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DPS vs Damage DoneFollow

#52 Sep 09 2009 at 2:59 AM Rating: Good
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Mazra wrote:
In my godforsaken, honest opinion, what matters more is Damage Taken and Deaths. That Arms Warrior (yes, I love to pick at Arms Warriors) with 3,000 DPS in Nexus Heroic might've had the best DPS and the most Damage Done, but if he's close to the tank on Damage Taken and has the most deaths, he's pretty much someone I wouldn't want to group with.


This varies to me. In 5man content I almost always average 5 to 6k DPS for the whole run.

I also often (not always) find myself tanking as much as the tank should be because of it. My particular spec allows an extra 20% effect out of all heals done to me and I'm crit immune being in cat form because of talents.

There is simply no way I could allow myself to cut my dps in half or more because of an intro to 80 tank assuming the healer appears to be geared enough to heal such a tank. If they're good enough to heal all blues geared tank, they are good enough to heal me at the very least for burst moments where I have access to barkskin cd. -20% damage taken (barkskin), +20% heals (talents), crit immune, decent dodge. At that point, the tank to me really becomes just an initial aggro getter so I can make the choice of being more or less aggressive with dps depending on barkskin cd, the amount of targets in the pull, the amount of dps the others are doing, etc.

Because I receive 20% more in terms of heals, the damage taken portion is already a bit misleading for me specifically just because it doesn't take the same healing throughput to heal the damage I'd take.

I'm there and I want to move through the instance quickly. If a heals is not intro to 80 themselves, they should have no troubles keeping me up. So many healers have had no problems healing me through Berserk tanking almost every single 5man boss (save heroic toc), most generally make some commenting to the effect of "lol kitty tank". I've watched tanks taunt 4 or 5 times off of me on a 5man boss and I still rip it back off of them. If you want to avoid me like the plague because I took more damage than the tank, be my guest. But the whole time I was acting tank through dps, I also managed 35 to 50% of the total damage done for the whole 5man and cut off 5 to 10mins of the total time in the instance. As that's pretty much what I'm between for every single 5man I've done. And usually if it's only 35%, the healer does so little healing because if I'm only doing 35%, stuff is dying so quickly it's just silly.

Now, in 25man content, I would totally agree. I remember watching hodir damage taken and comparing it to damage dealt. I saw the 2nd place DPS almost always be the 2nd place damage taken. I thought it strange when I was #1 dps and almost always in the bottom 8 for damage taken out of the whole 25 people. It's almost a clue of someone tunnel visioning on their dps rotation/cycle and not paying near enough attention to their surroundings.



As far as this whole Damage Done VS DPS. It's really a rather silly and fickle thing.

Most of these addons today are tracking individual dps. Not dps from the time the first person engaged to the time the boss is dead, some of these addons are even smart enough to stop recording dps for an individual if they don't do any offensive actions in a certain period of time. I can look through and say with something like 95% accuracy how long everyone was engaged on any specific encounter. So I could end up spotting someone who was only dpsing for 42 seconds and did 6k dps vs someone who was engaged for 57 seconds and did 4k dps. Damage done for both is probably close to the same. The person who did higher dps probably decided to engage much later knowing he may pull threat. But how can you really judge? For all you know, without more experience with the players, the person that did 4k dps might have had a lot more to give, but because they engaged so quickly, they couldn't give anything more than that 4k dps because of threat limitations. If the person that only did 4k dps on this particular fight was indeed so heavily limited, and they can't be broken of the habbit to engage so soon, it just skews a lot of overall numbers, but on boss fights this is masked a bit because of the duration of the fight.

