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Icecrown Citadel : 3.3Follow

#27 Oct 01 2009 at 12:11 AM Rating: Decent
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Mazra wrote:
Anobix the Brilliant wrote:
That being said, I am a bit disappointed that there will be a Lich King fight in the 5man...


Uh, why?
Because killing/defeating a boss in more than one instance is just about as lame as it gets.

bodhisattva wrote:
How many times did we kill Kael'thas again?
Anub surpassed Kael already.

I'm betting that in cataclysm we'll get to fight Deathwing as the end boss of every instance.
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#28 Oct 01 2009 at 12:29 AM Rating: Decent
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If anything, the fight with Arthas will be along the lines, simliar to Mal'Ganis. Where you don't actually kill him but he "flees"


Yeah I have already had a few swipes at the ol'elf already. He popped up in UP and at the end in DK. Still he keeps on hiding behind his minions and making an exit. Best just stick to killing Anub'rekan.
#29 Oct 01 2009 at 3:44 AM Rating: Good
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God damn it, if Arthas dies in the 5-man this will be the cop-out of the year.


Don't worry... It's getting late. It will be the cop-out of next year.
#30 Oct 01 2009 at 6:20 AM Rating: Decent
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The 5 man fight with the Lich King will probably end similar to the fight with Illidan in the Black Temple.



Arthas: Enough! I grow tired of these games!
*knocks everyone down to 1 HP and freezes them solid for 60 seconds*

Jaina/Sylvanas: NOT SO FAST ARTHAS!
*attacks Arthas*

Arthas: Wait... what are you doing here? I should have killed you long ago. Bah, I'll finish this later.
*Arthas runs away*
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#31 Oct 01 2009 at 7:15 AM Rating: Default
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Like I said in the main news thread, you'll bring Arthas down to 1HP and it will be just like Mal'ganis. He'll say some snarky line like "This..... is not.... over!" a'la Wrathgate and either turn around and walk into a door that closes behind him, or teleport, either/or.

Or, you fight his IMAGE, like you've been seeing all over Northrend in various questlines.

They already said they have an epic raid battle planned for the Lich King, with the citadel falling apart around the battlefield and all.

As to the difficulty, they said ilvl 219 epics will drop from the normal and 232 from heroic IIRC.

That's about what, Naxx25 quality for the normal? I'm thinking the normal will be Wrath's H-MgT, a slice harder than previous heroic 5-mans.

It'll give the casual community something new to do, as H-ToC can be incredibly lame at times, depending on who you get (Confessor, urrrrgh). And depending on just how hard the normal version to do, it is a new "gear up!" instance, where if you had 2-3 well-geared people (tank+healer+good DPS) the other 1-2 could be fresh 80s and you could still clear the instances, and get a fresh-80 decked out in 219s.

Also, post-Cataclysm, this'd be an awesome dungeon for "Gear up leveling alts!" thing. Get an alt on Lv80, have 2-3 Lv85s carry you through it, 219s should make your 80-85 leveling a *lot* easier, surely.

Edited, Oct 1st 2009 11:18am by Zariamnk
#32 Oct 01 2009 at 7:25 AM Rating: Good
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Because killing/defeating a boss in more than one instance is just about as lame as it gets.


Not if the instances are designed so that you are only going to enter one of them in the first place.

Hardcore raiders aren't going to kill Arthas in the 5 man (at least, it isn't designed for them to) and casuals aren't going to do it in the 25 man. The large, hard-mode version will likely have more bosses and such, and possibly more wings.

But, since each players is only supposed to experience one avenue of killing Arthas, it isn't an issue.

Look at the loot reward iLevels for this instance. No one is going to be able to use it to gear up for much else. You'll have to do other instances if you want to try a harder ICG instance.

But, the basic story in each will likely be the same. Jaina/Sylvanas and, possibly, Tirion all helping you kill the LK.

Don't think of it as the LK dying in different instances. Think of it as the LK dying in different modes of the same one (even if they do offer completely different raids for the more hardcore players, they are meant to replace this one).
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#33 Oct 01 2009 at 7:35 AM Rating: Excellent
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Warchief Tyrandor wrote:
He's undead... how effective is killing him?

Never quite understood why Arathas doesn't just 're-raise' his lieutenants.


The more powerful a being is, the more energy it takes to revive them, hell just to revive Kel'thuzad Arthas had to use the sunwell. I also doubt destroying the physical body can stop a revival, the Lich King can put your soul into whatever body he wants.

