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Supposed Shaman Ability/Talent List (Burning Crusade)Follow

#1 Aug 27 2006 at 3:01 AM Rating: Decent
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Taken from: http://www.theorderls.com/phpBB2/viewtopic.php?t=11958

Enhancement Tree

Tier 6 (25 Points Required)
Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.

Tier 7 (30 Points Required)
Dual Wield - 1 Rank - Allows one-hand and off-hand weapons to be equipped in the off-hand
Mental Quickness - 3 Ranks - Reduces the mana cost of your instant cast spells by 2(4/6)%

Tier 8 (35 Points Required)
Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%

Tier 9 (40 Points Required)
Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

Restoration Tree

Tier 5 (20 Points Required)
Focused Mind - 3 Ranks - Increases your chance to resist Silence and Interrupt mechanics by an additional 5(10/15)%

Tier 7 (30 Points Required)
Nature's Guardian - 5 Ranks - Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown. (Not sure what number will scale here)

Tier 8 (35 Points Required)
Nature's Blessing - 3 Ranks - Increases your spell damage and healing by an amount equal to 10(20/30)% of your intellect.

Tier 9 (40 Points Required)
Earth Shield - 300 mana - 40 yard range - no cooldown - Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the target. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. This shield can only be placed on one target at a time.

Elemental Tree

Tier 5 (20 Points Required)
Unrelenting Storm - 5 Ranks - Regenerate mana equal to 2(4/6/8/10)% of your intellect every 5 seconds, even while casting.

Tier 6 (25 Points Required)
Elemental Precision - Increases your chance to hit with Fire/Frost/Nature spells by 2(4/6)%

Tier 7 (30 Points Required)
Elemental Shields - 3 Ranks - Reduces the chance you will be critically hit by melee and ranged attacks by 2(4/6)%

Tier 8 (35 Points Required)
Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.

Tier 9 (40 Points Required)
Totem of Wrath - 26 mana - 2 min cooldown - Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to critically hit with spells by 10% to all party members within 20 yards. Lasts 20 seconds.

Here are all the new spells I see on the trainer for Shaman.

Wrath of Air Totem - Level 64 - 320 mana - Summons a Wrath Of Air totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage from spells and effects increased by up to 101. Lasts 2 minutes.

Bloodlust (Heroism for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.

Water Shield - Level 62 - 50 mana - The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

Earth Elemental Totem - Level 66 - 705 mana - 20 min cooldown - Summon an elemental totem that calls forth a greater elemental to protect the caster and his allies. Lasts 2 min.

Also the new Mana Tide at level 68 restores 330 every 3 for 12 seconds (previous rank at 58 restores 290 every 3)

Fire Elemental Totem - Level 68 - 680 mana - 20 min cooldown - Summons an elemental

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All I have to say is, "thank God."

Edited for organization. Also realize that this is probably a working model of what Blizzard is thinking about releasing. We know for sure that there will be Bloodlust, but based on what we've heard, I think that there's a good chance that this will be much like what we'll see in BC.

Edited, Aug 27th 2006 at 4:11am EDT by Theophany
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#4 Aug 27 2006 at 6:43 AM Rating: Decent
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Shaman duel-wield?

And people say were already over powered.
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#5 Aug 27 2006 at 12:54 PM Rating: Decent
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Zurckoneos wrote:
Shaman duel-wield?

And people say were already over powered.

To be honest, I don't think dual wield would be overpowered. They're trying to buff the Enhancement and Elemental trees so that Shaman can be a viable DPS/healing hybrid in raids in Burning Crusade.

And looking at it, the DW talent would be so far in the Enhancement tree that few people would spec to it at first until they heard if it was worth it or not. I'm unsure of how great it would be, considering Shamans don't really concentrate on 1h maces and 1h axes for DPS at this point.

onenine wrote:
Hm.. now they need to fix the gear.

There will be new gear that comes out in BC. Common sense.
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#6 Aug 27 2006 at 1:21 PM Rating: Decent
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Well we will still be subject to the same disadvantages as Rogues and Warriors in that DW is a very spastic and inaccurate way to cause damage, and DW requires fast weapons whereas Windfury requires slow. The advantages are obviously increased DPS and increased chance to get those oh-so-useful weapion procs. I'm rather looking forward however to the affect of Flurry on that combo; dual-wield = more chances to crit, so you can expect our melee DPS to go up considerably once crit chance reaches ~30%.

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#7 Aug 27 2006 at 10:58 PM Rating: Decent
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Sinstralis wrote:
Well we will still be subject to the same disadvantages as Rogues and Warriors in that DW is a very spastic and inaccurate way to cause damage, and DW requires fast weapons whereas Windfury requires slow. The advantages are obviously increased DPS and increased chance to get those oh-so-useful weapion procs. I'm rather looking forward however to the affect of Flurry on that combo; dual-wield = more chances to crit, so you can expect our melee DPS to go up considerably once crit chance reaches ~30%.

