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Would you consider Mutilate a good "stunlock" buildFollow

#1 Mar 01 2007 at 3:18 PM Rating: Default
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Im just curious, i see everyone raving about it, and i would love to try it. I am currently specc'd Shadowstep, Loads of fun, but not alot of stun utility. I know there are standard 30/0/31 stunlock builds, but they are just not as fun as the newer builds that can be made. If it is a good stunlock build, what would be the opener, and the "closer" or finishing mve for a mutilate build?
#2 Mar 01 2007 at 4:18 PM Rating: Decent
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Mutilate doesn't stunlock.
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#3 Mar 01 2007 at 4:50 PM Rating: Default
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im inclinded to disagree, im mutilate spec and i take virtually no damage in a fight between gouge, cheap shot kidney shot ect.
#4 Mar 01 2007 at 5:43 PM Rating: Default
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Here's how I fight with Mutilate:

CS>[Wait for poison to proc]>Mut>[Wait for 60+ energy]>KS>Mut>Mut>Evis

And in between CS and Mut, if the poison doesn't proc, I'll most likely KS or Gouge.

Stunlock? Eh, maybe.

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#5 Mar 01 2007 at 6:32 PM Rating: Decent
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Works nicely when your target isn't level 70 and doesn't have 10k+ health. Stunlocking with the build with the worst energy management just doesn't work. You'll get maybe three mutilates and a finisher off before they come out, which is going to take anything not wearing cloth to 30% at the lowest.
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#6 Mar 01 2007 at 7:48 PM Rating: Default
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Double post

Edited, Mar 1st 2007 9:51pm by Shaolinz
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#7 Mar 01 2007 at 7:51 PM Rating: Default
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Quote:
Works nicely when your target isn't level 70 and doesn't have 10k+ health. Stunlocking with the build with the worst energy management just doesn't work. You'll get maybe three mutilates and a finisher off before they come out, which is going to take anything not wearing cloth to 30% at the lowest.


And that's opposed to what, shadowstepping them for 3k then going "oh ****, now what?"

Mutilate is based off of stunlock. You have 10 seconds of HARSH damage on a similar level opponent (3 mutilates and an eviscerate). Even plates are going to be feeling that when they come out.

I don't see what you're talking about nooble, mutilate is definetly one of the best pvp builds out there...
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#8 Mar 01 2007 at 8:08 PM Rating: Decent
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If stunlocking is going from 100 to 0...can anything stunlock anymore? Mutilate isn't as good as Hemo for stuns, but it is decent.
#9 Mar 01 2007 at 9:33 PM Rating: Default
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I don't get why people say that?

Mutilate is better than hemo for stuns IMO, just because you can get significantly more CPs with mutilate than hemo.

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#10 Mar 01 2007 at 10:46 PM Rating: Decent
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I don't see what you're talking about nooble, mutilate is definetly one of the best pvp builds out there...

I didn't say it was a bad PvP build, I said it was bad at stunlocking. It PvPs quite well, but when you really need that finesse, it falls short. That 10 seconds isn't nearly enough to kill well geared opponents at level 70, unless you're talking about a mage that won't be sitting there for the 10 seconds anyway.

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Even plates are going to be feeling that when they come out.

The entire idea of stunlock is that they don't come out. Doing a lot of damage while they're stunned isn't a stunlock.

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Mutilate is better than hemo for stuns IMO, just because you can get significantly more CPs with mutilate than hemo.

Mutilate lacks energy management. Combine the fact that your CPs cost 60 energy per group, and that you have to blow all your CPs at once, and you will quickly find yourself without any means to further incapacitate your opponent while they're still very much alive.

Mutilate does one thing: It kills ****, and does it fast. This is not stunlocking, and it never will be. Want to stunlock? Spec Hemo.
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#11 Mar 01 2007 at 11:57 PM Rating: Default
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I don't stunlock, i prefer to nuke.
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#12 Mar 02 2007 at 5:12 PM Rating: Decent
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Mutilate does one thing: It kills sh*t, and does it fast. This is not stunlocking, and it never will be. Want to stunlock? Spec Hemo.


/agree

There is a huge difference between stunning and stunlocking. Hemo excels at stunlocking. It's great for dueling and world PVP because the energy management is superb. Unfortunately Hemo is lackluster for battlegrounds, because with so many opponents around, you're typically dead long before you can finish your stunlock.
#13EvilShenanigans, Posted: Mar 02 2007 at 8:50 PM, Rating: Sub-Default, (Expand Post) actually it was 4.1k on the shadowstep ambush kthnx
#14 Mar 03 2007 at 10:09 AM Rating: Default
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My take on mutilate is that it offers a lot of control in the fight.

1.Cheapshot(4 second stun) opener gives you 2cp's+ mutilate 2cp's (with crit 3) meaning you can
2.Kidney shot your opponent for another 6 seconds worth of stun.
You mutilate again at which point your opponent should definitely be poisoned and taking heavy damage.10 seconds worth of beating down means that even plate wearing classes are feeling the hurt at this point.
3.If faced against plate wearers you gouge since in BG's you're using mind numbing and crippling poisons so you know that the gouge wont be breaking.
4.Kidney shot should have cooled down and you have enough combo points to continue keeping your opponent immobile. Just keep working your opponent. (you can still blind them if need be)

step 3 can change if you are fighting a cloth wearing class, a 4 or 5 point Cold Blood eviscerate means heavy damage enough to kill them.

