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Icecrown Citadel : 3.3Follow

#127SarionBelmont, Posted: Oct 10 2009 at 11:34 AM, Rating: Sub-Default, (Expand Post) Yet when they don't we can laugh at you worthless gimps who will flood the OBoard with your tears. Learn to stop sucking or don't expect to see everything.
#128 Oct 10 2009 at 11:41 AM Rating: Decent
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Stop feeling you're entitled to anything. You're like those uppity low class trash who thing the "guv'ment" owes them money because they are citizens. Stop failing.


I'm entitled to see/experience everything in this game. It's not my problem that you put yourself up higher than everyone else, for no other reason than you play more.
#129 Oct 10 2009 at 11:43 AM Rating: Good
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SarionBelmont wrote:
RAGE


You are just such a badass! Look at you throw out anecdotal statements about how long it took you to run ToTC on your server as though it applies to anything meaningful. You're just the hardest of the hard core. Bodhi should be worshiping you where you stand.

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Wrath has been a good thing in that new talent has emerged with the new raiding opportunities, but it has also inflated the egos of all the fail players to massive extents, and it's just plain ridiculous.
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#130 Oct 10 2009 at 3:37 PM Rating: Excellent
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Sarion wrote:
Yet when they don't we can laugh at you worthless gimps who will flood the OBoard with your tears. Learn to stop sucking or don't expect to see everything.

Because being rude is cool.

Sarion wrote:
Honestly if you can't complete a 10man dungeon you are a failure as a player. My Priest hit 80 just under 2 weeks ago. This last Tuesday I ran TotC10 with a group as main healer. Never done ANY raids on Priest.
We cleared it up to Anub then our MT got wife aggro and ninja logged.

Took ~40 minutes.

If you can't manage an hour a week for TotC10 then you really should not bother playing an MMO. Let alone expect content.


I don't know how else to say this.

You're an idiot.

1 hour per week when you have the content on farm, yes.

I guarantee that you don't clear much larger raids like naxx or Ulduar in an hour. Or that you cleared ToC in an hour the first time you ran it.

The problem here is you think you know everything about ret paladins, and you try and be a bad-*** the way you think Bodhi/theo etc act.

The thing is, they know more about their class than you and I will ever know. That's the reason they get away with their somewhat rough posting style, because in the end most people understand that they know what they are talking about.

Also:
Sarion wrote:
My Priest hit 80 just under 2 weeks ago. This last Tuesday I ran TotC10 with a group as main healer. Never done ANY raids on Priest.

Getting carried through content = skill?

Sarion wrote:
Stop feeling you're entitled to anything. You're like those uppity low class trash who thing the "guv'ment" owes them money because they are citizens. Stop failing.

Stop talking.


By the way, I'm a uni student, I have heaps of time, my guild has ToC etc on farm. Just because I don't belong to the group you're idiotically attacking, doesn't mean I can't understand their position.
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#131 Oct 10 2009 at 5:33 PM Rating: Decent
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Tayron wrote:
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Stop feeling you're entitled to anything. You're like those uppity low class trash who thing the "guv'ment" owes them money because they are citizens. Stop failing.


I'm entitled to see/experience everything in this game. It's not my problem that you put yourself up higher than everyone else, for no other reason than you play more.


You absolutely are. But what you aren't entitled to do is bypass the process. There are already oodles of shortcuts for players to bypass previous tiers of WotLK raids entirely. With EoT moving to heroics, you'll be able to gear for IC10 out of heroics and ToC10. That's more than enough of a boost for anyone who wants to take part in the defeat of the Lich King. Plenty.
#132 Oct 11 2009 at 10:01 AM Rating: Decent
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OK. Let me start by saying some things. I haven't beat Vezax or Yogg. I haven't even beat Freja. I haven't beat Tourney Champs. I haven't done Sarth 3D. Hell, I don't think I've done Malygos. My hardest hard mode is Deconstructor.
All that, and I STILL think that people asking for EASIER CONTENT need to just go away.
It's like if all of a sudden, news comes out that yesterday, an elite group of special forces just killed Osama Bin Laden, went back in time, killed Hitler, Mao, Napoleon, and the Ninja that killed the dinosaurs.
Upon news reaching us, a large group of people, most of them fat, lazy, and incompetent, start complaining and ******** and suing the USA because THEY didn't get to do all that.
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#133 Nov 09 2009 at 10:49 AM Rating: Decent
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Latest mobs to appear in Icecrown.

