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Makin a healer......Follow

#1 Mar 22 2005 at 1:52 AM Rating: Decent
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Hey I am going to try a healer, but in your guys opinions, which is better?? I was leaning towards A Shammy cause they get pets and have str sta and Dex buffs, they get SoW and invis, but Clerics get a better rez and better heals. And also, clerics pull aggro a bit more, right? I'm just looking for a few suggestions.

Edited, Tue Mar 22 01:53:08 2005 by Naglab
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#2 Mar 22 2005 at 9:14 AM Rating: Decent
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All healers are great at what they do, if you know what you are doing.
Clerics are of course the best healers because cha is a main stat for them. They also get great resist buffs along with some other really nice buffs. There are ways of getting around the no sow, invis issues. (Phase rings and sow pots).
Shammys, yes they get pets, and are probably the best soloers of the healers, as the sta is a main stat. With the good buffs they can give, and yes sow and invis, they are very versatile. Avatar at level 51 absolutely ROCKS.
Druids, (of course i will have good things to say about them, because i am one) are probably the most versatile of the healers.They can get pets from cm's. at 49 i can charm lvl44 pets, but only natures pets. They give great ac buffs and fire and cold resists, along with good damageshields. They do good damage with nukes and dot spells. Form changes(wolves and pixies and such through they natures sway line of cms). Group heals that come in good handy in the end game.

Ultimately it is your choice of healers.
Clerics
Best heal, rez, and resists
Shammys
Best soloers, buffs, and pets
Druids
Best damage, AC buffs and forms

Have fun with the healers, they are all fun IMO. Prolly have more fun with Shammy or Druid though, just for their solo abilities and exploring rights with SoW and invis.
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#3 Mar 22 2005 at 9:15 AM Rating: Decent
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Dam double posts ... sorry

Edited, Tue Mar 22 09:24:46 2005 by thigthethug
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Thigthethug 60 Wilding
~Dark angels~
~Ferrans Hope~
#4 Mar 22 2005 at 9:16 AM Rating: Decent
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51 posts
IMO shammies are better, but I have one LOL. My hubby has a couple high lvl tanks and he prefers sha to, because of the buffs,and clerics are hard to keep aggro from unless they know how to play em right. Sha pet path is good but at 60 u are gonna end up with the same pet as one who took debuff path so think about that to. My sha took pet path, but I kinda wonder how good a debuff sha would be, especially in a raid. But really it is ur preferance. Good luck and hope u enjoy whichever class u choose to make.
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#5 Mar 22 2005 at 10:48 AM Rating: Decent
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Druid is my favorite healer to group with. They can stack heal, sow, invis, get pets. AC buff doesnt affect me because my mca overrides it.
Clerics can stack but no sow or invis.
Shamans have no stacks but uber buffs. (Avatar anyone?)
Best soloer in the game I think. (cuse I have one hahaha)
I can tank two dead riders in IoD and kill them both on myown.
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#6 Mar 22 2005 at 12:20 PM Rating: Good
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Don't worry about aggro. You learn as you play what ticks the mobs off. You learn you don't need yer uber-heal before the tank even gets hit, and most grinds, you don't need the uber heal at all. Plus, with small additions to STA, the armor a Cleric can wear- you should be able to handle a beating if you get jumped. (you can grab 3 DD's if you can't find a tank- cast the Daring/bravery line on ye and just heal yerself...I never lost aggro when I didn't want too)
The Shammy having STA as a main stat helps him take a beating, but I just loved tankin up my CLE. my 34 CLE had like 1800 AC and was an excellent healer.
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#7 Mar 23 2005 at 3:03 PM Rating: Default
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Ok, first off I'd like to say there is no 'better' healer. Also, when you talk about classes, is most cases you can't really count their path, unless it's an obvious choice (like SK's *should* take blood, IMO and most others). Can't really county CM's either, incase somebody doesn't choose to get them, or doesn't hae fronts (say none in stores and waiting to be ordered in, idk)

Druids-
Their paths are:
1. A group double-stack heal with 3 tics total (2 on cast, 1 after, unless another heal is covering it up). Good for pulling aggro (when trying) in the sticky situation where you know tank ect. won't live with all mobs currently on them.
2. Get an FR DoT which also debuffs FR. Not sure on details.

Get invis, sow, snare abilities with DMG, DS, good AC/POW buff, form that gives STA/AGI and HP (heals for as much AC it adds), FR/CR buffs, FR, LR nukes, and some DoT's (not sure on resis). And of course, some evacs.

CM's they get-
Forms that buff CHA, POW and I forget the third stat but take away wolf forms, look on spells link to the side of the page. Group DS, Group AC (50 base ac added to druid for each one of the GRP ac buffs bought), their 51 CM's is a tree form with PoT buff and such, mixed opinion's on it, ANIMAL charms, and a updated rez CM at 40.

Shammy-
Their paths:
1. A better pet the merchant pets at, or around that level.
2. A debuff of which I know no details about.

Get invis, SoW, pets, CR and AR nukes, PR DoT's, STR/STA buffs, DEX/AGI buffs, STR/DEX/AGI debuffs, Bear form's that buffs STR/HP.

CM's they get- (I'm a lil foggy on shammy CM's, only got a sha to 17, DRD/CL to 30)
Debuff increases, a rex upgrade at 40, Group AGI/DEX buffs, Group STR/STA buffs, CM's that make forms buff for more, 1 STR/STA/AGI/DEX buff at 60, and their 51 CM is Avatar, (lvl's 33+ castble on) 150 STR/STA/AGI/DEX 1500 HP.