This is just how I have fought every class. I can't claim to be an expert on "stunlocking" but I can usually walk away from a fight with barely any damage taken.

If anyone wants to describe the difference between stunned and stunlocking I'd like to know. Thanks
#15 Mar 03 2007 at 11:45 AM Rating: Decent
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1.Cheapshot(4 second stun) opener gives you 2cp's+ mutilate 2cp's (with crit 3) meaning you can
2.Kidney shot your opponent for another 6 seconds worth of stun.

The 10 seconds everyone is talking about.

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You mutilate again at which point your opponent should definitely be poisoned and taking heavy damage.10 seconds worth of beating down means that even plate wearing classes are feeling the hurt at this point.

Not really. Go duel a prot specced warrior and see how many times you have to hit them with Mutilate just to get them to half health.

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3.If faced against plate wearers you gouge since in BG's you're using mind numbing and crippling poisons so you know that the gouge wont be breaking.

Then you can't do that last Mutilate. We'll say you timed your CS right (rarely happens in BGs) and it cost 40 energy. Then the next Mutilate took 60 for 10 energy left and one second to the next tick. One second later you've got 30 and you hit KS a second after that, which is essentially free, leaving you at 30 energy (this is essentially a 3.5 second CS, which is necessary for a proper stunlock). Four seconds later you Mutilate again for 10 energy left, and stun breaks 2 seconds after that, leaving you 15 energy away from that Gouge.

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4.Kidney shot should have cooled down and you have enough combo points to continue keeping your opponent immobile. Just keep working your opponent. (you can still blind them if need be)

Not sure what game you're playing, but my KS cooldown is 20 seconds, not 11.5 (6 second KS and 5.5 Gouge).

Edited, Mar 3rd 2007 2:02pm by Nooblestick
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#16 Mar 03 2007 at 4:38 PM Rating: Decent
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If hemo = best stunlock and full subtle = best 1/2 hitter, am I correct in asumming that mutilate is the perfect balance between the two? :p

Decent stunlock with the capability to deal large damage in a short amount of time?
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#17 Mar 03 2007 at 6:21 PM Rating: Default
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Nooble not being 70 yet might change the way everything plays out for me at the moment health wise, gear etc in battlegrounds. I am just stating the fact that mutilate does keep opponents stunned, and x rogue taking little damage. Rogues are about timing, time management and luck that everything goes as planned. Your CS, your KS, your Crits, your poisons proccing etc not getting pulled out of stealth by AOE's... Too many variables when in a BG.

Thanks for the math lesson btw and I realize that I mispoke. Kidney shot does have its cooldown, but in my experience I don't go toe to toe swinging daggers until the cooldown is finished. Since in battlegrounds everything is pretty fast paced and you're not fighting alone your target is still taking damage (+9% from all sources =KS) Even if they are wearing plate.. even though I never said I'd have a plate wearer down to half health (;-). So right now at lvl 59 i haven't had too much trouble keeping people stunned. Maybe I haven't kept them stunlocked...

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4.Kidney shot should have cooled down and you have enough combo points to continue keeping your opponent immobile. Just keep working your opponent. (you can still blind them if need be)

Not sure what game you're playing, but my KS cooldown is 20 seconds, not 11.5 (6 second KS and 5.5 Gouge).


I should have just stated that you should blind them to let you regain energy or something of the sort... oh and the box says World of Warcraft: The Burning Crusade.


Again I did ask for the difference, what qualifies a stunlock? More than how many seconds?

But to the OP, I should rephrase what I said after Nooble's lashing of my post. You will generate combo points and rather quickly at that, you will be able to keep people stunned (not stunlocked I guess), and you will be doing quite a bit of damage.
(although I've never tried the Subtlety build other than on a test server easy respec, no real money out of pocket) but I believe that Assassination offers more flexibility once you are out of stealth compared to Subtlety which is very high burst damage, and then tapers off.

Edited, Mar 3rd 2007 9:22pm by Tallysien
#18 Mar 04 2007 at 4:56 PM Rating: Default
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I saw this and had to add my view.

I am a 66 Rogue and have been using Mut for quite a while. I was acutally surfing the forum to look up info on Hemo build vs Mut.

In my personal experience Mutilate is a hell of a stunlock tool. BUT it is heavily dependant on crit%, timing, cb cooldown and luck.

Here is my basic rundown in 1 on 1:

1) Energywatch your CS to just before a tick. (if you can)
2) Swing away untill your target is poisoned (I use crip and wound/deadly depending on my target)
3) As soon as your opponent is poisoned or you are about to run out of time hit them with your first Mut. Depending on your build you should most likely have 5 cp now.
4) KS
5) CB + ATTK+ trinks
6) Mutilate
7) options... if your fighting a plate i usually gouge to recoop some cd time. if you up against a clothie a 3rd mut should end the fight.
8) more options... you can vanish and start the cycle again (if you are sneaky you can just restealh just as gouge runs out), blind and do the same or go toe to toe via evis.