http://www.youtube.com/watch?v=sFVjyEfp7nY&feature=player_embedded

Uh...did Arthas swing by Outlands at some point to get new hirelings?
#134SarionBelmont, Posted: Nov 09 2009 at 3:03 PM, Rating: Sub-Default, (Expand Post) Never been carried through anything, did you miss "main" before healer? I went OOM every fight, I blew every CD, used Mana Pots and a Flask. I simply followed the silly "skill > gear" mantra and it worked out because my gear is acceptable for 10. Don't assume someone can do things you can't due to being carried. More Q's added.
#135 Nov 09 2009 at 8:01 PM Rating: Good
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SarionBelmont wrote:
Seriously stop wasting board space,


Follow your own advice please.

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my WORST post is more informative and contributory than your best.


I'm inclined to disagree. You're a mediocre raider with an ego conplex. Get a hold of yourself, man. If not for me, for the CHILDREN!!
#136 Nov 09 2009 at 8:33 PM Rating: Good
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Because
Mazra wrote:
Anobix the Brilliant wrote:
That being said, I am a bit disappointed that there will be a Lich King fight in the 5man...


Uh, why?


Because it's Arthas and 5 mortals wouldn't stand a chance?
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#137 Nov 09 2009 at 8:50 PM Rating: Good
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Baron von Filterspawn wrote:
Because
Mazra wrote:
Anobix the Brilliant wrote:
That being said, I am a bit disappointed that there will be a Lich King fight in the 5man...


Uh, why?


Because it's Arthas and 5 mortals wouldn't stand a chance?


But what about 5 mortals and your faction's most boob-a-licious female? The Lich King may be dead, but he's still a guy. Two, technically. Even he'd get distracted.

Just tell Sylvanas to keep her trap shut.

Edited, Nov 9th 2009 10:05pm by IDrownFish
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#138 Nov 09 2009 at 10:10 PM Rating: Good
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AureliusSir the Irrelevant wrote:
It's not about holier than thou. Not at all. Put the shoe on the other foot. How would you feel as a raider to blast through the 5-man on patch day and...oh. Arthas is dead. Okay, now let's go progress through the raid dungeon and...kill him again?


Question: What is the difference between killing him in a 5-man, and him then being in the raid, versus killing him in the raid... this week, and next week, and the week after that... until Cataclysm comes out?

Seriously, what's the point of ever killing the last boss of ANY raid more than once? You beat him, right? So you must be done with the content now. Time to wait for new content to be released.

Assuming you actually get to kill Arthas in all versions of ICC:
Very casual players: Get to kill Arthas, in a 5-man.
Casual raiders: Get to kill him in a 5-man and a 10-man.
Most raiders: Get to kill him in a 5-man, 10-man (maybe heroic), and a 25-man.
Hardcore raiders: Get to kill him in a 5-man, 10-man heroic, and a 25-man heroic (and touch themselves while looking at their new gear/mount/title).

Blizzard would like to make everyone happy by giving them a version of the fight tailored to their level of play. The only people who seem to find this unfair are the top level players, who think that letting anyone outside of Ensidia be able to kill Arthas is "making the game too easy for scrubs".

Eidt: This is a necro from a month ago?

Edited, Nov 9th 2009 11:24pm by arnlell
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#139 Nov 09 2009 at 11:30 PM Rating: Good
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arnlell wrote:
AureliusSir the Irrelevant wrote:
It's not about holier than thou. Not at all. Put the shoe on the other foot. How would you feel as a raider to blast through the 5-man on patch day and...oh. Arthas is dead. Okay, now let's go progress through the raid dungeon and...kill him again?


Question: What is the difference between killing him in a 5-man, and him then being in the raid, versus killing him in the raid... this week, and next week, and the week after that... until Cataclysm comes out?

Seriously, what's the point of ever killing the last boss of ANY raid more than once? You beat him, right? So you must be done with the content now. Time to wait for new content to be released.

