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DPS vs Damage DoneFollow

#1 Sep 06 2009 at 11:01 AM Rating: Default
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Hey guys hows it going? Well for me it's going pretty well except that I am in a heated discussion/debate with my guild over dps and damage done.

It started a month or two ago with my hunter friend. He is one of the few hunters you will find with half a brain or more, anyways I linked the damage meter (Current DPS) in the raid chat because someone requested it. At which point I was laying the smackdown on everyone because I was number 1 and he (my hunter friend) was trailing by a hundred points. He then replies, "Well post the one that matters, show me that damage done son!" On ventrilo. At which point I posted it and he was ahead by 0.5%~1%. Now I know why he said that and he knows why he said that. The way he has his markmens hunter setup he has really really slow crappy dps at the beginning of the fight then like 20 seconds in he starts getting his big huge hits which damages his average dps.

Ever since alot of the guildies have picked up the philosophy that damage done is the only thing that matters. I debate that it is very inaccurate and can only be count on for certain classes and situations. The general argument that everyone voices at me is that you are a good dps by how much damage you do and that is why damage done is the only thing that matters.

I say it matters but you can't only look at it because it is inaccurate and current dps is equally if not more important because of its accuracy provided you have the right meter. I have several examples that I have been using to prove my point such as these three:

1. I am leveling my mage in the outlands solo. Then one of my guildies is leveling her ret pally in the outlands to solo. We go on for about 40 minutes by ourselves then decide to quest together. After about a half hour of leveling, I say, "Wow my mage does so much damage! Look at these numbers." I post the dps chart. She says, "Thats a lie, your not doing that well at all." and proceeds to post her damage done which she is on top by about 5%. I inform her that it is inaccurate because she's been leveling alone before and has inflated her damage. She says well dps doesn't matter.

2. I have been running people through instances and my times have been: Scholo 35 mins full clear, ZF 18 mins full clear, and SM cath 6 mins full clear. I do it repeatedly and repeatedly for easy leveling. So one of our guildies picks up the trend and starts running himself through scholo over and over with his dad's toon (with his permission of course). After a couple hours he says on vent, "Hey Die, this is sooo much better, I am about to hit 8 million damage done." I say, "Whats your dps?" he replies with 1.7k while I was peaking 2.4k. He was doing runs in about 50 mins to an hour. To which I told him Damage done is not a good meter, because a level one can do 8 mill if you give him enough time. Instead judge it by how long it takes you to do it. He got offended and left the channel.

3. We are in 10 man malygos. I was assigned the job of dropping and stacking the sparks because we don';t have any death knights geared for the place so I don't dps well until phase 2. Halfway through phase 2 i get my pet up and start fighting again. and it is near the end all the dps goes down except for me and an veteran warrior. They're are two stacks of engulf in flames (EIF) on maly when he dies, one at 24 and the other at 19. The warrior says, "Did you guys see my 24 stacks? Thats how you are suppose to do it." I whisper him and tell him, I know my interface those were my 24 stacks. He says, "Naaa man, check ya damage done, I am number 1 they had to be mine." I was 3% behind him, I tell him, "You're not using your brain, learn about your meter. I didn't dps the first half of the fight, split up you and your pets because the drake is counted as a pet, then look at our drakes statistics and you'll see my damage is ahead of yours." He doesn't say anything.

I believe damage done and dps are equally important if you take an intelligent look at each individually. It can all be summed up in two ways. If you do 7k dps but can only do it for 30 seconds GTFO of my raid, and if you can do 8 million damage but can't do it in a quick and speedy time limit GTFO of my raid.

Any comments or opinions on the meter, I mean matter? :P

Edited, Sep 6th 2009 2:08pm by potsoriginal
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#2 Sep 06 2009 at 11:05 AM Rating: Default
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DPS > Damage done.

Why? AoE. Try and pull your trash "damage done" on a boss.

And even on a boss, some classes lose damage in phases(such as having to run out of something as melee, or movement fights for casters).

Damage Done = overall damage.

DPS = efficiency. I prefer efficiency.
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#3 Sep 06 2009 at 11:10 AM Rating: Default
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Damage Done = overall damage.

DPS = efficiency. I prefer efficiency


I never thought of it like that, that's good!!! I might steal this idea.... muwahahaha
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#4 Sep 06 2009 at 11:20 AM Rating: Excellent
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Someone who blows their load in 2 seconds and dies has a great dps, but horrid damage done for the fight.

Reset the meters before a boss, recognize what boosts or hinders some classes (mages in Hodir for example), but measure damage done.
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#5 Sep 06 2009 at 11:23 AM Rating: Good
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Your examples all suck. Simply put, Damage Done should be roughly equal to your DPS multiplied by your time spent on-target. That's all. Exactly what and how you read into that depends on the individual and the numbers in question.
#6 Sep 06 2009 at 11:30 AM Rating: Default
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Your examples all suck.


Care to explain? I am trying to prove a point that only using damage is inaccurate, so I use true events of people reporting damage done that is inaccurate as examples.
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#7SarionBelmont, Posted: Sep 06 2009 at 11:36 AM, Rating: Sub-Default, (Expand Post) Ah ignorance + rate buttons = fun!
#8 Sep 06 2009 at 11:39 AM Rating: Excellent
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SarionBelmont wrote:
If there is ~1% difference, but a 1k DPS difference, you know the person doing higher DPS is better off and had some movement or placement concerns.


Wait, so the guy who does 4k DPS the entire fight isn't better off than the guy who does 5k and dies after a minute? Uhhhh...

If someone was trailing you on a boss fight by a few hundred DPS, and they ended up doing any amount more damage than you, you're doing something wrong. DPS charts are useless on their own. Damage done charts are useless on their own. They're only slightly less useless together.

Edited, Sep 6th 2009 3:41pm by CBD
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#9SarionBelmont, Posted: Sep 06 2009 at 11:41 AM, Rating: Sub-Default, (Expand Post) Okay maybe I should "talk slow" for you? How would you have a 1% damage done difference if they died at start? Please learn to read or stop wasting forum space.
#10 Sep 06 2009 at 11:49 AM Rating: Good
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SarionBelmont wrote:
Okay maybe I should "talk slow" for you? How would you have a 1% damage done difference if they died at start? Please learn to read or stop wasting forum space.


Patchwerk and other joke Naxx fights that can be burned down in obscenely fast amounts of time. Think about the math of it before you just spout your mouth off.

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#11 Sep 06 2009 at 12:20 PM Rating: Excellent
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When I look at a mob's health bar, I see hitpoints, not a timer. Another way to look at it is that it's the damage you do that downs a boss, not how fast you do it. (I'm specifically excluding enrage timers from this for simplicity).

DPS is an indicator of potential and is highly circumstantial. It can mean a lot or it can mean nothing. Damage done is the real number translation of a player's contribution to killing things. The ideal situation would be the one where everyone is bright enough to be able to look at a full Recount report (you know, the one that you get when you click on the player's bar in Recount) or an external parse and be able to look at what matters. High dps on AoE trash is nifty...and totally useless when it turns into crap single target dps on a boss. All other things being equal, no at-a-glance reading of a person's dps or damage done means a whole lot of anything since there are so few fights that are a straight up dps race from start to finish.
#12 Sep 06 2009 at 12:24 PM Rating: Good
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CBD wrote:
SarionBelmont wrote:
If there is ~1% difference, but a 1k DPS difference, you know the person doing higher DPS is better off and had some movement or placement concerns.


Wait, so the guy who does 4k DPS the entire fight isn't better off than the guy who does 5k and dies after a minute? Uhhhh...

If someone was trailing you on a boss fight by a few hundred DPS, and they ended up doing any amount more damage than you, you're doing something wrong. DPS charts are useless on their own. Damage done charts are useless on their own. They're only slightly less useless together.


QFT.

I personally compare DPS and damage done. I put more faith in damage done then I do DPS. Other factors of course come into play, so I mix everything to come up with the final answer: You are worse/better then X,Y,Z and because of A,B,C. Recount has DPS beside Damage Done, so the only difference in linking only DPS is it ranks you in DPS. That's why if I ever link it is always Damage Done.

Concerning the running older instances, your class/spec is the key here. From experience, melee > ranged at running older instances. Regardless of whether or not I can do 1k+ or more DPS on my warlock against the stuff, it's a lot more difficult and time consuming then it is on my warrior. I started using my warrior at 70+ to run friends through stuff because of survivability and being able to move through content faster.

Your malygos example used damage done. Proved that you needed both. But the damage done is what proved "I am better then you" and logic of X,Y,Z as to why. That is why I put more faith in general in Damage Done then I do in DPS. Because I can figure out why you did more then me using DPS and other logic/fight mechanics.
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#13 Sep 06 2009 at 12:32 PM Rating: Excellent
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potsoriginal wrote:
It started a month or two ago with my hunter friend. He is one of the few hunters you will find with half a brain or more, anyways I linked the damage meter (Current DPS) in the raid chat because someone requested it. At which point I was laying the smackdown on everyone because I was number 1 and he (my hunter friend) was trailing by a hundred points. He then replies, "Well post the one that matters, show me that damage done son!" On ventrilo. At which point I posted it and he was ahead by 0.5%~1%. Now I know why he said that and he knows why he said that. The way he has his markmens hunter setup he has really really slow crappy dps at the beginning of the fight then like 20 seconds in he starts getting his big huge hits which damages his average dps.

