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Better systems, or improvements:
As suggested above, a "looking for things to do", where I can Queue for Battlegrounds, Wintergrasp, dungeons etc.
Group invite could be split into 3: Questing, Dungeon and Raiding. I can queue for Dungeonsd and Raids while in a group for questing, or even just to meet someone for trading.
For whatever reason (I don't know what it is), Blizz doesn't want you queuing for more than one at a time. That's the way of it. The LFG system probably evaluates the number of players in the queue for deciding how many partial groups to set up, though. Adding other aspects like BGs and WG may be a nuisance to their ability to set up groups quickly. And that seems to be what annoys you, so it isn't wise to suggest a system that would further reduce it.
Plus, they probably want people to queue for what they WANT to do, not just the "first thing available." That cuts down on the number of half-assed players in <insert event>.
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The Random Dungeon tool could give an "opt out" option, where a player can select a Dungeon they dont want to be put in by the random dungeon tool. Limit each player to 3 opt out dungeons to keep the random element. That way people dont get grouped with people who are going to leave groups instantly.
Blizz said they plan to do something like this in the future, but it will likely be limited to one (and I agree that 3 is WAY too many). But they don't really like the idea, and are only going to do it if they think there's a big problem with people leaving the instances they don't like.
Why? Because, again, the point is to enter a RANDOM instance. Letting players opt out of 25% of the options, or whatever 3 is, is ridiculous. 1 is enough (and most will probably choose Oculus...)
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If a player uses the random dungeon tool to find a group and is the last person to leave that group (it disbands around him) then the Debuff is removed, allowing him to find another group.
That's so much coding work to affect such a limited pool of candidates. And then you are just going to end up with stalemates. Groups of two DpS who don't want the debuff, but know that it will take too long to get a healer and tank. Why should only one of them have to wait? Both wanted to do the initial group, and both were abandoned with it. It is effectively dead. But one gets punished for some arbitrary reason that he left the dead group when the other was "forced" out?
But offering it to the last two is just as stupid.
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I am sure there are plenty of other flaws with the LFG system. I agree it is a very good system, but to say it is perfect which is what you are implying is just wrong.
Dont tell me to "play a different class if I hate queues." I have a Prot/Holy Paladin as my main. Queues dont exist for him. But I want to play my DK, and I accept the inevitable queues. What I dont accept is having to queue twice because some idiots are scared of HoR and there is no system in place to let them avoid it.
Of course it has flaws. It's a man-made system that interacts with human users. But, you are the one here ******** about it, when it is one of the best changes WoW has seen since Battlegroups were first implemented.
And, if you don't want to queue, then enter as a group. Problem solved. YOU are blaming BLIZZARD for HUMAN errors. It has nothing to do with them. You are 100% free to form a group and then enter the random queue. If you choose not to, then you choose to risk extra wait times. The price of being lazy, I guess.
Stop pretending like you have no options. The system's flaws are minor, and few of the ones you are attributing to it have anything to do with Blizz.
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And letting players queue for Questing (which I don't think even exists anymore) as well as Dungeons, or dungeons and PvP is an issue.
Why?
Because they don't want you leaving half way through the group quest because your dungeon is ready.
If you want to dailies, that's fine. But you actually have to dedicate time to group ones. And that's the only kind that you can't do while in the queue.
Seems to work fine to me...
Edited, Jan 2nd 2010 6:43pm by idiggory