~sin

The important part of DW is used in conjunction with the following talents:

Tier 6 (25 Points Required)
Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.

Tier 9 (40 Points Required)
Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

And, of course, Bloodlust.
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#8 Aug 27 2006 at 11:59 PM Rating: Decent
DW means more a chance to miss not crit, agi mean more of a chance to crit.
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#9 Aug 28 2006 at 10:14 AM Rating: Decent
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PinkFlammingBunny wrote:
DW means more a chance to miss not crit, agi mean more of a chance to crit.

Say you have roughly a 20% chance to crit.

Now, on a 2h, that would be every 1/5 hits. With DW, it's the same chance.

So, now that you're swinging faster, you'll be critting for more; it just won't be for as much as you would be critting for with a 2h.

There's also the little bit about missing with DW; that is solved with this:

Tier 8 (35 Points Required)
Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%


But then again, Shamanistic Rage doesn't require crits; just successful melee attacks, which DW will give you.

And really, any Shaman that uses an Agi build (at 50+) should be laughed at.
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#11 Aug 28 2006 at 8:34 PM Rating: Decent
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Think about this.. for trolls, there gonna be doing tons of damage, bloodlust flurry beserker and DW, (with 2 fast weapons). THere gonna be a beotch to kill, with the right gear and talent points spent in the right places.
#12 Aug 29 2006 at 12:29 AM Rating: Decent
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AuhsoJ wrote:
Think about this.. for trolls, there gonna be doing tons of damage, bloodlust flurry beserker and DW, (with 2 fast weapons). THere gonna be a beotch to kill, with the right gear and talent points spent in the right places.

Actually, Orcs would be harder to kill with an effective 35% AP buff from Unleashed Rage and Blood Fury (racial). Not to mention the 35% speed increase from Bloodlust.
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#13 Aug 29 2006 at 4:36 AM Rating: Decent
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The Resoration tree is starting to look nice, and thank god the Fire Elemental is not a talent requirement! That should help out the resto shamans with a dps boost.

On the topic of Restoration, 3 talent points on focused mind will increase our chance to ignore interuption on our spell casting by 15%, that's 85%!! Nearly guaranteed no interupt!

And also I'm glad they finally put a talent point in the tree to increase our potency of our chain heals!

On another note, (correct me if I'm wrong) no increased ranks on our healing spells from 60-70? wtf! :(

With the talent points I see blizzard adding, they are helping us manage our mana better. You know as a shaman, halfway through boss fights we're sometimes oom while the other casters are still goin'!
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#14 Aug 29 2006 at 10:40 AM Rating: Decent
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thank god the Fire Elemental is not a talent requirement!

I share the sentiment - I'm glad every build of shaman can summon the elementals - but I'm going to hold off getting excited about them until I know how they function. As best as I can understand, you summon a totem which in turn summons the elemental. Does the totem share HP with the elemental? Or does the element have a seperate health bar and the totem get the standard 5hp?

Because it'd suck if you spend ~700 mana and a 20 minute cooldown just to see your helper friend disappear in the blink of a rank 1 moonfire.

I love the mana regen concept behind water shield. It'd be great if you could have both lightning and water shields up at once... getting attacked reflects damage and refills your mana at the same time. Nice.
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#15 Aug 29 2006 at 12:05 PM Rating: Decent
Ok just want to say something that alot of people are getting confused by, there will be updated ranks for most spells but they only put ones on the new spells list if they were entirly new spells or if the spell were to somehow cahnge in the expan. If you look at the spells pages and see one that is currently in the game the letter in red tell yoou what has changed about it.
#17 Aug 29 2006 at 12:56 PM Rating: Good
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God have mercy that I say this, but this is really only for end-gamers like Zornov who really worry about their ability to long haul. I have the same problems on a Paladin. Inherantly every 5 seconds a pally can drop +30 mana on a blessed ally. That and a concentration aura adds +35% chance not to be interupted. So your heals will flow more freely and wont oom so often. Alternatively, a devotion aura + stoneskin totem? A gnome warrior could tank. I bring in pallys because to face facts they're coming, same as shaman to alliance, so when you start dream-teaming end game, get a pair of them who know their role. Retro paladins need not apply.

