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#52 Mar 27 2005 at 1:01 PM Rating: Decent
2 posts
Ok I understand that the drive here will be and will always be to make a buck for one of sony's divisions....but hear goes anyway.
I am a forty two year old professional, who works with people all day and does not want to do so in the game. I trudged through EQ from the begining, played the solo as best as one could in the game, only left to beta with SWG and been doing swg none stop since that time. I have invested millions in material and hides and such to play a solo game as a armorer,shipwright with a dabble in pistoleer....for those times to vent a little rage. SWG had a attraction that the consistent gamer with non consistent hours had that most online games don't have...the ability to go on your own. Why do we cater to casual gamers who wash in and out like the tide. We are your stable revenue stream and most of use don't talk...we play. This change however just potential turns this game into EQ in space. I just hope the devs think within the strength of their business model and learn to cater to your most obvious and reliable revenue stream.

Eclipse server
Imakoe Conspiritori
Master armorer
ship wright 4 333
marksman
0404
medic
2100
artisan
4004
pistoleer
0131


#53 Mar 27 2005 at 2:05 PM Rating: Decent
Ahhh where to start.
Fist let me say that I feel the CU was and is a much needed re-vamp. I like the HAM changes and the armor/weapon changes. Buffs and Food changes had me worried till I thought it out. Let me explain:
Currently HAM for players is between 600 and 800.
Currently Buffs are around 2500 (rounded for easy adding).
This gives a total buffed HAM of 3100 - 3300.
Proposed Health will be a scale based on how far into combat profession you are. So lets use a master elite combat profession.
Proposed Health 3000 (at master elite combat).
Proposed Buff 20% of current Health = 600.
This will give a total health of 3600.
Hey I get MORE health points from the proposed changes...and people are complaining?

On to the issue of buffs and food. People will still need buffs to stay competitive, so its only 600 points but tis better than nothing. If 20% is as hard to achieve as 2500 currently is, won't people still pay for that buff? After all every little point counts and currently on the two servers I play on, a 2350 buff costs about 3k less than a 2500, thats 3k credits for 150 points. Won't you docs still make money? Yes a lot of people will complain when they think bout how big of buff they used to get...but the end result will actually be better. If the buffs are still in demand, then the food will to, for the same reasons. I might have missed it but i didn't see anywhere that they were taking status effects like blind, dizzy and intimidate from the game. So the food and clothing for these effects will still be as valuable.

Armor and weapons are broken in the game currrently...Everyone wears stun composite for pvp and the weapon you use doesnt matter, DOTs are all that matter. My cool weapons are worthless as are the professions that use them because my DOTs don't compare. I dont know if the proposed system will be better so I wont say anymore other than Armor/Weapons need to be fixed.

Now it's time for me to throw a tantrum...WTF ARE YOU THINKING? MAKING US SPEND MORE SKILL POINTS? My biggest complaint since day 1 has been limiting us to only 1 character per server per account. I like to experience the game fully and thus I have multiple characters so I can do everything and experience all there is. But every time I make a character I need 5-10 more skill points. Now I have to spend even more skill points on stupid things? Granted reducing the cost of being a BH is nice, but makes no sense. Same for commando. But WHY make some professions take more skill points? The combat part of the "combat upgrade" should balance the profesions in respect to combat, making any further limitations to any profession useless.

And one final point. Why is havine only 1 HP category bad? Everyone only uses one of the three now anyway. in PvP 99% of my losses have been due to me losing my mind...literally. PVE tends to be more Health damage. So we eliminate the other two catergories, have all weapons damage the health bar. HOWEVER each weapon needs to retain some unique features/abilities. Whether that be amount of damage caused, status effect applied or weapon speed. There needs to be strength and weakness to each weapon or everyone will be using the same weapon.

Edited, Sun Mar 27 14:35:10 2005 by TheGreatLordofFire
#54 Mar 27 2005 at 2:16 PM Rating: Good
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3,079 posts
I just want to point something out.

The point of an MMORPG is not to be able to solo the entire thing, but to have to work with the other players to do the most advanced stuff. Why not just make SWG a single-player RPG if you want to solo it?
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Everquest II: ???
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Rest in Peace Star Wars Galaxies.
June 26th, 2003 - November 15th, 2005

We will miss you....
#55 Mar 27 2005 at 2:22 PM Rating: Decent
I never said SOLO. I said experience it all and do it all. I enjoy getting a group together, finding docs to buff (usually) finding a weaponsmith or armorsmith or chef or smuggler to purchase the things I need. But I want to be able to try out everything. Even make complimentary characters on the same server without having multiple accounts (yes I have a couple). Its just my complaint I've had since day 1, but I'm still playing and will continue to play.
#56 Mar 27 2005 at 2:26 PM Rating: Good
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3,079 posts
Oh, sorry for the misunderstanding. I was replying to the post above you.
____________________________
World of Warcraft: Earthen Ring (RP)
Embophur - Level 60 Priest
Xeiheo - Level 40 Rogue

Everquest II: ???
???

