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Malygos: Good or Bad Design?Follow

#1 Feb 09 2009 at 9:13 AM Rating: Excellent
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I personally think he's bad design.

Phase 1 and Phase 2 are actually pretty fun and pretty well done. They had some interesting elements to the fight that makes him more than just another dragon fight.

However, Phase 3 is where things get dicey. While I assuming some people probably enjoy phase 3 because it's new and unique... this to me go back to one of my general issue with this expansion: Blizzard is a bit to enamored with their new vehicule design.

I don't know about you guys, but I didn't get to level 80, study my class, learn how to play it, gear myself up and farm for consumable in order for all of that to be made irrelevant for 1/3 of the boss fight and have my ability list go from 15+ to 6... This is also how I feel about Wintergrasps, Strand of the Ancient, Occulus and about a dozen dailies - vehicles were fun the first 5 times or so, now they're just annoying.

So here we come to Malygos, who technically is the 'last boss' of the current content patch we're in... and all he devolves into is some kind of extremely gimmicky fight where things such as 'A good of a Rogue/Mage/Warrior/etc are you?' or raid composition, or raid buff, or what not don't mean squat... all it is, is how good are you at controlling a dragon and adapting to having 6 'new' abilities.

Yes, I'm aware that you can (and should) do Ace High in order to practice with the dragon. And I did. I'm a quick study, I had no problem learning it and that's why I got Malygos killed in 10 man with no real issue, but not everybody is like that, and it really sucks to be failing because some people aren't 'good enough' at something that ultimately has no real impact on how they play the rest of the game - controlling a freaking dragon.

Toss in that with all those dragon flapping their wings, the crazy moving background, the huge effect he tosses around, Malygos is low end system killer, making many people's visual lag go through the rough during that phase. Fun Fun.

All I got to say is I hope Blizzard get over their vehicle gimmick sometime soon and that Ulduar isn't about driving a tank to shoot down Yogg-Saron...
#2 Feb 09 2009 at 9:31 AM Rating: Default
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Nobody can help you, level you up and do it for you, it demands to raise your skills as a player one more notch. Skip contents because it's to hard (vehicle's quests) and it will haunt you later. I think it's a good way to challenge the players.
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#3 Feb 09 2009 at 9:32 AM Rating: Excellent
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The main problem I have with vehicle fights is, once you get the optimal strategy figured out, there's nothing more you can do. I.E. for the DPS during Malygos, the optimal rotation is 1, 1, 2. Just do that the entire time for the flying portion, and hope you don't lag. It's as far from exciting as you can get, and I was completely disappointed at the replay value after you kill him once. There's nothing you can do differently.
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#4 Feb 09 2009 at 9:36 AM Rating: Good
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I agree with your post, to an extent. While most of what you say is true, you have to keep in mind that Malygos is basically the only raid fight in the game (with perhaps the exception of Razuvious on heroic) that actually requires you to play something different from your own class. And then even for just 1/3th of the fight. I have to agree that the ending of the encounter usually seems a bit anti-climatic (fly around, spam a couple of abilities, yay), but seeing as it's only the ending and it's only one boss, I can live with it - just like I can live with the Oculus.
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#5 Feb 09 2009 at 9:41 AM Rating: Decent
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I kind of see it as the opposite. It forces players to think outside of the box, and it requires players to be more dynamic than simply moving out of the fire and spamming their standard rotation.

The first few times I did Aces High, I didn't even know it was intended as practice for Malygos. I found the quest, tried it, got roflstomped, and I was determined to complete it. Once my guild announced Malygos 25 was on progression, I went on over to WoWWiki, read up on the fight (to include strategies for phase 3) and went back out to Coldarra and practiced. I killed way more drakes than I needed to for the daily, and then it was time to head in for a showdown with Malygos.

My practice paid off. When we got to phase three, nobody else in the raid had anywhere near as many stack of Engulf in Flames on Malygos as I did. On our last attempt, I had it up to 10 stacks. 1 person had 2 stacks. The other 4 people who got any stacks on him at all had...one application.

We had a guildie about a month prior practically begging people to go out to Coldarra with him so he could "train" them. He did a poor job.

So then the excuses start. "So-and-so 'trained' me but I didn't realize <yadda yadda excuses here>."

No, you didn't read up on the fight...as usual...and no where we are with red gear and our best attempt had Malygos at 35%.

Done properly, phase 3 is a very short phase. There are plenty of "standard" gimmicks leading up to it.

