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Icecrown Citadel : 3.3Follow

#1 Sep 30 2009 at 11:41 AM Rating: Excellent
This is taken from Togikagi from the news section on the main page wrote:


Blizzard has posted a preview of the Icecrown Citadel: The Frozen Halls five-player dungeon that's coming in patch 3.3. Alliance players will assist Jaina Proudmoore while Horde characters will fight alongside Sylvanas Windrunner through three wings of the citadel. Since this is an epic quest line, the group will need to defeat each wing before moving onto the next one. Each wing will actually be considered a separate instance, so they'll have separate lockout timers in Heroic difficulty.

The three wings are the Forge of Souls, the Pit of Saron and the Halls of Reflection. The preview lists seven bosses, ultimately ending with the Lich King. Rewards that are item level 219 and 232 will drop in the dungeon. More information can be found after the jump.

Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.

An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.

The Forge of Souls

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.

Bosses

~ Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.


~ The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

Pit of Saron

Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.

Bosses

~ Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.


~ Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.


~ Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.

Halls of Reflection

With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.

Bosses

~ Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.


~ The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?


Unfortunately, I can't watch it from work, so it'll have to wait until I get home. How does everyone feel about the way it's going to be set up and the bosses?

Personally, I figured that the iLevel of the rewards would at least be higher than 219 and 232. But, I can't wait to see what exactly drops.

Edited, Sep 30th 2009 3:48pm by xNocturnalSunx
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#2 Sep 30 2009 at 11:56 AM Rating: Excellent
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The thought of (hopefully) being able to do this without being decked in Uld25 gear is making my tummy tingle.

I couldn't care less about the loot, but as an old Warcraft fan I find it infinitely important that this quest line is made available to all types of players, from casuals to raiders. I'm sorry for all the hardcore raiders if this proves to be no more difficult on heroic mode than, say, Trial of the Champion Heroic, but hopefully you guys will have other stuff to min/max on.

I've crossed all the fingers on both hands in hopes that this will be doable for someone like me and even those with lesser gear. Story > challenge in this case.
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#3 Sep 30 2009 at 12:01 PM Rating: Excellent
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This looks TOTALLY awesome! I'm glad we get to fight Falric and Marwyn as well; they've been oddly absent thus far.
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#4 Sep 30 2009 at 12:09 PM Rating: Default
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It sounds cool! But will there be a 10 and 25 man dungeon too?
#5 Sep 30 2009 at 12:37 PM Rating: Decent
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I can't wait.

Quote:
It sounds cool! But will there be a 10 and 25 man dungeon too?


I believe this is the version of the Arthas fight meant for casuals. I'm betting Jaina and Sylvanas help by kicking serious ***...

I'm just happy I don't have to do it with the the Dark Lady's awful new voice. XD
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#6 Sep 30 2009 at 12:39 PM Rating: Good
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walsher wrote:
It sounds cool! But will there be a 10 and 25 man dungeon too?


Of course, they talked about it at Blizzcon.

That being said, I am a bit disappointed that there will be a Lich King fight in the 5man... is this a backwards of Kael'thas ("The 5man was just a setback!") or Anub'rekan?

Oh, and seriously?

Bronjahm, the Godfather of Souls...
BrownJames...
James Brown, the God Father of Soul.

Edited, Sep 30th 2009 4:45pm by Anobix
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#7 Sep 30 2009 at 12:50 PM Rating: Good
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Anobix the Brilliant wrote:
That being said, I am a bit disappointed that there will be a Lich King fight in the 5man...


Uh, why?
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#8 Sep 30 2009 at 12:53 PM Rating: Excellent
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I doubt you kill Arthas in the 5 man. More like defeat and push him back to somewhere else.

I would imagine you are part of a different attack for the raid version. The raid version would get the actual kill.

This way more casual players have a chance to fight Arthas and get some measure of closure to the x-pac.

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#9 Sep 30 2009 at 12:53 PM Rating: Excellent
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Quote:
Of course, they talked about it at Blizzcon.

That being said, I am a bit disappointed that there will be a Lich King fight in the 5man... is this a backwards of Kael'thas ("The 5man was just a setback!") or Anub'rekan?


You knew this was coming from before LK was released. Blizz has been upfront since the start that everyone that wants to face the Lich King will be able to.

I completely appreciate this. The rewards aren't awesome, so it really is just about the story, not gameplay (though that sounds fun, too). It sucks to not be able to take on the main villains in a game. The extra bosses should be for people that want a challenge.

Plus, Blizz made a great decision letting the main boss have scaling difficulty.

[EDIT]

Plus, it IS possible that the LK won't be killed by anyone. The world without the scourge sounds dull to me...

