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Combat or Mutilate SpecFollow

#1 Feb 09 2007 at 3:03 AM Rating: Decent
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Hi,my play style is normally solo PvE or I duo, very seldom do instance's or raids. I have been combat swords and have just respecced to a mutilate build to try it out. Also, just got the expansion (I just hit 58) and am now over in HP, my question is this: would I be better off respeccing back to combat swords or staying with mutilate, actually I enjoy both of them, but just wanted to know everyone's opinion on which would cause me the less amount of pain....from dying and such. Also, because I haven't done much instance/raid's, my gear isn't the best in the world, greens/blues.

Thanks
#2 Feb 09 2007 at 8:10 AM Rating: Decent
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It's tough to answer this question really because it should be more about what you enjoy (especially since you are like me, and spend a lot of your time solo).

I was combat swords from 15-65. Then the other day while leveling in the Outlands, I decided it was time for a change. Combat swords just didn't seem to be quite as powerful even after getting SS's to crit for 750ish (but still only normal damage of 300ish). It was also getting a bit boring.

So, I respecced to Mutilate and went out and got my hands on some good mutilate daggers from some simple group quests, and I am loving it. I find that I have much less down time due to the better CP regeneration and more use of stuns. It's also just a lot more fun in general. I find it also has more utility in a small group setting, and feel like it is out DPSing my combat swords build with combat potency (which didn't proc very consistently...sometimes it would proc over and over in a fight generating more energy than I could use, and other times it would never proc).

The big issue is handling multiple mobs or adds. You have a better setup if you pick up imp sap, but you can't do anything with that when you get adds. At first I was getting messed up pretty bad with adds since I was awkward with the new functionality of the build, but now that I have firm grasp I feel I handle the situations much better, and find that I don't have to rely on big cooldowns too often. I do find that I'll use blind powder a lot more than I did in combat however (with adds). I miss riposte, but then it's not so important when you barely get touched.

When I duo or trio some group quests with my friends, I can utilize my points in imp ambush and open with ambush>mutilate>evis. With my friends there adding damage, not much survives past 4 seconds, and big boss fights are a blast too (especially when they aren't immune to stuns!) The reliance on poisons isn't as bad as I thought it would be either, and I feel more like a rogue...the only thing I don't like is when you have a lot of time wasted with travel or other side track things that makes you waste your semi-expensive poisons. They really aren't that bad with the kind of money you make in the outlands though. It would have been bad if they went with imbued vials, but they kept them using crystal viles, so it's all gravy!

I can't tell you which way to go, but I can tell you that mutilate is more than viable for solo/duo when played right, so if you find it more than fun than combat, stick with it. If you find combat more fun, switch back.

Edited, Feb 9th 2007 11:10am by DJmob
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#3 Feb 09 2007 at 6:15 PM Rating: Decent
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Totally agree with DJmob.

I recently went from a combat daggers build to a mutilate build and I love it!

The combo point generation is insane, the 110 energy is really quite nice, and the energy regen from various talents means I have masses of it to play with.

Lots of big crits, lots of stuns = lots of fun.

In the same way as DJmob, it took some getting used to after Blade Flurry, but now I tend to handle one mob, while another is stunned, then take them down, then another and another before bandaging (thanks to the new Heavy Netherweaves).

Edited, Feb 9th 2007 9:15pm by JimboMahoney
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#4 Feb 11 2007 at 7:19 PM Rating: Decent
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Mutilate, while works for grinding, doesn't work that well for leveling. You really can't do anything if the mob does not die from your CB-Eviscerate. Also, Mutilate is extremely dependent on two factors, your daggers and your crit chance, so if your gear sucks don't bother using Mutilate, you'll end up taking more damage than Combat Swords.

And you never ever get Imp Ambush with Mutilate, its just a waste of 3 points that could have gone into Initiative. Hint hint, you need the mob to be stunned to do Mutilate.

