Forum Settings
       
« Previous 1 2 3 4 5
This thread is locked

Reinstated Post by DarqflameFollow

#1 Feb 09 2009 at 6:57 PM Rating: Sub-Default
Scholar
***
1,970 posts
REMOVED

Edited, Feb 10th 2009 1:32pm by Tavarde

Original comments linked in this post: http://www.allakhazam.com/forum.html?forum=21;mid=1234234630170468568;page=2;howmany=50#m1234359905214856594

I am leaving this up because this sort of childish behavior pisses me off.

Edited, Feb 11th 2009 9:31am by Darqflame

Edited, Feb 11th 2009 9:32am by Darqflame

Edited, Apr 10th 2009 12:29pm by Wordaen
____________________________
Retired
Realm: Thrall
guild: The Aggro League (R.I.P.)
Èd, Night Elf Druid, lv 85, Feral DPS
#2 Feb 09 2009 at 7:34 PM Rating: Excellent
Scholar
***
2,047 posts
The only truly fair thing is pure random.

Anything else has qq over the system favoring someone. And its true, the point of these systems is to favor someone. Whether it be officers, long term raiders, gearing new people, people you like, people who contribute outside of raid, ect ect ect.

Pure random gets qqs from people who go more and suck at rolls.

You can't make a whole guild happy. You go for the least QQ.

I'd say with your weight system though, not being an officer would really suck. As a regular raider, you're looking at a long wait to get upgrades.

Edit: Plus when raids are full, officers are almost always going to be in and regular raiders bumped.

Quote:
Well they just don't seem to realize how unfair karma has been to the officers and the GM. Our GM has lost rolls on numerous items and he is by far the absolute hardest worker out of every single member in the guild.


Being a GM isn't about outgearing someone. You have to want to see your guild succeed and at times take a miss at gear. You really have to have the people love you and sacrifice or your guild is going to fall apart. If your guildies like you though, they might actually pass to a GM who needs something. In a good guild, it isn't so petty over loot. They will win a roll and say, no, give it to our GM, he deserves it. If the GM looks greedy, by taking a shortcut to loot, the guild looks bad top down.

Edited, Feb 9th 2009 10:43pm by Karthal
____________________________
Karthal - Moon Guard - Warrior [A]
Katran - Moon Guard - Warlock [A]
Taurun - Moon Guard - Shaman [H]
Stygius - Moon Guard - Death Knight [A]
Katekat - Moon Guard - Paladin [A]
Karthal(FFXI) - Seraph Server - Warrior 75, BeastMaster 70
#3Tavarde, Posted: Feb 09 2009 at 7:49 PM, Rating: Sub-Default, (Expand Post) Yea, I'd have to honestly say 95% of our guild is all about the guild. They'll put in the time, the effort and make the sacrifices needed for the greater good. The situation of people generously passing gear to who needs it more, it happens in our raids all the time. Nine times out of 10 if someone who lost a roll needs the item more, the winner passes and everyone's happy. Our main concerns have been selfish karma hording and items just plain going to the wrong people who see purple and get all giggly.
#4 Feb 09 2009 at 7:54 PM Rating: Good
Scholar
*
101 posts
Quote:
logged off in anger before because she suddenly was supposedly being given less of a chance at gear than before.
Supposedly? She would have less chance than before.

Quote:
I've come to realize that anyone in my guild that QQ's over this new system is more concerned with getting gear and being the best <class here> than they are with helping the guild progress and being one of the top contenders on our realm.
I don't know, to me it looks the opposite of that, that the GM, then senior officer, etc., in that order, get the best gear, that they will be the best class, not who can use the item most. The item would benefit the guild as a whole, better, if it went to the person that would get the biggest benefit out of it (all other things being equal)

In a perfect world, where the ranks were TOTALLY objective, IE the best person is rank 1, second best rank 2, and so on that might be a fair system, but I seriously doubt they are. There are to many variables, is it the person with the best DPS, the one with the best overall dmg, the one who spends the most time gathering and making the guild money, the person who goes to every single raid, the person who helps others level the most, ......then of coarse, you got buddies and subjectivity adding to the mess.

