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Bards LvL 51 CM abilityFollow

#1 Jul 19 2005 at 11:54 PM Rating: Decent
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110 posts
is the bards lvl 51 "charm" ne good? worth the 120 cms? how long does it actually last? ne info would be appreciated. ty
#2 Jul 20 2005 at 12:24 AM Rating: Decent
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186 posts
yes it is very worth it, you can charm up to 53 and your charm lasts 30 to 45 mins
the actual charm recast is 30 mins tho
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#3 Jul 20 2005 at 12:34 AM Rating: Decent
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381 posts
no....the recast is actually 45 mins(I eard it got nerfed..not sure on the nerf thing tho...the recast is 45mins).
#4 Jul 20 2005 at 2:40 AM Rating: Decent
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2,186 posts
Its like CoH for mages, pretty much every bard gets it

I dont know if its worth it or not, highest bard i have is 15.
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Sefana-Bard(Usually Gypsy)~Aliria-Wizard(Usually Channeler)~Seffana-NecromancerCastle Lightwolf
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#5 Jul 20 2005 at 5:25 AM Rating: Excellent
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5,424 posts
Not not every bard gets it. It is for bards that want pets, but not all bards have the 120 cms to spend for a temporary pet.
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#6 Jul 20 2005 at 5:34 AM Rating: Decent
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195 posts
I think what he meant was that every bard should get it. Bards don't exactly do the most damage in the game, as they only have like 7 or 8 attacks, so the pet would help them do even more damage. I would say to get it if you are going Minstrel and have the CMs to speand. If you are going for Gypsy or Bravo or something else, then only get it if you have enough CMs and you really want it.
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La[darkgreen]st Dispatch
#7 Jul 20 2005 at 8:07 AM Rating: Good
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3,273 posts
Bard Charm

I really like this spell, and defiantly think its worth it.
There are some really great pets that can be charmed out there, for crazy xp (hope they leave these as they are for when I hit 60), but even just charming up wisps on a regular grind really helps speed things up.
Great for solo and duels, farming and soloing quest mobs. Just a great spell for bards, overall the bard is a jack of all trades, but not the best at any, think this spell really helps balance things out to make us a competitive class.
Solo'd a tenacious frost giant the other day on a dare, lol, im 55, using Serinas Iceweaver, was able to take one down, thought that was a pretty badass feat for a 55 bard.
It is a lot of CMs, but if you pick a MC like Mercenary, you can make the room to add this to your spell list.
Cheers -ThunderClash

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Yes, to me definetly worth getting. Some bards think it's useless because it's a 30 min recast, especially if you fail. But if you know what your doing, best 120 cm's i've ever spent on my bard. -Fortisimo
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I have it on my battle bard, but not on my mana bard.... I think it is very worth 120 CMS... How can it be waste? ANY thing that helps you do more damage can not EVER be a bad thing!
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Singforu, Direns's Hold
#8 Jul 20 2005 at 10:32 AM Rating: Decent
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2,186 posts
Quote:
I think what he meant was that every bard should get it.

I meant the majority of bards get it, at least most bards on ppo do.
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Sefana-Bard(Usually Gypsy)~Aliria-Wizard(Usually Channeler)~Seffana-NecromancerCastle Lightwolf
Sefana-Lich~Formerly Cryptic Souls~Proudpines Outpost

#9 Jul 20 2005 at 8:22 PM Rating: Decent
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3,605 posts
Quote:
Quote:
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I think what he meant was that every bard should get it.
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I meant the majority of bards get it, at least most bards on ppo do.



Not on marrs fist very rare to have this spell most bards choose to buy cms that actually are worth it to up there damage and hp.




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yes it is very worth it, you can charm up to 53 and your charm lasts 30 to 45 mins
the actual charm recast is 30 mins tho

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no....the recast is actually 45 mins(I eard it got nerfed..not sure on the nerf thing tho...the recast is 45mins).




Has a 30 min recast.


Duration seemed to last longer after 55. At 60 with minstrel tag having 200 charisma total average duration was 35 to 40 minutes.

The ability is not very helpful on raids most raid mobs there is nothing to charm. Good raid spots to charm are vox sili ska and IoD. Iod is a great place to charm i never missed a charm with 200 charisma and duration lasted over 30 minutes. Very farmable and soloable.


Only issues with the charm is the duration if your pet dies you die, RH, D/C or if you charm a mob and it fails then you have to wait 30 minutes to recharm. If you have the cms after getting everything you need to be a good bard then yes it is a fun spell.