Assuming you actually get to kill Arthas in all versions of ICC:
Very casual players: Get to kill Arthas, in a 5-man.
Casual raiders: Get to kill him in a 5-man and a 10-man.
Most raiders: Get to kill him in a 5-man, 10-man (maybe heroic), and a 25-man.
Hardcore raiders: Get to kill him in a 5-man, 10-man heroic, and a 25-man heroic (and touch themselves while looking at their new gear/mount/title).

Blizzard would like to make everyone happy by giving them a version of the fight tailored to their level of play. The only people who seem to find this unfair are the top level players, who think that letting anyone outside of Ensidia be able to kill Arthas is "making the game too easy for scrubs".

Eidt: This is a necro from a month ago?


The option to kill a boss...any boss...more than once is sort of that one bend in the fabric of time that MMO devs have had to accede to in order to ensure that everyone gets a shot at the shiny lewtz from the boss and people have something to do between content releases. There's really no comparison between the option to kill a raid boss once/week every week and the option to kill the same boss in both 5 man and raid versions.

And again, IC10 is not likely to be a horribly demanding raid. It will be relatively easy to gear for IC10 (which I say with 100% confidence because it's already easy to gear for IC10 and it's only going to get easier with 3.3). The challenge...the thing that will be blocking more dedicated raiders for an length of time will be the hardmodes. There aren't a ton of guilds (relatively speaking) who are 5/5 in ToGC25 right now. There are a ton of guilds that are 5/5 in TOC25. There are PUGs for ToC10 forming in abundance every single night on my realm and most of them are successful with full clears. IC10 will likely be a little harder to PUG as the encounters will be a little more complex and it will take longer to clear than ToC10, but it will be something you can PUG if you want to take part in the Lich King's demise.

And, since it's already been verified that you won't be defeating the Lich King in the 5-man component of Icecrown Citadel (and from the sounds of things, you won't even be fighting him) it's all pretty much moot. Apparently (for reasons of their own) the devs also agree that the Lich King dying in both a 5-man and a raid is not a scenario that they want to implement.
#140 Nov 09 2009 at 11:49 PM Rating: Good
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AureliusSir the Irrelevant wrote:
The option to kill a boss...any boss...more than once is sort of that one bend in the fabric of time that MMO devs have had to accede to in order to ensure that everyone gets a shot at the shiny lewtz from the boss and people have something to do between content releases. There's really no comparison between the option to kill a raid boss once/week every week and the option to kill the same boss in both 5 man and raid versions.


Oh, come on now, are you still going on about this?!

What's the difference between a 5-man, a 10-man and a 25-man? The two latter are called raids, but only because a group consists of maximum five people. Really, is a 10-man more difficult than a 5-man? I'd say no. I've killed Anub'arak in a 5-man Azjol-Nerub group where we had more deaths than in the 10-man Trial of the Crusader.

Raids are just groups put together to beat mobs with more health. It requires some coordination, but nothing the built-in chat channels can't handle. Hell, we don't even use Ventrilo for ToC10 anymore and we don't exactly have that place on farm status yet.

10-mans aren't more difficult than 5-mans, they just require more administration and often more time. How is that enough to justify that only raiders should get to see Arthas, an icon character, in his final moments? Why should those unable to put in the hours it takes to do a raid be unable to see the final content? To see their "hero" or arch-nemesis bite the bullet?

I was sorely disappointed when the last boss in ToCr turned out to be Anub'arak again. I just killed him in Azjol-Nerub and now here's here? Sure, sure, the Lich King resurrected him and all. It's like Kael'thas all over again.

My guild will most likely be doing at least IC10 sooner or later, but for all those players out there who see Arthas as an iconic character, like I do, but are unable to put in the time to do 10-mans, I feel their pain.
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#141 Nov 10 2009 at 12:11 AM Rating: Good
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Mazra wrote:
AureliusSir the Irrelevant wrote:
The option to kill a boss...any boss...more than once is sort of that one bend in the fabric of time that MMO devs have had to accede to in order to ensure that everyone gets a shot at the shiny lewtz from the boss and people have something to do between content releases. There's really no comparison between the option to kill a raid boss once/week every week and the option to kill the same boss in both 5 man and raid versions.