At this point you have taken 0 damage and your opponent should be dead or close. And yes I have fought some pretty tough wars but they are still hurting pretty good. Some pallies/wars die by the 3rd mut. Maybe they had bad gear?

Now before i get a nasty reply let me add that I have never had a hemo build so i dont know the hemo process on stunlocking BUT i have fought them. If im at full HP at the start there is a very high likelyhood that i can toss in a blind before they kill me. From that point i have little health but will usually win because they have no second chances. I have done this on several random lvl 65-70 rogues. So Hemo vs Mut... in those cases i come out of top even if they jump me (which is usually the case if they are 70). Maybe they were all badly geared nubs? I dont know but that is my personal experience.

Anyway my point is Mutilate gives you a strong tool but its very flawed. If your first mutilate does not crit your looking at really crappy damage... if your CB is not up your stuck up the same stream. But used properly it is deadly. I have killed every class with it in lots of situations. Draw your own conclusions though, this is just my personal experience.
#19 Mar 04 2007 at 7:12 PM Rating: Decent
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The big problem here is people are completely misunderstanding what a stunlock is. When you are stunlocked, you never come out until you're dead. If you got a blind off to restart, you didn't get stunlocked. If you take them down to 30% then just beat on them until the end, you're not stunlocking. To be a true stunlock, the opponent cannot come out of stun until you're back in stealth to reopen or they're dead. If you do not meet these qualifications, you are not stunlocking. All you're doing is stunning your opponent a couple times.

Yes, Mutilate is good in PvP. You can actually stunlock poorly geared clothies with it (not exactly an accomplishment). But no, it doesn't stunlock the vast majority of your opponents, so it is not a stunlock build. Have I made this clear enough yet? A thousand people can come in here and say they stunned such and such a class until they were at so much health then just finished them off, and it isn't going to change the fact that what you're talking about is not stunlocking.

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Some pallies/wars die by the 3rd mut. Maybe they had bad gear?

No, they're just not specced to tank. A fury Warrior will have half the armor a prot warrior will, and none of the abilities that make them so godawful hard to kill.
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#20 Mar 04 2007 at 7:32 PM Rating: Decent
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Well explained nooble, there are still a lot of people think that stunning for 10-15 seconds is stunlock, which is completely different. I just respec from Hemo to Multilate to try out (also due to the limited sword award in Outland), you can't lock the target by all time using Multilate build, energy is a big problem. There are definitely some gaps and that can lead to your target to stunlock you back (if he is a rogue).

When Multilate crits, it rocks, but I miss my Hemo now. I died more easily nowadays if they are more adds and I just burnt my Vanish/Sprint/Blind. :(
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#21 Mar 04 2007 at 11:40 PM Rating: Default
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I use Mutilate, and I think it's great for stunlocking. If you pull the fight off correctly, you can win by taking a small amount of damage. The only problem for me at least, is that the opening move is very important. If I'm not able to Cheap Shot in the beginning, then the fight is a bit harder. I still can take down the enemy, but I get hurt a lot more. But Mutilate is an awesome PvP build and great for PvE.

And I agree with Shaolinz. Shadowstep is an awesome opener, but not much else. When dueling a Shadowstep rogue three levels higher than me and better geared, he can take 3/4 of my health away in the openining move. But after that, there's nothing else. Mutilate is more for burst damage and stuns, while Shadowstep is mostly just the opener.
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#22 Mar 05 2007 at 8:34 AM Rating: Decent
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Controlling the fight and stunlocking are not always the same. With mutilate you can control very well, but you probably wont stunlock someone to death.
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#23 Mar 05 2007 at 9:08 AM Rating: Default
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How about a rundown of how you can use Hemo to stunlock an oponent?
#24 Mar 05 2007 at 9:30 AM Rating: Decent
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Ok, Nooble, then according to you there is no stunlock build because you aren't going to 100-0 anyone (other than poorly geared cloths) with Hemo either.

And blind is a valid tool for stunlocking. They are still unable to attack. This isn't like Poly which is actually resetting the fight since it heals you.

So you are left with two choices: either stunlocking is a myth and Rogues can't actually do it or a stunlock is locking someone down with stuns as long as possible in order to win the battle. Even if some small percentage of the time they aren't stunned.
#25 Mar 05 2007 at 9:42 AM Rating: Default
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If what you guys are looking for is a way to kill someone without them fighting back, and you not having to use cooldowns im not sure there is one. If there was this would be extremely overpowered. What fun is a fight if you have nearly a 100 percent chance to win?

Edited, Mar 5th 2007 12:43pm by Fiercedrakon
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#26 Mar 05 2007 at 9:49 AM Rating: Decent
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Last night in Zangramarsh. 62 rogue, vs 62 hunter. Hunter had full HP and mana ( i even let him drink) and was previously ganked by me so I assume he knew i was "around".

Killed within 8 seconds. All through stunlock.

So yeah, mutilate can be a good stunlock build against non-plate or mage targets at least.
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