Forum Settings
       
Reply To Thread

Help me understand...Follow

#1 Apr 05 2007 at 7:08 AM Rating: Decent
**
274 posts
Ok, I don't understand the damage meter thing. I am a 46 mage and it seems that people only care about comming out on top in damage doing instance runs. I got into a group last night with a shadow priest who was bragging about how he was gonna be top in the group. Ok, fine, epeen. After the first fight, pull 3, sheep one, we are fighting away, he has 0 mana. After a couple of fights like this he is way ahead in the damage but we have to rest after every fight. Also, the mob is all over the place.

At this point I lose it. I tell him that this instance is going to take twice as long if he doesn't conserve some mana. "STFU and mnd your own business"

Ok its on now, no more sheeping, fire nova and arcane explosin, any aoe I can do. I admitt that it was wrong of me, but I still don't understnad why people can't see that there is more to running an instance than who did the most damage, like letting the tank keep the hate...I usually scorch my way thru and it goes quick with little to no stops for mana

Meh I guess I am just being a whiny little *****, I can be the top DPS in almost any party, and die every 3rd fight....hehe
____________________________
"Hey I am a druid, wadda ya need me to do???"
#2 Apr 05 2007 at 7:16 AM Rating: Decent
13 posts
I've had those same problems in groups. They just need to know exactly what you said, it would take twice as long for running the instance.
____________________________
"Real-life is where we pretend:
online is where we show our true
nature.
The reason we play games is that
it lets us feel important in a way
that none of us will
experience in real life."
#3 Apr 05 2007 at 7:56 AM Rating: Decent
Scholar
***
1,262 posts
ROFL!

Did you out-damage him after doing lots of AOE? And, did the priest shoot you both? LOL.

Some people are damage meter driven. I think it can be a good thing in select instances... for example, when pounding on a boss, you need to crank out as much damage as you can (if need be, use invisibility, then nuke to oblivion). In *that* case, being top damager helps your group out a lot, but in most instances you'll be sheeping. That takes both time and mana. The time = less damage. Then, if you're not on the top of the damage chart, so what. If they give you grief, tell em to get bent.

I guarantee you that the priest/healer will love you for sheeping and doing your job.

*edit: All that being said, you should be near the top of the damage meter or you may not be playing your class right or have a bad spec. That's used for self-evaluation.

Edited, Apr 5th 2007 10:57am by ktangent
____________________________
Quote:
And so, may Evil beware and may Good dress warmly and eat plenty of fresh vegetables.

--
Dethgar -- Lvl 80 Human Warlock
Steelyheart -- Lvl 80 Dwarf Paladin
Tangent -- Lvl 80 Human Mage
#4 Apr 05 2007 at 8:45 AM Rating: Decent
**
298 posts
I usually top damage meters in 5-mans.
There was one time I did Mechanar and there was this dps addict rogue who kept hitting the wrong mobs. I was telling him to kill the non-elite demons that throw grenades because it's very hard for a caster class to cast anything if they interrupt you every second. He always ignored me and went straight for the Elite that was tanked. On boss fights he usually died..
Overall I did about 20% more damage than him even though that was not my intention. I only used trinkets and cooldows only when in dire situations.

My advice is : focus on controlled damage over time / aggro. Don't burst elites until the tank gets enough aggro.
Focus on cc. A sheeped mob is one mob down thanks to you.
Protect the healed. When the healer gets aggro, kite the mob attacking the priest next to the tank and frost nova it there.
Also.. ignore other dps classes. There is no "best dps" class.
____________________________
Vella wrote:
I know you all think you have the math but i have THE math

Tank+Spriest*2+(warlock+Mage/Fireballs)^BBQsauce-Dairyqueens(log)rogue=10/48/3

So thats the best dps spec for raiding.
#5 Apr 05 2007 at 9:26 AM Rating: Decent
**
470 posts
Damage meter is useless. It's all about your contribution to the group, remember that.
____________________________
Mage | Druid
#6 Apr 05 2007 at 9:39 AM Rating: Decent
**
274 posts
Agreed with the useless
____________________________
"Hey I am a druid, wadda ya need me to do???"
#7 Apr 05 2007 at 9:42 AM Rating: Decent
Scholar
****
4,877 posts
Quote:
Damage meter is useless. It's all about your contribution to the group, remember that.


