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Idea for New Ultra-Elite ProfessionsFollow

#1 May 06 2004 at 12:06 AM Rating: Decent
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Hello all you fellow swg'ers out there. I would just like to talk about a possible update/upgrade/what ever you wanna call it for swg. I put a post on this under the jedi forum but thought it might get more attention here. Ok, first, I was thinking about the fact that higher level Jedi's are practically invincible to other players. I have heard stories of Jedi being able to kick the asses of even MBH's and it got me thinking. I'm sure most of you are familar with the fact that the Jedi "tree" has three levels to it. You prolly also know that even the other elite professions (TKM, Carbines, etc.) all only have two levels (the novice "base" and then the full "elite" part) Wouldn't it be more fair (and cool) if the DEV team found a way in which to incorperate a Third level into any of those profs, esp with regards to BH. This would give other players, who don't want to become Jedi, a more powerful alternative.

Thanks..
-Zelo Ower, Sunrunner
P.S. don't gimme that crap about Mace Windu and Jango Fett, Fett could of outlasted Windu if his rocket hadn't been disabled and plus, Windu and Yoda were the best swordsmen in the galaxy. (and even the jedi masters in this game wouldn't compare to them)
#2 May 06 2004 at 5:30 AM Rating: Decent
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i think its a great idea but i think that there are some nice pros right now who will kick but, like tka pistoleer thats a ggod match
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#3 May 06 2004 at 7:55 AM Rating: Decent
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I actually saw an interview long ago with a Dev where there was a brief mention about how they had thought about 'Elite Elite' Professions. Like you could get Master CH and then you could even go above that. They didnt say they were going to do it but the Concept had been brought up. Anyone else see that?
#4 May 06 2004 at 9:36 AM Rating: Decent
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I've seen it mentioned on the official forums by the devs as well... I like it... but at the same time I don't.

The concept sounds great, but at the moment a TKA can already solo Enraged Rancors with the right buildout (just picking an example). I think that any "elite elite" professions should, if anything, add versitiliy as opposed to more combat power.

Still, I'd imagine we will see something like this in the future. If anything, I'd imagine that it'll be used to flesh out the game (somewhat like EQ addign levels) when later expansions come out.

EDIT: I did want to throw one mor thought out... if this was implemented, maybe it would change teh way people template completely. Think... you have 250 pts. You can learn three elite professions if they are in the same novice profession or you can learn two if they are in different novice paths. With an elite, unless they added points you would only be able to follow one tree all the way up. (Which adding points would be a fairly bad idea in my humble opinion)

Edited, Thu May 6 10:45:25 2004 by vostik
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-Vos
EQII: Utumi Underfoot, Mistmoore, 20 Templar
EQII: Laukas, Mistmoore, 20 Swashbuckler
EQLive: Kedorm Frostborn, The Rathe, 52 Shaman
EQLive: Laukas Flamelathe, The Rathe, 34 Wizard
Planetside: Vostik, VS Emerald
SWG: Vostik, Starsider
#5 May 06 2004 at 10:30 AM Rating: Decent
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That is a really good point that you make about the point system, it sound like they would have to revamp the entire profession tree to accomidate for the number of skill points and the profession. It would be nice get some higher level professions, but we also dont want to down size the jedi either. They are suppost to be the stronger characters and it is suppost to be more difficult to become a jedi. Just as in the movies and books, the road to becoming a jedi is not an easy one, lets not undermind that by changing the other professions too much.
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#6 May 06 2004 at 2:06 PM Rating: Decent
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Elite, Elite professions? That's great. My poor Master Dancer already gets ambushed and usually DB'd within about 15 seconds any time she attempts to complete some low level Rebel mission. I'd be all for allowing certain professions to become more powerful if they'd stick to attacking players of equal or closely matched skills. But for a Teras Kasi Master to DB someone with a TEF carrying a novice level weapon and some how think that's fun... Perhaps the DEV's could implement a system where your character with a TEF can't be DB'd but rather only incap'd. For those of you who like to ambush people with TEF's.. here's a little hint.. if we wanted to engage in PvP we'd go Overt. If you want to incap us because this is a GCW, fire away, but how about giving us weaker players a break and not delivering that final DB? Is that really too much to ask?
#7 May 06 2004 at 2:25 PM Rating: Decent
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Hmmm... that's a rather different topic Ikewe. One I agree with, but still has nothing to do with the topic at hand. Dead is dead anyway... 5 seconds or 2 seconds... no difference.

Something I mentioned in my post before, if they did implement this, considering the level of power that combat professions currently have I don't think that any futher professions should provide MORE combat power... they should provide more diversity in the skill set.
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-Vos
EQII: Utumi Underfoot, Mistmoore, 20 Templar
EQII: Laukas, Mistmoore, 20 Swashbuckler
EQLive: Kedorm Frostborn, The Rathe, 52 Shaman
EQLive: Laukas Flamelathe, The Rathe, 34 Wizard
Planetside: Vostik, VS Emerald
SWG: Vostik, Starsider
#8 May 06 2004 at 2:40 PM Rating: Decent
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61 posts
Different topic? Uhm isn't the topic here asking about creating even stronger combat professions to compete with powerful Jedi skills? Perhaps my rant expounded too much, in which case apologies indeed, but since I was referring to what I thought made the idea of creating "uber fighters" a bad one it seemed appropriate. In my view you can't create stronger fighters without implementing some method of protection for weaker fighters - thus the no DB suggestion for those with TEF's.
#9 May 06 2004 at 2:54 PM Rating: Decent
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327 posts
Yes, but to suggest that a Novice combatant should be able to stand up to a Master TK doesn't seem to mesh. That's where I was saying, "Dead in 5 seconds or Dead in 2 seconds, what's the difference?"