Course I no longer hard core raid, so I could be wrong.
#5 Feb 09 2009 at 8:38 PM Rating: Excellent
Scholar
***
3,761 posts
People will have problems with every loot system. That's just the nature of it.


Open rolls - you show up to every raid, and have had terrible luck on <insert best in slot weapon> dropping over the past 4 months. That damn weapon just hates you and refuses to drop. I'm sure we all have our stories..warglaives, DST, tier chest, whatever. You work hard and show up to just about every raid and have been a core raider from the beginning. Recently you recruit a new guy who comes along and does a rather mediocre if not poor job. And guess what? The weapon drops! Open roll system..you roll a 6. He rolls a 99. Takes the weapon then you don't see him for a week. Skips the next raid he signed up for on the calendar, and eventually just gquits or get kicked.

DKP - You have a core of raiders who feel like they own the guild. You've all been around for months, but slowly raiders start leaving for one reason or another. Lack of content, loss of interest, burnout, transfers, arguments, whatever. The point is, you need to slowly recruit new members. Who wants to join a guild like this when the top dogs are hoarding 5 million DKP and you get like 10 per raid? These guys seemingly NEVER miss a raid, how will you ever catch up? New recruits just decide they'll never catch up and gquit or lose interest.

Loot Council - I've never been a fan, maybe because I've seen some of the corruption. Officers and guild leaders who act like best buddies swap loot back and forth. The quiet guy who shows up on time occasionally gets a piece, but it's only when the big dogs don't want it (you get the table scraps). They say they don't like DKP, but it essentially is DPK. The people who constantly show up to every single raid are given highest priority (in general).


"Gear the bads" - Doing this "for the good of the guild". You have an iLevel 200 epic and the i226 weapon drops. Give it to the guy with the quality level 80 blue. That's the theory at least, and I don't mind it. This could be a good system if it's used along with proper recruitment. Often it's not, and you wind up carrying someone through Naxx in ungemmed quest blues with green rings and trinkets. Basically the people who have no business showing up to these raids will flock to these guilds. I have no problem giving the good gear to the guy who obviously has a set of top notch level 80 blues, solid gems and enchants, a few heroic emblem epics, basically the new raider who works hard and just wants a shot. I love to help gear these people. But I find, you wind up with the lazy ones more often then not, the ones who hit 80 *yesterday* and wound up in your 25 naxx today.
#6 Feb 09 2009 at 8:59 PM Rating: Excellent
Equal Opportunity Hater
*****
19,369 posts
Your weight system is stupid. All consistent raiders should have equal weights. Being a GM doesn't mean squat in a raid. Players will always horde points in systems that allow it. You'll always get QQ but your system is stupid. Lose the GM, Officer, and Class lead weights. You should have dependable/skilled/consistent raiders at the top. Then maybe a middle type raider and the rest at the bottom. It is unfair and it for gearing up the guild it's stupid. You need a system that gears the guild/raid as a whole. Your system fails at that.
#7 Feb 09 2009 at 9:00 PM Rating: Good
Scholar
***
2,801 posts
So, if I'm understanding this correctly, you basically changed the whole looting system without letting anyone other than an officer have a say in it.

Read that lat paragraph again, if you would. That alone would be pretty annoying to me. Not QQ worthy, but annoying all the same. I get in Guild X and the rules are all set. Great. I either agree to the rules or find another guild. Shouldn't be any hard feelings on either side. However, I get into guild Y, and 2 months of work later, the rules change? Yes, that is annoying.

Your karma system, while GREAT in theory never works in practice. You'd expect people to jump on an upgrade when they see one, but the intelligent ones don't. See, there's not much reason to. I know that if I get the good drop now, that lessens my chance of getting the better drop later. Since the guild doesn't need me to upgrade in order to win these fights, I'd rather be patient and get the better drop later. Its a good idea, but it generally doesn't work out well.

So, I guess this comes down to two things. One, if you want the most active people to get the best stuff, do that. Person X had gone to more raids than Person Y? Person X gets first shot at the upgrade. Two, don't pull the rug out from under people. If you set the rules and want to change them, that's fine. Discuss this ahead of time with the guild as a whole. Discuss what the perceived problem is, and possible solutions. Now not everyone is going to be happy. That's just life, not much can be done. But at least people will understand WHY a change is needed and feel that they got to add their thoughts to it.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#8 Feb 09 2009 at 9:27 PM Rating: Excellent
*****
11,576 posts
I could see your new system being quite effective if you had fewer ranks. As it stands, you've got 2 tiers of raiders, 2 tiers of officers, and the GM. Within a raid, there are only two designations: raider and raid leader. Since you can really only have one real raid leader on a given raid, giving them extra weight basically puts one person ahead of everyone else. That in of itself is enough to breed resentment.

I'm not sure I fully understand the specifics of your system. If what I understood is correct, you're doing a roll for gear and based on your rank a certain number is added to the roll. So, for example, if you're a raider and you roll a 29, your adjusted roll is 39. If you're the guild master and you roll a 29, your adjusted roll is 79. Essentially what it means is that the guild master need only roll a 61 or higher on any piece of gear and they will get it ahead of any bottom-rung raider. There's still the chance that the guild master could roll very low and someone else could get it, but essentially would you're doing is making it very easy for one person to get first pick on gear on a permanent basis, and I'd be choked about that, too. There's only room for one guild master, so what happens to your guild master if he burns out, passes the majority of the administrative details to someone else, and still raids? Do you have to change guild masters, or does he still get the weighting?

Every loot system has its inherent flaws. Loot systems aren't intended to give indirect feedback to players about their behavior/performance. You'd almost be better off with a loot council made up of people who have the bawls to say something like, "You have enough karma/dkp/whatever to win the roll for the <uber item of godliness> that just dropped from Kel'Thuzad, but we wiped 3 times before we downed him tonight because you were too close to the tank and got him ice blocked. Your performance caused you to forfeit your looting privileges."

And if they don't get it and /gquit, guess what? You just saved yourself an ongoing headache.



Edited, Feb 9th 2009 10:42pm by AureliusSir
#9Tavarde, Posted: Feb 09 2009 at 9:37 PM, Rating: Sub-Default, (Expand Post) They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs. The discussion went round and round for over an hour. We opted to settle it among the guild's leadership in private and see where the chips fall.
#10 Feb 09 2009 at 10:01 PM Rating: Good
*
241 posts
Tavarde wrote:
They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs. The discussion went round and round for over an hour. We opted to settle it among the guild's leadership in private and see where the chips fall.

If you feel the system is stupid that's fine, I won't hold it against you. To each his own. We debated in the 2nd discussion about Loot Council and it almost went through. I proposed Loot Council with a basis in Recount information but that ultimately would have proven a far less than perfect system. We were split 3 and 3 between general Loot Council and the Weight system for a little while but we eventually agreed upon the Weight system. If it sucks and people start gquitting by the dozen we would absolutely reverse the decision but we have to wait and see how it works out in the next window of raiding.