Personally, I leveled to 70 with Combat Swords to Mutilate to Hemo. I prefer Hemo out of all 3; I can generate CPs at a similar pace to Mutilate and survive multiple mobs with Preparation.
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#5 Feb 11 2007 at 7:32 PM Rating: Decent
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try subtlety...really fun to play especially pvp
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#6 Feb 11 2007 at 10:18 PM Rating: Decent
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Did you use Hemo for PvE and PvP or just PvP? I think that Hemo could be very good for PvP but PvE you end up against undead and what not and they don't typically bleed.

Also, how good is Hemo after your exposed / out of stealth?
#7 Feb 11 2007 at 11:26 PM Rating: Decent
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Mutilate, while works for grinding, doesn't work that well for leveling. You really can't do anything if the mob does not die from your CB-Eviscerate. Also, Mutilate is extremely dependent on two factors, your daggers and your crit chance, so if your gear sucks don't bother using Mutilate, you'll end up taking more damage than Combat Swords.

And you never ever get Imp Ambush with Mutilate, its just a waste of 3 points that could have gone into Initiative. Hint hint, you need the mob to be stunned to do Mutilate.

Personally, I leveled to 70 with Combat Swords to Mutilate to Hemo. I prefer Hemo out of all 3; I can generate CPs at a similar pace to Mutilate and survive multiple mobs with Preparation.


Wow...where to start on that. Mutilate with Outlands gear (that is easy to get) absolutely rawks for leveling. I did not like it before I got Outlands gear but after ....ohh baby.

What do you mean you can't do anything if CB evis doesnot kill it? Do combat swords people forget that you have gouge? Just gouge mutilate again and dead mob. Most times you don't even need CB unless its an emergency. Also get Imp sap by all means while leveling. You should have 5 points in opportunity anyway so its not hard to grab. With Imp sap you can choose in advance how to control multiple mob situations with ease.

All in all it's just a matter of opinion and playstyle preference. I've done all the builds as well. Hemo swords does work well especially with a shadowstep dagger opener. For my money though I enjoy the mutilate build the most of the 3 so far.



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#8 Feb 12 2007 at 4:24 AM Rating: Decent
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I played combat swords pretty much from whatever level you have enough points in combat to consider yourself a combat sword rogue to 60... I then raided with it almost exclusively for a total of about 80 days played. I wanted something new and when the PvP revamp and new tallents came out, I picked up 2 GM daggers and went mutilate. I haven't looked back since. The leveling 60-70 was great (I do mostly solo stuff) with mutilate. You also take less damage and have less downtime than combat swords. I did try swords again at level 68... it lasted all of 5-6 hours of playing... then I went back to mutilate.

At 58 you should have enough points to make a viable mute build. 41 into assassination, 5 into opp, and I would put 2 in imp sap. You can then fill out stuff like MoD in your next few levels if you so choose. Imp sap is definitely useful in a ton of outlands quests... being able to CC and still get an opener cuts down on time drastically. Also, for leveling take remorseless. While it's not an end game tallent, it's absolutely great with mute for grinding/questing. Having 60-70% chance to crit on your first mutilate allows you to chain mobs quite fast.
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#9 Feb 12 2007 at 7:46 AM Rating: Decent
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What I meant is, you will be taking more damage if your Evis doesn't kill them as during that time; your Gouge, Kshot is on cool down, meaning you have to rely on Sinister Strike to generate CPs as you have no way to get behind the mob.

You take a crap load more when you take on mutliples. Sap helps of course, but Combat/Hemo Swords is just alot more efficient at grinding or if a pat wanders in or you have a runner.

Mutilate is very efficient on mobs that are green to you, but beyond that it starts losing out to Combat Swords and Hemo. This is why it really stinks for leveling as you are questing on mobs that may not always be green to you.
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#10 Feb 12 2007 at 8:54 AM Rating: Decent
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For leveling you use crip + instant poisons on mutilate so you never have to take unecessary damage. I can go completely untouced anytime I want, unless it's an elemental (which have lower HP and go down fast enough). Usually I just let the mob hit me a couple times waiting for energy regen for a KS so I can double mutilate, and my Power Infused Mushroom comes in handy there...also Charm of Aclarity (sp?) is handy for rogue soloing as well.

Sometimes I will use SS to finish a mob off after Evis, but thats usually the last 1-2%. If it has anymore, you just walk back a couple steps, wait for energy, gouge or ks if you have cp, and finish them with a mutilate. Honestly the only time I use Cold Blood while leveling is for emergencies because it really isn't necessary to take single target mobs down.