That being said, my tavis is zinging in anticipation for Icecrown.
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#34 Oct 01 2009 at 7:38 AM Rating: Decent
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idiggory wrote:
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Because killing/defeating a boss in more than one instance is just about as lame as it gets.


Not if the instances are designed so that you are only going to enter one of them in the first place.

Hardcore raiders aren't going to kill Arthas in the 5 man (at least, it isn't designed for them to) and casuals aren't going to do it in the 25 man. The large, hard-mode version will likely have more bosses and such, and possibly more wings.

But, since each players is only supposed to experience one avenue of killing Arthas, it isn't an issue.

Look at the loot reward iLevels for this instance. No one is going to be able to use it to gear up for much else. You'll have to do other instances if you want to try a harder ICG instance.

But, the basic story in each will likely be the same. Jaina/Sylvanas and, possibly, Tirion all helping you kill the LK.

Don't think of it as the LK dying in different instances. Think of it as the LK dying in different modes of the same one (even if they do offer completely different raids for the more hardcore players, they are meant to replace this one).


And I still don't think the LK actually "dies" in these 5mans.
#35 Oct 01 2009 at 7:44 AM Rating: Good
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Zariamnk wrote:
Like I said in the main news thread, you'll bring Arthas down to 1HP and it will be just like Mal'ganis. He'll say some snarky line like "This..... is not.... over!" a'la Wrathgate and either turn around and walk into a door that closes behind him, or teleport, either/or.

Or, you fight his IMAGE, like you've been seeing all over Northrend in various questlines.

They already said they have an epic raid battle planned for the Lich King, with the citadel falling apart around the battlefield and all.

As to the difficulty, they said ilvl 219 epics will drop from the normal and 232 from heroic IIRC.

That's about what, Naxx25 quality for the normal? I'm thinking the normal will be Wrath's H-MgT, a slice harder than previous heroic 5-mans.


There were a couple of iLvl226 bits in T7, but most of it was 200 (10-man) and 213 (25-man). Ulduar is mostly 213 (10-man) and 226 (25-man) with some 232s on later bosses. ToC5 is 200 (reg) and 219 (heroic) with ToC raids being 232-258 (with some higher iLvl gear from Tribute chests). People currently raiding ToC/ToGC will not likely be seeing many upgrades from Frozen Halls, but people still plodding through Ulduar will.

WotLK already had it's MagT in ToC, but we're getting another one or so it would appear and I'm okay with that. My personal interest involves what the raid will be like, but new 5-mans are a good way to add interest between raid nights and I would imagine another tier of emblems will be out with the 3.3, and would expect the new emblems to drop in Frozen Halls and have EoT replace EoC in the rest of the heroics.
#36 Oct 01 2009 at 10:31 AM Rating: Excellent
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Ilvl 219 drops in Uld 10 actually....
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#37 Oct 01 2009 at 11:14 AM Rating: Excellent
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Because killing/defeating a boss in more than one instance is just about as lame as it gets.


Really?

You get Arthas down to 1% when Deathwing (desperate for attention after 2 expansions not involving him, or perhaps as a result of unresolved 'daddy issues' like all good Warcraft characters) swoops in and fries him to a crisp!

This pisses off Sylvanas "You ninja'd my kill!" or Jaina "I could have saved him!" who then lends Deathwing a piece of her mind in a 10 minute long rant; which we'll all get to sit through before the chest drops.

This sends Deathwing, who was "Just trying to help," in a EMO rage, and we end up with the Cataclysm.

Blizz's take on this? "We needed a smoother transition in the storyline to tie WotLK to the next expansion pack."

...

...

I'm just here to throw you a shovel when you think you've hit bottom ;-)

... oh and don't say it'll never happen ...

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#38 Oct 01 2009 at 11:37 AM Rating: Excellent
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As Arthas is/was a paladin, when he gets to 1% HP he will simply bubble+hearth, naturally ;)
#39 Oct 01 2009 at 1:54 PM Rating: Excellent
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Warchief Tyrandor wrote:

He's undead... how effective is killing him?

It's only slightly more effective then when he kills us: we just respawn and show up immediately (or log off...) whereas if we kill him he stays dead for what? A week?
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#40 Oct 01 2009 at 7:04 PM Rating: Decent
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It's only slightly more effective then when he kills us: we just respawn and show up immediately (or log off...) whereas if we kill him he stays dead for what? A week?