Generally though we firmly believe the GM and his Officers are the hardest workers in the raid. It shows every day in the things we do. Why shouldn't we get some sort of advantage at gear?



honestly because you will probably be finding yourself with just your gm and your officers in the guild. people may not "qq" about it but i will bet money that more then 2 people are ticked about this change. I'm the gm of my horde guild and i do bust my butt for the guild but i would be damned if I would even think of doing something like this. It pretty much tells people either your a officer or you don't get gear and hey i've been in that kinda guild before and watched it slowly go down hill.

what we did however in one guild to try and even out the dkp (back pre-wrath) at least was give karma/dkp for crafting items donated to the guild. cooked food, flasks, primals(again pre-bc) and we also used the karma/dkp on the boe blues that droped that were upgrades for people if noone wanted they got ah'd gold got put in bank to help buy items for enchants and stuff so pretty much it all evened out.

not going to call your way stupid cause i'm not that way but i know for a fact if i was in that guild at this time i would be shopping for a different guild right about now. don't be shocked if your next raid you dont get as many people as normal
____________________________
Wickedvampir---Paradise isn't lost, It was hiding all along.
#11 Feb 09 2009 at 10:10 PM Rating: Excellent
Avatar
***
3,677 posts
Tavarde wrote:
They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs.


Translation: they didn't agree with you? Sounds like you're doing the same to us; you ask for an opinion, and when it doesn't match yours you trivialize the speaker. You wanted psychology? There it is.
____________________________
Beohrn -- 85 druid
Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#12 Feb 09 2009 at 10:28 PM Rating: Good
Equal Opportunity Hater
*****
19,369 posts
Tavarde wrote:
They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs. The discussion went round and round for over an hour. We opted to settle it among the guild's leadership in private and see where the chips fall.

If you feel the system is stupid that's fine, I won't hold it against you. To each his own. We debated in the 2nd discussion about Loot Council and it almost went through. I proposed Loot Council with a basis in Recount information but that ultimately would have proven a far less than perfect system. We were split 3 and 3 between general Loot Council and the Weight system for a little while but we eventually agreed upon the Weight system. If it sucks and people start gquitting by the dozen we would absolutely reverse the decision but we have to wait and see how it works out in the next window of raiding.

Generally though we firmly believe the GM and his Officers are the hardest workers in the raid. It shows every day in the things we do. Why shouldn't we get some sort of advantage at gear?


It is stupid. Have fun losing your members and gearing up your officers.
#13 Feb 09 2009 at 10:30 PM Rating: Good
Citizen's Arrest!
Avatar
******
29,465 posts
If I were in a guild that implemented your new system, no matter what rank I was in the system, I'd leave. Your system is bad and you should feel bad.


Two ranks, IMO.


General Raider(doesn't always use consumables, less than stellar attendance, stands in void zones) = Unbuffed rolls.
Serious Raider(High attendance, uses pots/flasks and food buffs every time, doesn't repeatedly die to stupid **** in raids) = roll + 20(or even roll +30).


That's it. The loot system should not benefit officers over the rest of the raid populace. Any system that does is just asking for some damn trouble. The loot system should either attempt to distribute loot fairly amongst all raiders(RNG can cause even a random /roll system to fail at this) or to encourage proper raiding behavior. It should not favor anyone else beyond that.
#14 Feb 09 2009 at 10:49 PM Rating: Good
Scholar
***
2,801 posts
Quote:
They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs. The discussion went round and round for over an hour. We opted to settle it among the guild's leadership in private and see where the chips fall.


So, again, you basically took the guild leadership into a room and figured out what would be best for the guild leadership. And people have quit since then. Without having much of a say in the matter. It may be hard to tell here, but I'm NOT being sarcastic.

If this is what happened, yeah, people are going to quit the guild. You really shouldn't need a degree in psychology to figure this out.

As much as your old system doesn't generally work, your new system is far far worse. Guild officers get the loot over those who are not. If I'm not an officer, why would I stay in the guild? If I want to join your guild and I don't start off as an officer why would I stay in your guild? Would you put up with that if you weren't an officer? I doubt anyone with much sense would.

Good luck, you're going to need it.

Edited, Feb 10th 2009 1:52am by Caia
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#15 Feb 09 2009 at 10:53 PM Rating: Excellent
Guru
***
1,876 posts
I'm not going to pass judgment on the system itself or the fact that the leader is inherently given more of a chance than everyone else (something, as a guild leader, I am totally against).

I will say that for this, you need to keep your communication lines open. Make sure that your members are aware that if it doesn't work, something will be worked out. Changes like these are huge and can really affect the morale of your crew. Letting them know that you are open to their suggestions and are giving this new system it's fair shake, but alternations may (and likely will) be made, will go very far in keeping things smooth.

Quote:
Why shouldn't we get some sort of advantage at gear?
I'd leave this line out of the official guild conversation if I were you. It reeks of pomposity and entitlement. While possibly well meaning, it won't be taken that way at all. Officers and leaders are under a microscope when it comes to decisions regarding loot or raid spots (at least, for a raiding guild) and every little thing will appear to be much larger than it really is. It's also a start down a very slippery slope leading to the horror stores of officer abuse that you saw in the other thread.

So, I'm sure you can insinuate my thoughts on the system through that, but I'm not going to tell you what to do, except to be prepared to handle thing very carefully and be very open to member input.

Edited, Feb 10th 2009 2:09am by cafeen
____________________________
Cafeen@Twitter

Cafeen || Ioa
Numero Dos of <Cartel>
<Me>
#16 Feb 09 2009 at 10:57 PM Rating: Excellent
Scholar
**
876 posts
Lately we have reaffirmed our loot rules (same system just made more clear guidelines) and it has worked well. We have a good group of officers and leadership (myself included) and we have had awesome luck with our recruitment. We realized that an eagerness to work hard should be rewarded and that it is better to look for that in a recruit than gear.

As such we have implemented a blue over epic rule on rolls in the guild. If more than one person needs an item then we check to see if anyone has a blue. If someone does then they get that upgrade first for the good of the guild (special considerations are made). If all people have an epic then we just do an open roll on it, then move to off-spec then we just shard the item. So far has worked well as our new recruits are getting gear quickly, special thanks to the other members who have graciously allowed this.

All in all I really like the way we have been distributing loot so far and now as we start our 2nd 10 man group and move into 25s we are using the same system across the board.
____________________________
This is my signature, there are many like it but this one is mine.
__________________________________________________________________

Byntre Level 80 Nightelf Rogue
#17 Feb 09 2009 at 10:57 PM Rating: Excellent
*****
11,576 posts
Tavarde wrote:
They all knew it was coming. Last week we opened the discussion up to the entire guild in vent and the debate went nowhere. Too many people with too many varying opinions all based around their own selfish, unspoken needs. The discussion went round and round for over an hour. We opted to settle it among the guild's leadership in private and see where the chips fall.

If you feel the system is stupid that's fine, I won't hold it against you. To each his own. We debated in the 2nd discussion about Loot Council and it almost went through. I proposed Loot Council with a basis in Recount information but that ultimately would have proven a far less than perfect system. We were split 3 and 3 between general Loot Council and the Weight system for a little while but we eventually agreed upon the Weight system. If it sucks and people start gquitting by the dozen we would absolutely reverse the decision but we have to wait and see how it works out in the next window of raiding.

Generally though we firmly believe the GM and his Officers are the hardest workers in the raid. It shows every day in the things we do. Why shouldn't we get some sort of advantage at gear?


I'm not sure what you mean by "hardest workers in the raid". You've got two kinds of people in a raid: those who perform, and those who don't.

Those who perform:

1) Read up on fights beforehand.
2) Show up fully stocked with consumables and use them as necessary.
3) Show up on time ready to go.
4) Don't die for stupid reasons.

Those who don't perform:

1) Need every fight explained to them in detail when you get to it.
2) Show up without consumables at all, or hold up the raid why they head off to buy them/get them made.
3) Show up late, even if they were online on time but held up the raid to get consumables.
4) Die for stupid reasons on a regular basis.

Add in an extra tier for the raid leader who is basically responsible for making sure everyone is on the same page.

That's it.

