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#1 Oct 03 2005 at 3:16 PM Rating: Decent
27 posts
Hey guys, just wonderin what your opinion is on things like: how this server will work, if they will actually go through with it, pretty much anything you want to add in on the subject of a PVP server :)
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#2 Oct 03 2005 at 3:20 PM Rating: Good
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I myself wouldnt play on a PVP server, but there are many that would love it. I just have a feeling the hunting down and slaughtering of lower level players would be a problem. But for those that want to play on one, they are welcome to it.
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#3 Oct 03 2005 at 3:24 PM Rating: Decent
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dont you think that the dev's would make some kind of attacking block for players of much different lvls? like lets say you can attack players 5 lvls up or down from yourself at will..but any higher or any lower, and you have to like challenge them like you normally have to now.
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Trapmaw 60 Mystic
Hydroponics 34 magician
PPO Server
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#4 Oct 03 2005 at 4:04 PM Rating: Good
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5,424 posts
And what about ganging up? It isnt that hard for a guild to ambush players as they travel. If they allow open attacking, I doubt the currant system can lock them to just one on one.


As I said, for myself, There is no intrest, but for others there is they can have it.
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were info
#5 Oct 03 2005 at 8:09 PM Rating: Default
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1,860 posts
would be something fun and mean to do with a wizard.
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#6 Oct 03 2005 at 8:18 PM Rating: Default
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There would be a huge spike in the population of rogues, wizards and Alchemists. People would literlay slaughter each other for no reason.
Thats why I wouldnt suport it, killing npcs is better then strong people ruining the game for all.

Edited, Mon Oct 3 21:24:33 2005 by SefanaPPO
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#7 Oct 04 2005 at 3:29 PM Rating: Decent
27 posts
think of it this way though..if you were in a pvp server, you could have guild wars..would that not be like the coolest thing ever? all out warfare between rival guilds, its like the real world..and another option could be instead of the ganging up thing..the lvl cap option could easily be put forth so that doesnt happen...an ambush of the same lvl could though, but hey, thats where your guild comes in :)
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Trapmaw 60 Mystic
Hydroponics 34 magician
PPO Server
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#8 Oct 04 2005 at 4:46 PM Rating: Decent
27 posts
come on people get this forum goin i wanna hear some of your ideas..i heard that alotta times this is where developers look for ideas is from these kinds of posts, so post up!
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Trapmaw 60 Mystic
Hydroponics 34 magician
PPO Server
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#9 Oct 04 2005 at 4:59 PM Rating: Default
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2,186 posts
In the main forums yes, i highly doubt any even read theese.
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#10 Oct 04 2005 at 5:46 PM Rating: Default
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2,186 posts
And BTW
http://eqoa.allakhazam.com/polls/eqoa/poll.htm
Doubt its been updated in a long time but it may show how many suport/dont suport.
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#11 Oct 04 2005 at 8:40 PM Rating: Decent
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3,605 posts
Eqoa is not set up for PvP and it never will. Classes are not balanced enough to support a fair PvP enviroment. Rogues wizards necs are way too overpowered in a PvP situation. The ability to invis without being seen and the insane damage they can do it would cause nothing but grief. Games with open PvP do not work unless specificly designed from the start. WoW incorporates PvP by having good vs evil and there are specific zones that you are kos to and you cannot attack unless they attack first or open Pvp where you risk being ganked by opposing faction. Eqoa is cross bred where there is no good vs evil with players you contribute to each others success and failures. As it stands now it is impossible to have that implented into the game and impossible to have open PvP and gain levels. Every retarded kid who's parents bought them the game will be running around attacking people just to grief.
#12 Oct 04 2005 at 9:25 PM Rating: Default
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2,186 posts
Quote:
Every retarded kid who's parents bought them the game will be running around attacking people just to grief.

yes thats the reason I will never suport open PVP in any Online RPG(dont know how it works in WoW so thats not including it)
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#13 Oct 04 2005 at 10:40 PM Rating: Decent
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3,605 posts
WoW actually has a great set up, When you create a character you first choose good or evil so alliance or horde. Now you can duel your faction like in eqoa but it's not open. They have what are called newbie zones which are either designated as alliance terratory or horde terratory and if somebody from the other faction comes into that zone they cannot attack you unless you attack first. They are kos to you but your not to them. Now the same works if you go into there held terratory. They also have zones designated as contested and that is open PvP but you have to be on a PvP server to take effect. They also have an arena that if you step into it's open PvP of your own faction and enemy. You cannot talk to those of opposite faction trade or group either it's war.

This would never work in eqoa since you group with any race/class without restrictions and zones are mixed up that it's just not possible. The only thing they could do is make say an island like IoD and have it open PvP for those that choose to fight for fun but as a server it is just not possible do to the set up.
#14 Oct 05 2005 at 2:26 PM Rating: Decent
27 posts
now thats the kinda stuff i like to hear..thank you for your insight
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Trapmaw 60 Mystic
Hydroponics 34 magician
PPO Server
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#15 Oct 06 2005 at 3:42 PM Rating: Decent
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7,594 posts
Did SOE announce a PvP server?

If they did thats a mistake, EQoA really isn't set up for PvP, because good factions can group with evil factions, theres no sides. You can't have a free-for all, that just ruins the gameplay if everyone is out to get you. They should also be combining server populations, not spreading it more widely.

I'm sure there has been a ton of clamoring for a PvP server over the past two years, but there is no PvP as of now, they may suddenly make one as a marketing gimmick to get players back but, I really don't think it works.

