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#27 Oct 16 2005 at 4:05 PM Rating: Decent
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I WANT A PvP sever baddly!!!!!!! i think it would be fun to kill peps in like zones that r ment 4 it like in FFxi balista is 6on6 witch i think is sooooooo much fun but it is like at certan times and places and u have to like sign up 4 it if we had something like that but if it was all out kill everyone u can wouldent u have to get ur guy up lvls frist? wouldent ever one be the same lvl? everyone would have to start a new guy and that could work out 4 like guilds were they all pick a race and they all get a class that will help them then u make like a terrotys like the skels by teth and fay! theres 2 room with nothing in it and a lvl (20 mob i think in one not sure tho)that could be like a guild head quaters or sometyhing or like peps could buy land i dunno im just makeing ideas i think if the guild could buy land and only one piece of land that sony put up they could make it like pvp or none pvp depending on how they want it and stuff or evil vrs good that would be fun! then we could c with would be better elfs or delfs lol im just thinking but hey everyone had a good idea!
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#28 Oct 16 2005 at 5:23 PM Rating: Decent
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Good idea, and you wouldnt be ble to just see what color armor the guy hitting you has. You could hurt him a little instead of dying and thinking. "wtf????" And what I meant by expertly set up was set up good enough to have one.


I guess it could be done, but then it might as well be called necroquest. Believe me class balancing is no small issue. There would also be ganking, a level five could be out killing bugs in FP and a 60 could walk by and just smack him and he's done. You can't have penalties for killing lower players, I already said the reason for that.
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#29 Oct 16 2005 at 9:48 PM Rating: Decent
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not everyone has a nec and you can kill them in pvp if you know what your doing there not that bad. everone acts like nec are gods that cant be killed.
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#30 Oct 17 2005 at 12:51 AM Rating: Decent
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Yes im a god now bow down to me.
/end joke

Necros are way overrated, I like them and they pretty good but necros arnt as great or to overpowered as people say, dont listen to them.

Shadoknights and warriors should be the issue on pvp not necros.
Both high hp and quad on warior and blood/DT/proc for SK.

Edited, Mon Oct 17 02:05:56 2005 by SefanaPPO
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#31 Oct 17 2005 at 6:58 AM Rating: Decent
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Isnt dueling PVP?

As much fun as it might be if your one of the people with a 60 those of us who dont and any new person who happens to get on that server as their first time won't enjoy it. Because you know there would be a few who just have to camp and kill any new toon that pops up or kill everyone over and over in a specific area.

Maybe the PVP server should be a place where you transfer your 60's. Might not be completely even but all 60's would at least be as level playing field as your going to get.
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#32 Oct 17 2005 at 12:34 PM Rating: Decent
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yes dueling is pvp but in duleing you got to ask to fight what we are talking about is dont ask just hit so if someone makes you mad and you want to whoop there *** you can bc they cant decline.
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#33 Oct 17 2005 at 1:38 PM Rating: Default
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Necros are way overrated, I like them and they pretty good but necros arnt as great or to overpowered as people say, dont listen to them.


Says the one who plays a necro.

Believe me, who else gets pet heals, other player heals, DoTs, little nukes, ******* self heals that also damage the enemy, or power that works the same way and pets who have ht, and bloods.

Yeah, so overrated it makes me puke.
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#34 Oct 17 2005 at 7:45 PM Rating: Decent
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Shadoknights and warriors should be the issue on pvp not necros.
Both high hp and quad on warior and blood/DT/proc for SK.


Warriors also have **** for damage.

EQOA has bad class balance and wouldn't work well with PVP imo. Would take a lot of work.
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#35 Oct 17 2005 at 8:10 PM Rating: Decent
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a level five could be out killing bugs in FP and a 60 could walk by and just smack


Easily solved. 1st: You have to be lvl 6 to qualify for pvp, 2nd: Level permits. 3 lvls over or under you, or u have tosend invite.
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So... err.... duh.... /emote drools
#36 Oct 17 2005 at 10:26 PM Rating: Default
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243 posts
a pvp server will never happen if it does its gonna be a choice server like if you want to get transfer then go so a 60 attacking a lv 5 prob wont happen
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#37 Oct 17 2005 at 11:47 PM Rating: Decent
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like D siad the stong shall pick on the weak, and for that reason...........i think we should have it!
#38 Oct 18 2005 at 3:03 PM Rating: Decent
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Easily solved. 1st: You have to be lvl 6 to qualify for pvp, 2nd: Level permits. 3 lvls over or under you, or u have tosend invite.


Not at all, first, fine you wanna be ******* picky about a lvl 6 is out killing bugs a lvl 60 will still smack him easily. Second, why have a pvp server where you have to send an invite? Sounds familiar.. oh dueling. 3 levels can also be a huge advantage if one level happens to have just gotten new abilities, or pets, ect.

Quote:
like D siad the stong shall pick on the weak, and for that reason...........i think we should have it


So only a few people should get to have fun? Nice philosiphy on that one. What happens if you turn out to be one of the weak?

