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Balance is not always good, thats why tanks are best at taking damage, healers are best at healing and dds are best at doing damage. if all classes could tank, heal and do the same damage then there wouild be no point in diferent classes.
You are a complete idiot here. Balance is a good thing, there must be balance. But no one argues that every class needs to do the same thing, they look at what AT's can do, and how it works for the game as a whole. Only an idiot thinks a bard should heal as well as a clr.
The AT's need to be balanced within them selves, first and fore most. All casters should have plus and minuses that make them equal just like all healers, all tankers, and all melees. You look at healers clerics are the best at healing and rezing, sha heal have some powerfull buffs, and debuff, druids heal and damage. They are not all equal, but all can fill in the healer role. Melee's are the same they all do different stuff, but in the end they all add different stuff, and can fill the roles in groups.
Tankers I cant tell how well they are balanced, for the most part they are, with the possibility of defenders being different. If I actually had accurate numbers to compare ac to defense mods it would be easier to tell.
Casters are trickier since pets are more of a factor here then any other class. Alcs and wizzies are the kings of directly attacking a mob. Wizzies and alcs both offer different stuff and I feel they are balanced. Enc are balanced they offer a lot more to the group members then the other casters. Mages I feel are balanced, they have weaker attacks and pets, this balances them with wizzies. I havent played with many necros to tell how well the last pet adjustment made them balanced. But before the last pet adjustment they were way overpowered. By themselves necs were balanced, except for pacts being castable on self, it was just the pets that were over powered.