Also, there cannot be a penalty for killing players lower than yourself, other wise a lvl 60 would have to just take a death if a couple lvl 40s decide to zerge him. Then you have to take into account the shear number of necros, SOE would have to completely rebalance classes.
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#16 Oct 06 2005 at 4:26 PM Rating: Decent
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I played a game a while back called Conquer Online. Every server was PvP and it worked very nicely. It had tank classes, damage (melee and caster) and healers. I'll try to explain how it was set up and then how that could be related to EQOA.

First off, the cities were pretty much off limits in a sense. There were guards everywhere almost so if a high level caster decided to nuke a lowbie (although the lowbie would die) the high level would get a much larger death penalty (and yes, the high level caster would be slaughtered) whereas the low level ones maybe lose half their gold if they had any on them. This would be a good idea to put in the towns and cities. There were parts of the major cities though where very few guards travelled.

There were also some reasons why high levels wouldn't go on rampages killing off people.

1. As I said before the guards would kill you nearly instantly leaving you with a lot of exp lost.

2. The "respect" system. Your name starts white with 0% respect. As it goes up it gets greener, and redder as it goes down. If you kill a lot of people with a 0%+ respect you will lose respect and your name will get darker. At -50% I think it was you were no longer permitted into major cities or else suffer the wrath of the gazillionth level guards. The only way you can get your respect back up is by killing people with a negative respect while they are outside a city. Respect gets harder to change as you gain levels (also like karma on Alla although I'm not too sure about that "Hail 3.12").

3. Maybe it was just that game or people over exaggerate the amount of *** holes that would do this but there wasn't many killing sprees. There were parts where people could go to farm ore from rocks and such. When I went there, there would literally be 20-30 people hacking away at the walls of mines farming ores, chatting or afk. People respect each other and therefore don't try to kill everybody. Unfortunetly Archers were very overpowered when it came to PvP in that game because at higher levels they could get a large multi-target attack that does high damage, hence the greifers were usually Archers and ran into the mines and killed all the lowish levels. The good part was the other high levels would then all jump and kill him.

I think it would be really cool to have a PvP server. People would have to watch their backs outside the protection of cities, but as murran said EQOA would have to change the story a lot because as of now it isn't set up to run a PvP server.
#17 Oct 06 2005 at 5:04 PM Rating: Decent
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49 posts
PvP Server would be very hard. One great ideer would be to open up a zone that once u enter your open to attack and be attacked from any other player/npc. Could set guild tournaments, class duels etc etc. Would bring a ton of fun when sick of the daily grind of cming. Many people look for stuff too do esp. toons over 900cms b/c we all know they suck *** with crappy group, with a zone open to kill whatever would be endless fun. Stick a spirt master outside zone so u cant be 'camped' when/if u die and head back in. Would bring a new added fun to Eq. I vote Yes for a zone that u can PvP in.
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#18 Oct 07 2005 at 9:55 PM Rating: Default
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2,186 posts
The problem with pvp in this game is that their are unbalenced classes that can do much damage at once, that would make pvping unfair. Wizards and alcs would run up to person nuke/throw at them then run away, only to return to do it until their dead.
rogues would backstab/combo them and then finish off with quads
theese both are when targets arnt tanks, wouldnt work on one.
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#19 Oct 07 2005 at 10:29 PM Rating: Good
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broken soul wrote:
all out warfare between rival guilds, its like the real world


I dont know what world you grew up in, but im glad im not in it.
#21 Oct 12 2005 at 3:05 PM Rating: Default
27 posts
Quote:
I dont know what world you grew up in, but im glad im not in it.


Except for the fact that this is the world that we live in, there are wars going on constantly..i think we all wish we could live in your little fairy tale happy world you idiot. Have you ever heard of the war in Iraq going on right now? or the recent terrorist attacks going on all around the world? Take your head out of your *** you nieve *****.
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Trapmaw 60 Mystic
Hydroponics 34 magician
PPO Server
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#23 Oct 15 2005 at 7:37 PM Rating: Decent
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80 posts
Quote:
Classes are not balanced enough to support a fair PvP enviroment


Ha! In regular everquest on PvP servers its about the same. Actually, it would probably be easier in EQOA because the controls are easier and the camera is set up better. On PC EQ a caster can start nukin you and you would be dead before you knew where he was. The classes are just as unbalanced in commputer EQ, its a free for all,AND it has people killing only to give greif. I think that a PvP server on EQOA would be a great idea, since everything is set up nicely and you get a chance. I really think EQOA is set up nicely for PvP.


Edited, Sat Oct 15 20:46:27 2005 by TeagueofCLW

Edited, Sun Oct 16 13:03:09 2005 by TeagueofCLW
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So... err.... duh.... /emote drools
#24 Oct 15 2005 at 10:07 PM Rating: Decent
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Do you really enjoy getting killed with out know what hit you? Class balancing is a huge part. The only thing that would change from EQPC pvp because of controls is that instead of getting nuked to death and not know what hit you, you can turn around and look at what color gear the guy is wearing.

Quote:
I really think EQOA is set up expertly for PvP.


Thats hilarious.
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#25 Oct 16 2005 at 12:27 AM Rating: Decent
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I think insted of a Pvp server there should be a PvP zone where all servers can come together and fight eachother so you can use your best char insted of building a new one. That way you dont have people killing lower lvls or killing people for mobs.


Edited, Sun Oct 16 01:44:19 2005 by Spazybaby
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#26 Oct 16 2005 at 11:49 AM Rating: Decent
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80 posts
Good idea, and you wouldnt be ble to just see what color armor the guy hitting you has. You could hurt him a little instead of dying and thinking. "wtf????" And what I meant by expertly set up was set up good enough to have one.
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So... err.... duh.... /emote drools
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