The ONLY mobs that have given me trouble so far on a mutilate build in outlands are the Ogre Shamans in Nagrand. They just plain suck. And I saw a pretty well decked out combat sword rogue take one on and he didn't fair too well either, so I think they are just a little too powerful.

I've also found imp sap and imp ambush handy for 5-mans (along with 3 in initiative). Imp ambush works great on casters while leveling too as Ambush>Gouge>regen/Mut>KS>Mut drops them just fine, even if it is unecessary (fun factor). I have been considering shifting points from Ruthlessness to Imp Backstab for poison immune mobs. With cp generation I get with the build, I don't think I'll miss Ruthlessness - I could be way off on this one though.

I've also found some really good daggers for fairly simple quest lines (group) in outlands so I don't think itemization is really a problem.

Edited, Feb 12th 2007 12:06pm by DJmob
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#11 Feb 12 2007 at 9:27 AM Rating: Decent
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ElementHuman wrote:
What I meant is, you will be taking more damage if your Evis doesn't kill them as during that time; your Gouge, Kshot is on cool down, meaning you have to rely on Sinister Strike to generate CPs as you have no way to get behind the mob.

You take a crap load more when you take on mutliples. Sap helps of course, but Combat/Hemo Swords is just alot more efficient at grinding or if a pat wanders in or you have a runner.

Mutilate is very efficient on mobs that are green to you, but beyond that it starts losing out to Combat Swords and Hemo. This is why it really stinks for leveling as you are questing on mobs that may not always be green to you.


Maybe I just had above average gear, I'm not sure. I didn't have problems killing anything aroud my level range with my mute build while going 60-70. As for pats and such, your right combat swords definitely takes them down faster when you can just pop SnD/BF at the same time and watch them drop. On the other hand, with mutilate, I just pay attention to not pull pats. I only experienced a combat build while leveling when I respeced at 68. After getting my sword skill back up to 340 (from 300), I did some farming/questing. While BF will alawys remain one of my favorite tallents, I definitely took way more damage using swords. The increased down time was very aparent... as well as increased bandage usage. I actually prefer swords for grinding green mobs, as you are limited mostly by your energy regen... and can even forgo stealth between mobs and just mash SS. However, the control that mutilate offers, atleast in my oppinion, makes grinding equal level mobs that you might need to kill for a quest easier. In packs of 2, imp sap will always be greater than BF efficiency wise... you take much less damage and can still kill the 2 very rapidly.
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#12 Feb 12 2007 at 9:28 AM Rating: Decent
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When I respec to mutilate, I honestly think I'll be taking 3/3 imp backstab. The syenergy talents for mutilate and backstab (excluding combat tree's dagger specialization) are the same. So when I feel like using one over the other, I'll have that option. I like to switch things up, and the option to use two different damage abilities without sacrificing power from either is damn -appealing- to me.

Right now.. I'm just going dual sword assassination. I can't say no to having SS crit consistently for 280-355 and white damage critting up to 240. I really can't say no to soloing my orange group quests through raw damage either. =D
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#13 Feb 12 2007 at 10:28 AM Rating: Good
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When I respec to mutilate, I honestly think I'll be taking 3/3 imp backstab. The syenergy talents for mutilate and backstab (excluding combat tree's dagger specialization) are the same. So when I feel like using one over the other, I'll have that option. I like to switch things up, and the option to use two different damage abilities without sacrificing power from either is damn -appealing- to me.


I just can't understand this. You have one skill that generates 2 cp, does more damage (check out the mutilate thread if you don't believe me), and costs the same amount of energy. On top of that you get two chances for your poisons to proc as opposed to one. Backstab, on the other hand, gets you one cp. With seal fate, you'll generate so much more cp with mutilate.

I just can't see why there would ever be a situation where you would prefer backstab over mutilate. If there are, it must be a very rare situation.

Just because you aren't sacraficing power from mutilate doesn't mean that those 3 talent points are well spent on imp. BS. I'm assuming you have 10-12 points on poisons too, because if you aren't, you are in fact sacrificing damage away from you mutilate build. Regardless, I can think so many subtelty talents that would help your build more than BS would.