Oh, come on now, are you still going on about this?!


I was responding to someone who responded to a post of mine.

Quote:
What's the difference between a 5-man, a 10-man and a 25-man? The two latter are called raids, but only because a group consists of maximum five people. Really, is a 10-man more difficult than a 5-man? I'd say no. I've killed Anub'arak in a 5-man Azjol-Nerub group where we had more deaths than in the 10-man Trial of the Crusader.


It's not about difficulty, it's about mechanics. Blizzard can be much more creative with mechanics for content tuned for 10/25 people than they can with content tuned for 5. Unless you want the Lich King fight to be a straight tank 'n spank with a lame gimmick or two, it belongs in a raid.

Quote:
10-mans aren't more difficult than 5-mans, they just require more administration and often more time. How is that enough to justify that only raiders should get to see Arthas, an icon character, in his final moments? Why should those unable to put in the hours it takes to do a raid be unable to see the final content? To see their "hero" or arch-nemesis bite the bullet?


Those are questions you should be asking the devs at Blizzard, because the decision has already been made.
#142 Nov 10 2009 at 12:30 AM Rating: Decent
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But I'm asking you because you seem to be of the same mindset as Blizzard on the matter.

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Blizzard can be much more creative with mechanics for content tuned for 10/25 people than they can with content tuned for 5.


Like what? Rolling with two tanks because the boss applies a stacking debuff? Yeah, creative. Rolling with two healers because you need two tanks? Also creative.

If you mean all the mechanics like the charges and lava floods and safety dances, why shouldn't this be doable in a 5-man as well? I've seen some creative stuff in 5-mans that weren't in 10-mans so saying they can do much more in 10-mans is either bull or they sure don't live up to it.
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#143 Nov 10 2009 at 12:46 AM Rating: Good
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Mazra wrote:
But I'm asking you because you seem to be of the same mindset as Blizzard on the matter.

Quote:
Blizzard can be much more creative with mechanics for content tuned for 10/25 people than they can with content tuned for 5.


Like what? Rolling with two tanks because the boss applies a stacking debuff? Yeah, creative. Rolling with two healers because you need two tanks? Also creative.

If you mean all the mechanics like the charges and lava floods and safety dances, why shouldn't this be doable in a 5-man as well? I've seen some creative stuff in 5-mans that weren't in 10-mans so saying they can do much more in 10-mans is either bull or they sure don't live up to it.


Why are you bothering to argue this? The decision has been made. I've explained to you why I feel raid encounters are a more suitable venue for major bosses than 5-mans. What you haven't done is explained to me why you had no issue with Kel'Thuzad, Malygos, Sartharion, and Yogg'Saron in raid dungeons but now it's an issue with the Lich King. (And no, arguing why you didn't like the concept of them as bosses at all is not the same as explaining why you didn't argue that you couldn't kill them in a 5-man.) Just because you think the Lich King is so iconic that it's a shame that not every Tom, ****, and Harry is going to have 3-4 hours/week to work towards killing him does not suddenly alter the reality that major bosses are in raids. That's just the way it works.

The only reason this entire argument is taking place is because a handful of hopefuls saw mention of the Lich King in the 5-man and jumped all over it with wishful thinking that he would be a defeatable boss. Now...even after it has been explicitly confirmed that he is not....you still seemed baffled by the straightforward reasoning.
#144 Nov 10 2009 at 6:41 AM Rating: Decent
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It's not about holier than thou. Not at all. Put the shoe on the other foot. How would you feel as a raider to blast through the 5-man on patch day and...oh. Arthas is dead. Okay, now let's go progress through the raid dungeon and...kill him again?


But its ok to kill him in 10 man, then go and do it again on 25 man?

I don't see what the difference is, except numbers.

Oh my brain.......


#145 Nov 10 2009 at 7:39 AM Rating: Good
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AureliusSir the Irrelevant wrote:
Why are you bothering to argue this? The decision has been made. I've explained to you why I feel raid encounters are a more suitable venue for major bosses than 5-mans. What you haven't done is explained to me why you had no issue with Kel'Thuzad, Malygos, Sartharion, and Yogg'Saron in raid dungeons but now it's an issue with the Lich King.