So when you reference the GM and officers as the "hardest workers in the raid", do you mean that they're the top performers? They read up on the fights beforehand? So what happens when you get a bunch of raiders and senior raiders doing the same things? Are you suddenly going to get a massive case of officer bloat, or are they still going to be stuck on the bottom end of the totem pole when it comes time to distribute loot?

What happens if one of the officers/senior officers takes two weeks away from the game? Are they going to come back and still get higher loot priority than the raiders/senior raiders that have been there every raid since the officer was away, or does the officer/senior officer get demoted if they've been one for X amount of time?

The trouble is, you're fixing a value on someone's rank, which doesn't necessarily reflect their contribution or their performance. They may have earned their rank up to this point, but unless you're going to start taking a hard line and demoting people, the folks getting the edge for loot today may not necessarily be earning it a month from now.

If you've got people stockpiling karma/dkp for the zomfg uber loots and letting otherwise solid upgrades pass downhill while they continue to show up in blues, you need to have a talk with them. Either that, or override their decision to pass, give them the loot and deduct as necessary.

Loot systems have to be dynamic. They have to give the newcomer the impression that they've got a shot at loot as they go without having to wait 6 months for a promotion. Nobody is going to tolerate 6 months worth of hand-me-downs or, "Take it...it would just be sharded anyways." It's important to reward your top performers fairly, but at the same time you can't implement a system that makes the lower rank people feel like they're only showing up to raid to help the higher ranks get geared.
#18 Feb 09 2009 at 11:02 PM Rating: Excellent
Scholar
***
3,761 posts
Tavarde wrote:

Generally though we firmly believe the GM and his Officers are the hardest workers in the raid. It shows every day in the things we do. Why shouldn't we get some sort of advantage at gear?


All I can say is wow. I hope your guild falls apart.
#19 Feb 09 2009 at 11:19 PM Rating: Excellent
***
3,879 posts
Quote:
Class Lead = 30, Officer/Senior Officer = 40, and GM = 50


That right there is cause for genuine complaints as it smacks of the guild leadership taking the best stuff and leaving the scraps for the rest of the guild - the number of times people have the misfortune of getting into guilds like this and then ranting on these forums and others is legion.

If you're having problems with people hording points, then simply put people's points onto a cycle, say, four weeks, so if I've got 100 points from a month ago and I haven't used them yet then they drop off and I can only use the points from the last four weeks (the DKP system does something simular). This also thins out the infrequent raiders who, having saved up for the past two months but only attended 8 raids, are suddenly able to walk away with the best loot.

Another issue I see with your system is you noting that one's points are cut in half with each usage - that actually penalizes the frequent raiders as uber X drops this week and it costs me half of my 500 points, thus 250 total, then it drops again next week and you use half of your 100 points, thus only paying 50 points for it. How fair is it that I've been doing this raid for two months now (thus my reason for having 500 points) and you've only attended three times yet when the item finally drops for us, I waited longer and payed five times as much to boot?

If you want to give ranks for experience and reliability, make them earned and point based - say every raid you attend you get a +1 roll bonus, being on time and ready is another +1, DCing is a -1 and causing a wipe due to obvious ***** up is -1. Now the serious raiders get an honest advantage in rolling (you've been to the last ten raids and on time so you've got a +20 reward to your rolls. On the other hand, Huntard has only been to 7 raids, he was ten minutes late to one (so he's only at +6), he had one raid where he was DCing a couple of times (now only +5) and he left his pet on aggressive and once and right clicked instead of left clicking his target another time and wiped (now only +3). So you and Huntard want to roll and because you're a reliable, serious raider, you're rolling at +20 while he's only rolling at +3.

All said though, your system was flawed and you guys only made it worse IMO.
#20 Feb 10 2009 at 12:57 AM Rating: Good
Scholar
***
3,229 posts
After the use of "QQ" for the umpteenth time I stopped reading. I hate that term.
____________________________
Create Something Amazing
#21 Feb 10 2009 at 1:16 AM Rating: Excellent
**
631 posts
Ouch. That's a terrible, terrible system. I can guarantee you that your core raiders would disagree with the notion that your officers work harder and therefore deserve more loot. Anything that favours rank is going to fail horribly.

