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#1 Apr 21 2009 at 10:51 AM Rating: Decent
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I think the reason a paladin is wearing thin on me is because there is no sense of danger with him. To me, all of the paladin fights are the same: Consecration, judgment, auto attack and heal if needed. Its basically just sit there and wait it out.

Does that sound too insane? I mean maybe I would be more into the game and less into professions and such if I found a way to make the fighting more exciting. I dont know if I am making clear what I am trying to say, but maybe something like a warrior would be better.

Still the same strong armor, but you are essentially locked into a fight, making it a do or die situation. I could even make a Draenei with alchemy, so its racial heal and alchemy could be my back up since I solo so much. Any opinions on my thoughts are welcome, thanks.
#2 Apr 21 2009 at 10:57 AM Rating: Decent
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Try other classes. Mages and priest might be little more interesting since there little more thought of how to take on a fight. Rouges is about the same. Stay away from Warlocks and Hunters since they amazally easy to level. But on another note just try them all to 20 or so and see what you like to play the best.
#3 Apr 21 2009 at 10:58 AM Rating: Good
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EnsignChimp wrote:
I think the reason a paladin is wearing thin on me is because there is no sense of danger with him. To me, all of the paladin fights are the same: Consecration, judgment, auto attack and heal if needed. Its basically just sit there and wait it out.

Does that sound too insane? I mean maybe I would be more into the game and less into professions and such if I found a way to make the fighting more exciting. I dont know if I am making clear what I am trying to say, but maybe something like a warrior would be better.

Still the same strong armor, but you are essentially locked into a fight, making it a do or die situation. I could even make a Draenei with alchemy, so its racial heal and alchemy could be my back up since I solo so much. Any opinions on my thoughts are welcome, thanks.


Respec him as a holy pld. Bam.

Also, soloing in this game really provides little challenge or sense of danger. They removed that with patch 2.0.
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#4 Apr 21 2009 at 11:15 AM Rating: Decent
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I have a ret paladin alt and they are really powerful. What level is yours? I found that mine was boring when all I could do was use Judgment and auto attack. I could pull several mobs my own level and not break a sweat. Maybe later on when you learn more abilities things will get more interesting for you.

Try pulling several mobs at once or level up in a zone that is a couple higher levels than you. It might spice things up. The new change to Exorcism and me recently obtaining Crusader Strike made my rotation slightly less boring. Also, you might want to try another spec or try to run instances more often.

If all else fails, roll another class. Out of all the classes I have played, Druid was the most interesting to level. It's challenging at first, but once you get to level 20 and learn Cat Form things really take off. With Feral spec alone you can tank or DPS while being very formidable in PvP.
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#5 Apr 21 2009 at 11:15 AM Rating: Excellent
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EnsignChimp wrote:
To me, all of the paladin fights are the same


At a certain point, this is true for all classes and all specs.
#6 Apr 21 2009 at 11:24 AM Rating: Excellent
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SynnTastic wrote:
EnsignChimp wrote:
To me, all of the paladin fights are the same

At a certain point, this is true for all classes and all specs.


Don't stand in the fire and kill stuff.

Is that what you mean?

Edited, Apr 21st 2009 3:24pm by Horsemouth
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#7 Apr 21 2009 at 11:27 AM Rating: Good
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Horsemouth wrote:
SynnTastic wrote:
EnsignChimp wrote:
To me, all of the paladin fights are the same

At a certain point, this is true for all classes and all specs.


Don't stand in the fire and kill stuff.

Is that what you mean?

Edited, Apr 21st 2009 3:24pm by Horsemouth


More like:

Press button A > Button B > Button C rinse and repeat.
#8 Apr 21 2009 at 12:55 PM Rating: Excellent
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So it was like old druid healing.

*keybinds entire keyboard to lifebloom*

/faceroll
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#9 Apr 21 2009 at 3:09 PM Rating: Good
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Leveling a paladin as ret these days is absurdly easy and a little dull, so if it's eating at you now, ditch it early. Exorcism is now a second attack at least, but you wont exaclty be doing much else for a long while. I stuck it out simply because of the speed of leveling one, and now love my pally (not exactly the most complex class in the game, but can be fun).
#10 Apr 21 2009 at 3:18 PM Rating: Good
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Like the others said, try leveling another class. I would recommend a clothie. Nothing says "sense of danger" like pulling three mobs as a priest at level 10.
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#11 Apr 21 2009 at 3:20 PM Rating: Decent
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I think the only way to make solo play even remotely dificult is purposely going out of your way to find danger, e.g pulling a pack of mobs instead of solo pulling, it can be funny, I say try mage and aoe level, thats basically a do everything right or die situation, 1 resist and you can be really buggered, but then sometimes you can find yourself pulling something immaculate off and surviving. Doing this with a mage becomes even more amusing in BC as the enemy density is higher and adds are a seriously strong possibility :).

Hope that helps.
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#12 Apr 21 2009 at 4:54 PM Rating: Decent
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Uhmm... yes, sense of danger... go with warrior, definitely. And try to level on mobs of higher level than you. You'll see sense of danger when a quest sends you to an area that's all covered with caster mobs that patrol a lot and chain pull each other for massive aggro.