Edited, Sep 30th 2009 4:55pm by idiggory
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#10 Sep 30 2009 at 12:56 PM Rating: Excellent
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I'm really excited! :D

I'm glad I have level 80s on both Horde and Alliance sides, I want to check it out from both perspectives. Not that Sylvanas isn't awesome and all, but I am really, really interested to see the interaction between Jaina and Arthas.

As for the Arthas fight, I'm guessing he runs off at the last minute and we don't actually kill him. If anyone should have learned from Mal'ganis' tactics, its him.
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#11 Sep 30 2009 at 1:28 PM Rating: Excellent
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Yay! Another ToC 5 man to gear my up and coming alts!

I totally misjudged blizzard and their conquest emblem change.
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#12 Sep 30 2009 at 2:46 PM Rating: Default
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In before, "Frozen Halls was only a setback!"

#13 Sep 30 2009 at 2:50 PM Rating: Good
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AureliusSir wrote:
In before, "Frozen Halls was only a setback!"


Oh, really?

Anobix the Brilliant wrote:
("The 5man was just a setback!")

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#14 Sep 30 2009 at 3:02 PM Rating: Good
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Lady isyris wrote:
but I am really, really interested to see the interaction between Jaina and Arthas.


This.
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#15 Sep 30 2009 at 3:06 PM Rating: Excellent
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isyris wrote:
but I am really, really interested to see the interaction between Jaina and Arthas.


I bet its gonna have a little bit of these following topics.

Repressed sexual anger
Beastiality
Smut Novelesque dialogue: IE (tavis)
BDSM
Crying
HUGE mass teleportation
Drowning in Rhonin's tears
Glaciers
Yogurt
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#16 Sep 30 2009 at 3:18 PM Rating: Good
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The One and Only ArexLovesPie wrote:
isyris wrote:
but I am really, really interested to see the interaction between Jaina and Arthas.


I bet its gonna have a little bit of these following topics.

Repressed sexual anger
Beastiality
Smut Novelesque dialogue: IE (tavis)
BDSM
Crying
HUGE mass teleportation
Drowning in Rhonin's tears
Glaciers
Yogurt


What... No makeupsex?
#17 Sep 30 2009 at 6:08 PM Rating: Default
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Anobix the Brilliant wrote:

James Brown, the God Father of Soul.


He's "an instrument of reckoning."

I'm sure the raid will be epic enough... after the creative wonder that is the tournament, the bar is pretty low right now.
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#18 Sep 30 2009 at 6:53 PM Rating: Decent
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Excited about it here as well. I've never been particularly ***** with TotC since it came out and for some reason neither the 5, 10, 25 or heroic versions of the place seem to have been able to grasp my attention. Icecrown however, is something I'm really looking forward to, and these 5-man instances will be a nice set-up for the raid. Though I agree with Mazra, I wouldn't mind these 5-mans to be the MgT of WOTLK - I haven't done a hard 5-man in ages and I while heroic 10-mans very much appeal to me I would like some tough GROUP play again.

As for Arthas, I doubt they'll pull a Kael'thas/Anub'arak on him (what's the story behind the latter anyway? At least Kael'thas mentioned his earlier demise in MgT, Anub just seems to be... 'there again'). I even doubt they'd make him 'lose' a battle in a 5-man. Blizz will probably make you fight adds while Jaina/Sylvanas fights Arthas and gets gravely wounded in the process.

That said, the only bad thing about this news is that I won't be able to experience the alliance variation of the dungeons - I'd like to hear exactly what Jaina has to say to Arthas.
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#19 Sep 30 2009 at 8:14 PM Rating: Good
Lady isyris wrote:
If anyone should have learned from Mal'ganis' tactics, its him.


This is exactly what I was thinking. If anything, the fight with Arthas will be along the lines, simliar to Mal'Ganis. Where you don't actually kill him but he "flees"... Which reminds me, I want to kill Mal'Ganis completely, damn it!
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#20 Sep 30 2009 at 8:28 PM Rating: Default
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God damn it, if Arthas dies in the 5-man this will be the cop-out of the year.
#21 Sep 30 2009 at 8:46 PM Rating: Decent
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Has anyone noticed the boss named Tyrannus? Could it be King Teranas Menethil?
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#22 Sep 30 2009 at 8:56 PM Rating: Good
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How many times did we kill Kael'thas again?
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#23 Sep 30 2009 at 8:58 PM Rating: Excellent
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Quote:
As for Arthas, I doubt they'll pull a Kael'thas/Anub'arak on him (what's the story behind the latter anyway? At least Kael'thas mentioned his earlier demise in MgT, Anub just seems to be... 'there again'). I even doubt they'd make him 'lose' a battle in a 5-man. Blizz will probably make you fight adds while Jaina/Sylvanas fights Arthas and gets gravely wounded in the process.