Useless is a mighty strong word, as with all tools there is use, and overuse. Dammage/Thret meeters are a godsend, they allow the members of a riad to keep themselves in check. They can prevent wipes as well as allow for raid coradunaters to provide positive feedback to members of a raid.

Now players who think being #1 makes a lick of diffrence are just being silly, or for that matter anybody running a dammage meeter in a pre 60 envinroment(even then I would say 10 man and up). Class leaders can use Dammage meeters to evaluate new members to the raid/Guild; If the class leader sees somebody is WAY far behind, they can watch the casting cycle and maybe give some input.

I could go on for weeks about how DPS meeters are good, but nobody can deny that they are misused more often than not.
#8 Apr 05 2007 at 10:09 AM Rating: Decent
**
470 posts
Capitolg wrote:
Quote:
Damage meter is useless. It's all about your contribution to the group, remember that.


Useless is a mighty strong word, as with all tools there is use, and overuse. Dammage/Thret meeters are a godsend, they allow the members of a riad to keep themselves in check. They can prevent wipes as well as allow for raid coradunaters to provide positive feedback to members of a raid.

Now players who think being #1 makes a lick of diffrence are just being silly, or for that matter anybody running a dammage meeter in a pre 60 envinroment(even then I would say 10 man and up). Class leaders can use Dammage meeters to evaluate new members to the raid/Guild; If the class leader sees somebody is WAY far behind, they can watch the casting cycle and maybe give some input.

I could go on for weeks about how DPS meeters are good, but nobody can deny that they are misused more often than not.


So true, I guess I should reword: Being number one or trying to impress people through DPS Meter is pointless. Remember that the end goal is greater than what your group thinks of you, usually at least.
____________________________
Mage | Druid
#9 Apr 05 2007 at 10:56 AM Rating: Default
Scholar
***
2,029 posts
Threat meters are useful; hell, as a shadow priest I almost rely on them.
Damage meters are pretty much useless beyond epeen reasons unless you have at least 3-4 of them synced up in raids to see who's not pulling their weight. Unsynced damage meters = useless.
Though I admit it is fun to top the damage meter and also have the main healer do only about 5k more healing than you in Steamvaults (shadow priest ^_^).

As said, it's your contribution to the group, not the damage. I'm usually below people's pets in Shadow Labs because I spend most of the instance mind controlling mobs.
____________________________
Vokzhen
Shadow Priest - Phantom Elite, Spinebreaker
Theorycrafer - Math is Delicious!
#10 Apr 05 2007 at 10:05 PM Rating: Good
Citizen's Arrest!
Avatar
******
29,465 posts
Capitolg wrote:
Useless is a mighty strong word, as with all tools there is use, and overuse. Dammage/Thret meeters are a godsend, they allow the members of a riad to keep themselves in check. They can prevent wipes as well as allow for raid coradunaters to provide positive feedback to members of a raid.


Indeed, and well said.

These meters are just like any tool. They have a function that is good and a potential for misuse.

Personally, I'm literally like this guy on the last panel here:
http://www.darklegacycomics.com/46.html

I feel I should have more threat than the tank, but not too much more(less than 30% more, to be precise). If I'm doing my job correctly, if the tank dies, I'm next. Smiley: grin

Certain fights require me to be lower than the tank(and an offtank as well), but I'm talking about most fights.
#11 Apr 06 2007 at 1:34 AM Rating: Default
**
381 posts
Quote:
there is more to running an instance than who did the most damage


that's the only reason i'm not terribly upset that mages aren't the best damage. there are jobs mages can do, and we perform them. not that there aren't other classes that do those jobs better, but that when i'm playing my mage my mage, i don't yet feel completely useless.

if i were a shadow priest and couldn't top mages in damage, then i would be upset: what would be the point in being a gimped healer if i couldn't even make up for that? in the case of mages, while we don't outperform rogue dps, we do have more utility than they do, and i feel that this makes up for our weaker dps output.

in 5 mans, meters are meaningless. damage meters are purely tools for raids. threat meters can be handy for 5 mans, but in general the fights are so straight-forward that you can just "eyeball it" and do fine.