The problem you were actually describing is the (rather cheap if you ask me) stalking of novice professions as they complete their low-level faction missions. That isn't a problem of profession balance, that's a problem with a system that rewards players that prey on people at a lower character development level. If a novice professions could stand up to a master profession there would be little if any reason to advance at all. The should create a way that people can play factioned without PvP. As you are already dropping to the current elite professions, anything higher becomes a moot point. It's going to drop you too.

I liked your no deathblow for TEFs idea actually and I'm truely sorry I didn't mention that in my last post. :) That WOULD take away the stalking incentive. I'm at work and got distracted... didn't complete my idea.
____________________________
-Vos
EQII: Utumi Underfoot, Mistmoore, 20 Templar
EQII: Laukas, Mistmoore, 20 Swashbuckler
EQLive: Kedorm Frostborn, The Rathe, 52 Shaman
EQLive: Laukas Flamelathe, The Rathe, 34 Wizard
Planetside: Vostik, VS Emerald
SWG: Vostik, Starsider
#10 May 06 2004 at 3:03 PM Rating: Decent
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61 posts
Ah. I follow now. Yes I wasn't actually implying that weaker fighters should be able to stand up to stronger fighters. We should go down like the proverbial sack of wet cement. It would just be a more pleasant wet cement experience if the death blow didn't/couldn't follow.
#11 May 06 2004 at 5:39 PM Rating: Decent
19 posts
The only problem with your comparison in the original post about MBH vs a Master Jedi is that, although the Jedi has progressed through 3 trees (we'll ignore the fact that at the current time there can be no true master Jedi's), you still have a person who has mastered basically 3 profesions all in the same skill branch. Now, take a MBH, he's master Marksman, Scout, and BH, that's 3 in and of itself, then they have a few points left over (I know, very few) to pick up other skills. The BH still has 33 skill points to spend on what ever he wants, if my math is correct (77(mastering any novice profession) and 63 (for an elite) equals 217) to either bolster his fighting abilities (like picking up some pistoleer skills or perhaps ranger to do some traking) or support himself (i.e. Medic and Pharm 4 for Stim C use). That in itself overshadows what the jedi can accomplish, when looking at sheer advancement, and then one complete line in the jedi tree is based soley on healing and replaces itself. Then, throw in the fact that, although both can be buffed, the jedi loses out because all of his specials are force driven, nothing comes from the HAM stats. This, in effect, limits the jedi's ability to do what jedis do, and gives an advantage to the BH, since his buffs of STR, Quickness, and focus acutally do something for him besides making him spend few extra k credits for nothing. Well, enough of a rant, and I'll probably be flamed for this, but when you think of Jedi Masters, remember the only one you ever saw display his full power in the movies was the Emperor. Even with his jetpack, would you ever have given Jango even odds against THAT duel, I think not.
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#12 May 06 2004 at 7:15 PM Rating: Decent
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Sorry for the late post...Had school today and just got back from it now. No, I Would agree that Jango would have been *@&# kicked by the Emp, but at the same time...The purpose of becoming a bounty hunter is hunting jedi, and if once the Jedi has become a high enough level, whats the point...you can't kill him. I'm not sure of their acuracy, but I've heard many stories (from MBH's btw) about higher level jedis kicking the $#@% out of groups of 5, 6 even 7 MBH's at once. I don't know, i just started this post with an idea to make Bounty Hunting more fun. Ok another rant, I hate to display my ignorance here, but can bounty hunteres track other people other than JEDI??? just curious...but any ways about the whole skill tree thingy and the pts value, I wonder if it could be something like the jedi tree itself, where once you get the MBH an option appears or something where you can go super elite or something and that addition requires no extra pts (but you can't be anything BUT that ultra elite BH)...anyways....thanks for all the posts guys...I'm somewhat new to the forum so im happy to see its so active ...later...
#13 May 07 2004 at 3:42 AM Rating: Decent
13 posts
The whole issue od Jedis overpowering master bounty hunters shouldnt be a problem. Only the best of the best of teh best Bounty Hunters should be able to kill a Jedi. Other than that fact all the other reasons for Elite Elite are good.
#14 May 07 2004 at 6:45 AM Rating: Decent
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276 posts
I think they should create uber-ultra-elite npcs...specifically Darth Vader and the Emporer. They are the one's who killed off the Jedi, not a bunch of bounty hunters that all looked the same. The Sith Lords could hunt down the Jedi, both light and dark, and give them real hell. Maybe even have Luke or Yoda come out of hiding to throw down with the Dark Jedi.

Bounty Hunters should still be able to hunt Jedi, but they should add in player bounties as well, it would make this game more interesting for sure. Would fit in good with the Smuggler profession...give them something to smuggle and make them watch their backs.

#15 May 09 2004 at 1:35 PM Rating: Default
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Instead of making Uber Professions.. I think they should just add more quests... fun quests that happen randomly. Like, you're in the middle of running a Rebel/Imperial Mission, and a Scout of the opposing faction stops you. If you're covert, you can try to trick him into leaving you alone.. or blast him. If you're Overt, blast him. If you blast the guy, when you reach your final destination for the Mission, an army of both Factions appear, and a battle rages. That would be pretty cool, imo.
#16 May 09 2004 at 3:51 PM Rating: Decent
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Sorry but to me that just isn't star wars, BH did and always will get owned by a jedi master, that is the point they are the uber class, ever watched the clone wars cartoon? Samuel L Jackson's character basically destroyed a whole droid army by himself, another fish jedi destroyed a cannon in that that was laying waste to star cruisers without much trouble, no way should a thing other than a jedi or a sith be able to stand up to a jedi or a sith unless its one of them jedi like droid thing from clone wars, lets face it, jango and bobba were meant to be the best BH out there and they lasted minutes against jedi if even that.
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