Forum Settings
       
Reply To Thread

DPS vs Damage DoneFollow

#27 Sep 06 2009 at 5:28 PM Rating: Decent
**
659 posts
His Excellency Aethien wrote:
Mozared wrote:
Quote:
Moving too much is a sign of failure

Tell that to Hodir.
If you move much on hodir as a caster you fail and need to stop sucking ***.

Also, if you are a mage there and not topping dps alongside the other mages you suck.

Edit: Yes, there are fights where ranged are off worse than casters, there's also fights where the reverse happens.
Hodir is not a fight where casters get shafted.

Edited, Sep 7th 2009 2:26am by Aethien


Yeah you want to minimize your movement on Hodir of course, but sometimes the RNG monster doesn't let you.
____________________________
Aggieland -> "From the outside looking in, you can't understand it. From the inside out, you can't explain it."

Final Fantasy XIV: Neithan Turambar, Cactuar Server
Guild Wars 2: Level 80 Guardian Neithan Turambar Jade Quarry Server
WoW: Lvl 85 Shaman Friewyn Black Dragonflight Server (retired)
FFXI: Lvl 75 Dark Knight Neithan (retired many years ago)
LotRO: Lvl 30 Maethros (retired)
#28 Sep 06 2009 at 7:58 PM Rating: Default
**
777 posts
Quote:
From the point of a healer DPS means nothing (because we do no DPS or shouldn't have to)


Quote:
DPS you guys just need to deal damage any little bit helps, yeah it helps when them mob goes down faster


The more damage the DPSers are doing, the less mana I have to use in a boss fight. That allows me to toss up flame shocks when I can spare the time because like you said, every little bit helps. A decent healer will keep the group alive. A good healer will do it efficiently. A great healer will do as much DPS as they can spare while efficiently keeping the group up.

DPS has two good uses in my book. If your PuGing a boss and your group continues to wipe, you can see if any members have had consistently low DPS. The other good use is checking a FULL run on WWS. It's nice when you can compare your DPS after 4 hours against others of the same class and break it down by spell/ability, DoT uptime, etc. Same goes for damage done, it can be somewhat useful in certain situations. But there is no reason to post damage/DPS after every fight just so you can talk about your "leetness" and berate those that aren't up to your standards. You never see the people in the middle of the charts post them do you?

____________________________
"Half the world is composed of idiots, the other half of people clever enough to take indecent advantage of them."

"One day they will invent away to punch people through the internet, and this would be one of those very occasions."
#29 Sep 07 2009 at 12:00 AM Rating: Good
Avatar
***
1,882 posts
Well, tonight I had to make DPS vs Damage Done called. A few guildies and I alliance side decided to make a naxx 10 pug. We wanted to have some fun and just get some emblems. So to it we went! It took a little bit of time finding DPS at 12:30am for naxx. But we did it. Well we go to it. I apparently had the Damage Done meter on because I popped it open and noticed one of our DPS doing HALF the damage the other DPS were putting out. He was doing 2.1k which was midline for DPS, but HALF the damage.

I take a look at activity log. Watch him through Farlena, Maexenna. I give him a warning. We get to Noth and he DCs for the upteenth billion time. He was gone the entire fight. I booted him. He didn't come back until we started clearing more trash.

Now we had some players in our raid doing 1.5k dps... about 600 dps less than him. Who were pulling more than twice his total damage on boss fights. He was DCing and lagging like crazy. I hate to have done it. I don't like kicking for any reason. But seriously...half? So off he goes.

One of the very few times I have ever in the history of my wow playing made a decision based on DPS vs Damage Done.
____________________________
Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
CorpseCamp.Us - Funny, ironic, or pathetic things that happen in MMOs
"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

#30TolarofLothar, Posted: Sep 07 2009 at 12:07 AM, Rating: Sub-Default, (Expand Post) NNNNEEERRRDDD RRRAAAGGGEEEE!!!!
#31 Sep 07 2009 at 9:23 AM Rating: Excellent
**
717 posts
DPS=rate
Damage=total output
Put them together and you get statistics. Statistics can be used improperly by anyone who wants to bolster their arguments without adding any real substance. If you replace a hunter doing 2k DPS with a rogue that does 5k DPS, seems like you gain 3K DPS. But if that hunter was the sole member that gave replenishment, you might have just gimped your raid by limiting the mana users.