First of all, I haven't done all of Naxx yet because of, well, time. A full Naxx clear takes a wee bit more time than, say, Sarth.

The Lich King, or Arthas, is a main antagonist of the Warcraft 3 series. He's one the characters you play and sort of identify with during that period. Kel'Thuzad, Malygos, Sarth and Yogg, unless I'm horribly mistaken, aren't really that prominent in WC3. I'd have no problem with minor "bad guys" being raid content. I realize that raiders might feel a lack of motivation if the "sub-bosses" are raid encounters while the big guys are 5-mans, but are you raiding for the story or are you raiding for the challenge? The story, if major characters are made 5-man encounters, would still be available to the raiders. It would just also be available to everyone else.

AureliusSir the Irrelevant wrote:
(And no, arguing why you didn't like the concept of them as bosses at all is not the same as explaining why you didn't argue that you couldn't kill them in a 5-man.)


What? I don't understand that sentence, to be honest.

AureliusSir the Irrelevant wrote:
Just because you think the Lich King is so iconic that it's a shame that not every Tom, ****, and Harry is going to have 3-4 hours/week to work towards killing him does not suddenly alter the reality that major bosses are in raids. That's just the way it works.

The only reason this entire argument is taking place is because a handful of hopefuls saw mention of the Lich King in the 5-man and jumped all over it with wishful thinking that he would be a defeatable boss. Now...even after it has been explicitly confirmed that he is not....you still seemed baffled by the straightforward reasoning.


"That's just how it works" isn't exactly a valid argument as to why things are the way they are. That's like saying "Because" which is another way of saying "I don't know, but shut up." Fact of the matter is, it's only that way because another way hasn't presented itself yet. That's why I'm replying here. To make you - and anyone else who might be locked into the whole "raiders deserve better" mentality - see that there are other ways to make bosses defeatable by everyone without raid content being trivialized. I couldn't, personally, care less about the Valkyr Twins, but I still find the encounter extremely challenging and entertaining. I don't care much for Herald Whatshisname in Old Kingdom either, but I also find that encounter extremely entertaining and challenging. The only difference between the two encounters I just mentioned is that one is a 10-man encounter while the other is a 5-man encounter. Granted, the Twins require a bit more strategy and cooperation, but I've seen many a heroic group fall apart on the Herald because someone couldn't get the clones down or didn't know how to handle it.

I really don't see how the number of people coming together to kill a boss should have influence on the accessibility of that boss. If a 10-man raid instance can be done in an hour and a 5-man in the same time then why couldn't important characters be made bosses in 5-mans? If the content is equally hard (it must be if you can beat in the same time) then shouldn't the reward be equally big?

And before you tell me to pug things, there's an issue called achievements and time there as well. If I'm doing Onyxia with my guild, we'll spend 15 minutes putting the raid together and then 15 minutes getting to and killing her. If I'm doing it with a PUG I can easily spend 40-60 minutes while the raid leader is putting the group together (plus you need the achievement) and then 15 minutes getting to and killing her. Someone with limited time would obviously need a guild to do it and I don't think that's right.

I know, I know. That's the way it works. And I'm telling you that the way it currently works is bullsh*t. I know it's a multiplayer game, but I don't think people should be forced into guilds just to do multiplayer stuff. Blizzard obviously doesn't think so either, hence the LFG system which is being heavily modified these days.

And I know The Lich King won't be 5-mannable. Being in a raiding guild, I'm pretty convinced that I'll get to see the encounter, but I feel sorry for those out there who won't.

Edited, Nov 10th 2009 2:50pm by Mazra
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#146 Nov 10 2009 at 8:47 AM Rating: Excellent
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As one of the "casual" players with limited time and an inability to tolerate the kind of crap I usually run into with a raid (e-peen, nerdrage, drama, etc), I know that I won't see a lot of the top-end content until I outgear and outlevel it in a big way. And I'm fine with that.

Still, regarding Arthas/LK, I would enjoy fighting him in a 5-man. Notice: fight, not kill.

