His Excellency Aethien wrote:
I can kick him whenever if I want to.
I don't think you can. I think you're a coward.
Also, I agree that Death Knights have it easy when tanking casters. Warriors, unless they can use Spell Reflection, really lack some way to prevent taking magical damage. They have various ways to charge stuff, but that only interrupts the casters, it doesn't gather them. Paladins have Avenger's Shield which is on a pretty heavy cooldown. They lack a spell reflect, but can absorb 40% or 50% damage every couple of minutes, I forgot the exact number. Death Knights can absorb incoming magical damage as well as increase damage mitigation from physical blows. Druids... well, Druids are just out of luck. They get Barkskin every minute which decreases damage taken by 20% or something like that. Zero silence effects (except for their stun) and no interrupts except for a single charge ability. Having mostly tanked in WotLK, I agree with Aeth that Druids got the shaft this expansion.
And I'd like to add that Paladins managed to make Ghostcrawler their *****. Not only do they have superior AOE threat, but half the mobs in this expansion are undead, giving them such additional advantages, it's just crazy.
Bleargh!
Edited, Apr 2nd 2010 5:20pm by Mazra