As has been said by others, meters are a tool. We use tools to make our jobs easier. You don't compare a hammer to a saw and say that the hammer is better because a saw can't drive a nail.

Majivo wrote:
Your examples all suck. Simply put, Damage Done should be roughly equal to your DPS multiplied by your time spent on-target. That's all. Exactly what and how you read into that depends on the individual and the numbers in question.

Majivo hit the nail on the head. The numbers suggest nothing else except this. If you feel compelled to make comparisons or justifications by reading more into the data than is actually there, you need to get more detailed data or go into politics, where you can not only use tools, you can be one!
____________________________
When written in Chinese, the word crisis is composed of two characters. One represents danger and the other represents opportunity.
#32 Sep 07 2009 at 11:51 AM Rating: Excellent
Citizen's Arrest!
Avatar
******
29,465 posts
Dread Lord Dorojin wrote:
Here's how I see it...if the target dies..what the hell is the point of proving who did the most damage?


Yes, but when the target isn't dying, it's important to know why. Knowing DPS/Damage done on fights where you're wiping can be an extremely important clue in why your raid is failing.

Actively working to improve one's own DPS and the overall DPS of one's raid will help prevent you from reaching that kind of situation in the first place.
#33 Sep 07 2009 at 11:47 PM Rating: Excellent
***
3,272 posts
I top tps meters.

But no seriously! DPS vs Damage done like many have said before are entirely relevant to each other but fail miserably on their own as a statistic.

A paradox if you will.

As one of my guildies once said. DPS is the measure of your gear's ilvl. Damage done is the measure of you using that gear.
____________________________

(V)(;,,;)(V) Why not Zoidberg?
#34 Sep 08 2009 at 2:03 AM Rating: Decent
Scholar
***
2,047 posts
If your damage done is lower, you're in combat less. He is doing more work. He might start combat a second earlier each time. He might not die and you did. He did more to down the current mob/trash/whatever, than you did.

average DPS = What you can do when you're in combat.

Damage Done = What you actually did.

Both are important, but if you fail at surviving mechanics or are a little slower to start up, lower dps are going to own you for overall damage and overall usefulness.

Edit: I'm sure we've all seen things on our recount where a dps class reached a ridiculous about of dps, like 17k and died literally a second later. They did 17k damage overall, 17k dps. But the guy doing 3k dps outdamaged them 5 times over or more.

Edited, Sep 8th 2009 6:05am by Karthal
____________________________
Karthal - Moon Guard - Warrior [A]
Katran - Moon Guard - Warlock [A]
Taurun - Moon Guard - Shaman [H]
Stygius - Moon Guard - Death Knight [A]
Katekat - Moon Guard - Paladin [A]
Karthal(FFXI) - Seraph Server - Warrior 75, BeastMaster 70
#35 Sep 08 2009 at 6:01 AM Rating: Excellent
*
208 posts
... and don't forget to look at stats like number of interupts performed, cc broken, ailments cured and all that good stuff. Not that they mean anything on their own either.
#36 Sep 08 2009 at 9:22 AM Rating: Excellent
**
970 posts
DarkHybridX wrote:
The more damage the DPSers are doing, the less mana I have to use in a boss fight. That allows me to toss up flame shocks when I can spare the time because like you said, every little bit helps. A decent healer will keep the group alive. A good healer will do it efficiently. A great healer will do as much DPS as they can spare while efficiently keeping the group up.

You were doing fine up until the last sentence. Anywhere near me, if you ever, /ever/, lose even one person because you're so full of yourself you're trying to do two jobs, your butt would hit the bench so hard you'd have splinters all the way up to your chin. And you would have no possible justification for complaint.
#37 Sep 08 2009 at 9:38 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Damage Done / Gear Score

The ones who score highest there are the ones you'll want to invite back.
____________________________
That monster in the mirror, he just might be you. -Grover
#38 Sep 08 2009 at 10:03 AM Rating: Good
*
239 posts
DPS is very dependent on specific situational considerations.