I'm still working my Orc shaman as we speak, he's in his 30s now, and I'm addoring the windfury. I just dont know about the dual weild yet. I'm still holding my breath on that because while I'm enhancement, I respected that way from elemental because I oomed so much. I wanted to have a steadier pace in fighting. And have to buy less juice. Dual weild might sound great, but I'm really liking the idea of unrelenting storm. I'll save gold now. I know I'll be respecing a few times.
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#18 Aug 29 2006 at 7:33 PM Rating: Decent
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with dual wielding, do you think we can buff both weapons, or just the main hand weapon? and do you think shaman can use swords? Seeing as the dual wield symbol is swords and the one talent below that is a sword with a blue and red glow...
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#19 Aug 29 2006 at 9:17 PM Rating: Good
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Folanthas wrote:
with dual wielding, do you think we can buff both weapons, or just the main hand weapon? and do you think shaman can use swords? Seeing as the dual wield symbol is swords and the one talent below that is a sword with a blue and red glow...


Nothing has been said by Blizz about adding swords to the shaman's line-up, and personally, I don't see swords fitting in with the class's lore. The fact that the icon for the talent is a pair of swords is just Blizz recycling icons...it's the same icon as the warrior and rogue dual-wield specialization talents.

As for weapon buffs and dual weilding...dual windfury, etc. sounds somewhat overpowered to me. I just don't see Blizz letting that happen, unless the chance to proc is split between the two weapons. On the other hand, take for example a dual dagger rogue benefitting from a shaman's flametongue totem...both daggers proc the fire attack. Hmm...

I guess we'll just have to wait and see.

Edited, Aug 29th 2006 at 10:19pm EDT by AzraelWarraven
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#20 Aug 30 2006 at 3:20 AM Rating: Decent
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AzraelWarraven wrote:
Folanthas wrote:
with dual wielding, do you think we can buff both weapons, or just the main hand weapon? and do you think shaman can use swords? Seeing as the dual wield symbol is swords and the one talent below that is a sword with a blue and red glow...


Nothing has been said by Blizz about adding swords to the shaman's line-up, and personally, I don't see swords fitting in with the class's lore. The fact that the icon for the talent is a pair of swords is just Blizz recycling icons...it's the same icon as the warrior and rogue dual-wield specialization talents.

As for weapon buffs and dual weilding...dual windfury, etc. sounds somewhat overpowered to me. I just don't see Blizz letting that happen, unless the chance to proc is split between the two weapons. On the other hand, take for example a dual dagger rogue benefitting from a shaman's flametongue totem...both daggers proc the fire attack. Hmm...

I guess we'll just have to wait and see.

Edited, Aug 29th 2006 at 10:19pm EDT by AzraelWarraven

I've been under the impression that DWers with WF totems or Flametounge totems could only have it apply to their main hand weapons, and that the enchantment would override Rogue poisons.

Either way, IMO DWing will just be the new version of Mana Tide. Shamans will need it to raid, as we're going to be primarily asked to spec either Enhancement or Resto. I can see Elemental getting in there with Totem of Wrath, but to be honest, I don't know how well that would improve performance among caster DPS groups, while I can see the benefit of a 10% AP buff, 35% increased attack speed, WF totems, and SoE totems on melee DPS groups.

One thing you need to keep in mind with DWing is that you're pretty much going to need to go 13 points into Resto to get our 3% to hit bonus as well as the 10% to hit bonus from DW Mastery in order to be effective in raids, with the -25% accuracy inherent in the talent.

It'll also be a pain in the ass to carry multiple sets of DW weapons (+healing, fast daggers for Shamanistic Rage, and DPS maces/axes), but I'm just glad we won't be pigeon-holed into a healing role anymore.

Time to get those 16 slot bags and put them to good use carrying your two sets of gear and three sets of weapons!

Oh, and just a sidenote: I just realized that while Enhancement Shamans can put out pretty decent DPS in raids now, 2h weapons are mainly burst DPS; DWing will give Shamans the chance to do true DPS, and thus manage hate better.

Thank you, Blizzard.
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#21 Aug 31 2006 at 6:34 AM Rating: Decent
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Good grief i love it all, almost makes me want to lvl acouple more shamans so i can have a shaman in each spec lol.

Atm i am thinking 0/40/21 i wont give up NS without a fight lol. so far shamans dont really need to go very deep in resto tree to heal ok as long as well geared, really shamans go 31 resto for mana tide anyhow and thats only if your guild needs/wants it. now I have been looking through weapons and i am very much considering ranking up in pvp for 2 HWL spellblades (not sure about what chant but will see) thats 28 stam and 16 int from the two blades plus a niffty 144 dmg/healing and 2% crit if you dual wield these. More importently i have looked at the HWL Battle Mace, this would give a dual wielding shaman 268+ healing (think numbers are right) that would make a 0/40/21 possibly keep up alil with all the new resto talents. With either 22int or +healing these can be awesome, prolly wont be as good as going resto, but i think we can make it work ^^

anyhow i am very excited i deff see these new trees bringing shamans closer to their hybrid nature, i can't wait ^^

Edited, Aug 31st 2006 at 7:40am EDT by jmfmb
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