If I have to go track down a body and brez someone, guess what? Rip and Rake are still ticking. Savage Roar as a buff is still ticking. Feral is hurt badly when target switching or other boss mechanics have you on and off consistently through out the fight. More recently blizzard seems to have added some of that to ret DPS too, but they don't often find themselves being asked to go brez that guy that died on the other side of razorscale's area relative to where you were. For some classes this sort of target switching isn't as hurtful. Damage Done (keeping in mind brez/innervate (lower cd and now a bit more spammable/requested)) isn't a great measure of the druid's capabilities because you have to also take into account the running around (and it sucks even more if you brez someone and they went afk or alt tabbed and here you are standing there waiting for them to accept so you can innervate them). You can't really look at DPS either because the druid's dps kept ticking with the bleeds, energy kept pooling up and never got used, etc.

DPS and Damage Done are tools.

Damage Taken is a tool. mimiron is quick to mess this number up, go ahead and get hit by a missile after someone calls to wipe it up and watch as you quickly over take the tank's position in damage taken with just one hit.

You have to understand the tools, the surroundings, the gimmicks, the people, the specs, the extra side tasks, etc.
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#53 Sep 09 2009 at 5:26 AM Rating: Decent
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ElMuneco wrote:
Darkhybridx wrote:
The more damage the DPSers are doing, the less mana I have to use in a boss fight. That allows me to toss up flame shocks when I can spare the time because like you said, every little bit helps. A decent healer will keep the group alive. A good healer will do it efficiently. A great healer will do as much DPS as they can spare while efficiently keeping the group up.


You were doing fine up until the last sentence. Anywhere near me, if you ever, /ever/, lose even one person because you're so full of yourself you're trying to do two jobs, your butt would hit the bench so hard you'd have splinters all the way up to your chin. And you would have no possible justification for complaint.


You've never had a shaman attack the heart on XT or extra DPS on Icehowl when he's stunned? A priest put a DoT on a tentacle on Yogg? A pally help with a crystal on Vezax while passing by? Druid with some moonfires on a downed Razorscale?

I never said a healer should stand there and DPS, healing when needed. But there's plenty of times where any healer can toss out DPS to help the group along. By your logic a mage should refuse to remove curse because their job is to DPS. Sure everyone comes to the raid/group with a job, but if your good enough at your job then situations arise where you can help out others.
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#54 Sep 09 2009 at 6:03 AM Rating: Good
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The thing I do is set recount to look at the current fight and also have it only keep boss segments. So if we do 5 bosses in one night, I have all 5 bosses recount logs. If you limit the meters to a single fight then you should just look at damage done as dps is just the damage done/time in combat.

As a healer, I only really use it for port-mortems when we wipe on a fight.
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#55 Sep 09 2009 at 10:43 AM Rating: Excellent
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Torzak wrote:
There is simply no way I could allow myself to cut my dps in half or more because of an intro to 80 tank assuming the healer appears to be geared enough to heal such a tank. If they're good enough to heal all blues geared tank, they are good enough to heal me at the very least for burst moments where I have access to barkskin cd. -20% damage taken (barkskin), +20% heals (talents), crit immune, decent dodge. At that point, the tank to me really becomes just an initial aggro getter so I can make the choice of being more or less aggressive with dps depending on barkskin cd, the amount of targets in the pull, the amount of dps the others are doing, etc.

...

I'm there and I want to move through the instance quickly. If a heals is not intro to 80 themselves, they should have no troubles keeping me up. So many healers have had no problems healing me through Berserk tanking almost every single 5man boss (save heroic toc), most generally make some commenting to the effect of "lol kitty tank". I've watched tanks taunt 4 or 5 times off of me on a 5man boss and I still rip it back off of them. If you want to avoid me like the plague because I took more damage than the tank, be my guest. But the whole time I was acting tank through dps, I also managed 35 to 50% of the total damage done for the whole 5man and cut off 5 to 10mins of the total time in the instance. As that's pretty much what I'm between for every single 5man I've done. And usually if it's only 35%, the healer does so little healing because if I'm only doing 35%, stuff is dying so quickly it's just silly.


Sorry if I'm wrong, but this sounds an awful lot like "I don't care, I wanna top the meters!" to me.