For example, consider two hunters, one with a gear score of 2400 and a level 200 weapon and the other with a gear score of 2300 with a level 232 weapon. Which one is going to be higher in dps? My guess is that if they are both spec'ed identically, the one with the better weapon has a higher dps. What if they both have the very same gear, but one has a 100 ms latency and the other has 400 ms?

But really, who cares?

DPS is a relative thing. Good or bad performance is measured on a continuum. If you're on a 25 man raid and you're in the top 4 or 5 dps'ers then you're doing pretty well. If you're in the bottom 2 or 3, then you're probably doing something wrong or have a build or gear issue.

It's a general guide, not an evaluation of a player's skill or worth to a raid by itself.

Neither dps nor total damage done matter. What matters is if the target dies and the players have fun.

Edited, Sep 8th 2009 2:03pm by kingpatzer
#39 Sep 08 2009 at 10:18 AM Rating: Good
ELITIST @#%^
******
27,272 posts
someproteinguy wrote:
Damage Done / Gear Score

The ones who score highest there are the ones you'll want to invite back.
No and No.
Gear score is insignificant, damage done is only significant on bosses.

The ones you invite back are the good players.
You don't see a good player from dps/damage or gear, good players get more out of their gear, anticipate, move better and less and are capable of correcting the ******* they make.

You know it when you meet a good player.
____________________________
Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#40 Sep 08 2009 at 10:33 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Quote:
good players get more out of their gear


Ya, that was the point I was trying to make, perhaps poorly. Think of it this way:

Night 1: you invite 2 pugs. One has a 4700 gear score, one has 4200. Both do about 4k dps, similar damage on bosses.

Night 2: You only have room to invite one of them back, which one will it be?

In my case at least, it's the one who can do 4k with the lower gear score, since it's likely they know what they are doing more so then the better geared individual.

I suppose if the better geared individual is spending his time Misdirecting adds, and the lower geared one is mindlessly DPSing the boss and narrowly avoiding void zones, then there's issues. *shrugs* However in lieu of that, I struggle to find another metric that approximates someone's skill.

Quote:
You know it when you meet a good player.


*nods in agreement*
____________________________
That monster in the mirror, he just might be you. -Grover
#41 Sep 08 2009 at 11:27 AM Rating: Good
Avatar
***
1,882 posts
someproteinguy wrote:
Quote:
good players get more out of their gear


Ya, that was the point I was trying to make, perhaps poorly. Think of it this way:

Night 1: you invite 2 pugs. One has a 4700 gear score, one has 4200. Both do about 4k dps, similar damage on bosses.

Night 2: You only have room to invite one of them back, which one will it be?

In my case at least, it's the one who can do 4k with the lower gear score, since it's likely they know what they are doing more so then the better geared individual.

I suppose if the better geared individual is spending his time Misdirecting adds, and the lower geared one is mindlessly DPSing the boss and narrowly avoiding void zones, then there's issues. *shrugs* However in lieu of that, I struggle to find another metric that approximates someone's skill.

Quote:
You know it when you meet a good player.


*nods in agreement*


Which sums up the massive problem on my realm. Nordrassil is near the bottom of the barrel. Very, very near bottom of the barrel. The main problem lies in that our raiding guilds are ONLY recruiting *geared* players. The problem with that is we only have maybe 5 total progression guilds. Only three of which anyone takes seriously. This means the only people they are recruiting are people who are back wash from another raiding guild OR a transfer player who more times than not was so socially inept and pathetic that his own server drove him away.

Leaving us with pathetic progression and pathetic raiding guilds because our raiding guilds are looking for gear scores and DPS rather than looking at people who are pulling ridiculous DPS for the gear they've managed to earn themselves.

For example, my shaman joined a 25 naxx run a month ago hosted by one of our retarded "top" raiding guilds. My shaman, an alt of mine, only having been playing enhancement a week, who had not even cleared Naxx 10 yet, was topping the DPS and Damage done charts. I had the lead over their own guild DPS by 600-800dps. My guildie who also had emblem/heroic/naxx 10 gear mostly was a very close second.