Rest in Peace Star Wars Galaxies.
June 26th, 2003 - November 15th, 2005

We will miss you....
#57 Mar 27 2005 at 5:31 PM Rating: Decent
2 posts
I just want to point something out.

The point of an MMORPG is not to be able to solo the entire thing, but to have to work with the other players to do the most advanced stuff. Why not just make SWG a single-player RPG if you want to solo it?


Truth is it is not about being solo all the time, it is the ability to be solo when you wish and still enjoy the game is what is key. Do I expect to corvette solo, hell no and when I did run it I did it with a couple of trusted mates. The point I make is that the solo element in this game is do-able, and to tamper with that is questionable when a fair amount of the persistent gamer is in for long hauls, don't grind and play. SWG gave the potential to do both and that is what makes it stand apart.
#58 Mar 28 2005 at 12:27 AM Rating: Decent
1 post
OK, I have to say that I like things how they are atm but the devs will always do what they want to do so if any of us don't like it we either swallow it or cancel our accounts.

First off, I think the extra skill points they are making us take for the professions we already have is total crap. Absolute crap. TKA needing 2handed...swordman needing 1handed??? What is the point of this other than just a way to keep us from having "too much power" and preventing the mastering of 3 elite profs (glad I had 3 at one point in my time here) This change is a complete failure and has no purpose other than to spoil our fun.

These "cool-down" times is what I really feared the most. We use our skills in order to kill as fast as possible either to stay alive ourselves or level up quickly. Now we have to wait for certain lengths of time inbetween specials??? That is crap as well, as now it will take LONGER to kill an enemy instead of requireing STRATAGY as they claimed is their goal. It seems that the peeps at SOE like to make us wait and take up our game time (force village phases for example).

As it stands now, if you have an elite prof you can get buffed and put on your armor and head out into the galaxy. You can then do 1 of 2 things: Own everything you see, or go to the odd place where you get owned. There is no inbetween. In my opininon all the DEVs had to do was make the really easy stuff a bit harder and make the rediculously hard things (DWB, Corvette ets) a bit easier. Tewak around with the specials in combat profs NOT make us use up SP for useless things instead. I am not pleased at all about one sigle thing I read, and I think SOE is killing the game. I have 2 accounts on the same server, and if this CU is as bad as I think it will be, then i'm deleting one, and if it remains I'm leaving everything. The only reason I play this is cos I'm a Star Wars fanatic.

Remember SOE...we do like a challenge, but we come here to kick serious butt and be the uber Star Wars character that we have in our heads. If you make the game arguous, grueling, time consuming, and make it hard to play or worse...FORCE us to play a certain way you will be loosing many many accounts to Blizzard.

Subby-A, out
#59 Mar 28 2005 at 1:55 AM Rating: Decent
2 posts
Ok, first of all, I agree with SubAq. above me, and I respect everyone else's opinions and hope they respect mine.

Go watch the family guy episode in which Peter loses his job and can't tell Lois how he feels, so he tells her she is fat. After telling Brian this, Brian replies to Peter exactly as I will to the CU:
"No..... No!"(and hits Peter over the head with a newspaper).

I'm not extremely outraged, but I am disappointed to see such a great game *possibly* go through some bad changes. Now, the HAM bars is what made this game unique (to me of course, never played EQ2 or some of that other stuff). WoW lacks A and M bars, which brought me back to SWG, in fact that is probably the biggest factor, along with the great weapon system and so many melee tank combinations. Now, I'm not complaining about the amount of Health we will have if that happens, I saw someone's calculations on this thread and that looks great. But one pool to hit? That just takes so much of the strategy away from this game. Yes, so many people are against the A and M pools, mostly because of mind DOTS, I personally never had a problem with action. As an ex -rifleman, -swordsman, -TKM, -pikeman, I know what it's like to feel invincible to get a 400 mind bleed and be dead in 10 seconds, or even that one time I faced a player with an ultimate t21 and was incapped in one shot. But don't take away the pools, simply fix the bleeds/fires/whatever.

As for the armor types, I guess I will have to really try those out to get a feel for them and get good reasons to complain, but they really are another reason I love this game. So what if most players use ubese or composite, nerf those if you must; I once special-ordered 2 sets of padded armor for PvE that had great kinetic/energy defenses, and I cant remember the exact stats but they worked just as fine as comp or ubese. I guess my point is that only being able to make 3 kinds of armor(as far as I know, remember I don't know everything)? That would really ruin the fun of being an armorsmith.. I mean seeing every tank in one kind of armor? Yes, I understand that almost every tank wears composite, but thats a choice. In CU if that armor thing happens, it will pretty much be mandatory.

And then there is the skill point issue. I must absolutely agree that I do not see the need for TKA's to get the 2hswords tree of brawler, but I may be missing some ancient japanese technique(semi-sarcastic). I'll admit I havent looked at every profession, as you may have noticed I'm a bit of a melee-guy myself so that was the biggest upset to me, having to choose whether to drop the TKA meditate line or a bit of fencer. Yes, it is only a game and I can always experiment, but I would rather get it right the first try; call me SWG-Obsessive compuslive.

