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Comparision of petsFollow

#1 Jul 29 2005 at 11:26 PM Rating: Decent
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how do the different pets of EQ compare/contrast at lvl 60.

*takin dmg
*giving dmg
*best
*worst
*etc etc.

for example:

Shammans "pet path" pet or which ever is best at 60
Mages multiple mc pets
Encs mc pet (not charmed pets)
Necs pet (w/e is at lvl 60 idk bout them)
Tinkers mc pet

pls list ne hlpful info on them TYVM!
#2 Jul 29 2005 at 11:32 PM Rating: Decent
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You cant compare really depends on what resists the mobs have what elements the pets have but over all RSD owns all everybody knows that. After RSD then it's tinker toy he a bad *** little midget


Worst pet is that level 1 dead puppy that nobody ever uses and is a waste to get cause your level 3 so damn quick you skip to the skeleton.


except for grand animation enchanters pets rank up there with that level 1 dead puppy
#3 Jul 30 2005 at 12:04 AM Rating: Decent
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Actually at this point, not being able to finish the 60 epics, pet path sucks. You get a pet at 60 that you will replace the pet with.

The store bought cm upgraded Efreet is better than getting Efreeti Lord, they do the same damage, Lord has a little more HP/ AC.

Djinn Visier does great damage for a Magician, but annoying on grinds due to AoEs. (Primary Aero Secondary Pyro is highly played because of this)

Ghilian Noble is useless, except for PLing.

Badi Elder is only good for soloing. Badi and Badi Elder both have max resists.

Red Swarming Death is the best all around.

Tinker clockwork pet would probally come in second place as the best right behind RSD. (Great to farm with a resist path tinker cleric.)

Grand Animation is decent, nothing spectacular. Spellbinders pets are becoming harder to charm.

Druid and Bard charms pets are good for added damage and great for soloing. Nothing comparible to the above pets though.

...The troll cm Alligator friend is horrible. Doesn't attack and the mods are over-priced. :)
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#4 Jul 30 2005 at 12:54 AM Rating: Decent
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...The troll cm Alligator friend is horrible. Doesn't attack and the mods are over-priced.


Man if you were gonna mention crappy pets that dont attack you forgot the familiars. Or more importantly guardians - dont waste the cms it is not worth it.
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#5 Jul 30 2005 at 2:16 AM Rating: Good
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Mages earth pets make best tanking pet, fire pets make decnt dds, can get best nuking air pets and water are only pets that heal you.

enchanters make best pets for pling others, and there charm pets can do decent or good damage depending what you can find

Necromances do good damage but rsd cant tank white or highers for ****(comes close to death/dies everytime i try, damn people whining for nerfs), dont buy undead charms there worthless.

Shaman pet path(at 60) is no good until 60 epics are done because the 60 spell pet is beter then 49 epic pet.

druids can charm animal type pets(not to many great charmable animals)

bards can charm any thing which is good for extra damage but with a shorter duration.



Edited, Sat Jul 30 03:16:17 2005 by SefanaPPO
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#6 Jul 30 2005 at 5:03 AM Rating: Decent
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Actually an RSD with a knowledgable owner can solo white cons and even yellow cons at a constant rate, with little or no down time. I still believe they need some form of balancing done on this issue.
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#7 Jul 30 2005 at 6:14 AM Rating: Good
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The store bought cm upgraded Efreet is better than getting Efreeti Lord, they do the same damage, Lord has a little more HP/ AC.
You dont need any of the promancy cms, if you are not going pyromancer, the store bought at 60 cant be improved.

The gnome lvl 1 clockwork is just as bad, 20 cms for 5 pot and a follower. I agree the most useless though is the first necro pet, the skeleton dog. Starting with the dot spell I just cast it on a mob and go to the next one and cast it on that one. Keep walking from one to the other with stoping to loot every 5 or so mobs. You get from 2- 5 easy and likly to get your kill proof for lvl 3 and the animal parts needed for qst 4.
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#8 Jul 30 2005 at 11:19 AM Rating: Decent
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Necromances do good damage but rsd cant tank white or highers for sh*t(comes close to death/dies everytime i try, damn people whining for nerfs)



Thats complete ********* A 60 nec with no tag can solo IoD, PoD, EG,dead hills, Lavastorm, Whites, yellows, reds with no problems(reds within limits of course). Rsd can tank paradise, sili, vox, ska. If you are having trouble soling at 60 your playing your nec wrong.

Try this go to dead hills pull out rsd grab 2 envaric zombies and let rsd go to town and see if you can live.

Edited, Sat Jul 30 15:41:55 2005 by darkandsinfull
#9 Jul 30 2005 at 2:25 PM Rating: Decent
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WoW thx all, for all the great info. very helpful! :) and the info bout Tinker makes me sooo happy lol goin tinker myself. looking to lvl a petter currently got a nec/mage/enc and i like shamans still gotta decide which to stick with.
#10 Jul 30 2005 at 4:23 PM Rating: Decent
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Thats complete bullsh*t. A 60 nec with no tag can solo IoD, PoD, EG,dead hills, Lavastorm, Whites, yellows, reds with no problems(reds within limits of course). Rsd can tank paradise, sili, vox, ska. If you are having trouble soling at 60 your playing your nec wrong.

Try this go to dead hills pull out rsd grab 2 envaric zombies and let rsd go to town and see if you can live.


on IoD all you need to kill the wilds is max AR basically and maybe FR, so you might as well be the tank instead of RSD, PoD you need to chain patch RSD or its HP will go down pretty fast, EG anyone can solo, dead hills is just normal mid 50s mobs, lavastorm RSD gets its *** handed to it unless your killing sonic bats, and everything else you named you need to chain patch or RSD will die. RSD dies pretty fast on anything 3 levels higher than it unless you chain patch it pretty much.
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#11 Jul 30 2005 at 4:46 PM Rating: Decent
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Quote:
on IoD all you need to kill the wilds is max AR basically and maybe FR, so you might as well be the tank instead of RSD, PoD you need to chain patch RSD or its HP will go down pretty fast, EG anyone can solo, dead hills is just normal mid 50s mobs, lavastorm RSD gets its *** handed to it unless your killing sonic bats, and everything else you named you need to chain patch or RSD will die. RSD dies pretty fast on anything 3 levels higher than it unless you chain patch it pretty much.



Actually dont need any AR pet did all the work i never got hit.
In pod i'd walk around and just kill anything that was in front of me as long as there wasnt more then 2 i never died nor did rsd

Dead hill mobs are not normal mobs there way under connned


As for my reply its to this quote

Quote:
Necromances do good damage but rsd cant tank white or highers for sh*t(comes close to death/dies everytime i try, damn people whining for nerfs),



Which is complete BS
#12 Jul 30 2005 at 4:56 PM Rating: Decent
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Quote:
Actually dont need any AR pet did all the work i never got hit.
In pod i'd walk around and just kill anything that was in front of me as long as there wasnt more then 2 i never died nor did rsd

thats complete BS

you wont rest unitl necromancers dont get pets, your just a whining little son of a bicth that will complain about anything you can.

RSD sucks now and unless you chain pact it itll die easaly. ITs the greifers and whiners like you that try to make everything "perfect" and anything that is better then another in some thing then you start whining and complaining.

Balance is not always good, thats why tanks are best at taking damage, healers are best at healing and dds are best at doing damage. if all classes could tank, heal and do the same damage then there wouild be no point in diferent classes.

STFU and go take your balance talks over to the SoE forrums and quit whining here.

Thats all i have to say to the people whining for nerfs.
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#13 Jul 30 2005 at 5:21 PM Rating: Decent
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Message has high abuse count and will not be displayed.
#15 Jul 30 2005 at 5:25 PM Rating: Decent
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your mother should of nerfed your *** you ******* ****** this is why nobody likes you and your own mother wont even sleep with you anymore cause your a dumbass. You should read what people are saying instead of trying to get your post count up.
#16 Jul 30 2005 at 5:28 PM Rating: Decent
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You should read what people are saying instead of trying to get your post count up.


and wtf are you doing
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#17 Jul 30 2005 at 5:31 PM Rating: Decent
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and wtf are you doing



should be obivous but maybe your too stupid also
#18 Jul 30 2005 at 6:07 PM Rating: Good
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Quote:
Balance is not always good, thats why tanks are best at taking damage, healers are best at healing and dds are best at doing damage. if all classes could tank, heal and do the same damage then there wouild be no point in diferent classes.
You are a complete idiot here. Balance is a good thing, there must be balance. But no one argues that every class needs to do the same thing, they look at what AT's can do, and how it works for the game as a whole. Only an idiot thinks a bard should heal as well as a clr.