Quote:

I think what he meant was that every bard should get it. Bards don't exactly do the most damage in the game, as they only have like 7 or 8 attacks, so the pet would help them do even more damage.




umm i dont care if you do the most damage in the game and have 5 attack spells you wont use them all. As for damage bards can dish out some massive damage if build right. Plus a bard will do more damage then a rogue in the long run because the bard will still be alive while the rogue is waiting for a rez. as for a monk takes forever to cast 1 great ability bards can get in 2 to 3 attacks in the time of 1 of the monks
#10 Jul 21 2005 at 5:54 AM Rating: Decent
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195 posts
Dark, I have been using my level 29 Bard using all my attacks at once, and a rogue can easily out damage me with a backstab or two. Especially if it were an avoidence rogue (although I haven't seen any), it would deal massive damage and still not be killed. Any melee character built right would out damage a bard, even a couple tanks. Besides, a Bard is mainly in a group with a supporting role. They buff, heal, and give power to anyone in the group. I was saying that they should get it so they can buff everyone in thier group while dealing damage, and have the pet help them out with even more damage.
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La[darkgreen]st Dispatch
#11 Jul 21 2005 at 11:07 AM Rating: Decent
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2,186 posts
Well bards are like enchanters, they sacrifice damage for great mana regen abalities.
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Sefana-Bard(Usually Gypsy)~Aliria-Wizard(Usually Channeler)~Seffana-NecromancerCastle Lightwolf
Sefana-Lich~Formerly Cryptic Souls~Proudpines Outpost

#12 Jul 22 2005 at 11:02 PM Rating: Decent
15 posts
I Think the charm is a waste of 120 cms thats how I feel I had the charm and I liked it for awhile then I felt like it was a waste so I rehabed my cms and used the 120 cms for other things but if you like to have pets and like extra dmg its a good cm.
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Keepa 55 Elf Gypsy
#13 Jul 22 2005 at 11:43 PM Rating: Decent
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3,605 posts
Quote:
Well bards are like enchanters, they sacrifice damage for great mana regen abalities.


Sorry but bards are nothing like enchanters there not even close to being like enchanters. Bards are actuall damage dealers and there is no sacrifice of damage and that is not including mc's. When you do choose a MC you sacrifice damage overall if you go minstrel but you get one sick *** AOE up to 1800 dmg. Bravo and gypsy get more off mods they usually increase str and dex higher then a minstrel which gives them more over all damage plus there special attacks. Bravo's in general is supposedly the true damage dealing MC which is why it's given to all melee. There is no sacrifice with bards if you choose to sacrifice then it is just that a choice.





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Dark, I have been using my level 29 Bard using all my attacks at once, and a rogue can easily out damage me with a backstab or two. Especially if it were an avoidence rogue (although I haven't seen any), it would deal massive damage and still not be killed. Any melee character built right would out damage a bard, even a couple tanks. Besides, a Bard is mainly in a group with a supporting role. They buff, heal, and give power to anyone in the group. I was saying that they should get it so they can buff everyone in thier group while dealing damage, and have the pet help them out with even more damage.



Sorry but your only level 29 and honestly have no clue what your talking about. You will come to realize the potential a bard has when you get him past 50. As for outdamaging read what i wrote a bard will last longer in a fight then a rogue they have higher staying power. My minstrel had 6600 hp at 60 plus i self healed for like 120. Think of this hypothitical situation, Rogue(we will call him bob) and a bard (we will call him god) 2 mobs attack bob and God each one has a mob on them. Bob does 3k damage per normal quad, God does 2k normal damage per normal quad. Said mobs have 20k hp bob is dead and mob has 1/2 health left. God is still alive and kicking kicking mobs *** because God has way more hp a self heal and decent damage.

My point is this if you dish out massive damage but are not there to see the end result whats the point. I'd rather have slightly less damage but be around to finish the mob off and collect the rewards. I do not deny bards are not the highest damage dealers for short bursts but in the long run they will put out more hits because again they are still alive. Now if you account for the charm then rogue is nothing. 1 bard plus 1 wisp equals dead *** rogue
#14 Jul 22 2005 at 11:45 PM Rating: Decent
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3,605 posts
Quote:
Bard is mainly in a group with a supporting role


well to get technical everybody is a supporting roll.

damage dealers(melee and casters) support the tanks by actually killing the mob
Tanks support the group by taking the hits.
Healers support the group by keeping people alive.
Necs support the group by keeping there spot warm
#15 Jul 23 2005 at 2:17 AM Rating: Decent
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189 posts
Dark you say Rogues die alot as if the tank don't know how to taunt?

Now if we are gonna have a ks match on a Red mob, Then yeah I would die first.

I can grind for hours non stop with out dieing as long as the tank taunts the way he is supposed to.
Not all Rogues use every ability in the toolbar in 5 seconds.
A Rouge greatly exceeds the damage output of a Bard.

As for the Bard 51 cm charm, I say get it asap. Go to lavastorm, Charm a Lava Centipede, And go to town on the Animated Lava.
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Deadshaman--60 Barbarian Shaman/Mystic/Epic
Bakersfield----58 Human Rogue/Burglar
Energize-------43 Dark Elf Necromancer
Drunktank-----40 Human Warrior
Purehate------40 Human Wizard
Ryoudeadyet-34 Dark Elf Shadowknight
Luckycharms--34 Human Enchanter
~`Castle Lightwolf server`~
#16 Jul 23 2005 at 10:47 AM Rating: Decent
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3,605 posts
Quote:
Dark you say Rogues die alot as if the tank don't know how to taunt?