you were perfectly within your rights to reign in that shadow mage.
#12 Apr 06 2007 at 1:52 AM Rating: Decent
Scholar
****
6,129 posts
Damage Meters have so much use in a raid enviroment. My Kara group always talks **** back and forth. Why? Because we are level headed. We know we can't out nuke the tank, but it also drives the competitive nature out of us to push us and give everything we can, so at the end of the fight we can gloat. It is a bit of epeen, but it is more of pushing yourself, and pushing others to put out 100% of thier potential.
____________________________
Alla's Arena/PVP Forum

SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#13 Apr 06 2007 at 4:26 AM Rating: Decent
Scholar
***
2,293 posts
Damage meters are very usefull in an raid enviroment if you know what to do with them.

It tells you tons of information about usefullness of different classes and different specs in different situations,
it often also tells you why you did wipe. (not enough damage on the boss, some healers being overburdened while others arent at all, etc) And then you can distill actions to optimize youre game/raid.
And it allows you to compare different group compositions over different runs.

Without damage meters officers are flailing in the dark and are stuck in reciting common posted strategys on the internet, damage meters are the only major source of statistical information.
#14 Apr 06 2007 at 5:21 AM Rating: Decent
22 posts
Where do I go to get a threat meter? Can someone provide me a link. thanks
#15 Apr 06 2007 at 5:27 AM Rating: Decent
Scholar
***
2,293 posts
*IMPORTANT* Ive heard various storys of ads on this site being corrupt and stealing youre WoW account so i advise against using this site if youre using Internet Explorer.

KLHthreatmeter

Edited, Apr 6th 2007 9:28am by Sjans
#16 Apr 07 2007 at 9:09 PM Rating: Decent
Scholar
***
2,029 posts
Quote:
I feel I should have more threat than the tank, but not too much more(less than 30% more, to be precise). If I'm doing my job correctly, if the tank dies, I'm next. icon

Certain fights require me to be lower than the tank(and an offtank as well), but I'm talking about most fights.


Also be sure you're not 10% above the tank if you have a chance of getting into melee range of the mob. I did that once >.>

The one downfall of threat meters is that they require the other party/raid members to have them as well, which can lead to problems in PuG's. When you do have them working, they're very useful though - as a shadow priest, on tauntable bosses I often sit at between 25% and 28% above the tank on threat (30% to pull), on untauntable I stay between about 10% and 20% (just in case), and on those that can lose aggro for short periods of time (during a fear or something) or may charge into melee range of me I know to stay beneath the tank.

Also, people keep throwing threat and damage meters around as if they're the same thing. They're not >.< I'll easily top threat meters while doing two-thirds of even less of the damage of first person on damage meters.
____________________________
Vokzhen
Shadow Priest - Phantom Elite, Spinebreaker
Theorycrafer - Math is Delicious!
#17 Apr 08 2007 at 4:46 AM Rating: Good
Citizen's Arrest!
Avatar
******
29,465 posts
lsfreak wrote:
Quote:
I feel I should have more threat than the tank, but not too much more(less than 30% more, to be precise). If I'm doing my job correctly, if the tank dies, I'm next. icon

Certain fights require me to be lower than the tank(and an offtank as well), but I'm talking about most fights.



Of course.

Also, I'd like to note that the newest version of KTM is awesome...it shows the reduction on each tick of invis. So if it breaks, you know where you are.
#18 Apr 08 2007 at 2:44 PM Rating: Decent
Scholar
**
412 posts
I feel like I play much better when I don't use the damage meters... but... I uh use them anyway, mainly out of curiosity :-P Having them up admittedly makes me want to try and swing in that one extra cast before I resheep or rank 1 CoC or Nova to save a healer or whatever. I like to drag the meter out of view when I know Im being heavily relied on for exactly this reason.

Anyway, they are misleading. The ones I use at least don't take into account things like added damage via Totems, or Curse of Elements or Scorch, or Moonkin Aura, or Winter's Chill or other things like Mana efficiency or reduced healing from Mortal Strike or whatever else you'd like to add on. I suppose in a large raid where you're only goal is DPS they can be useful, but I always felt other unmeasurable utility and whatnot are far more important.

Threat meters on the other hand are real nice.
____________________________
Bifrons
10/0/51 Frost Mage
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT