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Are add-ons really that important?Follow

#27 Mar 21 2009 at 2:36 PM Rating: Good
My rogue could live fine without them, but when I'm healing on my paladin, I think I would be lost without healbot. :P Pallypower isn't vital, but its one of those nice to have ones because it makes the job much easier. Recount is just for fun. I still run Omen, even though tanks don't worry about people going over threat anymore.
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#28 Mar 21 2009 at 2:38 PM Rating: Good
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Need.

If Blizzard raid frames doesn't let me know all the people who are affected with a disease, magic effect, raid debuff, gain aggro, have my renew (along with a countdown), shield, Buffs, or PoM on them, then I am going to be a much less effective healer.

I guess I could just quit healing and do something else.
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#29 Mar 21 2009 at 2:41 PM Rating: Good
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Azuarc wrote:
I know people that detest mods and believe that all they do is create headaches -- that add-ons like Decursive caused the game to become balanced around their existence (until Blizzard broke old school Decursive.)


I think this is a matter of which came first, the chicken or the egg? Did decursive cause the game to be designed around its existence or did decursive come about because the fights demanded it? I believe it's the latter, because the first real raid (and lockout, so UBRS doesn't count) boss ever put in the game, Lucifron, had a major component of his fight be raid-wide debuffs that had to be removed from everyone. I played as a mage back then, before decursive came out, and it was absolutely stupid. The fight consisted of me waiting for him to cast the debuff, and then sequentially remove it from 2 groups by hitting a hotkey, clicking on a unit frame, and repeating over and over and over. The main thing I'm glad that decursive did was show exactly how stupid of an element that was to put in a fight.

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#30 Mar 21 2009 at 3:00 PM Rating: Default
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Ialaman wrote:
Azuarc wrote:
I know people that detest mods and believe that all they do is create headaches -- that add-ons like Decursive caused the game to become balanced around their existence (until Blizzard broke old school Decursive.)


I think this is a matter of which came first, the chicken or the egg? Did decursive cause the game to be designed around its existence or did decursive come about because the fights demanded it? I believe it's the latter, because the first real raid (and lockout, so UBRS doesn't count) boss ever put in the game, Lucifron, had a major component of his fight be raid-wide debuffs that had to be removed from everyone.


This would be true except that we actually know the chronology. Decursive was written to deal with Lucifron. Later fights were designed around knowing that people had it, but this is less "chicken and the egg" and more "trees and ship".
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#31 Mar 21 2009 at 3:15 PM Rating: Excellent
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There are some addons I just love, but I tend to run without any at all (with permission from raid leaders) since my laptop's performance is weak even without anything extra slowing things down. As BM I rarely even get close to pulling threat, and the built in threat warning works fine for me--feign death makes everything easier. And normally someone else has DBM and does raid warnings, so there's no reason for me to run that either.

When I get a new computer, I am going to have fun trying out a bunch of addons and making things pretty. :)
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#32 Mar 21 2009 at 3:56 PM Rating: Default
Oh I also think auctioneer is bad for the game. :P
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#33 Mar 21 2009 at 6:13 PM Rating: Good
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Need. At least as a healer.

Sure, I used to heal 25-man raids in BC by pulling raid party frames out onto my screen. I could do that again, but I won't. Grid makes everything so much better.

And then Clique and Decursive finish it off. I do 95% of my healing by clicking on Grid now. The only things I do otherwise are judging my target and casting beacon on my focus. Those are action bar clicks.

But I still love Grid+Cliquewhen I'm not healing. I've given Hysteria a Clique macro, and it helps me try starting in Arena.
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#34 Mar 21 2009 at 7:41 PM Rating: Good
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They do make things easier but I don't think I would really need them. People say use them to get the bang for you buck, but they take away from the game slightly. The point is to not know exactly where something is so you have to search for it and find it and kill it or collect something, with add ons they tell you where it is and that takes away all the searching less killing and it makes it easier to level up. I'm being hypocritical when I say this because I do use quest helper and cartographer, just saying.
#35 Mar 21 2009 at 7:51 PM Rating: Excellent
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Guess I should have added some more in-between options since everyone is dogpiling the gray area between "use" and "need." I didn't want to overcomplicate things. =x

RPZip wrote:
Ialaman wrote:
Azuarc wrote:
I know people that detest mods and believe that all they do is create headaches -- that add-ons like Decursive caused the game to become balanced around their existence (until Blizzard broke old school Decursive.)
I think this is a matter of which came first, the chicken or the egg? Did decursive cause the game to be designed around its existence or did decursive come about because the fights demanded it? I believe it's the latter, because the first real raid (and lockout, so UBRS doesn't count) boss ever put in the game, Lucifron, had a major component of his fight be raid-wide debuffs that had to be removed from everyone.
This would be true except that we actually know the chronology. Decursive was written to deal with Lucifron. Later fights were designed around knowing that people had it, but this is less "chicken and the egg" and more "trees and ship".


I have no idea what "trees and ship" means. And I wasn't aware of exactly when Decursive came along because I've never played a class that can make use of it (in a true raid environment.)

Still, regardless of what you say about Lucifron versus Decursive, I'm sure it was annoying but it wasn't completely necessary. The problem was that when you could just push a button to make stuff happen, the game designers had to make things more challenging, and so we ended up with situations like Noth's curse where if you don't remove it in X seconds, Bad Things (tm) happen. Fights like Chromaggus were excessively over-the-top, and personally I think that part of this is because the designers knew that Decursive would have made it trivial to deal with otherwise. Even when you get partway into Blackwing Lair, you can see the influence that several mods people designed -- and I don't just mean Decursive, but also the precursors to mods like DBM. Fights where things happened on timers turned into synchronized swimming matches...not that that part has really changed any.

You can certainly argue over the game design and if the eggs for those chickens was really all that good an idea. Personally, I think it makes a lot of sense on an intuitive level that bosses wouldn't just deal AE damage, but also AE status effects. The fact that they required dispelling from everyone on the raid in a rapid fashion was perhaps the place where they failed. Dispelling on my priest while I played that character (up to but not including actual raid content) never really bothered me, perhaps because I played a cleric in Everquest and cross-healed a ton by constantly assisting the enemy without the benefit of a "target's target" window. So even multi-group battles didn't phase me, but I could see how having to deal with decursing 15 people constantly would get just a wee bit tedious.
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#36 Mar 22 2009 at 1:59 AM Rating: Good
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Auctioneer is the exact reason why I gained huge interest in the game when I first started. It is the reason why I hate dailies, grinding, questing and even gathering.

Wow Ace Updater (WAU) made me an addon-o-holic. Perhaps the first step to recovery is admitting you have a problem, but honestly - is there a problem with using oodles of addons?

I am a merchant at heart, and if an addon such as Auctioneer were to ever be broken permanently, so would my Warcraft subscriptions.
#37 Mar 22 2009 at 2:01 AM Rating: Good
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#38 Mar 22 2009 at 2:24 AM Rating: Decent
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I depend on Proximo and TellMeWhen in arena. Not saying I couldn't get it done without them, but they make it easier.

The "tree and ship" reference: trees were around before ships, and make ships. It's impossible for it to be the other way around.
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#39 Mar 22 2009 at 2:26 AM Rating: Excellent
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The Honorable dadanox wrote:
Need.

If Blizzard raid frames doesn't let me know all the people who are affected with a disease, magic effect, raid debuff, gain aggro, have my renew (along with a countdown), shield, Buffs, or PoM on them, then I am going to be a much less effective healer.

I guess I could just quit healing and do something else.


Let me keep grid and deadly boss mods, if you must you can take everything else. I would be screwed without these. I use Blizz UI but I have extra bars along the top with spells bound to my F keys.

Grid I use to track renew, track druid HOTS, track aggro, track incoming heals from other healers, track things I need to remove and easily see health of ALL raid members. I still use the 1,2,3,f1,f2 etc keys to cast the spells grid just enables me to be more efficient in seeing where to cast and faster in reacting. I click the name then click to cast. This works for me. I also use it to track who is in range before I buff and to see when hunters FD, when dps die or when someone get DCed.

Deadly boss mods helps me to keep an eye on the health and status of my raid members while still being able to easily see things I need to compensate for like when the raid will get web sprayed, when loethebs healing bar will lift etc.

The others just make my life easier but I can live without them (chatmod, easymail, auctioneer, ackis recipe list) I have omen but as a healer I never use it. I have it enabled when I am dps though as I am still learning to control my aggro. Recount I have but more so I can monitor my overheals and see roughly how my dps compares.


Edited, Mar 22nd 2009 6:28am by ysabellstohelit
#40 Mar 22 2009 at 2:31 AM Rating: Good
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i run with alot of mods most are modules of other mods such as fubar and gatherer and the like i would however not be able to play if i had to go back to the default ui its too cluttered for me. i love bartender and having all my buttons in one are but my main action bar at the bottom. while some i could let go like farm it. only use on 1 toon my herb guy to see without opening my bags how many i have of each herb
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#41 Mar 22 2009 at 2:58 AM Rating: Good
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They do make things easier but I don't think I would really need them. People say use them to get the bang for you buck, but they take away from the game slightly. The point is to not know exactly where something is so you have to search for it and find it and kill it or collect something, with add ons they tell you where it is and that takes away all the searching less killing and it makes it easier to level up. I'm being hypocritical when I say this because I do use quest helper and cartographer, just saying.


I see Your point. First time I maxed a char I did it without Questhelper or Carbonite. I could definitely live without them. The only thing they do is do my alt+tab and research alla/thott for me.

But if I had to use default UI and functions only I would be seriously screwed. Some addons give me information without which I couldn't function as well in dungeons/raids. Omen is WAAY better then built in threat meter. I raid lead sometimes, it tells me who can push harder, who has to ease up and so on. With recount I can pick up slackers. Thanks to bartender all my buttons(mainly used to track cooldowns nowadays) are conveniently in one place. Custom char frames let me check health bars in much shorter time.

It's one thing to use addons to save time (quest helper, atlasloot) but some of them really help to get your performance to another level.
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#42 Mar 22 2009 at 8:51 AM Rating: Excellent
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Theophany wrote:
The "tree and ship" reference: trees were around before ships, and make ships. It's impossible for it to be the other way around.

That's what I figured, except that I contend that Decursive begat more "tree-oriented" fights...even if the trees came first, ships certainly don't create a greater abundance of even nastier trees to compensate for the first trees being leveled more easily. (Besides, people didn't build ships to combat the growing tree population, which was the impetus behind Decursive.) Normally, I hate people that get all pedantic over analogies, but this one just struck me as kinda odd.
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#43 Mar 22 2009 at 10:39 AM Rating: Good
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As a healer I am definitely between the depend and need... only with my beloved x-perl though. I'd have to say it would be impossible to heal without it or an equivalent. I mean, how many people actually heal (competently) the upper level instances/raids with an unmodified UI?

As for my other toys, I don't really need them to function, but they make my gaming a bit easier.
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#44 Mar 22 2009 at 10:53 AM Rating: Excellent
I voted Depend on... as I use some addons that I really do depend on. Things like Auctioneer and Gatherer I could probably live without (since I don't use the AH very much and don't proactively look for mining nodes anymore)... but things like DBM and all the goodness that is nUI Pro I absolutely could not live without and would be totally lost if I didn't have them. That being said... while I feel it's Blizzard's right to protect their IP (intellectual property), I don't feel they have the right to arbitrarily place such mandates on the coders of these useful addons. It would be a different story if Blizzard had all of that functionality in the game and addons weren't needed.... but the sad truth of the matter is there are a lot of addons that go beyond the scope of what Blizzard put out.

Coders that spent a great deal of time making addons like DBM and Bartender for example. Those coders basically made the game more playable by going beyond the scope of what the Blizzard programmers initially put out. Sort of like Windows is made so much more usable thanks to the plethora of programs that are made to run on it. If a coder of an addon wants to ask for donations to support the time they put into an addon, then that's their right as they are the ones that coded the addon... not Blizzard. If Blizzard whats to benefit from other peoples time, then they need to be more proactive at adding things into the game that make addons unnecessary (like how they implemented a built-in threat meter which makes the Omen addon unnecessary).

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#45 Mar 22 2009 at 1:23 PM Rating: Good
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Azuarc wrote:
Theophany wrote:
The "tree and ship" reference: trees were around before ships, and make ships. It's impossible for it to be the other way around.

That's what I figured, except that I contend that Decursive begat more "tree-oriented" fights...even if the trees came first, ships certainly don't create a greater abundance of even nastier trees to compensate for the first trees being leveled more easily. (Besides, people didn't build ships to combat the growing tree population, which was the impetus behind Decursive.) Normally, I hate people that get all pedantic over analogies, but this one just struck me as kinda odd.


It may not have been my best analogy ever, but look at it from a game design perspective.

The players need to cross a large body of water. There are plenty of trees laying around. The players construct ships with them and use it to cross the water. The game developers are going to assume you have a ship later, so they construct puzzles that flat-out require you to have a ship.

"Horribly designed fights with lots of curses" came first. After that point, the developers kept designing encounters that worked like Lucifron (i.e. really stupidly) because otherwise effect removal was completely trivial. To use a totally different analogy, it's like building an RTS that requires (and gives the player access to) the ability to Nuke It From Orbit early on, then leaving them with that capability. The only way to make it harder is to either restrict the nukes (read as: 2.0, remove Decursive) or design fights so that you need the nukes (read as: Chromaggus, Noth, or a coordinated attack by Cthulu, Lucifer and Kerrigan. Exterminatus inc.)

Anyway, if mods were truly purged the default UI would need to be massively better than it is. They can keep it in the current form primarily because anyone who finds the (large) limitations in it can switch to something else, and they incorporate bad versions of things like SCT or SimpleCombatLog into the game itself.
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#46 Mar 23 2009 at 4:50 AM Rating: Good
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RPZip wrote:
"Horribly designed fights with lots of curses" came first. After that point, the developers kept designing encounters that worked like Lucifron (i.e. really stupidly) because otherwise effect removal was completely trivial. To use a totally different analogy, it's like building an RTS that requires (and gives the player access to) the ability to Nuke It From Orbit early on, then leaving them with that capability. The only way to make it harder is to either restrict the nukes (read as: 2.0, remove Decursive) or design fights so that you need the nukes (read as: Chromaggus, Noth, or a coordinated attack by Cthulu, Lucifer and Kerrigan. Exterminatus inc.)


The question I really have, though, is if they felt that Decursive really made things too easy, and they went in to designing the fights assuming people had it, then why did they continue to put in raid-wide debuffs? I mean, if I want to make a fight difficult, I don't think that, using Chromaggus as an example, standing out of line of sight during the fight hitting one button would be something I'd consider difficult. Though they did mix things up with Time Stop, ooOOoo.
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#47 Mar 23 2009 at 5:49 AM Rating: Good
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Add-ons I have and may use:

Cartographer (for hunting Blood of Heroes)
DBM (makes Naxx even easier)
Omen (only use for a few fights, I usually have no problem with threat and I can't find a good place for it on my screen)
Auctioneer (Used to use it, great for enchanting)
Enchantrix (same as above, used to use)
Group_Calendar (was to be used for scheduling raids, but never really took off)

Really, the only ones I use are Cartographer and DBM. And I hardly use the first and don't really need the second.
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#48 Mar 23 2009 at 6:05 AM Rating: Good
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a few of the addons in my folder i could not live wihtout, such as
1.dominoes
2.gatherer
3.dot timers

all m others i jsut use for coveinence.
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#49 Mar 23 2009 at 7:09 AM Rating: Excellent
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Required? No. Plenty of games work just fine without add-ons.

One reason Blizzard is so successful? Yes. The ability to modify one's UI to provide a gaming environment individually tailored to each player's specific personal preferences is a huge selling point for the game.

For myself, a head injury left me with a number of vision problems. An add-on like DBM that allows me to focus on the fight while getting relevant even information in a non-obtrusive, but centrally located sight is the only thing that enables me to engage in raid events. I play a healer. I do not have the physical ability to look between my chat box, my grid box, and the fight and process all that visual data. I need to be able to focus on as limited an area as possible in order to play in a complex raid AT ALL.

So, if it were not for Blizzard's UI's, I would likely not be playing this game. I'm not the only one. That has nothing to do with 'cheating' encounters or making them easier. It has to do with straight playability.
#50 Mar 23 2009 at 7:37 AM Rating: Good
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Need

The biggest one I need is bartender. I use a nostromo gaming pad, and although I could program it to work on the default UI bars, the layout would be foreign to me. All of my characters have their bars set up the same way.

Also, clique adds some things that I don't think the default UI could handle.

Besides those things, I could do without everything else. Although opening 5 different bags causes MUCH headache, and its nearly impossible to see anything in those teeny tiny quest windows.
#51 Mar 23 2009 at 8:01 AM Rating: Good
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I need add-ons. I need them. The game would not be the same without them and I would most likely not continue to play if they were banned. Being a console gamer myself, the world of mods and addons is really what is keeping PC gaming going as an industry. I think it would be a downright shame to take that away especially when the PC community is so brilliant in that aspect.

Thank you that is all.
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