Lol, right? Like, Ragnaros is "coming back," but there are millions of toons who played in a world where he had never been banished back to the fire plane. XD

That's why Cata is coming, probably. To try and even up the timeline for newer toons. Otherwise, they'd have to keep rolling back the clock, like they did in BC (yeah, bet most of you didn't realize that. BC brought the time in Azeroth back a year or two).

If we say the cataclysm happens 5 years from the start of WoW, then we can just say that all the stuff that is gone after it was completed by others, before your little Worgen or Gob ventured out of town.

I'm still curious about what they intend to do with OL, though. It makes sense for certain changes to occur (in the face of tragedy, various people escaping to and returning from it, etc). With Illidan and other leaders dead, it makes sense for the enemy forces to have changed position and command over the past year or two, which allows for quest changes.
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#41 Oct 01 2009 at 8:09 PM Rating: Decent
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What I'd love to see is he has a large ammount of health and we slowly whittle him down and get him to "half health", at which point he "kills" everyone but Sylvanis/Jaina dodge/block it, at which point he makes he comments about us not being worth it and walks off. Sylvanis/Jaina rez us, we find a chest or something laying around for the loot and Jaina/Sylvanis run off after him.
#42Zaikimaliki, Posted: Oct 04 2009 at 4:17 PM, Rating: Sub-Default, (Expand Post) IF the lich king is killable in the 5-man, i may just quit wow, it will be the pinnacle of wrath's total fail for me. I'm planning on trying out the new Star wars MMO, so it will give me an excuse to free up my hard drive.
#43 Oct 04 2009 at 4:21 PM Rating: Excellent
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Zaikimaliki the Vile wrote:
IF the lich king is killable in 3.3, i may just quit wow, it will be the pinnacle of wrath's total fail for me. I'm planning on trying out the new Star wars MMO, so it will give me an excuse to free up my hard drive.


Sooo...

Killing Illidan is okay, but killing Arthas is all wrong? Or did BC upset you so much too?
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#44 Oct 04 2009 at 4:22 PM Rating: Default
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sorry, i meant the 5-man, not the patch. My bad.

Previous post edited
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#45 Oct 04 2009 at 4:22 PM Rating: Good
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Zaikimaliki the Vile wrote:
IF the lich king is killable in 3.3, i may just quit wow, it will be the pinnacle of wrath's total fail for me.


I don't understand this devotion to Arthas. The lore has to move on and the story surrounding the Lich King, while by no means unimportant, is but a blip on the radar of everything that has happened in the Warcraft universe.

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#46 Oct 04 2009 at 4:27 PM Rating: Excellent
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Zaikimaliki the Vile wrote:
sorry, i meant the 5-man, not the patch. My bad.

Previous post edited


Fair enough, except that it's extremely unlikely he'll be killed in the 5-man, even though he may be defeated or suffer losses. Killing him is what the raid instance is for--the heroics look like they're designed more as a lead-up to the final raid, storywise, similar to how Magister's Terrace set the stage for Sunwell.
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#47 Oct 04 2009 at 4:29 PM Rating: Default
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Fair enough, except that it's extremely unlikely he'll be killed in the 5-man, even though he may be defeated or suffer losses. Killing him is what the raid instance is for--the heroics look like they're designed more as a lead-up to the final raid, storywise, similar to how Magister's Terrace set the stage for Sunwell.


The reason i think it's possible is because he is, and the blues have confirmed this, the final boss of the heroic. I really have no idea if he is just defeatable, or killable. it has been hinted that they want everyone to be able to kill arthas, not just the raiders. Guess we'll find out in a few months, eh?
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#48 Oct 04 2009 at 10:19 PM Rating: Good
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Zaikimaliki the Vile wrote:
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Fair enough, except that it's extremely unlikely he'll be killed in the 5-man, even though he may be defeated or suffer losses. Killing him is what the raid instance is for--the heroics look like they're designed more as a lead-up to the final raid, storywise, similar to how Magister's Terrace set the stage for Sunwell.


The reason i think it's possible is because he is, and the blues have confirmed this, the final boss of the heroic. I really have no idea if he is just defeatable, or killable. it has been hinted that they want everyone to be able to kill arthas, not just the raiders. Guess we'll find out in a few months, eh?