He's undead... how effective is killing him?

Never quite understood why Arathas doesn't just 're-raise' his lieutenants.
#24 Sep 30 2009 at 9:24 PM Rating: Excellent
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God damn it, if Arthas dies in the 5-man this will be the cop-out of the year.


How is it a cop out when it was the plan from the start? Arthas is still going to have a 25 man hard-mode version. But it is ridiculously unfair to casuals to not let them face the main boss of an expansion. It is one thing to reserve Algalon for hard mode people. It is another to exclude them from the token event of the whole expansion.

Look at Arthas as the main boss in most RPGs. He isn't that challenging, assuming you have an okay sense of how to play, aren't underleveled and (possibly) undergeared. Like many RPGs, he has various difficulty modes. And, also like most RPGs, there are "difficult" bosses that are "elective" in terms of gameplay, like the weapons in FFVII.

Everyone should be able to "help" Sylvanas/Jaina kill Arthas. I mean, the PLAYER isn't doing it, they are (as far as the story goes). We are just assorted units that they take with them. No one cares about them.

And, as the story is concerned, the army they take with them is probably way larger than 25 units, and many actually die along the way (in ways where they will NOT be resurrected).

Arthas' death should be experienced by all players that want to see it. The rewards should be proportional to difficulty. And, let's face it, who's gonna complain about "easy" items at those iLevels?

Quote:
Has anyone noticed the boss named Tyrannus? Could it be King Teranas Menethil?


I'd be pretty impressed, considering his body was burned to ash in what was likely a purifying fire. Granted, Arthas should have his soul (he killed him with Frostmourne).

Tyrannus likely comes from the word "Tyrant."

Is your theory possible? Yeah. But I doubt they're the same.

For one, the LK has learned a valuable lesson about enslaving those with powerful wills, like Sylvanas. Terenas would likely have one like that. Arthas isn't one for filial attachment at this point... I'd guess he'd reanimate Uther before the king. I was hoping Sylvanas would reanimate him for this whole expac. :'(

He'd have to be a ghost or be attached to a manufactured or foreign body, which takes a lot of work.

Also, why would he keep that unit a secret? Could you imagine how demoralizing it would be for units to have to fight someone they considered to be the greatest king of the age? Take the Argent Crusade. MANY came from Lordaeron. Even knowing he was Scourge, it would be so hard to fight against him. And, even if they could muster that energy, or take it in stride, it would make them feel so hopeless.

Finally, that unit is a slave driver of sorts--he manages the prison and commands mine workers. That's a very odd job to bother going through a difficult reanimation process for.

Quote:
He's undead... how effective is killing him?

Never quite understood why Arathas doesn't just 're-raise' his lieutenants.


This one actually made me sad. Anub'arak was HAPPY to die--he was freed from the LK's slavery. And then, poof, he's back and enslaved again. >.<

Since we have only seen a few "re-reanimated" units, I'd imagine the process takes a lot of energy. Like, we see tending to the Dark Knight, who isn't that powerful, takes a lot of time and souls to complete. Considering Arthas has a near limitless supply of warriors, and the ability to give them all orders telepathically, it may not be advantageous to keep any but the most powerful servants.

That said, Kel'Thuzad's end is LAME. He better get an epic, real death in Icecrown. I want to bust apart his phylactery and everything...

Edited, Oct 1st 2009 1:34am by idiggory
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#25 Sep 30 2009 at 9:25 PM Rating: Excellent
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As for Arthas, I doubt they'll pull a Kael'thas/Anub'arak on him (what's the story behind the latter anyway? At least Kael'thas mentioned his earlier demise in MgT, Anub just seems to be... 'there again'). I even doubt they'd make him 'lose' a battle in a 5-man. Blizz will probably make you fight adds while Jaina/Sylvanas fights Arthas and gets gravely wounded in the process.


He's undead... how effective is killing him?

Never quite understood why Arathas doesn't just 're-raise' his lieutenants.


I always just figured that by "killing" undead, we were just obliterating them to the point where the magic can't hold them together anymore. It's one thing to make a skeleton move and do your bidding: the basic structure is already there. It's another to make a pile of skeletal fragments move and do your bidding.

And I'm crossing my fingers for some Jaina/Sylvanas hot girl on girl action fight scenes.
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#26 Sep 30 2009 at 10:19 PM Rating: Decent
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jaysgsl wrote:
Has anyone noticed the boss named Tyrannus? Could it be King Teranas Menethil?


not really
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