I think that's all I have to say negatively(or positively in my case, whatever...) towards those issues. As for the new planet, I am looking forward to it, and I -hope- to see 30+ new creatures on all the worlds combined, because SWG(replaced lord) knows we all need more stuff to kill. Also, I saw that there are some new weapons(20+?). That is extremely excellent. The biggest thing that bugged me in WoW was the fact that every warrior uses weapon A or weapon B. Why not make it A or B or C or D or E or F... you get the point. Same thing with SWG; why not have riflemen use the t21 or the t22 or t23, because they can all do -basically- the same thing, but the small stuff really does make a difference.(Think of Stewie when he says 'Ok, I'll have ice cream, but NO SPRINKLES, God help you if I find sprinkles. For every sprinkle I find, I shall kill you!' ...The sprinkles are the small things, and we don't want anyone to die).

And I am also thrilled to see that SOE is fixing alot of the small problems (Ex> 'Inventory window will no longer flash when deleting an item from inventory' or something like that). That is what I like to see, because that was extremely annoying to me (SWG-OCD, remember).

So, one final, shout, please do NOT get rid of A and M bars, just reduce the damage that can be done to them. SOE, you've made a fine game thus far, learn from WoW's mistakes and leave the HAM Bars how they are(for anyone who dosen't know, the Warrior class was almost-perfect and then it was ruined, big debates yadda yadda look at nurfed.com, at Indalamar's post on the front page, I wish I was as devoted as him... I think). And oh yes, although the customer may not always be right, you should still listen to us. Sorry about the long post, but my family is asleep and I'm tired of soccer on the x-box... what else is there to do at 1:30 AM?

Peace,
-Renton

Edit: I am also against cool downs, that is another thing that has SWG above WoW, as fair as it is. Do NOT introduce cool-downs, you're asking for a beating(verbally, I guess).
Edit2: Question: What defenses do or do not stack? I still can't seem to find the answer to this... Do all melee and ranged defenses stack, or is it dependant upon what weapon you have out? Thanks.

Edited, Mon Mar 28 01:57:16 2005 by rentoni

Edited, Mon Mar 28 01:59:11 2005 by rentoni
#60 Mar 28 2005 at 1:30 PM Rating: Decent
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114 posts
Wow....

I take a week away from the game to go to disney world and look what happens. This is just nuts.

With only 3600 max hp you will be so much weaker. Think about this. Right now if I get buffed and go up to a Kimogila and start a fight with it the kimogila hits me with action, mind, and health which means it is taking away from roughly 6k total stat points after encumbrance of heavy, unsliced armor, and about 7k if your comp armor is sliced.

Now we will have only half that amount of stat points. It will be good in that people will no longer be able to solo things. But it will be bad in that even a group of 50 will have a hell of a time trying to get through the DWB.

I don't like the skill points either.

I was thinking of cancelling my subscription anyways, now I am very seriously considering it as my 3 months runs up in about 3 weeks. I love star wars but this isn't really that much like star wars anymore. Now don't start flaming. I understand this isn't set in stone I'm not for sure out and if I am it is not 100% because of this down...er...upgrade...
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#61 Mar 29 2005 at 3:41 PM Rating: Excellent
Quote:
KittenofDestiny wrote:
TH

So can you say "ANYTHING" now ?

Z


Not yet, but we're pushing as hard as we can to get a bunch of information through the review process and out to you. About the articles specifically, these are the articles that we have discussed with the CU testers and we are making some changes and additions based on their feedback.



Quote:
RSQViper wrote:
TH, have you read most of these posts?


I've read nearly all of the posts (along with Tiggs and others).

We understand that the first article was just an introduction that has inspired lots of questions. We've been tracking the questions and bringing all the issues up with the developers. The cornerstone is that SWG is very much keeping its unique feel to combat, but it is different enough to make looking at the new system through the eyes of the old system an "apples and oranges" comparison.



Quote:
Vannana wrote:
damn next week for new info?

calculated into the Dev's sense of time, that means in about a month

i'm teasing, but please stick to your word TH

so what's the plans for tomorrow's Friday Feature?


Teasing is ok, I have a thick hide Smiley: wink

We're doing our best to get the information out to you as quickly as possible. Our goal is next week and thats the best information I have right now.

Our plans for the Friday Feature are to post it sometime this afternoon... Smiley: smile



Quote:
Rakos_Rokarr wrote:

Quote:
Thunderheart wrote:

Quote:
kiyrilla wrote:
O.K, it's been 2 days since you posted this, Blair. More info please!!


Blair is working on many many things, one of which is a developer blog that will answer questions and give you some insights as to what is going on behind the scenes. We will probably have that ready for you early next week.



hate to say but TH is right...developing new stuff is VERY time consuming... id probably be tearing my hair off if i had to deal with "tell me more" demands before actually doing it...

leave him be and we'll get more info when he has time...