I don't recall necessarily any hints that they want everyone to be able to kill him even if they don't raid. I do recall them having said that they don't want the "advanced" raid content to be out of reach to all but the most organized/dedicated raiders as was the case with BT and certainly SWP in TBC. People who are not in Ulduar and or ToC these days aren't in those raids because they've either got some exceptionally wonky scheduling restrictions or they simply choose not to be a part of a group that is able to make those raids happen on a regular basis. If Blizzard alters the emblem drops in heroics again (ie. Emblems of Triumph instead of the current Conquest emblems), people will be back to spamming heroics to fill out their T9 sets and will suddenly find themselves adequately geared for IC10. I'm usually one of the last people to kvetch about Blizzard making the game "too casual", but if your idea ends up being the reality (two different scenarios where you defeat Arthas with finality) and I'd say Blizzard had completely lost touch with reality. It's an MMO. If the extent to which people are willing to take part in it is 5-man content, they've really got no reason to complain about not being able to see the content. It would be like people complaining that they never get to see all of Outland because they can't be bothered to level past 20.

I could see a scenario where the lore around Arthas consuming Ner'Zhul during his dormant phase after putting on the cursed armor turns out to have been not entirely accurate...that Tirion's wish to see Arthas redeemed is made possible through death, but then Ner'Zhul re-emerges and is the actual final raid boss for WotLK. That, or similar to what happens during the Wrathgate event, the Lich King is only incapacitaed in the 5-man encounter but manages to escape, the party gets to loot a chest, and then they leave and the next time they see him (aside from repeated instance runs :P) is in the Icecrown Citadel raid instance.

There are abundant ways that Blizzard could implement a viable 5-man encounter that doesn't make the raid encounter seem redundant and pointless.
#49 Oct 05 2009 at 3:19 AM Rating: Excellent
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AureliusSir the Irrelevant wrote:
Zaikimaliki the Vile wrote:
Quote:
Fair enough, except that it's extremely unlikely he'll be killed in the 5-man, even though he may be defeated or suffer losses. Killing him is what the raid instance is for--the heroics look like they're designed more as a lead-up to the final raid, storywise, similar to how Magister's Terrace set the stage for Sunwell.


The reason i think it's possible is because he is, and the blues have confirmed this, the final boss of the heroic. I really have no idea if he is just defeatable, or killable. it has been hinted that they want everyone to be able to kill arthas, not just the raiders. Guess we'll find out in a few months, eh?


I don't recall necessarily any hints that they want everyone to be able to kill him even if they don't raid. I do recall them having said that they don't want the "advanced" raid content to be out of reach to all but the most organized/dedicated raiders as was the case with BT and certainly SWP in TBC. People who are not in Ulduar and or ToC these days aren't in those raids because they've either got some exceptionally wonky scheduling restrictions or they simply choose not to be a part of a group that is able to make those raids happen on a regular basis. If Blizzard alters the emblem drops in heroics again (ie. Emblems of Triumph instead of the current Conquest emblems), people will be back to spamming heroics to fill out their T9 sets and will suddenly find themselves adequately geared for IC10. I'm usually one of the last people to kvetch about Blizzard making the game "too casual", but if your idea ends up being the reality (two different scenarios where you defeat Arthas with finality) and I'd say Blizzard had completely lost touch with reality. It's an MMO. If the extent to which people are willing to take part in it is 5-man content, they've really got no reason to complain about not being able to see the content. It would be like people complaining that they never get to see all of Outland because they can't be bothered to level past 20.

I could see a scenario where the lore around Arthas consuming Ner'Zhul during his dormant phase after putting on the cursed armor turns out to have been not entirely accurate...that Tirion's wish to see Arthas redeemed is made possible through death, but then Ner'Zhul re-emerges and is the actual final raid boss for WotLK. That, or similar to what happens during the Wrathgate event, the Lich King is only incapacitaed in the 5-man encounter but manages to escape, the party gets to loot a chest, and then they leave and the next time they see him (aside from repeated instance runs :P) is in the Icecrown Citadel raid instance.

There are abundant ways that Blizzard could implement a viable 5-man encounter that doesn't make the raid encounter seem redundant and pointless.


I understand that there has to be some kind of progression, or rather, some kind of reward to those who seek progression, but wouldn't it be unfair to make one of the main antagonists of a popular game series unreachable for a large part of the subscription base? How many people raid on a level where Icecrown Citadel will be beatable? I, for one, will most likely never get there, let alone be able to reach the final encounter. So despite being an avid Warcraft fan, having bought and played the old Warcraft games, paid for my subscription just like the next Joe and probably even put less strain on Blizzard's resources due to not raiding (and thus forcing them to come up with new content constantly), I am to be "punished" and not get to fight what I consider the Master Villain?

