Mazra wrote:
The Lich King, or Arthas, is a main antagonist of the Warcraft 3 series.
So? This isn't Warcraft 3. This is World of Warcraft.
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AureliusSir the Irrelevant wrote:
(And no, arguing why you didn't like the concept of them as bosses at all is not the same as explaining why you didn't argue that you couldn't kill them in a 5-man.)
What? I don't understand that sentence, to be honest.
I've asked in this thread why, if lore is the issue, nobody kicked up a fuss about all of the other raid bosses being available to kill in raids only and the only responses I've seen were along the lines of, "Well, I thought it was stupid that they could be killed at all."
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"That's just how it works" isn't exactly a valid argument as to why things are the way they are.
Sure it is.
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That's why I'm replying here. To make you - and anyone else who might be locked into the whole "raiders deserve better" mentality - see that there are other ways to make bosses defeatable by everyone without raid content being trivialized.
This is where you need to stop.
Nobody said or insinuated that "raiders deserve better."
That's an absolutely moronic statement to make, and it shows your own personal bias. You resent raiders because they get more than you. They get neat exciting encounters. You get 5-mans and dailies. Raiders get all the top gear sooner. You get the welfare epics handed down with shifting emblem tiers. Raiders get to see parts of the lore that you can't see. When raiders are sitting around in-game or here on Alla talking about raids, you feel left out and obviously that makes them horrible people. Obviously they carry a sense of entitlement to "better" things because of how
you feel at being left out.
You're playing an MMO. MMO developers can't please everyone. That can't make all content accessible to everyone without turning the game into a giant difficulty selection screen.
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I couldn't, personally, care less about the Valkyr Twins, but I still find the encounter extremely challenging and entertaining. I don't care much for Herald Whatshisname in Old Kingdom either, but I also find that encounter extremely entertaining and challenging. The only difference between the two encounters I just mentioned is that one is a 10-man encounter while the other is a 5-man encounter. Granted, the Twins require a bit more strategy and cooperation, but I've seen many a heroic group fall apart on the Herald because someone couldn't get the clones down or didn't know how to handle it.
Again, it's not about difficulty. I've told you that. It's about the stage Blizzard sets when you approach a boss with 10 or 25 people vs. the one set with 5. It's about the additional mechanics Blizzard can throw into raid encounters because there are more people. It leaves you with the feeling that you've accomplished something more significant than downing a ho-hum 5-man boss.
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I really don't see how the number of people coming together to kill a boss should have influence on the accessibility of that boss. If a 10-man raid instance can be done in an hour and a 5-man in the same time then why couldn't important characters be made bosses in 5-mans? If the content is equally hard (it must be if you can beat in the same time) then shouldn't the reward be equally big?
Again, you're talking difficulty. You're talking time requirements. All the while you're fully and completely ignoring the one thing that, from a lore perspective, one might think would be more important to you...the atmosphere.
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And before you tell me to pug things, there's an issue called achievements and time there as well. If I'm doing Onyxia with my guild, we'll spend 15 minutes putting the raid together and then 15 minutes getting to and killing her. If I'm doing it with a PUG I can easily spend 40-60 minutes while the raid leader is putting the group together (plus you need the achievement) and then 15 minutes getting to and killing her. Someone with limited time would obviously need a guild to do it and I don't think that's right.
Why...now? 5 years WoW has been available. Why all of a sudden is this an issue?
The funny thing is, amongst those who
do, there's always that snide remark waiting in the wings for people who, having had so many things made so much faster and easier, still complain for more.
Hey, it could still be TBC. You could still be stuck in a situation where if you wanted to fight the Lich King you had to do it in a 25-man raid after grinding 75+ emblems for each piece of gear that let you bypass the previous tiers of raids. There would be no easy-mode encounters that you could faceroll your way through...they would all be the same and tuned for the hardcore, not you, and that would be all you'd get. When Icecrown Citadel first goes live, there would be an attunement that would require you to clear Ulduar 25 and ToC25 before you could even enter.
But no, because raiders deserve better and because Blizzard is going out of their way to restrict accessibility of content you can pick up 5pc T9 for 30-50 emblems each in a dungeon system that will reward you with two bonus emblems just for letting the system choose a dungeon for you. And if you still need gear to augment your set you can run a 40 minute 10-man raid with 5 bosses for even more emblems and matching bits like belts, boots, etc. Weapons available from a 5-man heroic, raid extensions, and split tiers of difficulty intended to accommodate the casual and the hardcore alike. With no lockouts on 5-mans entered through the random tool and a system that will likely match you with a group and port you to a dungeon within minutes (if not seconds) of activating it, a skilled but casual player can mash through 2-3 heroics in an hour.
But no effort is being made to make it more accessible, amirite?
What you really want to do is get off the ninnywagon and stop pointing your finger at everyone else and trying to make them wrong for enjoying the game a certain way, especially when you have to include the devs in your finger pointing.
It's not like Blizzard said that they were making the Lich King a defeatable boss in the 5-man and changed their mind.
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I know, I know. That's the way it works. And I'm telling you that the way it currently works is bullsh*t. I know it's a multiplayer game, but I don't think people should be forced into guilds just to do multiplayer stuff. Blizzard obviously doesn't think so either, hence the LFG system which is being heavily modified these days.
You know what you do then? Since Blizzard sucks, and the way they put together different tiers of group size for different things sucks, and not being able to kill the Lich King on less than an hour/week sucks, go kill him on a private server. I bet you could solo him. And since environment and atmosphere of killing him in a raid vs. a 5-man doesn't matter to you, killing him solo vs. in a 5-man shouldn't matter to you, either. Go gank him, collect your lewtz, and be done with it.
But ffs stop suggesting everyone who is happy with the current setup is wrong for it.