Edited, Feb 12th 2007 1:36pm by Caedicus
#14 Feb 12 2007 at 11:07 AM Rating: Decent
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@Lord Meridus
Its not so much your gear (although Mutilate is heavily gear dependent), its that its such crap damage for 60 energy if you don't crit or proc poisons. While the latter can be easily overcomed, the crit chance drops as you level, maybe if your gear compensated for it I can see it working out, but with my rogue at around 20% it was just not working out well enough for me to use it.

Now when I was 60 pre-BC, my crit chance was nearing 28% it was probably the best farming build I could have gone. But as is, until I get my hands on more crit gear, its just not happening.


From my experience, I went from Combat Swords up until the end of Terrokar Forest and switched to Mutilate once I went into the Nagrand quests. I had significant issues taking down mobs efficiently, basically if it didn't drop after my second finisher (post Kshot post Gouge) I was taking a good amount of damage, maybe slightly less than Combat Swords. Then switched to Hemo and I am loving the control and damage comparisons.

@Banatu
Ruthlessness >>> Imp. Backstab, there is no reason to be Backstabbing if you have Mutilate, just like there is no reason for you to be using Sinister Strike if you have Hemo.
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#15 Feb 12 2007 at 11:16 AM Rating: Decent
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What about when you are facing a target that is immune to poisons? Critting BS and getting 2 points from Seal Fate while doing good damage seems better to me. Mind you I haven't tried this yet, so it's just me thinking this through here. I like to be versatile and when I'm fighting elementals and mobs that don't allow me to stick a poison to them I would think having 3 small points in improved BS would show it's worth. Non-poison mutilate damage really sucks...

I only have 4 points in imp poisons (and they proc like crazy, so it's good enough), and don't really want to spend 5 more points in Vile poisons for situational envenom damage when I see other options I like. So, it seems like for a more versatile build, 3 points in imp gouge, 3 points in imp backstab, and 3 points in imp ambush are well spent.

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#16 Feb 12 2007 at 11:19 AM Rating: Decent
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No reason to be backstabbing when I can mutilate. Sure, I'll buy that. But I'll be switching from assasin swords to backstab fairly soon. Likely when I can get my hands on better daggers than swords, it'll happen. Maybe, at max, level 45 this will happen. SO. What do I do between 45 and 55, when I respec for mutilate with opportunity? I'll be backstabbing.

I know it doesn't make too much sense, but I like variety. I switch my build every few weeks, simply because I've gotten bored and want something new. With Imp Backstab already in the bank for when I get mutilate, I'll be able to do that (effectively, too) without a respec. Which is starting to get.. expensive.


Also. Elementals + mutilate = haha. You suck, puny elf. It'll be for grinding and leveling, not for endgame.

Edited, Feb 12th 2007 12:21pm by Banatu
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#17 Feb 12 2007 at 12:15 PM Rating: Decent
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ElementHuman wrote:
@Lord Meridus
Its not so much your gear (although Mutilate is heavily gear dependent), its that its such crap damage for 60 energy if you don't crit or proc poisons. While the latter can be easily overcomed, the crit chance drops as you level, maybe if your gear compensated for it I can see it working out, but with my rogue at around 20% it was just not working out well enough for me to use it.

Now when I was 60 pre-BC, my crit chance was nearing 28% it was probably the best farming build I could have gone. But as is, until I get my hands on more crit gear, its just not happening.


From my experience, I went from Combat Swords up until the end of Terrokar Forest and switched to Mutilate once I went into the Nagrand quests. I had significant issues taking down mobs efficiently, basically if it didn't drop after my second finisher (post Kshot post Gouge) I was taking a good amount of damage, maybe slightly less than Combat Swords. Then switched to Hemo and I am loving the control and damage comparisons.