Because of our "pathetic" gear we would never even be considered for our realms raiding guilds. Even though we can out perform in every way, whether its reaction time, learning capability, DPS, damage done, or complete usage of our characters skills Ulduar 25 geared players.
____________________________
Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
CorpseCamp.Us - Funny, ironic, or pathetic things that happen in MMOs
"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

#42 Sep 08 2009 at 11:30 AM Rating: Good
Sage
**
363 posts
Quote:
You don't see a good player from dps/damage or gear, good players get more out of their gear, anticipate, move better and less and are capable of correcting the @#%^ups they make.


If everyone in the raid tries to do these things, has some success, and isn't a jerk about it, everyone can ignore the meters. I prefer nothing is posted unless necessary. I've seen new people get frustrated by being shown that what they thought was a good raid for them came out to middle-of-the-pack damage. Maybe they did have a great run with their gear, but now instead of coming back, they don't want to "embarrass" themselves again.
____________________________
this page purposefully left empty
#43 Sep 08 2009 at 11:45 AM Rating: Good
Scholar
****
4,512 posts
boquaz wrote:
I've seen new people get frustrated by being shown that what they thought was a good raid for them came out to middle-of-the-pack damage. Maybe they did have a great run with their gear, but now instead of coming back, they don't want to "embarrass" themselves again.


Eh. I'm not entirely sure this is a bad thing. When I find myself in the middle of the pack, I want to know why. What is their gear relative to my gear? What was our role in the fight? Do I have a way I can perform better? Is that way feasible given the boss mechanics?

If someone just says "I can't top easily therefore I suck therefore I can't play therefore I need buffs!" then they honestly are neither intelligent nor that great of a player.
____________________________
Mazra wrote:
When you cast Moonfire on someone, it's not some Druid base on the moon launching a precision deathbeam across space to strike people
#44 Sep 08 2009 at 11:50 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,441 posts
Late to the party, as usual, but here goes.

In my godforsaken, honest opinion, what matters more is Damage Taken and Deaths. That Arms Warrior (yes, I love to pick at Arms Warriors) with 3,000 DPS in Nexus Heroic might've had the best DPS and the most Damage Done, but if he's close to the tank on Damage Taken and has the most deaths, he's pretty much someone I wouldn't want to group with.

"B-but, Mazra! Mazra! He does 3k DPS even while constantly dying! He's, like, UBER!"

True, he must have some pretty wicked gear since he's dealing that kind of damage and maintaining the average despite dying constantly, but every time he dies, he'll have cost me an extra amount of mana. I don't just let people die when they pull aggro (not the first few times, anyway), so I'll try to keep him alive against all odds. He'll cost me mana which could've been spent on the others, could've been needed for an emergency. My nerves will be on the outside of my skin and my heart will feel like it's about to implode. He'll cause me to spike my threat, thereby putting myself and thus everyone in the group at risk of dying.

And for what? To top the DPS meters.

Well done, sir. Well done.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#45 Sep 08 2009 at 12:10 PM Rating: Good
ELITIST @#%^
******
27,272 posts
I think you wouldn't want to run a heroic with me Maz Smiley: frown
I chain MD onto the tank until the healer breaks down in tears, crying for mana.
It makes for quick and fun heroics, although the healers might disagree.
____________________________
Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#46 Sep 08 2009 at 12:15 PM Rating: Excellent
**
717 posts
Mazra wrote:
Late to the party, as usual, but here goes.

In my godforsaken, honest opinion, what matters more is Damage Taken and Deaths.

Git yerself a drink and watch out, dem wings are really hot. >_<

I was thinking this but thought it too speculative to give it any real meaning to share, but when someone posts the damage meter, occasionally I will see a name around the top that makes me check the 'damage taken' stats. When I find that they are around the top of one list and around the bottom of the other, I gain a lot of respect for them and make a mental note.

If the reverse is true, and they are on the top of 'damage taken' and the bottom of 'damage', I also make a mental note.
____________________________
When written in Chinese, the word crisis is composed of two characters. One represents danger and the other represents opportunity.
#47 Sep 08 2009 at 12:20 PM Rating: Good
**
970 posts
His Excellency Aethien wrote:
I think you wouldn't want to run a heroic with me Maz Smiley: frown
I chain MD onto the tank until the healer breaks down in tears, crying for mana.
It makes for quick and fun heroics, although the healers might disagree.