The idea is that you cannot pull a ranged mob, but you're melee so you'll have to walk to it. And when you do, you'll aggro the next ranged mob due to their vicinity. As you aproach that other ranged mob, you'll aggro another one. It's a chain reaction, you have to pull potions and cooldowns and everything to clear one of those pulls until you're out of combat. You probably get killed doing that, but it's fun. Note that it isn't the best or fastest way to level, but it certainly is entertaining and has it's challenge.

Has to be with warrior, bubble causes ranged mobs to come to melee range, dks have death grip and actually can do ranged dps.



Edited, Apr 21st 2009 11:50pm by xorq
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#13 Apr 21 2009 at 7:24 PM Rating: Good
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I could even make a Draenei with alchemy, so its racial heal and alchemy could be my back up since I solo so much. Any opinions on my thoughts are welcome, thanks.


Alchemy can be useful, but you won't be able to chain chug. Be sure to take herbalism; it supplies materials for alchemy, and it also gives you an extra HoT. For that matter, don't forget cooking (which tends to mean fishing as well).
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#14 Apr 21 2009 at 8:24 PM Rating: Excellent
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Pelacha wrote:
Try other classes. Mages and priest might be little more interesting since there little more thought of how to take on a fight. Rouges is about the same. Stay away from Warlocks and Hunters since they amazally easy to level. But on another note just try them all to 20 or so and see what you like to play the best.
This. AOE grinding is downright exciting. You're on the edge of glorious splatting the whole time, but if you succeed, there's nothing more exhilarating than looting 15 corpses that all fell dead around your ankles.
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#15 Apr 21 2009 at 10:08 PM Rating: Decent
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If your solo fights are boring it's your fault. Pull more mobs, etc.
#16 Apr 22 2009 at 12:26 AM Rating: Decent
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Probably another victim of the (relatively) new taunt. If you've been pulling singular mobs for a few weeks it gets this way. Blow caution to the wind and rush everything.
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#17 Apr 22 2009 at 12:55 AM Rating: Good
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Take a Shadowpriest in arenas or BG...all the danger you can handle, and then some. Everyone will come looking for you.
#18 Apr 22 2009 at 7:46 AM Rating: Excellent
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Have your pally develop a skin rash that can only be held in check by continuous exposure to sunlight. That's right, a buck-nekkid paladin. You'd still be able to use weapons and shield, but clothes would make you go crazy until you took them off.
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#19 Apr 22 2009 at 10:46 AM Rating: Excellent
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ohmikeghod the Venerable wrote:
That's right, a buck-nekkid paladin.


That would literally make him a Buffadin!
#20 Apr 22 2009 at 12:09 PM Rating: Good
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The idea is that you cannot pull a ranged mob, but you're melee so you'll have to walk to it. And when you do, you'll aggro the next ranged mob due to their vicinity. As you aproach that other ranged mob, you'll aggro another one. It's a chain reaction, you have to pull potions and cooldowns and everything to clear one of those pulls until you're out of combat. You probably get killed doing that, but it's fun. Note that it isn't the best or fastest way to level, but it certainly is entertaining and has it's challenge.


This may be entertaining to you but I always prefered the challenge of analyzing the situation and then carefully using line-of-sight to pull the casters back somewhere safe to fight them on my Warrior. I learned how to do LoS pulls even before I knew there was a name for the technique.

I could never quite understand how someone could level up a Warrior and not learn how to pull mobs. No wonder so many people think leveling one is hard. >.<
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#21 Apr 22 2009 at 2:27 PM Rating: Decent
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morghast wrote:
I could never quite understand how someone could level up a Warrior and not learn how to pull mobs. No wonder so many people think leveling one is hard. >.<

It's not just warriors. EVERY class should be able to separate out single beasties from groups.
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Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#22 Apr 22 2009 at 5:27 PM Rating: Decent
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morghast wrote:

This may be entertaining to you but I always prefered the challenge of analyzing the situation and then carefully using line-of-sight to pull the casters back somewhere safe to fight them on my Warrior. I learned how to do LoS pulls even before I knew there was a name for the technique.

I could never quite understand how someone could level up a Warrior and not learn how to pull mobs. No wonder so many people think leveling one is hard. >.<


LoS requires walls, and walls aren't portable nor are they always present everywhere you want to do LoS pulls.

Also I remember LoS pulls failing in places where there are walls/doors but there was some abomination with a spell similar to death grip.

It's not a "problem". You CAN clear a whole map section in a single chain-reaction of pulls, now more than before with all the warrior cooldowns being shorter.

Besides, in the event that it does go wrong and the mobs kill you, death in wow doesn't bla bla bla, it just means you can have a laugh about how your char got swarmed and have to walk back to your location.

Edited, Apr 22nd 2009 9:29pm by xorq
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NOTE: I may post comments about my like/dislike/approval/disapproval of game features.
1- They are NOT a complaint. They are a perspective.
2- They are NOT advocacy. They are a perspective.

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