Mazra wrote:
In my godforsaken, honest opinion, what matters more is Damage Taken and Deaths. That Arms Warrior (yes, I love to pick at Arms Warriors) with 3,000 DPS in Nexus Heroic might've had the best DPS and the most Damage Done, but if he's close to the tank on Damage Taken and has the most deaths, he's pretty much someone I wouldn't want to group with.
This varies to me. In 5man content I almost always average 5 to 6k DPS for the whole run.
I also often (not always) find myself tanking as much as the tank should be because of it. My particular spec allows an extra 20% effect out of all heals done to me and I'm crit immune being in cat form because of talents.
There is simply no way I could allow myself to cut my dps in half or more because of an intro to 80 tank assuming the healer appears to be geared enough to heal such a tank. If they're good enough to heal all blues geared tank, they are good enough to heal me at the very least for burst moments where I have access to barkskin cd. -20% damage taken (barkskin), +20% heals (talents), crit immune, decent dodge. At that point, the tank to me really becomes just an initial aggro getter so I can make the choice of being more or less aggressive with dps depending on barkskin cd, the amount of targets in the pull, the amount of dps the others are doing, etc.
Because I receive 20% more in terms of heals, the damage taken portion is already a bit misleading for me specifically just because it doesn't take the same healing throughput to heal the damage I'd take.
I'm there and I want to move through the instance quickly. If a heals is not intro to 80 themselves, they should have no troubles keeping me up. So many healers have had no problems healing me through Berserk tanking almost every single 5man boss (save heroic toc), most generally make some commenting to the effect of "lol kitty tank". I've watched tanks taunt 4 or 5 times off of me on a 5man boss and I still rip it back off of them. If you want to avoid me like the plague because I took more damage than the tank, be my guest. But the whole time I was acting tank through dps, I also managed 35 to 50% of the total damage done for the whole 5man and cut off 5 to 10mins of the total time in the instance. As that's pretty much what I'm between for every single 5man I've done. And usually if it's only 35%, the healer does so little healing because if I'm only doing 35%, stuff is dying so quickly it's just silly.
Now, in 25man content, I would totally agree. I remember watching hodir damage taken and comparing it to damage dealt. I saw the 2nd place DPS almost always be the 2nd place damage taken. I thought it strange when I was #1 dps and almost always in the bottom 8 for damage taken out of the whole 25 people. It's almost a clue of someone tunnel visioning on their dps rotation/cycle and not paying near enough attention to their surroundings.
As far as this whole Damage Done VS DPS. It's really a rather silly and fickle thing.
Most of these addons today are tracking individual dps. Not dps from the time the first person engaged to the time the boss is dead, some of these addons are even smart enough to stop recording dps for an individual if they don't do any offensive actions in a certain period of time. I can look through and say with something like 95% accuracy how long everyone was engaged on any specific encounter. So I could end up spotting someone who was only dpsing for 42 seconds and did 6k dps vs someone who was engaged for 57 seconds and did 4k dps. Damage done for both is probably close to the same. The person who did higher dps probably decided to engage much later knowing he may pull threat. But how can you really judge? For all you know, without more experience with the players, the person that did 4k dps might have had a lot more to give, but because they engaged so quickly, they couldn't give anything more than that 4k dps because of threat limitations. If the person that only did 4k dps on this particular fight was indeed so heavily limited, and they can't be broken of the habbit to engage so soon, it just skews a lot of overall numbers, but on boss fights this is masked a bit because of the duration of the fight.
If I have to go track down a body and brez someone, guess what? Rip and Rake are still ticking. Savage Roar as a buff is still ticking. Feral is hurt badly when target switching or other boss mechanics have you on and off consistently through out the fight. More recently blizzard seems to have added some of that to ret DPS too, but they don't often find themselves being asked to go brez that guy that died on the other side of razorscale's area relative to where you were. For some classes this sort of target switching isn't as hurtful. Damage Done (keeping in mind brez/innervate (lower cd and now a bit more spammable/requested)) isn't a great measure of the druid's capabilities because you have to also take into account the running around (and it sucks even more if you brez someone and they went afk or alt tabbed and here you are standing there waiting for them to accept so you can innervate them). You can't really look at DPS either because the druid's dps kept ticking with the bleeds, energy kept pooling up and never got used, etc.
DPS and Damage Done are tools.
Damage Taken is a tool. mimiron is quick to mess this number up, go ahead and get hit by a missile after someone calls to wipe it up and watch as you quickly over take the tank's position in damage taken with just one hit.
You have to understand the tools, the surroundings, the gimmicks, the people, the specs, the extra side tasks, etc.