Damage Taken matters, because it shows your aggro handling skills. Yes, melee takes more damage on average than ranged, but I like to think I'm smart enough to already know this and factor it into my conclusion. If the Rogue is topping Damage Taken with the tank, something is wrong. Tricks of the Trade should be more than enough to ensure the Rogue never pulls aggro. If the Warrior, however, is up there, I tend to be a little more forgiving, seeing as a lot of Warriors don't have Improved Berserker Stance and therefore no threat reduction (are they the only class without a threat reducing core ability?).

However, if the Warrior is top Damage Taken and is also topping Healing Received and Deaths, he's a liability rather than an advantage, because it means I've had to focus extra on him compared to what should be the real focus: the tank. In heroics, unless you're geared in awesome gear, giving the tank just a few seconds of free line, even with HoTs ticking, can cause a wipe. All it takes is some silly combo, or the tank turning his back on something, or forgetting to pop a cooldown, or anything, really, and he'll go from 90% to dead in no time at all. I've seen it happen on an Ulduar geared Death Knight tank in Heroic Gundrak where he went from 98% with HoTs to dead in literally two seconds. If he dies because I'm busy healing the Warrior, or the Druid for that matter - because they don't feel like cutting their DPS in half - I tend to berate the Warrior (Druid) for putting everyone at risk - if not wiping us.

Cutting your DPS in half, especially at those levels (5,000 average DPS in heroics, come on now), is a small price to pay to not suck. You might be an imba raider guy with 5,000 DPS on <insert 25-man boss>, but if you caused my heroic group to wipe because of your meter fetish, I'll be so bold to call you fail.

Torzak wrote:
Because I receive 20% more in terms of heals, the damage taken portion is already a bit misleading for me specifically just because it doesn't take the same healing throughput to heal the damage I'd take.


I'm not sure what you mean here. 20% more health received somehow shows on the Damage Taken meter? I don't believe Damage Taken pulls its info from the amount of health received, but rather the combat log on damage taken. And of course I'm aware that some classes spike on the Healing Recieved meteer (or whatever it's called), but I do tend to convince myself I have the brains to check who I'm in a party with. Hell, Recount even colors the bars in whatever color that class has (Druids are orange, Warlocks are purple, etc.). If I notice a Druid far in front with regards to healing received, I'll do a quick inspect and check their talents. I might even not bother and simply assume that the kitty has Nurturing Instincts.

Torzak wrote:
Now, in 25man content, I would totally agree.


I wouldn't know. I'm using 5-mans and 5-man heroics as reference.

Ps. I have a UI where the party avatars light up when they've pulled aggro from something. Quite handy for group pulls as it shows me if people are hitting the tank's target or trying to off-tank their own stuff. If the latter is true, I tend to ignore their cry for help. If you want to tank stuff, sign up as the tank, not the DPS. In my humble opinion being a tank, healer, melee DPS and ranged DPS myself.

Edited, Sep 9th 2009 8:49pm by Mazra
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#56 Sep 09 2009 at 11:01 AM Rating: Good
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PageCCCXI wrote:
... and don't forget to look at stats like number of interupts performed, cc broken, ailments cured and all that good stuff. Not that they mean anything on their own either.


This.

I've been called out in a raid for being behind another mage by a large margin. Then I link that I had 75% of interrupts, like 20 spellsteals of a dangerous buff, and a large portion of my damage is on adds that were running all over (not aoeable) while Mr. Hotshot did 100% of his damage on the boss while standing still and only dpsing.

People forget that most boss fights have certain tactics that need to be done in order to successfully beat the boss, then bow down to the people that completely ignore said tactics to boost their own personal damage.
#57 Sep 09 2009 at 11:22 AM Rating: Decent
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Put your Recount to Damage Done and Current Fight and never look back. From a purely offensive point of view regarding straight effectiveness at roflstomping faces nothing else matters. Let's take Mr. Joe Amazing DPS for a second. Boss is pulled and he dishes out 10k dps immediately, ripping aggro and dying 5 seconds into the encounter. Now let's take Mr. Steve Average who, the same boss fight, does 4k dps but survives the entire encounter. Joe beat everyone on dps but was last on damage done.

