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Priests easily played?Follow

#1 Jan 18 2005 at 11:10 PM Rating: Decent
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I was thinking of starting a new character (NE priest), and was just wondering if being a priest required more/less involvement than the warlock.
#2 Jan 19 2005 at 9:40 AM Rating: Decent
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Well, priest is probably less involved than a Warlock... however, it's more stressful in group situations because your performance directly affects the whole group's life or death.
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#3 Jan 19 2005 at 10:30 AM Rating: Decent
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go shadow spec and if you dont mind soloing, you can have a good time, shadow priests lvl rather quickly.
#4 Jan 19 2005 at 1:07 PM Rating: Decent
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You will never have problems finding a group as a priest :)
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#5 Jan 19 2005 at 2:28 PM Rating: Decent
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I've found it pretty difficult to solo. I can handle mobs easily that are plus/minus a few levels from me, but it's very time-consuming because I have to stop and regen mana so often and if you get ganged up on by more than one mob you're probably going to die.

However, grouping rules because if you get a good offensive person (rogue, warrior) that can keep you from getting aggro'd then you can really fly through quests and such.
#6 Jan 19 2005 at 5:55 PM Rating: Decent
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Quote:
and if you get ganged up on by more than one mob you're probably going to die.


In all due respect I disagree with this statement. True, your chances of death are more probable, but the situation dictates the results. I am a shadow spec’d priest that fires from my hip. I recklessly run into bad situations all the time, & more times then not I am able to survive. Now if I am being over whelmed….well the priest IMO is an escape artist (on PvE not so much on PvP).
#7 Jan 19 2005 at 8:12 PM Rating: Good
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Thought everyone has good points so far. It really depends on what you mean, honestly.

Healing in a group is an art form, and doing a great job keeping everyone alive is exhilirating. Average priests can keep a group alive just about as long though. The worst part about being a priest is you rarely get chances to shine. The only times you do are when the party has way more than they can handle. In a good party this should be pretty rare. In a bad party it's more often, but no one will notice anyways as they are too busy typing "hjeel me!1"

Although a bad priest (or one having an off day) is blatantly obvious. The party will get destroyed with a fumbling priest. Don't get me wrong, every class has very important roles. Some are just a tad more blatant and crippling if they are failed.

So is it hard? Well, druid is hard. Priest is easy to get by, but bad priests have to shape up quick.


If you meant to solo for xp, that's a whole different story. I hear that speccing shadow makes you one of the best soloers. I may have my doubts, but i really have no idea.

I do know that soloing as a holy/disc priest is painful and makes me (and anyone watching) /cry. No matter how "easy" it is for a holy priest to solo, any other job can do it faster.
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#8 Jan 19 2005 at 8:25 PM Rating: Decent
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Right: Soloing as a Discipline or Holy Priest (I suspect that Discipline would have the better solo of the two) is truly horrible due to low, low, low DPS and pretty bad damage mitigation. You can solo really well as a Shadow Priest, however. Just keep in mind that people who speak of soloing well as a Priest are, in fact, Shadow-spec.
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#9 Jan 20 2005 at 9:30 AM Rating: Good
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I agree with Linden's post. I'm discipline specced while my buddy is shadow, and while he kills fast and seems to love it, It takes me 2-3 times longer to kill mobs my level and it's pretty boring.

There's one advantage to being discipline specced (or maybe it's just my play style) : mana. When soloing, I'm almost never under 50%, and I by the time a fight is over, odds are I have the same mana as when I started. I basically never have to sit down for a dirnk unless I got aggroed by multiple mobs. When grouped with him, after we kill 5-6 mobs, he's out of mana while I'm still full.

Priests is actually pretty similar to Warlock in a way. I keep my mobs DOT'ed throwing in a nuke once in a while, and while I don't have a pet, I melee and use my wands to deal the rest of the damage.

At 38, if I fight a mob 38-40, I basically cast 5 spells in a fight : pull with a Mind Blast followed by DOT then I shield myself. My shield will usually last till the DOT is done so I refresh both and keep attacking with melee or wand and by the time the DOT has faded, mob has about 100 hp left. Mind you, I'll use Inner Fire when it's needed and every once in a while I'll also need a renew, but these don't cost too much mana.

To get back to the initial question : A priest is very easily played and if you don't get adds while soloing, you never die. The downside is : soloing is slow and gets boring fast if you're not shadow specced. In a group, it gets a bit more complex, but it's a lot more fun then soloing and after you get the used to a particular group's strategy, it's also fairly simple.
#10 Jan 21 2005 at 12:00 AM Rating: Decent
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Its all about skill and weather your going for highest dps or most efficient(as a shadow priest that is).

If i all out nuke and see how much damage i could do ill waste about 500-600 mana. If i spread it out more i can ussually only use about 200-300.

Spirit tap is a godsend ^.^
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#11 Jan 22 2005 at 12:26 PM Rating: Decent
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Quote:
Spirit tap is a godsend ^.^


Amen, I can get levels of spirit that people 10 levels above me don't have.
#12 Feb 02 2005 at 10:38 AM Rating: Decent
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You can also achieve a lot by thinking about your strategy. Although I'm only level 12 yet, I already learned a few valuable lessons.

For example, when I began, I often started the fight to shiled myself and then fire off smites untill the enemey was dead. The shield helped me not to get interrupted. The problem was, after every fight I had to med up because I used a lot of mana that way.

Now I changed my style. I use shield only if I get low on health and want to make sure my heal goes through. To pull I use SW:Pain and the Hex. Then I fire off my damage spells (Smite and Mind Blast).

In WoW, you start to regen a few secs after the cast, so I try to end fights not with spells, but with melee or my Wand. That way I end up most of the times with full mana, although I might have 30% HP or so... but one heal is mostly enough to get me back going, especially because we regen mana much faster than health.

So sometimes it helps to step out for a moment and try to see if you can make things better ;)
#13 Feb 06 2005 at 1:39 PM Rating: Decent
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I must disagree with your post. No ofence, but compare this.

I use my shield at the start of the fight then pain, mind blast so on... after slield is sone i cast new one in no time if necessary.

U go pain wahatever doing damage mob close to u keeps disturbing u. U probably use renew many times, further your damage goes way slower while unshieled. This means your fight last longer and u are forced to use more mana to heal whatever. Not mentioning u are fighting two mobs at a time. Withuouth shield u wouldnt cast a thing.

Now calculate the amoutns of mana spend :)

But everyone has its own playstyle..Someone has better and rules :)
#14 Feb 06 2005 at 6:35 PM Rating: Decent
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Doing one mob at a time like you should be anyway shielding is just not needed if your going for efficiency.

If you want to kill the mob as fast as you can shielding is your best bet since you can simply shield and flay spam, but what happens there is ALL your damage is from your spells, so not only do you miss out of 5 seconds of spirit tap, but you also use more mana if you simply meleed/wanded and let pain tick.

Exactly how my fights go on a regular basis:

Cast Mind blast.
SW:Pain
1.5s wait, then flay(backing up during the cooldown at the start)
Flay ticks ussually the full amount.
Cast Mind Blast.
(mob is currently sitting at anywhere from 50-40% health)
Melee/wand, flaying at the end without shield if pain fades.

With this i do about 50-70 DPS, but my mana is full at the end of the fight.

Doing full damage:

Mind Blast to pull
SW:Pain
1.5secs then flay
Shield
Flay Spam
Mobs dead, im down 800-1000 mana, i lose 5 seconds on spirit tap.
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