The drop in crit rate did hurt me. I went from 28% crit at 60 to just over 21% currently at 70. In general, when I'm grinding/killing poisonable mobs (95% of the time), I CS>mute>wait for 70 energy>KS>mute>mute>evis. Generally I get hit once or twice during the waiting for 70 energy part (usually waiting for a single tick there), but the mob never lives past that evis... even if nothing crits. With some decent crits... they are dead before they come out of KS... even level 70 mobs. Obviously, it doesn't work on elites, but I barely take any damage. With remorseless, I can generally chain a good number of mobs together before I'm to the point where I wouldn't be wasting some of a bandage by medding up. Having a 61% crit chance on my first mute after a kill, in addition to having 75% to proc 3 CP on the CS, makes for constant free (energy wise) KSes of 6 sec duration.

I was always a stong proponent of combat swords for leveling/grinding... but to be honest... I've found mutilate to be just as good if not better... and it's definitely stronger in PvP overall. There are, of course, ups and downs to each build... but as long as you're not grinding on just elementals... mute is pretty damn strong. As for crap damage, I agree that non poisoned, non crits suck, which is why elemental grinding is rough. However, non crit mutilates do, in general, hit just as hard as crit SSes. They cost 60 energy as opposed to 40 energy, but do have a better CP/energy ratio. On poisonable mobs, I rarely have problems getting poison to proc before my first mute.

Edit: Just running some quick numbers, using my base of aprox 1300ap, my poisoned mutilate non crits will hit for 1152 damage combined on 0 armor. With the same AP and similar gear, and using a similar weapon (I used edge of the cosmos a 2.6 delay 1h sword with 71.7 DPS), a SS crit will hit for 1167 damage with all other things held constant (on 0 armor). The 2 mutilates after the KS when find weakness is up w/ imp KS will be around 1370 non crit. Double crits with the 2.3 crit modifier on said attacks destroy targets - and actually happen somewhat frequently when grinding with remorseless. The burst damage really is truely great for grinding...

Edited, Feb 12th 2007 3:31pm by LordMeridus
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#18 Feb 12 2007 at 1:30 PM Rating: Decent
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Mutilate is an excellent levelling build. I take very very little damage. There are times when Mutilate won't crit and I didn't do enough damage post KS that my eviscerate won't kill the mob. That is when you use CB+ eviscerate. At wost, they have 1/16th of their health left and you can gouge (it has 10 second cool down, which ~5 seconds is the enemy stunned if you do it right). And usually, you get a free combo point +25 energy so you can just Eviscerate again or do an SS and Evicerate to kill it off.

I do similar to what Lord does. CS (wait for poison proc as long as possible) -> mutilate. If I have 5 combo points, I will wait until I get about 3/4 energy and KS, if I have 4, I gouge, wait until gouge is just about up and KS (when I have about 3/4 energy). Then KS, Mutilate, Mutilate, Evisicerate. Throw the CB in there before I Eviscerate if the crits were bad.

The key is waiting until you can do two Mutilates during your KS.

If you are having trouble leveling with this build you are probably doing something wrong. Make sure you have Imp. Gouge and points in places that aren't retarded like Imp. BS.
#19 Feb 12 2007 at 7:10 PM Rating: Decent
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Just wanted to point out that today something happened that made me spec back to a combat build.

I was running Hellfire Ramparts with another rogue, who was 19/34/0. At the time I was 41/2/8.

It was a very fast paced group, we had a level 70 Feral Druid tanking for us and there was literally zero downtime from group to group.

Anyhow, as fast as I could go, I could not keep up with the DPS of the combat rogue at all. By the end of the instance he had done double the DPS that I had done. Of course his weapons were better then mine, but I was fighting as fast as I could, and could not keep up. Along with the better weapons, it could also partially be attributed to the fact that it took me longer to setup my attack each fight, I'd have to be behind the opponents all the time when attacking to get the Mutilates in, where he just went in face to face and attacked. Not to mention staying behind the target is not always that easy when the mob is changing directions constantly. *frustrating*

I would open up each fight with a Cheap Shot > Mutilate > Kidney Shot > Mutilate > Mutilate > Eviscerate. Although sometimes the mobs would die too quick for me to finish that combo.

The DPS he did boggled my mind and immediately after finishing, I proceeded back to stormwind to retrain my talents. I can't wait to get back in an instance and see how I do now. =)

-Zornov
Combat Rogue ;)

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