Hand of Protection comes in handy for this type of situation...
#48 Sep 08 2009 at 12:42 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Quote:
In my godforsaken, honest opinion, what matters more is Damage Taken and Deaths.


I read the death logs pretty closely. It's nice to know what people were dying from, and it's nice Recount saves a pretty decent damage/healing log prior to the death. It's good to know if that death was due to green stuff on the floor you are supposed to move out of, or random spike damage the heals are reacting to (or not reacting to I suppose).

Damage taken is a big buggy for me. I have a hard time separating out the damage that they should be taking (Auriaya anyone?) from damage they shouldn't; which is why I like the combat log from the deaths I suppose. I guess damage taken is better now that Ret. Pallies aren't up there due to Martyr, but heals seem to end up near the top since they attract everything that doesn't have a tank on it (I dunno, a sign of OT problems? *shrugs*).

But ya, as long as were progressing I can't say I give any of the meters a glance.
____________________________
That monster in the mirror, he just might be you. -Grover
#49 Sep 08 2009 at 4:33 PM Rating: Good
**
811 posts
Damage meters have their use, both in DD and DPS, but not for any of the reasons the OP pitifully states. DD is good for raid leaders to make sure everyone is pulling their weight. In larger guilds (mine has 2 ULD 25 / TOC raid groups) people are competing for core raid spots, and if someone is not pulling their weight compared to their gear, DD tracked weekly can be an effective tool for raid spots.

Secondly, DPS can be a highly effective tool for boss encounters. (If you are looking at dps for trash mobs, gtfo of this thread). Example: Anub in 25man - we had to take our two highest single target DPS toons and leave them on the boss the entire fight. It had no bearing on class, just whomever can pump out the highest level DPS for 10 minutes got the job. Thorim is another fight that comes to mind, when you have to balance single target vs multiple target DPS. Tracking these stats using recount helps to determine best raid setup for arena vs. gauntlet.

If you are in a decent group, the top DPS should be within a few 100 of eachother, if not closer. The dmg done will be separated by a few 100,000 most likely, although percentage wise it's going to be within a few tenths (or should be) of a percent. But no one should be caring if they are #1 or #3, as long as the raid dps is high enough to full clear. Looking at raid end dps and DD doesn't take into account that rogue that stayed alive thx to evasion to eek out another 100,000 dmg after the rest of the raid wipes.
____________________________
Thomasmagnum Rogue - Burning Legion
Robinmasters Warlock - Burning Legion


PvP/Arena Forum

-I'm calling to say it's a great day to be me, mainly because I'm not you.
#50 Sep 08 2009 at 10:21 PM Rating: Decent
35 posts
Dps > damage done for those that do creat high threat. I often have to stop dps for a few seconds several times a fight, I stop before I pull agro from the tank. During this time I am doing 0 damage, and looking at damage done at end of a long fight I would be lower than where I could be if I was able to do damage the whole fight.

The players who are outputting less dps would not be pulling agro and they can go full out the whole fight, could even finish higher than you on damage done. Is this fair on you, with the better gear and ability to really push out the damage? No. So dps>damage done.

Dps shows your level of damage and for those that say about someone who blows all trinkets and dies after 1 minute etc, I would expect that their death would have been noticed. Also they have high chance of pulling agro and been 1 shot.

DPS>damage done
#51 Sep 09 2009 at 2:38 AM Rating: Good
**
546 posts
joycemiester wrote:
Dps > damage done for those that do creat high threat. I often have to stop dps for a few seconds several times a fight, I stop before I pull agro from the tank. During this time I am doing 0 damage, and looking at damage done at end of a long fight I would be lower than where I could be if I was able to do damage the whole fight.


If they do higher damage when you have higher DPS but have to stop due to threat you are doing it wrong. Threat puts an upper maximum for the amount of total damage you can do during a fight and assuming your TPS matches the tanks TPS then no one should be able to surpass you in damage due to you having to stop, this is of course assuming no threat wiping mechanic. Now one could make an argument on how neither might matter if you have a tank who simply isn't outputting a high enough TPS and the people on the top of the charts are simply those who have the best threat reducing talents and abilities.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT