob dies. I pull the trees out when adds come...Or when I was grinding 3 OwlBeasts at a time for my Ironfeather Set.

Hope I helped...

Peace
#11 Sep 26 2007 at 10:00 PM Rating: Decent
4 posts
Heyaz. Hope you are doing well with your boomkins! It'd be awesome to see more people playing this unique class. It truly is the most flexible in the entire game and inspires awe in those who witness the potency of those of us who perform each of our multiple roles nearly, or as well as the counterpart class.

First I want to add that you should ALWAYS cast Barkskin before using your Tranq. I know that's probably something self taught by everyone playing this class high enough to even have both spells, but it's definitely worth reiterating.

Also, a posted build isn't meant to be taken literally. It should be adjusted to what you're comfortable with and what you plan on doing with it, as many of you already know. Nothing is perfect until it feels right to the player. If you do your thing well your way then that's all one can ask for.

My response to the shifting question by dwimmerlake:
If I MH I don't dps at all and I save the Innervate for myself, therefore no Moonkin. The only reasons for using Moonkin form are PvP (obvious) and mana regen for dps and saving lives with Tranq. It is important to stay near the tank because subtlety doesn't affect melee aggro, only spells. If my group's healer is failing then I would politely ask them to dps/offheal and allow me to MH. I maxed Nature's Focus specifically for the ability to heal even while being attacked, so I can shift moonkin>caster and cast heals even if I pulled a mob or two. Leather armor is still twice as strong as cloth so there's time to cast and not get squished. The only scenario I can think of for doing the moonkin>caster>cat thing is after popping a tranq and dropping your aggro, which can be done as stated in the previous post. As for solo heals, you can just shift moonkin>caster and heal self thanks to Nature's Focus. Just sprint away in cat form if the mob is too tough.

Sprinting is also good if you're in a group with no soulstone on rezzer, popped your tranq, and the group is still going to die. Just make sure you flee before you're the last one standing and you can run back to rez the rezzer when its all clear.

Hope this answers your question and helps in any other way! L8rz
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