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Concussion BlowFollow

#1 Mar 27 2005 at 11:46 PM Rating: Decent
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Greetings all. I've recently started playing a warrior. Loving the class. I played a warlock up to 60, but my warrior has really been a new experience for me because of the aggro management, tanking thing. Anyway, I'm considering how to spend my talents, and while I have the first few figured out, I'm torn between the way I should to. I plan to go down the arms tree into a weapon specialization, possibly axes, possibly maces, not sure on that, but that's not my question. The other 1/3rd of my talents will be spent(obviously) in either fury or protection. Now, there's some nifty stuff in fury, but one of the abilities I've been eyeing in protection is concussion blow. Weapon damage + a five second stun seems pretty handy...combine that with mace spec(chance to stun) and improved revenge(chance to stun), it seems like it could be a pretty good ability. So, my question is...do any of you warriors have any experience with concussion blow? Is it a good ability, or does it only look good on paper?
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#2 Mar 28 2005 at 9:12 AM Rating: Decent
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Consussive blow is good but keep in mind that you can only stun a target 3 times before he becomes immune to stuns.Also all elite bosses are immune to stuns so it's a bit overrated if you ask me.
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#3 Mar 31 2005 at 1:08 AM Rating: Decent
Quote:
you can only stun a target 3 times before he becomes immune


Can I just ask where you got that information from?

I am a prot spec'd warrior and have concussive blow (the 45sec refresh timer makes it not applicable to this conversation cause if you cant kill something in less that 90sec then you need more dps from the group / raid) anyway having improved revenge with its 40% stun chance I can and have stunned single targets many more times than 3 times in a fight.
#4 Apr 15 2005 at 8:39 AM Rating: Decent
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Actually I think that may be right. I have stunned an oponent a bunch of times in a battle with revenge then all of a sudden he starts to throw up Immune signs when I use it and won't get stunned again. Tonight I think I am going to try out that out.
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#5 Apr 15 2005 at 9:01 AM Rating: Decent
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The first thing to consider is that it takes the place of your next weapon attack, so the fact it does weapon damage isn't a plus. Also, it means you sometimes have a long wait before the stun goes off. My current 2-handed weapon has an attack speed of 3.9, which makes for some powerful cleaves and whirlwinds, but it is a very large delay to get a stun off.

On the other hand, in instances and such I use a sword and shield, which has a much lower delay. (2.2 I think) The stuns here are much more 'on demand', and pretty consistent. I don't use it often, but it does come up.

Also, I never solo, I always group with my brother who is a prient. But if I was soloing, it could be a godsend. Stun the one mob you're fighting and then you get 5 seconds to bandage yourself, that can be a pretty nice swing. (Against multiple mobs use the fear shout and then do it)


I've definitely found it to be worthwhile, but it's not as amazing as it first looks. The 45 second cooldown is worth keeping in mind as well.
#6 Apr 15 2005 at 7:00 PM Rating: Decent
11 posts
A target will get immune to stuns for a short period after 3 stuns. You can wait the 20-30 seconds in a long fight and start stunning again. But as was mentioned most bosses are immune always which limits it's end game usfulness. I find it a fun and handy ability because it can be used in any stance for a 5 second breather.
#7 Apr 18 2005 at 3:48 PM Rating: Decent
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I have concussion blow and use it a lot, but it takes a lot of rage. Sometimes I will use it before i switch stances and have extra rage that will be lost due to stance change. That way im not taking any hits for a few secs from that mob.

Otherwise, I am not sure its too useful.

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#8 Apr 19 2005 at 10:20 AM Rating: Decent
23 posts
some boss are not imunne to stun so try and youll see its always funny to get to a boss and find that out :) save some healing
#9 Apr 19 2005 at 10:39 AM Rating: Decent
15 posts
I am a level 48 and was a Protection Specced Warrior through about 45. It is different than what people make it out to be, but still very viable. Here is my 2 cents: Improved Revenge can stun any boss or grey elite I have ever come across (only boss I couldn't stun was the guy at the end of Uldaman). I have no idea about any super bosses at the end game. Concussive Blow is not what I'd hoped it was. I wanted something more like the Paladin's Hammer of Justice so that I could throw it in between attacks, just like Revenge. Instead (like you noted) it is your normal attack + a stun. For 15 rage I feel it is kind of expensive. I can use my automatic blocking skill and one Revenge for that price, plus I get 2 free blocks (I have the better shield block talent), so by the time the Revenge timer is up it may be active still, so I can try another Revenge for only 5 more rage. Usually the stun successes with Revenge come in spurts (several in a row) followed by a dry spell. The latest patch seems to have made the stun happen a bit more often/evenly, but it's hard to tell.
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#10 Apr 26 2005 at 12:23 PM Rating: Decent
6 posts
I am a total Protec. Warrior, except for 3 points in Heroic Strike. Concussion Blow is awsome, because if you need someone to stop moving, theres no better way. Revenge spec't up is great too. And if your a Tauren like me, then you got Warstomp and that makes 3 stunning abilities. I wouldn't have it any other way.
#11 May 10 2005 at 12:13 PM Rating: Decent
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all I'll say is that in mass pvp it's the only useful skill a protection warrior has that other warriors don't
Oh, and I'm bothered by the fact that revenge stuns seem to last longer than concussion blow stuns now
#12 May 10 2005 at 12:23 PM Rating: Good
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153 posts
I recently re-specced so that I have Concussion Blow. It rocks.

I disagree that it costs a lot of rage, though. This is because of my tactics, however. If my party is fighting the entire group of enemies instead of pulling them a few at a time, I will initiate combat by Charging into battle. I have Improved Charge, so this gives me 6 more rage than a normal Charge. So, I Charge in, the enemy is stunned for 1 second. I use Concussion Blow to stun for 3 additional seconds of stun, then I switch to Defensive stance. I toss on Demoralizing shout so that I gain aggro from all the enemies. By this time, my party is attacking the enemy I'm fighting and it dies quickly. Toss on some Shield Block, Improved Revenge, etc, and the enemy doesn't have a chance.

As for PvP, I have dueled a Mage (Mages are supposed to rule over Warriors in PvP) and almost won. If it was a real battle and not a duel, I would have won, I believe. This is because the Mage got close to me and would not allow me to Charge into combat. Otherwise, I firmly believe I could have beaten the Mage with Concussion Blow, Improved Shield Bash, and Intercept.

Gotta love it when they don't suspect that you're a protection Warrior!

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#13 May 13 2005 at 11:49 AM Rating: Decent
4 posts
i personely like the charge/conc combo when soloen casters, is nice to get em beat down some before they start slaming yu with nukes.

popss: 43 war
#14 May 13 2005 at 12:25 PM Rating: Decent
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Read the patch notes for the test server. Concussion blow becomes instant cast, and losses damage. But that will be really nice i think, no more waiting to see if it lands before the caster gets off their spell.
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#15 May 13 2005 at 6:15 PM Rating: Decent
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Trying out BG on the test realm... And absolutely loving the fact that it is instant now!
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#16 May 14 2005 at 1:29 PM Rating: Decent
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To elaborate somewhat on what other people have said on stun immunities and such:

As of a few patches ago, there are diminishing returns on stuns. The first you pop will work as normal but if you stun the same mob more within the next 15 seconds then you will see a reduced effect. Your 2nd stun will be at half duration, your 3rd stun at one-third duration and any subsequent stuns within those 15 seconds will be completly ineffective. This was done mostly to limit the power of stunlock Rogues but was, of course, a pretty horrible nerf for us Protection wars as well.

Charge having a 1 second stun component, instead of something like a 1 second disorientated/sap-ish effect, doesn't make things easier. My stuns are fairly insignificant as anything but spell interruption in any fight where I lead with Charge, and that's pretty much any fight where I can get away with it.
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#17 May 23 2005 at 1:43 PM Rating: Decent
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I have noticed that in a longish battle using revenge the mob starts becoming immune to it. It throws up the immune flag. Concussion blow kinda stinks as a weapon delay ability but I have found it useful if I am getting my butt whooped to use it and quickly apply a bandage while the mob is stunned. This has saved my butt a couple of times. And yes, a pro spec warrior has a decent chance of beating a mage class in pvp.
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