Party: (has Arthas at 10% after an epic 5-man battle)
LK: (casts uber ice spell and freezes raid) Hah hah hah! Surely you didn't think that your pitiful little band could defeat me? Now face the true wrath of the undead! (starts to cast Apocalypse...)
Jaina's voice: Arthas! Stop it!
(Two fireballs hit Frostmourne along with a pair of holy blasts from Tirion)
LK: No!
(Frostmoune shows a small fracture and one of its runes go dark)
LK: (casts a huge knockback knocking everyone back)
LK: Enough! Now you will see the true nature of the scourge...as one of them!
Tirion (to Jaina): We aren't strong enough to defeat him. We need, say, 20 more peeps.
Jaina (to Tirion): Noted. Let's get the hell out of here!
(Jaina ports the entire party back to Dalaran)
Tirion: (Speech about how we've softened him up a little for the big raid, reward of shiny blue)

The content can indeed scale with difficulty. I'm all for the LKs true lore ending to be reserved for the big groups, but it would be fun to cast a few spells on him at some point and live to tell the tale :)

Cheers,
Jorge

Edit: There are TWO Rs in Frostmourne, boys.

Edited, Nov 10th 2009 10:37am by FuriousJorge
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#147 Nov 10 2009 at 10:38 AM Rating: Decent
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Mazra wrote:
The Lich King, or Arthas, is a main antagonist of the Warcraft 3 series.


So? This isn't Warcraft 3. This is World of Warcraft.

Quote:
AureliusSir the Irrelevant wrote:
(And no, arguing why you didn't like the concept of them as bosses at all is not the same as explaining why you didn't argue that you couldn't kill them in a 5-man.)


What? I don't understand that sentence, to be honest.


I've asked in this thread why, if lore is the issue, nobody kicked up a fuss about all of the other raid bosses being available to kill in raids only and the only responses I've seen were along the lines of, "Well, I thought it was stupid that they could be killed at all."

Quote:
"That's just how it works" isn't exactly a valid argument as to why things are the way they are.


Sure it is.

Quote:
That's why I'm replying here. To make you - and anyone else who might be locked into the whole "raiders deserve better" mentality - see that there are other ways to make bosses defeatable by everyone without raid content being trivialized.


This is where you need to stop.

Nobody said or insinuated that "raiders deserve better."

That's an absolutely moronic statement to make, and it shows your own personal bias. You resent raiders because they get more than you. They get neat exciting encounters. You get 5-mans and dailies. Raiders get all the top gear sooner. You get the welfare epics handed down with shifting emblem tiers. Raiders get to see parts of the lore that you can't see. When raiders are sitting around in-game or here on Alla talking about raids, you feel left out and obviously that makes them horrible people. Obviously they carry a sense of entitlement to "better" things because of how you feel at being left out.

You're playing an MMO. MMO developers can't please everyone. That can't make all content accessible to everyone without turning the game into a giant difficulty selection screen.

Quote:
I couldn't, personally, care less about the Valkyr Twins, but I still find the encounter extremely challenging and entertaining. I don't care much for Herald Whatshisname in Old Kingdom either, but I also find that encounter extremely entertaining and challenging. The only difference between the two encounters I just mentioned is that one is a 10-man encounter while the other is a 5-man encounter. Granted, the Twins require a bit more strategy and cooperation, but I've seen many a heroic group fall apart on the Herald because someone couldn't get the clones down or didn't know how to handle it.


Again, it's not about difficulty. I've told you that. It's about the stage Blizzard sets when you approach a boss with 10 or 25 people vs. the one set with 5. It's about the additional mechanics Blizzard can throw into raid encounters because there are more people. It leaves you with the feeling that you've accomplished something more significant than downing a ho-hum 5-man boss.

Quote:
I really don't see how the number of people coming together to kill a boss should have influence on the accessibility of that boss. If a 10-man raid instance can be done in an hour and a 5-man in the same time then why couldn't important characters be made bosses in 5-mans? If the content is equally hard (it must be if you can beat in the same time) then shouldn't the reward be equally big?


Again, you're talking difficulty. You're talking time requirements. All the while you're fully and completely ignoring the one thing that, from a lore perspective, one might think would be more important to you...the atmosphere.