Steve is clearly the better dps because, after all, when you're dead you do 0 dps.
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#58 Sep 09 2009 at 11:24 AM Rating: Excellent
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Raisse wrote:
I've been called out in a raid for being behind another mage by a large margin. Then I link that I had 75% of interrupts, like 20 spellsteals of a dangerous buff, and a large portion of my damage is on adds that were running all over (not aoeable) while Mr. Hotshot did 100% of his damage on the boss while standing still and only dpsing.

People forget that most boss fights have certain tactics that need to be done in order to successfully beat the boss, then bow down to the people that completely ignore said tactics to boost their own personal damage.

If I get called out by someone who doesn't have the sense to check these type of stats firsts, I tend to ignore them rather then get defensive about it. Usually there is someone in the group smart enough to reconcile the stats, and if there isn't, well I am probably better off getting booted.

I still hear it from time to time as a disc priest from noobs in raids. If they persist, I change to holy and proceed to serve them a warm mug of stfu.

I guess I am as guilty as the next guy at caring for my e-peen
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#59 Sep 09 2009 at 2:12 PM Rating: Good
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Sorry if I'm wrong, but this sounds an awful lot like "I don't care, I wanna top the meters!" to me.


No, it's more like "I'm not going to allow a pugged 5man to slow me down in what I want to accomplish for the day, we're going quickly, because the group is capable of it".

If you read the whole thing, me ripping threat off the tank takes into consideration what kind of gear the healer is in. If they are barely able to keep a tank up, why would I do something so stupid? You should note, I buff with food and elixir for every 5man. Even if I die to something trivial that wasn't really anyone's fault, I still rebuff with food and elixir. Sorry, but my idea of pugged 5mans doesn't include throwing gold down the drain. I'm not exactly stupid about it.

Quote:
I'm not sure what you mean here. 20% more health received somehow shows on the Damage Taken meter?


No. Just that the damage taken number can be misleading.

What I mean is that if I take 300k damage for the whole 5man and someone else takes 280k damage for the whole 5man, I'd actually be easier to heal, require less mana to heal, etc, because I receive health back faster because of a 20% increased heals received talent (That's not talking about leader of the pack btw, I'm talking about the healer's spells cast on me are 20% more potent on me than on someone else) and I'm crit immune so I'm less spiky when I do take damage. AKA, Damage Taken can be a bit misleading when looking at feral druids who know and understand that they are talented in this manner and can abuse some situations a little easier than others (not all feral druids even spec into the talent). It's not something you abuse to the point you're ripping threat off the tank in 25mans, but it is something that can be abused in 5man content quite easily.

Edited, Sep 9th 2009 4:21pm by Torzak
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#60 Sep 09 2009 at 3:22 PM Rating: Good
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Torzak, I guess my main issue is with you making it sound like you do it to the tank and healer's great surprise. You're crit immune and presumably have quite high avoidance, but you do lack something like 20,000 armor rating or so, right? If the healer isn't aware of you pulling aggro intentionally, you'll just frustrate, not only the healer trying to keep the tank alive while also healing you, but also the tank who might be watching aggro meters and will try to regain aggro on the mob you pulled.

It's because of stunts like that we had to do two corpse runs in OK heroic. I was more than geared to heal that place, but I wasn't expecting a DPS to suddenly tank stuff.
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#61 Sep 09 2009 at 8:20 PM Rating: Good
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DPS and Damage Done are both worthless when measuring against other people. Much more useful for measuring your own progress.

Who cares if a mage beat a DK with 3000DPS vs 2950DPS? They both did about the same in comparison, the mage simply got luckier with RNG. If the mage usually tops off at 2800DPS and the DK at 3200DPS, the mage obviously put in some good effort and the DK was lazy.(Excluding movement/placement issues of course. Lets just pretend I'm talking about Patchwerk)

Also, the examples you gave OP are laughable.

