Tanks:
-Watch other Tanks at that Camp and see how they perfer to Pull, Use their Mana ECT.
-Have someone ML For you. Don't waste time looting. Groups want fast pulls.
-The speed of XP Is all up to you. Your part is to get the mob to the group fast.
-Run to the Camp to pull another once the mob starts running.
-Decide on If your battery (If you have one) is allowing you to use all your mana.
-Bring 2 Sets of Full Armour.
-Bring 2 or 1 Sets of Weps. Whatever you have enough money for.
-First off, tell the Druid/Mage if you don't want one
-If you have one on, you probably won't be able to root during a tight situation, so tell the Group you have to SoW Up and Run instead of Rooting.
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Healers:
-Can he keep enough agro for you to be able to use Nukes, Debuffs, DoTs ECT?
-Decide if you're going to chaincast or cast every so often, You may run OOM To much to ChainCast.
-Max Cha at Higher levels,Get Cha High at Low Leves, but not too high. Maxing at Low Levels is bad Idea Because you will Pull Too much Agro.
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Melees:
-Save some Specials that have longer recast so the mob can't run for that long.
-High Durr is Best, Depending on how long you usually have to play.
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Casters:
Wizards:
-Keep Mana Spells Out
-If you have Battery, Keep your two strongest nukes out, if you have no battery keep medium nukes out
-High AC As possible. I know you get low AC Gear, just get the best you can.
Petters:
-Learn your situation. Are you Grinding? Raiding? Soloing? Farming? Use the appropriate Pet (Mages that is)
Alc:
-High PoT
-Nuke every so often, no chain cast at all.
-In a Tough Situation, Chain Cast + Go all out with your potions it could easily to the most damage (Besides HT, Spite ECT) to save your group.
-Draughts! Use them to bring back mana. Watch your health though, droughts take away life and can kill you causing Debt.
-Mana Necros Buffs From What i hear Won't mess you up. Never tried though (Don't have an Alc) But i know when i group with Alcs they try hard not to get my buffs.
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Mana-Batterys:
-For enchs, ask who needs the mana the most. If there is more than one here is who i think needs it the most in order(IMO): Healers, Tanks, Casters, Melees.
-But remember; You are still considered the weakest DD of each archetype (Bards weakest melee, Enchs weakest Casters).
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To all:
-Decide if you are Rooting or Running
-Decide if there is a group memeber who has long recast attacks/heals (Pally, SK, Chosens, ECT) They could use instead of running/Rooting
Tanks: Stacks
Melees: Non-Stacks
Casters/Healers: Remaining Non-Stacsk
Also Remember NB4G (Need before Greed, give rares to whoever belongs to)
And split gems to whatever type of crafter your group members are
-It is best not to CM at certain times. Here is when certian
Archetypes shouldnt:
Tanks: Just Before new Taunt
Healers: Just Before new Heal
Mana-Batterys: Just Before new Mana-Buff
Also: CMing right before any new spell isn't good either. Unless you don't care much about the Spell.
-When you have 1Blue mana tell the rest of the group that you are OOM just incase the tank makes a mistake.
Anything else i should add? I am trying to make a great grouping guide. GL With Grouping.[u][/u]
Edited, Tue Nov 9 15:39:51 2004 by Sinenian