The answer is no, if you ask me. I've always found it unfair to a certain degree that raiders get to experience more lore than those unable to fit their real life schedules into a raiding schedule. If I could, I'd raid, but I don't have enough spare time to invest in long nights of progression and even longer nights of farming. I study every day and juggle a part time job on the side, not to mention trying to uphold some kind of social network with people not made out of pixels. There seriously isn't time for raiding.

Imagine buying Warcraft 3: The Frozen Throne and the clerk at the game store asks if you play one or six hours a day. If you answer 'one', he'll give you the version where the game ends before Arthas reaches Icecrown. If you answer 'six', the game ends with Arthas reaching Icecrown and becomming the Lich King. Why should our real life restrictions mean we get to see less of the game and lore? They could easily make the Arthas encounter a 5-man instance. Hell, as proven with Battle for the Undercity, they could make it 1-mannable. They could also add some extra bosses and perhaps make the 10/25-man version require you to take out those bosses first. It would make no sense, and be downright unfair, if they punish the semi-casuals by making some lame excuse about Arthas withdrawing to the raid instance in the 5-man version.

Call me a player hater, but raiders need to stop their holier than thou attitude. Just because we don't raid doesn't mean we should be treated as lesser players.

Nothing personal, just a generalization.

Edited, Oct 5th 2009 1:20pm by Mazra
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#50 Oct 05 2009 at 8:06 AM Rating: Decent
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Mazra wrote:
I understand that there has to be some kind of progression, or rather, some kind of reward to those who seek progression, but wouldn't it be unfair to make one of the main antagonists of a popular game series unreachable for a large part of the subscription base? How many people raid on a level where Icecrown Citadel will be beatable? I, for one, will most likely never get there, let alone be able to reach the final encounter. So despite being an avid Warcraft fan, having bought and played the old Warcraft games, paid for my subscription just like the next Joe and probably even put less strain on Blizzard's resources due to not raiding (and thus forcing them to come up with new content constantly), I am to be "punished" and not get to fight what I consider the Master Villain?


What's next? Make Arthas a solo boss off in some corner of Icecrown somewhere for the players who can't break 1200 dps in a heroic just so that they too can say they got to kill Arthas?

There have been too many changes to raiding since TBC for anyone to cry foul at the idea that the final WotLK encounter with Arthas would be in a raid. Take a look at ToC10 right now. It's been available for what...6-8 weeks now and it's already an easy one hour clear in a PUG if you're geared and actually managed to learn a thing or two about how to play your class in the 250+ hours it took you to level from 1-80.

TBC raids were about progression through multiple tiers of raid content, picking up gear as you go that would allow you to succeed in subsequent tiers of raid content. Badge gear alleviated the strain on newer players if they had a hard time finding a guild that was willing to help them gear through tier 4/5 to get a leg up in T6/SWP, but it wasn't a complete substitute. And pre-3.0, if you weren't in an established raiding guild, SWP was only the raid you heard about, never the one you actually saw.

Now look at T9. I fully expect Emblems of Triumph to start dropping off of heroic bosses, which means you can get a complete 5pc set of tier 9 raid gear without setting foot in a T7/8 raid, with trinkets and relics/librams/etc. also from emblems and then a weekly 1 hour jaunt through ToC 10 for bracers, belts, boots, rings, and weapons and huzzah! You're geared for IC10! Not heroic IC10 and possibly not quite IC25, but at least you're viable as a contributor to see the content. Yes, you'll have to wait several weeks before PUGs become viable while everyone else learns the encounters and gets comfortable with the idea of potentially bringing in dead weight to fill a spot, but you'll eventually get to see it and it won't be anywhere near the onerous task it was in TBC.

And if that's still not good enough for Joe Casual, then Joe Casual needs to accept that he can't expect to get the most out of an MMO if he can't get involved in content involving groups larger than 5 people.

It's not about holier than thou. Not at all. Put the shoe on the other foot. How would you feel as a raider to blast through the 5-man on patch day and...oh. Arthas is dead. Okay, now let's go progress through the raid dungeon and...kill him again? "It's just like Kael'thas!" Nope. There was a story behind the return of Kael in MagT. And you sure as hell never saw Illidan in a 5-man.

I think Blizzard has done a pretty decent job of dividing the content so that more dedicated raiders can enjoy the game while simultaneously allowing not-so-dedicated players to see what all the fuss is about. They don't need to take it the step further. Arthas should be an end-game PvE encounter, and end-game PvE encounters in WoW involve raids, not 5-mans.
#51 Oct 05 2009 at 8:09 AM Rating: Default
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warcraft is the only video game I can think of where you can be completly awful at it and still expect to "beat" it
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