Example 1: Yes, her damage done is inflated if she didn't reset when forming the group, but her DPS is also going to be lower if she's gained a level, gotten new gear, or if the fights are lasting longer than her initial burst before grouping up. Both DPS and damage done are off in this case. However, if recount is reset when the group is formed, damage done is way more important than DPS when leveling with two people. As a mage, all you'd have to do is charge up a pyroblast for every mob. By the time the Ret pally brings the mob down just a bit more than half health, you one-shot it.

Example 2: DPS and Damage Done make absolutely no difference if the intent is to clear the bosses in an instance quickly. You measure it by the amount of time it takes you to finish, nothing else matters.

Example 3: This isn't a DPS vs Damage Done example, its an example of a warrior who believes having the highest damage done means he had the most stacks. He was wrong, but it doesn't make it a DPS vs Damage Done example.

All in all, damage meters are useful tools for measuring performance in a rather lackluster way. They aren't perfect, and DPS isn't a better measure than Damage Done because of the way its been programmed. It really isn't made for comparing between people. It just puts everyone in the group/raid in a list.
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#62 Sep 11 2009 at 3:43 AM Rating: Good
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Sort of directed to Mazra, or at least, directed at that side topic of this conversation here dealing with comparisons that include damage taken relative to damage done/dps. Feel free to TL:DR and move along if you want.

I just did a combo HoL/HoS run.

I did 4596DPS average between the two. 42.6% of the total damage. I took 551k Damage between the two instances. I never died.

Looking at melee hits done to me, 89 hit me, 92 were dodged/missed. Average Melee Hit done to me was for 2579 Damage (no crits). Melee damage accounted for 42% of the total damage I did take. The rest was random aoes, spell damage, storm of grief (hos), poison tipped spear (hol), Whirlwind (hol), and other misc stuff/etc.

The next guy was an elemental shammy doing 2448DPS weighing in at 22% of the total damage. He took 468k Damage between the two instances and died twice. He was bored, I guess, and pulled a pack of mobs instead of letting the tank do it. So that at least explains one of the deaths. If you want, you can imagine this silly death as a way to visualize what an ele shammy might have endured if this guy were doing closer to 30% of the total damage with this particular tank.

28% of this guy's damage taken was from melee. Only 2 of the hits directed at him missed. Another 2 landed as crits for average 11,293 damage. The non crits averaged 2638 of which, there were 41 normal hits that landed hitting Mail


This is actually not quite a fair assessment of the #2 DPS as that individual had to go between the two heroics and was replaced with someone else. So on my charts, what would have been the #2 and best candidate to compare damage done vs damage taken can't really be used since I'm looking at total numbers between two instances to give a better average than just one lucky 5man I ran. So based on that, I used the 2nd most damage done from a guy that was in both heroics.

The tank took 1.22 million damage while doing ~1200DPS and managing 13.8% of the total damage. Warrior Tank; I had vigilance on (Go Go -3% damage taken). Something to note, this was 4'ish AM and he made it pretty clear that he was tired. I can only assume that the targets that did get away from him was influenced by this to some degree. In other words, a fairly average tank working below his average ability.

The group felt just a little bit loose to me. I went bear a little more than I generally would have and not for my own survival either, but rather because targets were going after other members of the group, namely the healer.

18 Barkskins
2 Tranquilities
41 rejuvinations (6 of which were for the purpose of casting thorns; the new rejuv procs 234SP Idol) Another 5 or so were during the Brand Spanking New portion of HoS just because in that particular instance and that specific area, things can be a little hectic, there's enough time between some of the packs that it doesn't hurt to rejuv yourself while waiting for the next targets to come running at you. Another 2 probably after the x2 rez I did. The rest scattered through out just to help out. Topping someone off or the likes.