Lets say they do put in a PvP server, you would either
1)Find out quickly that a couple classes dominate, and the rest are left at their mercy.
2)SoE would have to rebalance every single class, and you'd end up with way watered down versions of what your playing now. Oh, and nerfs weekly from all the fanbois who cry that some class beat them.

Why do you all think it would work out so great? EQoA isn't a pvp game. It is not even remotely set up for it.
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#39 Oct 18 2005 at 6:38 PM Rating: Default
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like i said make it a choice server maybe all the idiots from every server will go lol wishfull thinking i know
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#40 Oct 18 2005 at 6:58 PM Rating: Decent
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wtf ren i pwn u u wud loos if i duled u
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warbladez wrote:
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#41 Oct 18 2005 at 6:59 PM Rating: Decent
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lvl 60 will still smack him

not if you have lvl blocks. A 60 wont smack a lvl 6 out killin bugs if hes not 3 lvls above him. So a a little 6 can get smacked by a 9, true, but that lvl six will still have a chance. And if you dont get debt and you cant get looted anything but a little of your cash, it wouldnt really affect you, unless you were out killing some impossible to find bugs. Oh yeah, one more thing that would be good about pvp server? Trainin problem solved. Some guy training ur group? Whip his sorry ***! I admit, class balancing is an issue, but isnt it still on all PvP games? A wizzy can still start nuking you and you'd be dead on most. On Runescape (yes, its a lame game, i cant stop playing tho) A mage can kill you in one hit! A good war can still kill you easily, and i think three levels up is better than in the Battlefield on knight online where its a
#@$%ing free for all. So, basically, PvP would solve a few problems, cause a few, yes, but still be better than to fight others having to issue invites.
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So... err.... duh.... /emote drools
#42 Oct 18 2005 at 7:00 PM Rating: Default
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243 posts
bs i would own you im not your normal ninja plus i got new 60 epic combo 2
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#43 Oct 18 2005 at 7:06 PM Rating: Decent
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Some guy training ur group? Whip his sorry ***!


Until he comes back. Most people learn safety in numbers, greifers more so.

Quote:
I admit, class balancing is an issue, but isnt it still on all PvP games?


No.

I will give you this, the level blocks could work. But then again they probably defeats the purpose. It also contridicts your other things. All the problems PvP can solve, smack talkers, Ks'ers, trainers, well what if their three levels above or below you?
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warbladez wrote:
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#44 Oct 18 2005 at 7:10 PM Rating: Default
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or say a small guild is farming lady vox or something then a big guild just rolls through there smash u and take a mob you been waiting 3 weeks for
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#45 Oct 18 2005 at 7:30 PM Rating: Good
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Teague, the main problem is can the current system handle blocking some PVP and not others. It is easy to say to just make it so that you can only attack certain players, but righting a working program within the current system probably wont work. They wont redo the entire system just for PvP.

PvP servers still wont stop training, trainers dont care about debt, I have seen trainers kill themselves 5 time just to have one successful train. It is also hard to pvp a trainer when they are running, and have gotten a dozen or so mobs to start attacking you.


Class balancing is still a major issue, and one that will never stop. There are still definite PVP classes, and non pvp classes. The way the classes are set up I dont see any way to make all the classes able to PvP fairly.
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#46 Oct 18 2005 at 10:40 PM Rating: Decent
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And if you dont get debt and you cant get looted anything but a little of your cash

Is'nt that the point of PvP though. To kill someone to get xp and their loot. If there was no reward out of it besides a little bit of cash and xp, then I would just go group and kill NPCs.
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#47 Oct 18 2005 at 10:41 PM Rating: Decent
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. If there was no reward out of it besides a little bit of cash and xp

Usualy its proving that you are better, showing how strong you are or just to get bragging rights.

Edited, Tue Oct 18 23:55:31 2005 by SefanaPPO
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#48 Oct 19 2005 at 5:35 AM Rating: Good
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Usualy its proving that you are better, showing how strong you are or just to get bragging rights
Which is what they have now. If you want bragging right a dual proves more, then being able to sneak up behind a person, or blasting before they are prepared for it. The only thing a PvP server has going for it is guild battles, but even that is not needed if they can change the current system to allow guild duals.
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#49 Oct 19 2005 at 8:02 AM Rating: Decent
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the current dueling system prevents outside assistance after the duel starts if its an open free for all you could be looking at gang mentality instead of PVP ... a 9 might enjoy smacking that 6 until that 6 comes back with 2 or 3 more to help .. and what about pets who are several levels lower in most instances, if your attacked by a pet who falls within the level "window" is the pets master also free to attack?

to settle the level discrepancy issue they could just set up sections/zones/servers using 10 level increments... that would allow you to be on the top of the hill until you dinged and had to switch section/zones/server where your now the bottom again....

Sounds like a lot of detail for a system that people might not really like once they get into it.
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Its not my fault honest....its noobinitis...can't be helped or cured.

Docbandaid- 60 Bar Elder CLW
Obsidiannec - 60 Eru Defiler CLW
Pointymcears- 43 Elf Ranger CLW
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Doasicommand - 20 Eru Enchanter CLW
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