You need a loot system that doesn't show favouritism. That might be DKP, but I'm familiar with the problems with it. Since Wrath we've used loot council, where the "council" is our GM, and it works wonderfully. Who gets what depends on the scale of the upgrade, the commitment of the player, whether a certain player has already won a couple of items, and if all things are equal it's a roll. Get someone you trust and it's great...I'm just not convinced that would work for you.
#22 Feb 10 2009 at 1:43 AM Rating: Excellent
Guru
***
1,180 posts
I'm not surprised that people didn't take well to your new loot system. Unless you have free movement across ranks based on performance (which I'm sure there will be at lower levels, but probably not at officer or GM rank) you will always be prioritising certain people over others and whilst this might mean more loot for the people you like, it doesn't hold that those will always be the 'best' raiders in your guild.

If your guild leader and officers are genuinely the most active and well prepared raiders then there are systems to reward that without making that priority unattainable for the equally well-prepared general raider who happens not to be an officer. A dkp or EPGP system lets you reward or deduct points based on what you feel is important (e.g. number of hours spent raiding, bringing consumables, -50dkp for dying in the fire, etc) but would be a system which is much less open to claims of favouritism.

In my opinion you run a guild because you want a guild that is run (relatively) how you want a guild to be run. I don't think that entitles you to get the first pick at any loot you want. Gear distribution works best for the guild when it's spread over the majority of active raiders, not your guild leader and officers getting every upgrade available until they have best-in-slot for every item and the rest of your raiders picking up scraps.

I would be quite surprised if you find people willing to stay in your guild as non-officers, I think you'd have to offer something very special to get people to put up with such a biaised loot system. Particularly when there are systems out there which can reward people who are 'good raiders' without showing favouritism to the 'GM and his mates'.
#23 Feb 10 2009 at 2:36 AM Rating: Excellent
***
1,069 posts
Poldaran is right. The weight system has merit but your ranks need to be changed. I suggest 3 ranks.

You have your base, no added weight to rolls. This is for your new raiders and the random pug.

Next the serious raiders who could get +10 or +20. These are your core raiders who are always on time with consumables and who can be trusted to not be complete idiots (bad nights aside of course. My old guild was very tolerant of the random face pull, as long as it wasn't the same face pull from the same raider 3rd night running.)

Finally you have the raid leader and class leaders.

Raid leader weight only goes into effect if they are actively leading the CURRENT raid. If they are taking a break from leading they should only be allowed serious raider status unless they also double as the class leader.

Class leader only get their weight added if they are raiding as the class they lead. That way you don't have the Mage class leader using their boosted rolls for the Death Knight they decided to bring that night. If the Class leader decides they rather play another class permanently, a new class leader is chosen and that person is demoted to serious raider until they work their way back up to class leader again.

Of course there has to be a little wiggle room too. In my opinion it's silly to go from t7.10 to t7.25 when there's another raider who is still running with a blue in the slot. But that is just me. And that situation should be discussed with the entire guild in a guild meeting.

It could also help in the decision on who should be promoted from base to serious. Say if Rogue A, who has T7.10, on several occasions volunteered to pass up his T7.25 to another rogue who was packing blues he should be considered for promotion since he has shown a repeated concern for what is best for the raid, instead of himself.
____________________________
"Hey, mastering magic is a process of trial and error."
"Yeah, but that's back at the academy where most of your errors don't result in your friends turning into a pile of ash!"
"Actually...you'd be surprised."

-Chronicle of the Annoying Quest

Aileesa lvl 85 Fire Mage
Server: Misha
#24 Feb 10 2009 at 4:02 AM Rating: Excellent
Scholar
**
257 posts
I think your system invites more drama than it solves. I've used all types of systems and I give you this advice:

Go DKP.