6 casts of Thorns
4 Moon Fires (Two of these were because I got stuck in caster gear redoing one thorns so I just moon fired and wrath spammed until I could change back gear) The other two were the last boss of HoS that did his AoE deal and I ran out and popped two moon fires since it was basically dead.
4 Innervates
1 Maim
1 Bash
3 Growls
1 Rebirth
1 Revive

And in the end, the healer (Gear Score 4368) said none of the feral druids they knew do as well as I do. No complaints that my dps was too much and ripping targets off the tank was making things harder, instead a compliment.

Quote:
Sorry if I'm wrong, but this sounds an awful lot like "I don't care, I wanna top the meters!" to me.


If this were the case, I wouldn't bother to brez a dps in the middle of combat, I wouldn't growl targets off the healer, I wouldn't tranq in the middle of combat, I wouldn't go bear to save a healer, etc.

I do as much DPS as I can in a 5man at the expense of taking some damage/tanking some things in cat form for brief periods. That said, I also try my damnedest to not die or be a burden on the group. My position in a 5man is one in which things are done as quickly as it is possible.

I hope some of this information I've presented here helps to show the difference between two classes/specs and how damage done compared to damage taken is a whole different thing between the two. Most DPS classes that pull threat will die as a result of a critical hit and conjunction with other splash damage/normal physical hits.

As a Feral Cat, I can actually spend a lot more time tanking than an Ele Shammy or STR based class, largely because of the kind of dodge I'm working with and crit immunity.

In the end, the time I spent tanking was actually 4 or 5 times higher than his for only a 90k difference in damage taken, and a difference of at least one death if you don't count the silly one. At the same time, I did basically twice his damage output and probably required as few of heals as he did because of Nurturing Instinct talent (+20% potency to all incoming heals to me while in cat). The few unlucky times he did gain the attention of a target, cost him almost as much damage taken as I did who was basically making an attempt to go all out in dps.

The only reason I didn't do my usual 5 to 6k between these two runs, I spent a bit of time in bear, a brez, 2 tranqs, a misc rejuv here or there in mid combat, I dps'd a big single target in caster gear spamming wrath for a whopping 12 or 1300 dps, and whatever other loose ends this particular group had going for it.

This is my attempt to show how much you'd really have to know and understand in order to make an educated opinion of someone in a 5man while trying to compare damage done and damage taken. It's a different ball game between different classes/specs. As such, it's a tool that you still have to understand certain things in order to use it. And if you use it blindly, you might be ignoring/blisting people that are potentially carrying your group despite taking so much damage.

Edited, Sep 11th 2009 5:45am by Torzak
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#63 Sep 11 2009 at 4:52 AM Rating: Decent
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#64 Sep 11 2009 at 7:07 AM Rating: Excellent
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Torzak wrote:
stuff

From your posts, I assume you are skilled to a point that you have found "the corner", so to speak. What I am speaking of is the point when you know "the rules" and have progressed further. Things like threat management and situational awareness are important skills for all players to develop. It is clear that you possess these skills and are familiar enough with them to amend certain aspects in order to achieve your goal- a fast and efficient run.

To elaborate further on "the corner", each class/role begins by learning what their capabilities and responsibilities are in an average group. The general rule for dps is "don't pull aggro from the tank". It's a good rule. Not only because the tank is geared to take the hits, in some cases the tank needs to get hit in order to max out their potential. It appears that you have amended the rule in order to reach your goal. Your decision to allow your threat to overcome the tank's rather than throttle down may be a sound decision- your results favor it. By changing "the rules", you force others to accomodate your decision, which they may or may not be willing or happy to do.

As for myself, I welcome a little excitement in a PuG, they can be dull and tedious. I also enjoy watching new players develop their skills in heroics. It often makes the runs last a little longer, but if they are showing signs of skill, I feel it is worth my time to have more skill in the ranks. Actually, having a dps constantly out-threating a new tank would be beneficial to them. They do have to learn when to just let go of a mob instead of fighting for control.
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