Nope didnt say that. Not everything in this game is traditional tank d/d d/d healer group. You need to factor in farming, raids, General exploring questing.

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Now if we are gonna have a ks match on a Red mob, Then yeah I would die first.

I can grind for hours non stop with out dieing as long as the tank taunts the way he is supposed to.
Not all Rogues use every ability in the toolbar in 5 seconds.
A Rouge greatly exceeds the damage output of a Bard.


I 100% agree with what your saying but this is traditional grouping only. Rogues are overall a group damage dealer, where bards are more effective in all areas solo, group and raids.




Quote:
As for the Bard 51 cm charm, I say get it asap. Go to lavastorm, Charm a Lava Centipede, And go to town on the Animated Lava.



Eh they ****** over lavastorm charming, enchanters were comlaining due to the major nerf on them.

Edited, Sat Jul 23 11:54:26 2005 by darkandsinfull
#17 Jul 23 2005 at 1:39 PM Rating: Good
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189 posts
Actually I have rarely seen a Rogue or a Bard in a raid, They usually go for the petters, hunters, wizards, that can do damage from out of the AoE range. They like to have the least amout of people to take down a mob. And Hunters are the only melee class that would be of help in a raid.

I would have to disagree with the Bard being more useful in a raid. A Rogue can dish out massive dmg in 3 seconds which gives you just enough time to run back behind that rock/tree.
You might agrue that the Rogue will die if he dishes out that much damage, But it's a raid and the MT job is to keep aggro, And a heal path cleric will pull a crap load more aggro than any Rogues damage will.
Any class can have good hp's. It's all in the gear. And last time I checked all melee's had the same hp table. So a 60 Melee can have just the same amout of hp's as the rest. Just depends on the Build/Gear/MC.

Dam those dev's, Dam those Enc's, Dam you all to hell.
How many Enchanters could have complained that would make them change it, That's complete bs. I'll have my wife go check to see if it's true. I'm hoping your misinformed Dark, But you usually have things right on target.

I have no idea why I felt compelled to reply, This is probably the most I have posted here in awhile. I try to be the silent one in the background.
____________________________
Deadshaman--60 Barbarian Shaman/Mystic/Epic
Bakersfield----58 Human Rogue/Burglar
Energize-------43 Dark Elf Necromancer
Drunktank-----40 Human Warrior
Purehate------40 Human Wizard
Ryoudeadyet-34 Dark Elf Shadowknight
Luckycharms--34 Human Enchanter
~`Castle Lightwolf server`~
#18 Jul 23 2005 at 2:07 PM Rating: Decent
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3,605 posts
Quote:
Actually I have rarely seen a Rogue or a Bard in a raid, They usually go for the petters, hunters, wizards, that can do damage from out of the AoE range. They like to have the least amout of people to take down a mob. And Hunters are the only melee class that would be of help in a raid.


Problem with rogues on a raid healers have to watch them carefully aoe's usually kill em quick. As for bards there very well wanted due to wizard and hunter with no power equals no damage. When i raided i steped back bowed and mainly gave power.

Quote:
I would have to disagree with the Bard being more useful in a raid. A Rogue can dish out massive dmg in 3 seconds which gives you just enough time to run back behind that rock/tree.



Yeah but alot of the raid spots dont have the trees and rocks to hide behind and if they do they nerfed them due to soloable glitching. Plus you need the mana which is where bards and enchanters are more needed then a rogue. Dont get me wrong rogues are needed for damage but a rogue/wizard who has no mana just isnt giving the damage needed.


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You might agrue that the Rogue will die if he dishes out that much damage, But it's a raid and the MT job is to keep aggro, And a heal path cleric will pull a crap load more aggro than any Rogues damage will.


which is where mana is more usefull with numerous healings and nukes being sent off you need the mana so the healers pull off that aggro.

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Any class can have good hp's. It's all in the gear. And last time I checked all melee's had the same hp table. So a 60 Melee can have just the same amout of hp's as the rest. Just depends on the Build/Gear/MC.


Most rogues sacrifice hp for more damage where a bard is more balanced. I honestly havent meet a rogue who had more then 3500 to 4k hp without being a sub par damage dealer


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Dam those dev's, Dam those Enc's, Dam you all to hell.
How many Enchanters could have complained that would make them change it, That's complete bs. I'll have my wife go check to see if it's true. I'm hoping your misinformed Dark, But you usually have things right on target.



An enchanter or bard with charm could go to lavastorm and just own, due to outside classes whining and ******** they nerfed them so there not immortal. It's the same thing they did with ebony recluse way to overpowered so they nerfed them.

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I have no idea why I felt compelled to reply, This is probably the most I have posted here in awhile. I try to be the silent one in the background.


Post when you got something to contribute and that makes sense. Posts like this are what helps people to better understand toons
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