Mazra wrote:
I understand that there has to be some kind of progression, or rather, some kind of reward to those who seek progression, but wouldn't it be unfair to make one of the main antagonists of a popular game series unreachable for a large part of the subscription base? How many people raid on a level where Icecrown Citadel will be beatable? I, for one, will most likely never get there, let alone be able to reach the final encounter. So despite being an avid Warcraft fan, having bought and played the old Warcraft games, paid for my subscription just like the next Joe and probably even put less strain on Blizzard's resources due to not raiding (and thus forcing them to come up with new content constantly), I am to be "punished" and not get to fight what I consider the Master Villain?
What's next? Make Arthas a solo boss off in some corner of Icecrown somewhere for the players who can't break 1200 dps in a heroic just so that they too can say they got to kill Arthas?
There have been too many changes to raiding since TBC for anyone to cry foul at the idea that the final WotLK encounter with Arthas would be in a raid. Take a look at ToC10 right now. It's been available for what...6-8 weeks now and it's already an easy one hour clear in a PUG if you're geared and actually managed to learn a thing or two about how to play your class in the 250+ hours it took you to level from 1-80.
TBC raids were about progression through multiple tiers of raid content, picking up gear as you go that would allow you to succeed in subsequent tiers of raid content. Badge gear alleviated the strain on newer players if they had a hard time finding a guild that was willing to help them gear through tier 4/5 to get a leg up in T6/SWP, but it wasn't a complete substitute. And pre-3.0, if you weren't in an established raiding guild, SWP was only the raid you heard about, never the one you actually saw.
Now look at T9. I fully expect Emblems of Triumph to start dropping off of heroic bosses, which means you can get
a complete 5pc set of tier 9 raid gear without setting foot in a T7/8 raid, with trinkets and relics/librams/etc. also from emblems and then a weekly 1 hour jaunt through ToC 10 for bracers, belts, boots, rings, and weapons and huzzah! You're geared for IC10! Not heroic IC10 and possibly not quite IC25, but at least you're viable as a contributor to see the content. Yes, you'll have to wait several weeks before PUGs become viable while everyone else learns the encounters and gets comfortable with the idea of potentially bringing in dead weight to fill a spot, but you'll eventually get to see it and it won't be anywhere near the onerous task it was in TBC.
And if that's still not good enough for Joe Casual, then Joe Casual needs to accept that he can't expect to get the most out of an MMO if he can't get involved in content involving groups larger than 5 people.
It's not about holier than thou. Not at all. Put the shoe on the other foot. How would you feel as a raider to blast through the 5-man on patch day and...oh. Arthas is dead. Okay, now let's go progress through the raid dungeon and...kill him again? "It's just like Kael'thas!" Nope. There was a story behind the return of Kael in MagT. And you sure as hell never saw Illidan in a 5-man.
I think Blizzard has done a pretty decent job of dividing the content so that more dedicated raiders can enjoy the game while simultaneously allowing not-so-dedicated players to see what all the fuss is about. They don't need to take it the step further. Arthas should be an end-game PvE encounter, and end-game PvE encounters in WoW involve raids, not 5-mans.