Quote:
And before you tell me to pug things, there's an issue called achievements and time there as well. If I'm doing Onyxia with my guild, we'll spend 15 minutes putting the raid together and then 15 minutes getting to and killing her. If I'm doing it with a PUG I can easily spend 40-60 minutes while the raid leader is putting the group together (plus you need the achievement) and then 15 minutes getting to and killing her. Someone with limited time would obviously need a guild to do it and I don't think that's right.


Why...now? 5 years WoW has been available. Why all of a sudden is this an issue?

The funny thing is, amongst those who do, there's always that snide remark waiting in the wings for people who, having had so many things made so much faster and easier, still complain for more.

Hey, it could still be TBC. You could still be stuck in a situation where if you wanted to fight the Lich King you had to do it in a 25-man raid after grinding 75+ emblems for each piece of gear that let you bypass the previous tiers of raids. There would be no easy-mode encounters that you could faceroll your way through...they would all be the same and tuned for the hardcore, not you, and that would be all you'd get. When Icecrown Citadel first goes live, there would be an attunement that would require you to clear Ulduar 25 and ToC25 before you could even enter.

But no, because raiders deserve better and because Blizzard is going out of their way to restrict accessibility of content you can pick up 5pc T9 for 30-50 emblems each in a dungeon system that will reward you with two bonus emblems just for letting the system choose a dungeon for you. And if you still need gear to augment your set you can run a 40 minute 10-man raid with 5 bosses for even more emblems and matching bits like belts, boots, etc. Weapons available from a 5-man heroic, raid extensions, and split tiers of difficulty intended to accommodate the casual and the hardcore alike. With no lockouts on 5-mans entered through the random tool and a system that will likely match you with a group and port you to a dungeon within minutes (if not seconds) of activating it, a skilled but casual player can mash through 2-3 heroics in an hour.

But no effort is being made to make it more accessible, amirite?

What you really want to do is get off the ninnywagon and stop pointing your finger at everyone else and trying to make them wrong for enjoying the game a certain way, especially when you have to include the devs in your finger pointing.

It's not like Blizzard said that they were making the Lich King a defeatable boss in the 5-man and changed their mind.

Quote:
I know, I know. That's the way it works. And I'm telling you that the way it currently works is bullsh*t. I know it's a multiplayer game, but I don't think people should be forced into guilds just to do multiplayer stuff. Blizzard obviously doesn't think so either, hence the LFG system which is being heavily modified these days.


You know what you do then? Since Blizzard sucks, and the way they put together different tiers of group size for different things sucks, and not being able to kill the Lich King on less than an hour/week sucks, go kill him on a private server. I bet you could solo him. And since environment and atmosphere of killing him in a raid vs. a 5-man doesn't matter to you, killing him solo vs. in a 5-man shouldn't matter to you, either. Go gank him, collect your lewtz, and be done with it.

But ffs stop suggesting everyone who is happy with the current setup is wrong for it.
#148 Nov 11 2009 at 4:36 AM Rating: Good
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Micros wrote:
Latest mobs to appear in Icecrown.

http://www.youtube.com/watch?v=sFVjyEfp7nY&feature=player_embedded

Uh...did Arthas swing by Outlands at some point to get new hirelings?

Apparently providing new info is worth downrating now?

Edited, Nov 11th 2009 10:39am by Micros
#149 Nov 11 2009 at 5:11 AM Rating: Good
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AureliusSir the Irrelevant wrote:
But ffs stop suggesting everyone who is happy with the current setup is wrong for it.


I could've made a breathtakingly long response to all of that, but seriously, we're stuck here. Obviously we're of different minds and there's no sense in carrying it any further. Just realize that I'm not biased against raiders. I'm one, too, you know. Maybe not hardcore end-game raiding with a top-5 spot on my server, but I raid.

As for the part I quoted, I guess we're both looking at the wrong (right) way. I'm suggesting everyone who is happy with the current setup is wrong and you're suggesting everyone who is unhappy about the current setup are wrong.

Let's just agree to disagree and leave it at that. Smiley: smile

Micros, someone's a little trigger happy these days and if you post with the slightest hint of sarcasm, or complaining (not that I found your post to include either in notable portions), even if your post also includes useful info, you get rated down. I've rated you up for bringing new stuff to the table.
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