Exactly Rakos_Rokarr!

As much as we all want development to happen as quickly as possible, "forum time" passes much quicker than "development time".



[quote]IndySWG wrote:

Couple more questions:

Suppose a Doctor respecs away from the Doctor profession ... what happens to his player city hospital?[quote]

The existing hospital will remain as long as it is maintained.

The only change will be that if a group wants to place a new Hostpital, they will still need a Master Doctor to place the new hospital (The person who changed their skill sets will no longer be able to place the Hospital because a Master Doc is still certed to place the structure).



Kurt "Thunderheart" Stangl
Community Relations Manager

Source
#62 Mar 29 2005 at 9:20 PM Rating: Decent
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201 posts
(I moved this cuz i didnt think any one was seeing it) Well i was just on SWG and there is a few that are excited about the CU Update...(they are out there) but most of the people i talked to dont like it...ive pretty much kept my mouth shut on the matter cuz i am a relativley new player.... but i understand the game and have talked to alot of Vets and what ive gathered is most people dont like the extra SP ull have to use to gain profs. but they understand why it is put in there..... im sure we've all ran into a TK/Pistoleer/Fencer.... those guys are damn near unbeatable...and that is why the extra SP is there...from what ive gathered... most people like the new items but the most hated is the Healthe bar.. becuz (Like me Master Swords and workin on Commando) it was nice to be able to just go after a certain Bar (mind im my case) and now that the mind wont incap people ill prolly drop swords and go up TK (like alot more people)

Then there is a lot of controversy on the windup/cool down part of attacking... now.. this is logical.... to an extant.. think about it... one person pulled a few scenes from the movies i.e. luke losin his and Qui Gon being killed... there was a stedy pace of battle before this coll down occured.... i think it is a ok addition but not for every action... maybe after a certain number of uses...after everey action is just not realistic... and second the stacking of actions i think is a must.... i mean.. this is not Jedi Academy.. it is a strategic type of game... and it will lose alot of the fun if you have to time every attack...

i want to address how they are tryin to balance out strength of players based on time played... there is no way a player that has just started should be able to compete with a veteran player... i am not to familiar with how this will take place...i havnt seen how it would... but other people see it somewhere..

I personally am anxious to see the end result becuase i like the fact that more health will be added so a buff is not a MUST in order to fight the majority of the mobs in the game...the AI improvement is good.. the line of sight is good.... i am also looking forward to see how the SP cost will affect the general gameplay and hopefully make it more enjoyable.... that is basically all i have to say about it for now.. i will try to keep people informed of what ingame responses occur...

The last things i need addressed is the items that will be of no longer use (buffs stims and all those other itmes that wont be used) will be replaced with itmes of the same value.... will they actually be of the same value? or will an ime just be thrown in there to compinsate for the lost one......... There has also been word of players being offered a "respec".... who will these be offered to?... i kno that after this Update comes out i am not going to want to be a swordsman becuz of the Mind incap going away... i would much rather be a TK or Fencer or Pistoleer... and what exactly will it do? will it give skills without the reaquired exp or what?

Well this is just some of mine and my fellow players (COrbantis) thoughts on the CU Update


----------------------------
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Jedi

ONE DAY



LONG LIVE THE REBELLION!
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REBEL VICTORY!!
#63 Mar 30 2005 at 8:06 AM Rating: Decent
Scholar
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150 posts
I have a quick question if someone in the know looks at this, I was talking to someone online yesterday, we were talking about tk artist as we both are one, hes nearing master and said that his other proffessions were medic, doctor, and scout i think, dont know what levels he is, but if we are going to be able to realocate combat skill points only he will loose tkm just after he gets it no? Anyone know if this is correct or if we able to reallocate all skill points?
#64 Mar 30 2005 at 8:18 AM Rating: Decent
2 posts
If this happens, everyone will be able to respec (re-specify) skill points, meaning you will be able to change them around as you see fit. Oh for anyone else who had the defense stacking question I had earlier, melee and ranged defenses stack and are always active, and fencer dodge stacks with pistoleer dodge, and same with counterattack and block, but only one of those 3 can be active at once (depending on the weapon you have out).
#65 Mar 30 2005 at 11:37 AM Rating: Decent
Sage
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946 posts
hi all

Well it seems to me everyone is of the same opinion

but does it matter? does it hell, the devs have made their mind up, they have put the time in. does anyone think they gonna change their minds cause its not what the customer wants???? yeah rite of course they are. and of course the final nail in the coffin of a once great game. The Rage of the Wookies expantion advertised with its all new combat system. Signed Sealed and Delivered People. live with it. as for it not been set in stone, as we would say at work "yes we have take on your concerns and car parked that idea for later" (roughly translated to no we not listening yes this is how its gonna be now go away your opinon means nothing to us!)