The AT's need to be balanced within them selves, first and fore most. All casters should have plus and minuses that make them equal just like all healers, all tankers, and all melees. You look at healers clerics are the best at healing and rezing, sha heal have some powerfull buffs, and debuff, druids heal and damage. They are not all equal, but all can fill in the healer role. Melee's are the same they all do different stuff, but in the end they all add different stuff, and can fill the roles in groups.

Tankers I cant tell how well they are balanced, for the most part they are, with the possibility of defenders being different. If I actually had accurate numbers to compare ac to defense mods it would be easier to tell.

Casters are trickier since pets are more of a factor here then any other class. Alcs and wizzies are the kings of directly attacking a mob. Wizzies and alcs both offer different stuff and I feel they are balanced. Enc are balanced they offer a lot more to the group members then the other casters. Mages I feel are balanced, they have weaker attacks and pets, this balances them with wizzies. I havent played with many necros to tell how well the last pet adjustment made them balanced. But before the last pet adjustment they were way overpowered. By themselves necs were balanced, except for pacts being castable on self, it was just the pets that were over powered.



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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
#19 Jul 30 2005 at 6:10 PM Rating: Decent
Well this sort of answered my question.I was going to ask about the druid charm cm.Is it worth it to get because it sounds like it could be helpful.My girlfriend with her rogue and I with my druid adventure alot together with just are two characters when we can not find a decent group.We could sure use some help speeding up the xping.Is the charm cm worth it?If so what does the animal have to con to me to be charmed?Also what is classified as a animal?Like I am sure a wolf is but what about other things like flame hornets,sandcrawlers etc?
#20 Jul 30 2005 at 6:12 PM Rating: Decent
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extra damage is always worth it, but the downfall to the charm is not all areas have animals to charm. If it looks like a bug or swims or slithers you cant charm it. If it has 4 legs then generally speaking you can charm it. It might be one of those cm's like nec pet weps good to get til 55 then worthless.
#21 Jul 30 2005 at 6:14 PM Rating: Decent
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I've always wondered can a druid charm a werelion or lionwere.
#22 Jul 30 2005 at 6:18 PM Rating: Good
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For the 2 of you I would recomend the charm. It will speed up the kills and give something to take the crit from you or the rogue. I beleive the charm lets you charm up to 8 lvls lower so it has to be a light blue, and has to be a mammal.
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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
#23 Jul 30 2005 at 9:32 PM Rating: Decent
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i charm animals on my drd all the time. very useful and u can charm things like snakes too which is nice for extra dmg b/c they pioson. ill charm a snake in arc, buff his ***, and give em regeneration n the 2 of us will get r' done! i even find it ez to charm a pet while running to phants for more dmg. comes in handy for qsts too. n being a healer w/ high cha i am able to hold them for a good while.
#24 Jul 30 2005 at 9:36 PM Rating: Decent
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oh n back to my orignal post: Shamans....their pets....pls more info on them. how much dmg do they give, any resis, takin dmg, etc. oh n does n e 1 actually know how much the Tinkers pet heal is??? high heal or will i havta constantly heal em???
Thx.
#25 Jul 30 2005 at 9:58 PM Rating: Decent
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Shaman's get the raw deal on pet's they do the least amount of damage out of all classes that have pets. But due to a shammy's debuffs and heals and root the pet gives them the damage needed to solo quite well. As for actuall damage i dont think anybody really knows that due to the % difference in duels hard to give an exact amount. I xp'd on my sk from 1 to 51 with a shaman gryshnak on MF we would be doing kappa warriors and i'd pull like 3 taunt 2 and he'd just have fun with the other one pet would eventually kill em He loved the excitment. Shamans are built to take hits his shaman at 51 had over 5k hp and with the panther could self sustain his bank account pretty well.


As for tinker pet he only hits for like 50 a hit and has a 500ish crit. But reason why he is great is his immunity to AR PR and DR. the heal im not sure on hasnt been discussed and ive never asked a tinker. Over all thou transmuter is better over all stat wise. Tinker gives crap stats.


#26 Jul 30 2005 at 9:59 PM Rating: Decent
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Forgot to mention you can buff your pet which out of all pet casters is the best buffs over all for attack potential.
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