The first week everyone has the same amount and you end up /roll'ing on items, but then it sorts itself out in the following weeks. People who show up consistently will get their gear first. Some people will hoard, no way around it, but that means the people in blues and greens will snap up all the semi-upgrades. Then as the "best in slot" items drop, the hoarders will spend their points one by one. Eventually they get their gear and stop going to give new raiders a chance. Then the next set get their gear. By that time the place is on farm anyways.

And with badge loot available, there is more than one way to gear.



Edited, Feb 10th 2009 6:05am by hattermf
#25 Feb 10 2009 at 4:33 AM Rating: Excellent
Maybe it's me, but I don't see your rationale at all. Your guild was on a karma-based loot system, but your raiders weren't spending their karma points, so you changed the loot system to benefit the officers and GM of the guild. How does that encourage your raiders to upgrade their gear again? From what I'm reading, it looks more like the officers and GM wanted an excuse to reward themselves for raiding, while putting the raiders, even the hardcore non-officers, at the bottom of the totem pole.

Of course, we're missing information. Are people promoted to officer because they raid heavily, are prepared and are dedicated to the guild's raids? Are all people who fit that description made officers, or are they still in the Senior Raider category? Do people who aren't as dedicated to raiding make it as Senior Raiders just because they've been in the guild for a long time, or do you have a requirement for attendance and performance in order to be promoted? The tiers themselves, the way I see it, are not well laid out. It's top-heavy. But that's just my preference- I'd have Members, Raiders, Core, Officer, and GM. Only Officers could be Class Leaders or Raid Leaders. That way, you streamline the hierarchy and also make it more friendly to people who raid, without so much emphasis on leadership. For example, when you have 20 leaders and only 10 raiders, that's too top heavy. When you have a filter-down chain of command, it's inefficient. However, like I said I don't know much of your guild's hierarchy and policies, so I'm going on speculation.

Finally, you're focusing on the wrong part of the problem, IMO. Instead of finding ways to encourage your subordinates to spend their karma points, you develop a new system that discourages attendance and participation for anyone below officer. From what I've seen, awarding points for attendance, for prompt arrival at the appointed raid times, for downing bosses, for staying the whole raid, etc., are good motivators to get raiders to attend, be prompt and try to run the whole raid. Telling the Senior Raiders that they get 20 extra points, while the GM gets 50, will not encourage them to attend, much less spend the points they have. If you want to get them to spend, there are alternatives. Have a mandatory spending minimum on items that are a significant upgrade. If it's a minor upgrade, they don't need to roll on it. If it's major, they roll or get replaced by a member who is probably waiting for an opening. Another option is point decay systems- where, after a raid, if you don't spend your points, you lose a percentage of those points every time. A third option is point-capping and a system of diminishing points. Once you hit a point cap, you start getting less points when they're awarded- until, after x diminishing returns, you get zero points, while a raider with less points keeps earning full points. It discourages point hording.

There are many options for changing the system if it doesn't work. The one you've chosen seems the most flawed- rewarding people not by their effort, but by their rank.

And one small point, your title has no psychoanalysis of QQers, unless we analyse your OP. Smiley: dubious
____________________________
Longtail | Evilynne | Maevene | Kornakk | Steelbelly
#26 Feb 10 2009 at 5:52 AM Rating: Excellent
Scholar
****
4,684 posts
In some way, you're right in that officers put in more work 'for the guild'. But you're forgetting one important fact here: one cannot simply "choose" to become an officer. I'm sure there's plenty of people in your guild who wouldn't mind putting in as much 'effort' as your officers, but simply can't because they are members.
____________________________
"My guildy Kasdaye" wrote:
Gearscore for raiders is like Goldshire for roleplayers.
« Previous 1 2 3 4 5
This thread is locked
You cannot post in a locked topic!
Recent Visitors: 0 All times are in CDT