There is some many things they could of done to "level" the combat Profs instead they just gonna make it so we do it for them by all using the same weapons and have the same profs cause you all know thats whats gonna happen and much easier ways of stoping the stackers

how about all master combat profs have the same defencive skills/mods yeah fair enough some ppl would cap their ranged and melee defence but that wouldn't be 2 bad really would it? you only attack in type at a time dont ya. How about giving all proff's slightly diffrent attacks hitting the diffrent pools but doing similar levels of damage then it would come down to individual style and settings and still keep the worth on CA and AA to offer a little cutomisation of your style and the odd supprise

ok i do agree with the loss of dots, at the end of the day they are the be all and end all in pvp and not very fair in the whole leveling up profs are they.

Skill Points............well i think everyone has summed my thoughts up on that, maybe not quite enough expletives but the sentiment is there.

NO SAT MIGRATES.......................does that mean my alt id is now just a glorifed hair dresser????

I like BH suggetions though i do think it should be on a par to the jedi quests, eventually using up all their skill points that would make it fair and level between the if done right of course. It would be nice would be a nice choice do ya go jedi or do you go BH?????

and as for the health well i dont like. i really dont like i like the ham system the way it is. i see what they have tried to do, and it was an honurable attempt but unfair on the noobs or the non combat toons how many entertainers have piggy backed through places like the warren with the stronger toons cause buffed up u could take the beating long enough for fighters to save you?? not gonna happen when you only have 1400 health is it

What do soe consider as relelvent replacements for all the brandy canape, buffs CA's AA's and other soon to be worthless stuff i carry? not to mention my medic stuff such as poison buffs/cures and of of course my wound packs that are all but worthless now you can all heal yourselves lol

and as for leveling pvpers yeah right ok what ever has anyone actually realised what the Wind-up, Execution, and Cool-down times actually mean for pvper's? It means them with the fastest computer wins, no questions not tactics, no real skill to speak of, plain and simle faster hardware. think about it if you have the same health stats the same attack the same armour, its all who gets the attack in first and you all know how laggy this game can be in places.

I have to ask my self if soe have considered the effect this "upgrade" is gonna have an all the other non combat profs, the crafters the docs, the ID's etc then i think back to everything else they have done and realise of course not.

well theres my ideas to be car parked hope some of it makes sence and not to much of a moan

oh and as a final thought. from what i understand they making the combat pretty much WOW, well if they wanna play WOW sholdn't they go play WOW?
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#66 Apr 12 2005 at 11:05 PM Rating: Decent
1 post
Well as a 6 year veteran of EQ and more resently EQ2 I was rather facinated when a friend of mine started chatting me up about SWG. It took awhile but I broke down and bought the core set and the expansion, loaded it up and ended up creating and recreeating my first character three times over. I was unaware of how important stat mitigation was at the time. Once I had it taken care of and moved all around I got in game and have been loving it ever since. Two things stood out immediately.
First: A 100% player drive, player supplied ecomony. No venders to buy food off of or weapons and armor. Player! Wow! I wasn't sure how that would work, but it was cool! Now I love searching the bazaar and traveling to get the best deal. I like that aspect. It adds to the roleplay side of the game.
Second: PLayers are not locked into any "character class". This was very odd for a long time EQer. I can be a Master Marksman and yet have a smattering of nearly all other professions. The possiblities were exciting and seemingly unlimited. Again this really added to the roleplaying aspect of the game. A truely customized character.
Now I resently made my way to Master Marksman. I liked the fact that I could use a pistol, carbine and a rifle effectively. Not as good as those who specialized in them, but I could do well enough. I was proud of the armor I had purchased. Nothing special about it. Everyone was wearing it. But I could afford it! Something I was not used to playing EQ.
Now I'm a bit aperhensive about the CU. I like being a MM and look forward to BH. I'm not interested in hunting Jedi really. I prefer to hunt NPCs myself. Each to his own. It seems easies to become a BH ( if I'm reading this right, and I may not be.) Will I have to give up the skills I have been grinding out? What about my stat mitigation? Will I have a chance to re-think that under the new system? Will I still be able to wear the beat-up(" It adds character, Bob!") armor I'm so noobishly proud of? Will I still get to wander all over the galaxies looking for the right weapon from the right smithy for the right price("Go see Dasco. He'll hook you up at a good price.")? Will I be able to find my favorite dancer to sooth away my BF, or will she be a TKM now because dancing has been nerfed?
These are just a few of my concerns about a game I find truely unique. Where else could you play a rough and tumble Bounty Hunter by day and a slinky seductive cantina dancer by night who just so happens to dabble in the arts of architecture and ship building? Now there's a girl to take home to mom!
I'm not saying the CU will be the end of the game. Just a few questions from guy who spends his whole day trying to pound common sense into the overly educated. Then goes home to his loving family and relaxes infront of the monitor. Running from planet to planet, dodging ugly critters wih big teeth just so he can save 100 creds on a new sofa for his virtual house he's so noobishly proud of.
You have a good thing gang. I hope all these silly concerns are for nothing.
(Brother, am I long winded!)
#67 Apr 13 2005 at 6:16 AM Rating: Decent
1 post
i would just like to add my 2 cents...ive not been playing a really long time like others have...but ive played enough to know that i love the uniqueness of SWG the way it is now..ive played WoW..EQ2...and hated them...and from what i see on test its heading the same direction...in my humble opinion i feel that after the CU SOE is going to loose a large portion of there player base...for those like myself whom do not wish to play SWG skinned out WoW and what not...the game as is now is stand alone where as with the CU it will be just like any other...i just think a poll should be taken for those whom have tried the CU...those whom having been playing for a while and see where that leads as far as launching this total revamp...

sorry for my rambling
#68 Apr 13 2005 at 7:55 AM Rating: Decent
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150 posts
Ok guys, listen i dont think we need to worry about becoming a reskinned wow or EQ, i know we are gonna have levels but we can still have multiple skills so its still different. I actually agree with a lot of the cu now ive thought it out, even the more skill points to get elite profs, the melee profs are bit messed up but if you think about it all the ranged profs require marksman */*/*/4 so all they have done is compensate for the lack of a universal brawler tree.

The single biggest thing im worried about and cant see me warming to is the cool down, i like the fact that as tkm i can do 4 unarmed hit 3's in a second or two, helps to kill stuff quicker but my main worry isnt even how quick i kill stuff, im really worried that its gonna be slow combat. At the moment its fast and still gets me a bit excited (I know im really sad) im concerned that its gonna become slow and boring, i mean think about it what would you rather see in first 5 secs of fighting you kicking something in the head 5 times or a kick in the head then 3 secs of standing there while you get hit back. Thats my worry only that its gonna be boring.
#69 Apr 13 2005 at 12:12 PM Rating: Decent
5 posts
I am not in favor of the new CU changes that are being forced on us by SOE!!! If I wanted to play WOW or EQ then I would be playing them now and not giving my money to SOE for Galaxy. Please do not convert Galaxy into a WOW or EQ based environment. You have a good (potentially great) game running as is, but there are a few tweaks that could be made. However, not these drastic ones your are describing for the CU.

Warm-up and cool downs... ***** that, leave the speed system in place and let me bash the things I want to bash. If I want to take on 10 creatures, let me try the ten creatures, but please correct me if I am wrong here. Under the proposed CU, I will not be able to because while I am warming-up to hit one of them and I get hit by one of those 10 creatures... I'll have to start my attack over again? This makes no sense to me... DUH (I smell a BRAINFART)! Should I kill one of those 10 creatures I'll experience a cool-down (Cigarett break) for a job well done... DOH (BIGGER BUTT BLAST)! Yes, as a paying member I am really looking forward to those changes... NOT!

The HAM system, leave my 3 bars alone!!! I like the control I have to adjust them the way I like... just remove the race barriers so that I can have even more control on how I allocate my HAM stats. However, I understand the Race HAM limitations... sort-of like choose your race choose your fate! :) Give us the control of those 3000 (NEW Health bar points) to build our characters OUR way using OUR HAM system. Don't force this single ONE ALMIGHTY HEALTH BAR on us. Yes, I have been burned several time becuase I overlooked one of the three... that's what makes it exciting to manage though. After all, these are supposedly OUR characters!!! Lastly, don't ruin the Master ID's career and say it was all for the needs of teh proposed CU... "BULL-S"!

Give us a stim pack that heals Mind damage crafted by Entertainers like you have for Health and Action. OMG did I have an entertainer crafting, imagine that! This would help us players/races that have low mind pool and prevent them from getting hammered in PvP play (which is non existant today [except for Jedi vs. Jedi]). As for the stim pack use, I love the fact that all players will have access to lower level stim's without the need for medic skills! Finally, one good idea from the CU.

As for the buffs, don't mess with our current system. Being a Master Doc and only being able to increase a buff 20%... ridiculous!!! I don't spend millions and hours of time trying to make the best buff for nothing, but if the best I'll ever be able to do is 20% to 3000 health points... to me that would not be worth my time nor credits. However, does this mean that after the proposed CU that SOE is going to stipend my Master Doc the credits that I will lose under the new proposed CU? After all, I stand to lose in excess of 10 million credits a month because you(SOE) feel buffs are overrated! This will definately be a turn-off for me playing SWG after the CU. (PS - I would like my credits at the beginning of the month please)

Weapon damage, don't force us to two weapon damage types with add-on "Bull-S"! I like having a choice of various weapon damage types that's what makes this game unique! After all, if you are using a FAWG5 to take a creature down that has a high heat resist... who's the dumber of the two? All I am asking for is for you(SOE) to make weapons available for all combat professions that do one of the 8 damage types in the game today. Pretty hard to take down a Mokk Soothsayer with knucklers when he's got 100% resist to kinetic... eh? FIX THAT, do not reduce the weapon damge type, increase it and fix what you already have in the game! Let weaponsmiths chosse whether that knuckler, pistol, sword, or gernade will do cold, heat, stun, blast, energy,... damage. I think this would make the game more interesting for the players and the weaponsmiths. After all, why not have a D-18 that does cold damge and one that does stun? Now that's a change... that I bet would be more widely acceted by the masses!

Armor type, ADD MORE various types. No, let me correct that statement! Fix the armor you currently have in the game. Make bone armor useful for something, along with chitin armor, and give padded a chance! Give these armors special resists to cold, heat, kinetic, enrgy, blast, .... Give BH armor Light Saber protection... OMG did I mention a Light Saber resist armor! Yes, even with my Jedi character BH's desreve some protection, after all, only they can hunt Jedi... therefore, reward them! Don't punish us all by forcing this new combat armor rating "Bull-S" on us when all you need to do is fix what you already have in the game! Again let the armorsmiths craft, don't limit them to crafting CU CRAP... let them build in the armor resists like it is today. Don't ruin their game because of this so called BALANCE!

Add the new weapons and beasts to the game Great idea and much needed! However, at the same time make cetain amnimals go extinct! You guys track what gets killed and what is not... use that information wisely.

Eliminate that group payout crap... don't force me to group with folks for higher paying missions. Let me choose that level 99 mission for soloing and if I get creamed at least it was my choice. Don't base the mission selection whether you are grouped with 20 other players! Base it off of your skill mastery, after all, a master swordsman should be able to pull higher paying missions than a Novice Bralwer... (FIX THAT) instead of trying to make that Novice Brawler Equal to a Master Swordsman!

For all of you who call Jedi Whinners... I recommend this to SOE for the upcoming CU... Put the XP loss on all professions! Let them see what it's like to lose 200,000 of xp because of one death... that'll bring balance to the galaxy quite quickly! After all, that solo player might think twice about attacking that lair/creature if he knew he/she might die from the encounter and lose massive experience.

People, life is not balanced in general. If it were we'd all be millionaires. After all, the grocery bagger(novice) does not make as much as the store owner(master). Therfore, PLEASE do not try to bring balance to a game that many of us enjoy playing THE WAY IT IS TODAY!

Sorry for the extended response, but I am not getting a warm feeling about the proposed CU and I realize that SOE is going to do whatever they want. Even if it means destroying the game we know and love. I just hope that they place the proposed CU on the TC's before ******** us players with it!


Sorb Renraw
Ceteri Prime (Dantooine)
Tarquinas

#70 Apr 13 2005 at 1:11 PM Rating: Decent
1 post
I have read all the msgs to here so I will try not to be too redundant unless I feel very strongly about something. As I have read the CU it is a very bad idea. This is not a "Combat" Upgrade this is a complete game change, it will not only affect warriors. Instead of listing who it affects lets try to find someone it won't affect. Pilots, maybe shipwrights. Just about everyone else loses something, even if it is only thier customer base that they exsist to serve.

DO NOT turn the combat system into a repeat of WoW/EQ2 If I wanted thier combat systems I would still be playing them.

Skill points, I think your current proposal is insane. The system in place is fine, someone said earlier:If it aint Broke dont fix it.

My biggest concern in all of this is not for the Fighters, hell hand us some action and we are pretty happy. But everything I have seen proposed so far all but destroys the reason for the exsistance of several classes.

I worry terribly when a company feels it needs to make such a radical change to a new system when in truth the systems in place work, and have an evolved base of players that fit nicely within that galaxy and its economy. I worry that the unique AND amazingly functional player economy will collapse due to the elimination of the wide range of useful player crafted items.

Gentlemen and Ladies. Think very carefuly before making such radical changes, I for one returned to swg for two reasons, everyone else is virtually identical(in thier combat systems), and NOONE seems to have as robust a player economy as swg does.

You guys might wanna make sure your crafters know how much this Upgrade threatens thier livelyhood. Calling it a Combat upgrade is, after I think about it, completely misleading.

I would also like to point out to those above who ask why play an MMORPG if you are going to solo(I like to solo)? The answer is: In a game like SWG you never solo(at least for now), you have player crafter weapons, armor, heals, buffs, etc. I in return put energy into the economic systems by selling what I loot, or harvest or by spending money buying newer/better armor and wepaons etc. So trying to tell me I cannot "solo" in an mmorpg is right, but do NOT tell me I cannot hunt alone, because every other profession can be "Soloed". This whole attitude that people have to divide into discrete groups of x number to survive in the wilderness is crap, glad you can for those that like to grp, but there is room for us "soloists" in the world too. I would not see that lost like I have in so many other games I have played.


There is more that concerns me but those are my biggest ones, thanks

Altesol "Big Al" Hunter
Radiant

Edited, Wed Apr 13 14:26:45 2005 by altesol

Edited, Wed Apr 13 14:31:57 2005 by altesol
#71 Apr 15 2005 at 6:06 PM Rating: Decent
1 post
Blair i have a very simple question.WHY???

This is obviously not the original CU that we heard about

Why would SOE go out on its own and create a whole new game when there are literally hundreds of ideas in the SWG forums.

Is ticking off your player base(the people who have stuck with you through all of the other changes)the point of all of this??

Why did they decided to lie on the live q&a the other night and say that "the exit polls and forum polls are showing that people are coming around"Did someone forget that we can see the forum poll results?They have gotten progressively worse.BTW John Smedley himself also let the lie fall from his lips.

people defend SOE in saying that only people who hate the game bother to vote but according to Smedley(who btw i think the whole community lost respect for along with those that chose to lie during the q&a)they are getting great feedback from the players...FROM WHERE!!!Are you telling me that people who are threatening to quit go to the forum but people who say "hey this cu isnt to bad" would go to the trouble to email or call SOE HQ??He's getting good input from somewhere.

It sounds like typical big business.Someone at the top isn't getting the correct information.Five minutes cruising through the Profession forums would show that.Weed out those theat just say "SOE/CU SUX" and you still have a large number of players.

I know you cant answer my questions truthfully because we all have someone we answerr to and going against the company is bad for your bank account but PLEASE would someone answer the question that so many are asking.

WHY A NEW GAME?????????

Thanks
#72 Apr 18 2005 at 4:23 AM Rating: Decent
10 posts
well i havent played for almost a year now, so forgive me if i say things that arent true, but this is what i think:

The combat upgrade is very cool. The reason i left SWG was becouse casual players couldnt do anything when they mastered a prof. I was master Ranger/ CH and loved it, but all the defense-stackers made it impossible to be overt. So that will be great. I am actually thinking of coming back to SWG (playing daoc now) becopuse of this

plz dont flame and call me all kinds of names about this :p like i said, havent played for a long time so can only say what i've read about the combat update :)
____________________________
A conclusion is the place where you got tired of thinking
#73 Apr 18 2005 at 4:35 PM Rating: Decent
2 posts
No flames here just questions.

On radiant server
I have spent all my sp on master artisan, master weaponsmith, master rifleman, and marksman 4001. This leaves me with 1 unspent point. So am I going to have to drop a branch of weaponsmith or artisan to keep rifleman. I have been using my rifle abilities to clear off all the lairs so i can drop harvesters or am I gonna have to start finding people to clear the area for me so I can put harvesters down.

On tempest server
I have spent all my sp on MScout,MBE,medic 0004, ranger 0030, marksman 0030, novice carbiner. All centered around being able to gather resources for my BE career. With the CU will I be able to actually gather meat for BE and be able to make all the things people need anymore or is the whole profession going to be useless except to make pets for the few CH people out there.

On Tarquinas server
I have spent my sp on Msmuggler, marksman 0200, brawler 4000, entertainer 4000, ID 4204. How does smuggler fit into the CU and is there going to be any use for the spices anymore or are they gonna be the primary way to get buffs. Since ID will no longer be used to move stats they just get to be hair dressers? or will they be of any use at all.

Will smugglers and BE be required to destroy bases anymore?
____________________________
MW/MA/MR
#74 Apr 18 2005 at 9:30 PM Rating: Decent
4 posts
Alright, I don't understand why SoE is doing this. The system works, this is like EQ all over again. I played that game when it first come out and SoE kept saying they had "Good ideas" before you know it they created plains of knowledge. What did they do there? They made books, so accessing any area of the game was 5 seconds away. Also, they nerfed and over powered certain classes. And SOE? They ALWAYS steal stuff from other games. The lost dungeons of norrath expansion? Anyone who played EQ remember that? They added a compass with a green line showing where the dungeon was. Funny, I saw that exact same thing in Anarchy online. Oh, and Anarchy online created that long before EQ did. SOE looks at other games that seem successful, they then steal the ideas and place them into their games thinking "Hey, if these games are doing better than us. Surely this will improve our game right?" They don't get that the players who are playing it are playing it because it's a different game. Try to copy an existing game? Sorry, that won't receive more players, it won't gain the players back. You're just creating a cheap knock off from another game that had the system much longer than yours. The best bet is to come up with new ideas. Now THIS might bring back new players. They're making it like WoW with the cool down times. They claim the people testing it like it? Sorry, I have five friends who are testing the new CU. They HATE it. Trying to balance everything? Hello? Balance isn't necessarily good. Who cares if things are unbalanced? If the players enjoy it like that. Then there's no need to change it. Maybe the players like it because it's not balanced? Why get rid of half the guns to forcing everyone to use the same guns? In star wars and in real life. There is MANY types of weapons. Sure, some are useless in the game. But hey! There are weak guns irl that have horrid range etc. Tera Kasi Master using two handed swords? Okay, I can understand that whereas most don't. People, take any martial arts. Especially Shaolin, you'll focus mostly on hand to hand combat. However, sometime in your course you will learn to use a sword. Why? Why is this necessary? Teaches you balance, and how to use your entire body. SOE needs to stop copying other games. They need to stop stealing stuff. Come up with something on your own, God. Rant over.
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