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Warrior. The worst soloing class?Follow

#1 Jul 12 2007 at 7:15 AM Rating: Good
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Is the warrior the worst class overall when it comes to solo questing and grinding? In a comparison of the best levelling / grinding specs of each class, i.e. BM hunter, shadow priest, etc., is the arms or fury warrior at the bottom of the heap?

Hunters, and to a lesser degree warlocks, have pets which make soloing a very efficient affair. Rogues, and also cat druids, burn mobs down more quickly than warriors and take less damage in the process. Priests start off weak, possibly worse than warriors, but when they get shadowform their soloing capability goes up several notches. Paladins deal less damage than warriors, but have many more ways to stay alive, and are incredibly tough to kill off. Mages and shamans.. well to be honest, I don't know anything about them, so maybe some one else can chime in. :P

Warriors can dish out a fair amount of damage, but as they need to get in close with the mobs, take a lot more punishment too. This leads to more time spent bandaging and eating. Their 30-min "panic buttons", especially retaliation, are reliant on the warrior staying alive long enough for the ability to run its course. The other "fear bomb" panic button is situational and can sometimes make things worse instead of better.

For the record, I love my warrior. I love teaming up with a priest or pally and downing three or four quests at a time with no downtime. I love taking obscene, inordinate amounts of damage in instances and coming back for more. It's just slowly dawning on me that warrior soloing is not their strongest point.
#2 Jul 12 2007 at 8:12 AM Rating: Decent
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It's just slowly dawning on me that warrior soloing is not their strongest point.

I hear ya. Taking on mobs in STV and the Swamp, I'll literally go out of my way to advoid 2 mobs walking together. Sure I'll kill them, but I'm looking at being close to death... and if I get another link.. certian death.

Starting off worst(s) IMO
-Pre level 10... Hunter. No pet = long fights with downtime.
*Druid gets runner up... no bear form, Little MP (Tauren), meh spells.

-10-20 .... Rogue. Leather wearing, very little tricks in their bag, no way to CC a link.
*Mage gets runner up, mp drinking all the time for me :/

-Levels on up- Warrior so far :/ Nice power, slow 2H'er weapon - Or dual weild and miss with the off hand 80% of the time lol... fights seem like they take forever after playing my Hunter even Rogue (burst DPS). Not many 'Power Power Powaaaaaa!!!' weapon moves. Slam has a Casting time, that delays the normal swing. Overpower is hot! with 50% crit. talents very nice... but relies on the mobs to Dodge.

I try to avoid yellow quest(s) with my Warrior :/ Also, try to get into as many instances (worth exp.) as I can get into.

Edited, Jul 12th 2007 12:42pm by GYFFORD
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#3 Jul 12 2007 at 8:20 AM Rating: Decent
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It's just slowly dawning on me that warrior soloing is not their strongest point.


Compared to other classes with better CC,I would agree with you. However,at lvl 70,with decent/good gear,a competent Arm or Fury warrior can handle at least 2,perhaps three mobs of his/her own level without retaliation,provided it's a melee battle and the warrior starts it off with a charge or intercept. Try fishing the big lake in Skettis if you want to see what you can survive,solo,number wise :)


Otis
#4 Jul 12 2007 at 8:40 AM Rating: Decent
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Myself and my brother began wow as a warrior and a priest, respectively. I chose an arms route, and he chose shadow. I've watched him solo a lot of his way up to level 55, and it appears to me that his priest solos less effectively than I do as a warrior. He dies less though. And he looks stronger at PVP. That's my impression at least. I also have played with a paladin quite a bit, and came up with a similar impression; paladins DPS less than warriors and kill slower, but are harder to get killed.
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#5 Jul 12 2007 at 8:49 AM Rating: Good
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I've pretty much solo'ed my way to 69 (going to push that last bit for 70 tonight!) and really don't think that warriors lack in the solo department...at least 2h Arms/Fury anyways. No real experience with Protection, so not sure how well they fare. The only quests I ever focused on were yellow, as greens just didn't provide much of a challenge.

Sure, we have to bandage/eat every now and then, but I can ususally burn through a good number of mobs before that's necessary. Sweeping Strikes, Mortal Strike, Imp. Overpower, and Cleave provide great offense against multiple mobs, and Imp. T-Clap works extremely well to help mitigate damage. If you really wanted to focus on PVE, Imp Cleave would not be a bad choice as it greatly increases the damage bonus (and when used with Sweeping Strikes and chunck off huge amounts of mob hps quickly).

Retaliation is great as a last resort for multiple mobs, and using Intimidating Shout on a single mob can give you enough time to bandage up a bit (just don't damage the mob), but as you said, can really backfire if in a crowded area. If those are both down, Hamstring or Piercing Howl and run away until you loose aggro. I've really noticed a difference after maxxing out Enrage and picking up Deathwish. Makes soloing quite a bit easier.

The only time I really had issues soloing was when I hit 58 and went through the portal. Pre-BC gear (I didn't have any epics, mainly quested/instance blues) just was not enough. However, after upgrading my gear with quest rewards (constantly complaining about the amount of paly plate offered), the balance started swinging back into my favor.

Yeah, there'll always be a bad pull, sudden spawn, pather, etc. which will get you killed. BUT, that is going to happen with pretty much every other class as well.
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#6 Jul 12 2007 at 9:38 AM Rating: Good
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The only time I really had issues soloing was when I hit 58 and went through the portal. Pre-BC gear (I didn't have any epics, mainly quested/instance blues) just was not enough. However, after upgrading my gear with quest rewards (constantly complaining about the amount of paly plate offered), the balance started swinging back into my favor.


Very true. It was the same for me though I didn't go through until level 60. It took a few quest reward upgrades before I was spending more time fighting than eating (and almost dying). I even wore some of those Pally plate rewards because they were so much better than my old gear which consisted mainly of upper 40s and low 50s greens and blues.

So far, I have done most of the Hellfire and Zanger quests solo without too much trouble. I am partway through Terrokar and just hit level 66. I'm currently working on Lower City rep and will then move on to Nagrand. I do mostly yellow quests and generally avoid the 'group' ones but in Zanger I found that many of the 'group' quests weren't that hard to solo even for a prot Warrior. I do know my limitations though and I can usually figure out pretty quickly if a quest just isn't 'warrior-friendly'. :)


While I know that Warriors (especially protection ones like me) are not the best at solo questing/grinding, I always enjoyed playing my Warrior so it was not a big issue for me. There are other classes that I'm just not good at and it's a real chore to level them even though other people find them easy.
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#7 Jul 12 2007 at 9:51 AM Rating: Decent
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Once I ding'd 70 I changed over to a Prot spec (5/5/51). Trying to quest now is a pain in the butt. The only thing stopping me from spec changes every week is I have a hunter to grind with to get money. Would be expesive re-specing every week to tank then quest...etc.
#8 Jul 12 2007 at 10:10 AM Rating: Decent
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well through my observations, warrior regenerate their health about 3-5 times as fast as a paladin (same lvl), that's a little point to know

ok, here's the thing, warriors cant fight mobs higher lvls than them for ****, it's bad but it's the truth, u cant last nearly as long as any other classes; that's y u dont

grind and quest only one mobs 2-3 lvl lower than u and u will find u are one of the best soloing classes, they dont do dmg to u, u kill them with no miss, and u regenerate 75% of the health lost in battle be4 entering a new one

and warriors have insane training prices for their abilities, so make money :D

and yes, getting into a team with a heal is great, especially one that is responsible and actually heals u when u need

u should learn first aid and get that up asap, so that u can reduce downtime with higher lvl bandages (only works when ur below lvl 60 tho)
#9 Jul 12 2007 at 10:15 AM Rating: Good
32 posts
Jornam wrote:
and really don't think that warriors lack in the solo department...at least 2h Arms/Fury anyways.


It's not that warriors are bad at soloing. The thing I love about WoW is that every class has a good, proven soloing build, and you don't need to rely on others to quest and level. But when compared side-by-side to every other class's best grinding build, the warrior falls short.

Levelling some alts has really demonstrated this for me. My priest hit 40 and I wanted to test drive his brand new shadowform talent. Headed to the badlands and grinded on rock elementals for an hour, and to my utter amazement I had _zero_ downtime the entire excursion. No drinking. No eating. No bandaging! If I was low on HP, I tossed out a renew or VE going into the next fight. Granted, this was an ideal grinding scenario (low HP mobs, no runners, individual pulls). But I recall running my warrior through the same gauntlet at that level, and needing to eat / bandage every few mobs. He wasn't in the same league for efficiency.

Even though my hunter is only 14, the class has already blown me away with its soloing capability. I can take on camps of four same level troggs / gnolls without breaking a sweat, five if I pop a potion. My warrior had to completely avoid the camps and pick off the mobs strolling around (though I imagine most classes would too).

I completely agree that if you love your class, you can put up with its weaknesses and enjoy it for what it is. Magic spells are wonderful, stealth is exciting, and healing often saves the day. But nothing gives me more satisfaction than swinging an oversized two-hander and hearing that "plugh" crit sound effect. Makes me smile just thinking about it. Still, if the soloing capability of all the classes were ranked, my guess is the warrior would come in at #7, 8, or 9.
#10 Jul 12 2007 at 10:25 AM Rating: Good
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Littlegoomba wrote:
Levelling some alts has really demonstrated this for me. My priest hit 40 and I wanted to test drive his brand new shadowform talent. Headed to the badlands and grinded on rock elementals for an hour, and to my utter amazement I had _zero_ downtime the entire excursion. No drinking. No eating. No bandaging! If I was low on HP, I tossed out a renew or VE going into the next fight. Granted, this was an ideal grinding scenario (low HP mobs, no runners, individual pulls). But I recall running my warrior through the same gauntlet at that level, and needing to eat / bandage every few mobs. He wasn't in the same league for efficiency.


I don't know how you're specced, but what you were fighting also factored into the difference in solo experience. For me at least, elementals suck. Actually to be more accurate, fighting anything that doesn't bleed sucks. The lack of Rend+ Deep Wounds+ Blood Frenzy noticeably decreases my killing speed, which in turn adds to my damage taken, ultimately making more downtime.

Edited, Jul 12th 2007 2:28pm by SynnTastic
#11 Jul 12 2007 at 10:30 AM Rating: Good
32 posts
Very true Synn, point noted. Completely forgot that I hate elementals on my warrior. :P
#12 Jul 12 2007 at 11:00 AM Rating: Decent
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At lvl 70 I can round up 3 mobs using charge, sweeping strikes then quick stance chage to whirlwind, and if they still stand use cleave. Makes for a great AoE effect when weilding a 2 hander. You can down them then bandage and your g2g. I can usualy farm pretty well using this technique and I rarely get under 1/2 muy health and these are on mobs either my lvl or 1-2 lvl under me, if IM farming motes of water outside Shatt(where the eels are around lvl 62-64) then I can round up more, I wouldnt advise more than 4 mobs with this technique as WW doesnt hit more than 4 and you can maximize damage this way
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#13 Jul 12 2007 at 11:13 AM Rating: Decent
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No doubt we do have to eat more than some other classes. But in response to Scolariman, I to leveled as arms/fury then specced prot at 70. I read a post of getting dual weapons and sunder/devastate. That does work nice, and killing speed goes way down, but you are still gonna be eating again after mob 2-3(if they are 70s). I found a good middle ground. First, I put on all my DPS gear I stopped using a while ago (DPS gear doesnt keep you alive in an instance as a prot guy). I use my shield with all my dps gear. Shield slam doesn't just generate threat as we all know, but it has great damage. Now the crits arent as high as with all the shield value tanking gear, but with the crit gear on the crit rate is way up there. I get regular 900 shield slams when soloing. I also use this setup for pvp. The shield slam damage and shield bash ability rocks. And the trick with the elementals is we gotta get into them and interrupt the casts. They are very easy with the interrupts. Of course when you got multiples on ya it gets ugly quick. Patience is key to get then one at a time. Bottom line is for us to give damage, we put oursleves in the position to take damage. BTW I never leave Shat with anything less than 40 bagels, 60 preferably.
Also for devastate to work the best, you want a slow hard hitting weapon.
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#14 Jul 12 2007 at 12:43 PM Rating: Decent
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i hate to be an *******, but this has got to be the stupidest post i've ever read on allakhazam:

stormofnova wrote:
well through my observations, warrior regenerate their health about 3-5 times as fast as a paladin (same lvl), that's a little point to know

what, from spirit? while standing around doing nothing out of combat? who the **** cares? pallies can pop a heal, then stand around and regen health *and* mana or.... eat and drink at the same time!

Quote:
ok, here's the thing, warriors cant fight mobs higher lvls than them for ****, it's bad but it's the truth,

thanks for that ignorant opinion, but the real truth is that warrs do just fine against mobs which are 2 levels higher, even two of them at a time. 3 levels higher are a little tougher, and 4 is pushing it. elites are a different story, unfortunately, unless you're protection.

how, you ask? charge, rend, demo shout, tclap, sunder x5 and then the debuffed mob drops very quickly, especially if you've got a good 2H (with a racial skill bonus) and imp overpower. it's a lot of fun, when you're done debuffing, you'll think, "oh damn i'm at 75% and the mob's still at 90%" and then voila! mob is dead and you're at 60%. bandage and do it again.

i had to rate that tripe down because it's just bad info, and the spelling and grammer are horrendous, and i had to spend at least 5 times the amount of time on my post as you spent on yours just set your scrubby *** straight.



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#15 Jul 12 2007 at 5:27 PM Rating: Decent
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Prot warrior is just fine leveling in outlands. I went there as a 60 wearing Imperial Plate set. I thought it was going to be big trouble but not even. Played it like a tank in an instance and all was good.

Didn't kill fast but didn't die much.

I also ended up wearing pally plate for a while but hey, they wore our crap forever so its all good.

For new prot tanks out there, I'd say get your Sporeggar rep up enough to get their shield that does DOT damage every time you block. I'm still using that baby to grind at 67 and love that extra damage tic.

Edit: for those saying higher level mobs are no-no. I'm taking down lvl 70's just fine now at 67...as full on prot spec.

Edited, Jul 12th 2007 9:28pm by kindgreen
#16 Jul 12 2007 at 6:59 PM Rating: Decent
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I don't know if I'd say warriors are the worst at soloing. I say this because my uncle I play with frequently has a fire mage, and when we are grouping he dies much more often than I do if he strays from me. If I get cornered by 3 or 4 mobs, I just make sure I have my damage buffs up, hit retaliation -> sweeping strikes -> switch to berserker stance -> beserker rage -> whirlwind -> cleave and laugh on their corpses as they are already dead. If he gets cornered by 3 or 4 mobs, he better have the drop on them or he is toast. He has more moves to get away, but if the mobs aggro him and get into melee range, he dies very quickly. So I would say that a mage might be worse to solo than a warrior, but I've heard frost mages are better for soloing than fire mages so he might do better with a frost spec.

Also, warrior gear really makes a tremendous difference. When I was 50-60, I had pretty crummy gear and I didn't do that well. When I hit 60 and started questing in Outlands and getting that good Outlands gear, I skyrocketed in damage potential and survivability. Now that I'm 70, I can do really well for myself soloing. I still die though... and now dying is really bad as it's almost 2 gold to repair for each death...
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#17 Jul 12 2007 at 7:11 PM Rating: Good
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Hi here is my opinion on the matter for what its worth.

I have levelled up a 70 warrior, a 70 priest and a hunter to 66 (but i'm not addicted!)

Of the three the hunter was by far the easiest class to solo and level which is no suprise given that they are designed to be that way.

Priests are pretty useless at soloing until you can get shadow form, comparitively speaking but as previous posters have stated, get a lot stronger as they get higher but still use a lot of mana in fights where you are up against more than one mob especially if they are more than 2 levels higher. (I am referring to shad spec priests here not holy)

Warriors...I love my warrior, he was my first toon and I still class him as my main even tho my priest is probably higher specced now and more in demand for raids as my guild have an abundance of tanks.

My view is that warriors are fine to level with but they do have their limitations. For ease of questing and grinding post lev 60 I found that Fury spec was the way to go ( and i respecced on several occasions to arms and prot)
The key to fury is getting together good +strength gear and just as importantly good +hit gear to minimise misses with the OH weapon. I was lucky in getting some good armour drops which have good AP stats, less so in weapons and I actually used my level 60 GM Axe and GM swiftblade until nearly level 70. In terms of a tanking role I found that putting spare talents into prot to get three points in defiance allowed me to hold aggro in pre raid instances. I have only respecced to full Prot since starting raiding.

At the end of the day there's nothing like standing toe to toe slogging it out and seeing the (imagined) fear in the eyes of your target!!!
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#18 Jul 13 2007 at 4:51 AM Rating: Decent
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I selfed "twinked" at 49, got the Ice Barbed Spear at 51 and saved money to enchant it with crusader. With the enchants (especially clefthide legs) I have had no problem at 55 with killing up to 3 57 mobs or two 58s, unless one was a caster. A warrior is about gear. I have seen a warlock not bother with equipment have no trouble leveling up to 58 so far, but a warrior tries that and you want to be hitting green mobs. (Undead for the win, eat those humanoids after each fight!) Though to be fair, I am gank bait after most fights like those, 10% health, and did get butchered when I got parried a few times in a row or missed a lot:)


Edited, Jul 13th 2007 9:53am by Teragoth
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#19 Jul 13 2007 at 6:15 AM Rating: Default
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I don't consider hunter and warlock solo classes, because after reaching level 10 they both get pets to take the beatings.
#20 Jul 16 2007 at 2:23 PM Rating: Decent
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I got a 70 War and 67 Spriest.

The Spriest solo's fairly well with little down time. He needs to drink about every 8th mob. I take almost no dmg in fights and regen almost everything via VE.

The War can go for about 15 mobs before needing a snack. The problem is I can watch my armor durability just ticking away each fight. So money wise it's more efficient on my Priest. Exp wise, if I needed exp, it would be the War.
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#21 Jul 16 2007 at 3:12 PM Rating: Decent
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Warriors can solo just fine. If you stay on top of gear from 1-70, you'll be fine.

At 70, my war only has to stop to bandage every 20th mob or so. Grinding anything 65-70ish. My armor takes like 1% damage every 10-20 mobs... I dunno about ya'll, but with the way money drops in outlands, I make about 15-20 gold an hour just from coin drops, AFTER repair bills. Then the gray drops and white drops noone buys sell for a lot more. ::edit:: to the npc.

l2p, use food, use bandages. Warriors need gear. One of the weakest classes when undergeared. But one of the strongest, when decked out.

*cough* fury was nerfed because the top .1% of warriors where OP. Out dpsing, rogues, *pshaw* how dare they!

Edited, Jul 16th 2007 4:12pm by devioususer
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