Ever since alot of the guildies have picked up the philosophy that damage done is the only thing that matters. I debate that it is very inaccurate and can only be count on for certain classes and situations. The general argument that everyone voices at me is that you are a good dps by how much damage you do and that is why damage done is the only thing that matters.

I say it matters but you can't only look at it because it is inaccurate and current dps is equally if not more important because of its accuracy provided you have the right meter. I have several examples that I have been using to prove my point such as these three:


Here's the problem with a lot of the examples that have been given in this thread so far:

Comparing damage done for old dungeon runs: completely pointless, all this really says is how many mobs you killed.

Comparing DPS for old dungeon runs: also completely pointless because this does not scale accurately to raid situations.

Comparing DPS on a boss fight: Nearly worthless, because it does not show your overall contribution during the fight.

Comparing damage done between two members of the same raid on the same fight: the best comparison, because it will show you exactly what it says. Who did the most damage to that boss. This is because in this situation, the boss starts at alive, and ends at dead, so it's a matter of what you can produce during that time frame. If your DPS is high, but your overall damage is lower, it means you were not giving constant DPS, or you were AFK at the start and started late. It also gets rid of the cases where someone's DPS is high, but then they die.

DPS does have its moments where it's important, so it's not a cut and dry black and white thing, but in most cases, damage done shows who contributed the most (aside from special roles, such as tanks, healers, offtanks, kiters, etc)
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#14 Sep 06 2009 at 2:14 PM Rating: Decent
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potsoriginal wrote:
Quote:
Your examples all suck.


Care to explain? I am trying to prove a point that only using damage is inaccurate, so I use true events of people reporting damage done that is inaccurate as examples.

As the post above me says, two of your examples are "lol hay guyz I 4got to reset recount". Which, oddly enough, skews DPS as well as damage done. The third one makes no sense at all. Also:

Quote:
He then replies, "Well post the one that matters, show me that damage done son!" On ventrilo. At which point I posted it and he was ahead by 0.5%~1%. Now I know why he said that and he knows why he said that. The way he has his markmens hunter setup he has really really slow crappy dps at the beginning of the fight then like 20 seconds in he starts getting his big huge hits which damages his average dps.

It damages his average dps.. yet he did more damage than you. This would seem to be an argument as to why DPS is an inaccurate statistic, not damage done. Regardless, they only make sense in the context of each other, and neither should be used as a stand-alone indicator for much of anything when you're in a raid.
#15 Sep 06 2009 at 2:36 PM Rating: Default
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neither should be used as a stand-alone indicator for much of anything when you're in a raid.


Exactly
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#16 Sep 06 2009 at 2:36 PM Rating: Good
Majivo wrote:
Regardless, they only make sense in the context of each other, and neither should be used as a stand-alone indicator for much of anything when you're in a raid.


This. They're both important and useful, but neither is more important or accurate than the other. DPS is a good indicator of your performance, but like someone else said, if your number 1 in DPS but halfway down in dmg done overall on a fight, you're doing something wrong or you have a ****** computer. I know this, because I have this problem on a fairly regular basis, where I have higher DPS than someone but they're higher in dmg done. I think the best fps I've had in a raid was like 10, but I usually have like 4-5, which does affect my performance in fights.
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#17 Sep 06 2009 at 2:48 PM Rating: Excellent
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potsoriginal wrote:
Exactly


potsoriginal wrote:
I linked the damage meter (Current DPS) in the raid chat because someone requested it. At which point I was laying the smackdown on everyone because I was number 1


Smiley: dubious
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#18 Sep 06 2009 at 2:59 PM Rating: Excellent
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DPS is a measure of potential, the higher your dps the more you can potentially contribute. Damage done is a measure how effectively you can turn potential into a real contribution to your raid. If you have high dps but fail to effectively utilize it in practice for whatever reason (dying, spending less time on target etc.), someone who has less potential but can more effectively turn that potential into a real contribution (doesn't die, maximizes time on target etc.) is still going to be the greater asset at the end of the day.
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#19 Sep 06 2009 at 3:20 PM Rating: Decent
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As people have said, it all depends. On a Patchwerk fight Damage Done is more important. If you get 5K DPS on Patch but you're lower on Damage Done than another player with 4K DPS you've simply been slacking. On a fight like Hodir DPS is more important. If your arms warrior is throwing out 5K and your mage can keep up with that but is lower on Damage Done, then he's doing a good job because he could technically be as effective as the warrior - he just has to keep moving and can't cast well.

As a rule of thumb I usually take Damage Done over DPS in importance; in the average fight a low amount of Damage Done means the player has been slacking - he's shown he can put out high amounts of DPS but simply didn't do so for the entire fight. That said, I tend to go by DPS and only look at Damage Done if it applies or is saying something completely different than DPS.

Edited, Sep 7th 2009 1:21am by Mozared
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#20 Sep 06 2009 at 3:22 PM Rating: Decent
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SirJac wrote:
DPS is a measure of potential, the higher your dps the more you can potentially contribute. Damage done is a measure how effectively you can turn potential into a real contribution to your raid. If you have high dps but fail to effectively utilize it in practice for whatever reason (dying, spending less time on target etc.), someone who has less potential but can more effectively turn that potential into a real contribution (doesn't die, maximizes time on target etc.) is still going to be the greater asset at the end of the day.
This.

Mozared wrote:
If your arms warrior is throwing out 5K and your mage can keep up with that but is lower on Damage Done, then he's doing a good job because he could technically be as effective as the warrior - he just has to keep moving and can't cast well.
No no and no again.
Moving too much is a sign of failure, a good player will not move more than the bare minimum.

Edit 2 to add that I look at damage done as Dps is just a number that does not kill bosses, damage kills bosses.
I agree 100% with SirJac here, DPS is your potential (excluding early deaths), damage done is how effecient you are at transforming your potential into actual damage.

Of course you have to take encounter specific things in mind, such as AoEing down adds or not, but that effects both dps and damage done anyway.

Edited, Sep 7th 2009 1:29am by Aethien
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#21 Sep 06 2009 at 3:54 PM Rating: Decent
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Moving too much is a sign of failure

Tell that to Hodir.

You of all people should know that there's fights on which ranged DPS will always be lower than melee DPS because they need to move, Aeth.

I do like the way of saying it you quoted from SirJac though... "DPS is your potential and damage done is your efficiency".
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#22 Sep 06 2009 at 4:21 PM Rating: Good
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Mozared wrote:
Quote:
Moving too much is a sign of failure

Tell that to Hodir.
If you move much on hodir as a caster you fail and need to stop sucking ***.

Also, if you are a mage there and not topping dps alongside the other mages you suck.

Edit: Yes, there are fights where ranged are off worse than casters, there's also fights where the reverse happens.
Hodir is not a fight where casters get shafted.

Edited, Sep 7th 2009 2:26am by Aethien
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#23 Sep 06 2009 at 4:39 PM Rating: Excellent
Neither!

You should measure how funny the player's jokes were in order to decide who has the best overall contribution.

But seriously, it's neither. And both! First of all, don't consider either for trash. Trash is going to go down. Consider them for bosses.


For that case, DPS is a measure of potential contribution. Overall damage done is a measure of actual contribution. In the end it's what really matters, how much damage you actually did. If you had 'L337 deeps' but are way down the list on actual damage done, you weren't contributing well though you had the potential and need to look how you can improve your combat.

Of course you still have to take into account class differences. Hunters are just plain going to have an easier time having more activity during a fight because they don't have to run all over, they just point and shoot. It's expected that their activity rate will be higher than a rogue, and to counter that, rogues have to have higher actual dps in order to have roughly equivalent overall contribution (what actually matters).


In conclusion, if you don't know much about a person, dps is going to be an indicator on how beneficial they will be to your raid (though sometimes even gear score is better), whereas if you're analyzing fight data to see who did well, look at overall damage done. People who have consistently high overall damage done will be more beneficial.


p.s. my username seems to have the flue, it's all green. :(

Edited, Sep 6th 2009 5:39pm by digitalcraft
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#24 Sep 06 2009 at 4:45 PM Rating: Good
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Grats on sage Digital.
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#25Dorojin, Posted: Sep 06 2009 at 4:54 PM, Rating: Sub-Default, (Expand Post) Here's how I see it...if the target dies..what the hell is the point of proving who did the most damage?
#26 Sep 06 2009 at 5:00 PM Rating: Excellent
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Let's not swing things too far in the opposite direction of pure e-peen boosting. There is middle ground here.

Dread Lord Dorojin wrote:
Here's how I see it...if the target dies..what the hell is the point of proving who did the most damage?


The goal of looking at damage meters is to say "Did everyone carry their weight in respect to their gear level and prior performance?"

Dread Lord Dorojin wrote:
From the point of a healer DPS means nothing


DPS means so much to a healer. I really can't even put into words how much easier everything is when the mobs die faster.

Dread Lord Dorojin wrote:
There are just so many factors that go into DPS, for example certain fights don't require AoE damage, also some fights you actually have to stop damage all together for a brief period.


DPS classes are balanced, to an extent, around these factors. "My DPS is about 400 less on this fight because of heavy movement." is mostly acceptable. Claiming that a 1k difference is due to movement is just an excuse.

Edited, Sep 6th 2009 9:01pm by CBD
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