Quote:
Apart from the fact that they removed weapon skills
I was more referencing ability acquisition. So, for instance, if I kill 100 mobs with Fireball I would then suddenly learn Pyroblast or something. This is in opposition to the "I dinged 20, guess I should head to Org and learn Pyroblast from my trainer." system. Weapon skill points were a leftover from Optima 2 type PC-RPGs and doesn't really add anything to a game outside of trying to emulate a pen-and-dice offline RPG.
Quote:
I would rather initiate [looting] though since I have absolutely no wish to loot all those wolves that got in my way when I was turkey hunting.
Actually a very good point, but personally I would love to just be able to turn on fully automatic AOE looting and auto-sell the scrap later. Being able to turn it on and off would leave it to personal preference and make certain activities (farming instances) easier. =)
Quote:
Having played EQ where "kill-stealing" was a very real issue I have no wish to return to a situation where some griefer can mess with my mobs.
The point of removing the "ownership" from tagged mobs is exactly in order to remove griefing of all types.
Both players get equal credit for the kill. I would have never thought this would be a good thing until playing the GW2 demo but it really does change how you treat others in the PvE game world.
Quote:
Who would get the loot?
Both players would have loot from the above system. I thought EQ1 had a similar system?
BTW, this was a wishlist thread, right? A boy can dream! =P
____________________________
[h5]"I'm gonna need to see more math I don't understand to believe all this"
"I'm not directly saying that you're this type of person, but I am implying it." -- Pigtails of DOOM!
Therion the Light of Dawn - Phezz the Insane - Snaffu @ Proudmoore US[/h5]