Cleric-
Their paths:
1. 3 sec cast (23 recast) single tic heal on target for about as much as your closest lvl heal heals for
2. FR/CR/AR/LR/PR/DR (not 100% on PR/DR seeing as they already get PR/DR buffs reguardless)

Can wear most plate armor unlike DRD/SHA, get group insta heals, good AC/HP buffs, DR/PR buffs, better rezzez's then DRD/SHA/NEC, AR nukes, undead nukes, undead debuffs, amd procs caster on MoB that hurts them when attacking somebody.

CM's-
Group AC/HP, CM's to reduce hate gained by group heals, group DR/DR buffs, AoE undead nukes, improved mob proc spells, and some CM's to mess with resist path which all confuses me. Their 51 is temperary invulnerability.

When compared to eachother:

drd sow- sha sow- cl plate armor-
drd invis- sha invnis- cl grp heals-
drd cr/fr buffs- sha str/sta buffs- cl dr/pr buffs-
drd ac/pow buffs- sha agi/dex buffs- cl hp/ac buffs-
drd snare- sha pets- cl mob procs-
drd nukes- sha nukes- cl nukes-
drd dot's- sha dot's- cl undead nukes-
drd evacs- sha debuffs- cl undead debuffs-
I think that about covers it for comparison with NON-cm abils.
All their heals are equally modded bye CHA so no one class has 'better heals'
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#8 Mar 23 2005 at 3:03 PM Rating: Default
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1,860 posts
Ok, first off I'd like to say there is no 'better' healer. Also, when you talk about classes, is most cases you can't really count their path, unless it's an obvious choice (like SK's *should* take blood, IMO and most others). Can't really county CM's either, incase somebody doesn't choose to get them, or doesn't hae fronts (say none in stores and waiting to be ordered in, idk)

Druids-
Their paths are:
1. A group double-stack heal with 3 tics total (2 on cast, 1 after, unless another heal is covering it up). Good for pulling aggro (when trying) in the sticky situation where you know tank ect. won't live with all mobs currently on them.
2. Get an FR DoT which also debuffs FR. Not sure on details.

Get invis, sow, snare abilities with DMG, DS, good AC/POW buff, form that gives STA/AGI and HP (heals for as much AC it adds), FR/CR buffs, FR, LR nukes, and some DoT's (not sure on resis). And of course, some evacs.

CM's they get-
Forms that buff CHA, POW and I forget the third stat but take away wolf forms, look on spells link to the side of the page. Group DS, Group AC (50 base ac added to druid for each one of the GRP ac buffs bought), their 51 CM's is a tree form with PoT buff and such, mixed opinion's on it, ANIMAL charms, and a updated rez CM at 40.

Shammy-
Their paths:
1. A better pet the merchant pets at, or around that level.
2. A debuff of which I know no details about.

Get invis, SoW, pets, CR and AR nukes, PR DoT's, STR/STA buffs, DEX/AGI buffs, STR/DEX/AGI debuffs, Bear form's that buffs STR/HP.

CM's they get- (I'm a lil foggy on shammy CM's, only got a sha to 17, DRD/CL to 30)
Debuff increases, a rex upgrade at 40, Group AGI/DEX buffs, Group STR/STA buffs, CM's that make forms buff for more, 1 STR/STA/AGI/DEX buff at 60, and their 51 CM is Avatar, (lvl's 33+ castble on) 150 STR/STA/AGI/DEX 1500 HP.

Cleric-
Their paths:
1. 3 sec cast (23 recast) single tic heal on target for about as much as your closest lvl heal heals for
2. FR/CR/AR/LR/PR/DR (not 100% on PR/DR seeing as they already get PR/DR buffs reguardless)

Can wear most plate armor unlike DRD/SHA, get group insta heals, good AC/HP buffs, DR/PR buffs, better rezzez's then DRD/SHA/NEC, AR nukes, undead nukes, undead debuffs, amd procs caster on MoB that hurts them when attacking somebody.

CM's-
Group AC/HP, CM's to reduce hate gained by group heals, group DR/DR buffs, AoE undead nukes, improved mob proc spells, and some CM's to mess with resist path which all confuses me. Their 51 is temperary invulnerability.

When compared to eachother:

drd sow- sha sow- cl plate armor-
drd invis- sha invnis- cl grp heals-
drd cr/fr buffs- sha str/sta buffs- cl dr/pr buffs-
drd ac/pow buffs- sha agi/dex buffs- cl hp/ac buffs-
drd snare- sha pets- cl mob procs-
drd nukes- sha nukes- cl nukes-
drd dot's- sha dot's- cl undead nukes-
drd evacs- sha debuffs- cl undead debuffs-
I think that about covers it for comparison with NON-cm abils.
All their heals are equally modded bye CHA so no one class has 'better heals'
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http://www.youtube.com/watch?v=Yco7spSF9rM&feature=youtu.be
#9 Mar 23 2005 at 4:01 PM Rating: Decent
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50 posts
I honestly think that Clerics are the better healer, even though there really is no "better healer". I guess I am saying that clerics do a better job at what they're supposed to do, heal. They might not get pets, SoW, or Invisibility, but does that make them a bad healer? I do have a Cleric, Shaman, and am working on a Druid now, and so far Clerics just seem more fun. Plus, you can get more ac then some tanks (I have 2500 ac at level 41, yellow mobs hit for about 26 damage) Plus, they can deal Very powerful damage against undead mobs (Turn Undead cm), and still good damage against non-undead (mark cm upgrade).

Either all that or you just look good in a helmet... Whatever you choose.
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