It might have something to do with how TBC went for me. At the peak of my raiding adventures in TBC, I was in a guild that had all of the content I was running with them on farm before I joined. There was no room for me to contribute other than to do what I was assigned to do. There was no opportunity to stand out as a quality raider. If I did what I was assigned to do, I blended in.

Most raiders would tell you they can't find enough people who will think dynamically and adapt well to new situations. Throw in a gimmick that completely levels the playing field and the people who can stand out...do. And the people who have been getting by with a standard rotation with raid leaders doing all of their thinking for them over vent...they stand out, too.
#6 Feb 09 2009 at 10:08 AM Rating: Good
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I think it's well designed.
Including the dragon phase.
However, it won't be fun if we get to do it once in every tier of raiding.
This is good, maybe a part of thrash in an instance where the whole raid is riding on 2 or 5 tanks burning down thrash with your own skills and spells all while on the move with said tank.
That would be cool too, but another "ok get on this here dragon/tank/frog and kill da boss!" fight would suck.
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#7 Feb 09 2009 at 10:19 AM Rating: Good
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I can understand the perspective and I've asked it myself at times. However, I think I do enjoy vehicles in general. ESPECIALLY in strand of the ancients and wintergrasp. Then again I'm an old Battlefield 1942 and Battlefield 2 player. I've fully come to terms with sometimes people are going to get a hold of a vehicle and hurt me badly. The only difference between this game and those games are that I can stand right next to the "tank" and beat the living tar out of it while its lucky to do much to me if I maneuver right.

I don't have any real strong feelings when it comes to vehicle use in dungeons/raids. Honestly, I think last boss of Oculus is awesome.

How do you feel of the last boss of Drak'Tharon?

Although according to the game its not a "vehicle" you turn into, technically its the same concept. Your character is temporarily given a "debuff" that forces you to use different skills and tactics.

In some all honesty its not at all different to the chess event in Kara. Where you also took on abilities that were not your own.
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#8 Feb 09 2009 at 10:27 AM Rating: Good
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The difference between the chess fight and Malygos' phase 3 however is that literally ALL you do in phase 3 is spam some buttons and hope your DPS has been sufficient enough to down him now. In the chess fight it's actually more like... chess. You only mash buttons to attack, but you're mostly looking where to go and what to kill.
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#9 Feb 09 2009 at 11:06 AM Rating: Decent
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I have never done the fight but I don't think a boss fight should depend on vehicles. Like you said you didn't spend all that time gearing up just to jump into a vehicle and do the same thing that a level 1 could do.

I found leveling my DK and my Mage that more often though enough I was better off jumping out of the vehicle at some point and just killing the overpowered elite myself. I know I had to do that with some of the ones in Zuk Drak, the dragon in Sholazar Basin, and the barbarian dude in Grizzly Hill.
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#10 Feb 09 2009 at 11:43 AM Rating: Good
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I too am torn on this. I see both sides and both make sense to me. Personally, I could live without phase 3.

IMO the phases would have been much better reversed. You start off fighting him the air to knock him down, then the drakes leave it to you. He calls his adds out to fend you off but you destroy them then move on to take him out. Really would be much better that way I think.
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#11 Feb 09 2009 at 12:04 PM Rating: Good
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I have a serious dislike for phase 3. I don't like how it skews people away from their intended jobs. Tanks are there to tank. Not spam buttons and pray you've got enough stacks up.

I like Tyrandor hope that T8 is not vehicle based. One fight I can deal with but if it ends up being the last boss with a vehicle fight Blizzard quite possibly shoved a stake right through the heart of a player skilled in their class.
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#12 Feb 09 2009 at 12:19 PM Rating: Good
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I really enjoyed it because it brought something different to raiding that most other places did not have. The closest I can imagine is Gorefiend in BT where you control a ghost to kill constructs (which was fun, kinda, if you were not terribad at it). And then we have all of these new gimmick vehicle quests/etc that change it up again. I enjoy it overall. But I do agree that I hope they just don't throw it into every instance because it is their new cool thing to do.

Although I do not see why people can hate it so much. 1 boss out of the ~20 in wotlk makes you do something different than spam your rotation and people get upset about it. Take it in stride. I would rather do things like that than have 5 patchwerk bosses where I spam 3 buttons to do top 3 dps. Only people I can imagine complaining about it are people who cannot get the rotation of 1-1-2 or 3-3-4 down or the fight just kills their computer for some reason.

Edited, Feb 9th 2009 3:21pm by Anobix
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#13 Feb 09 2009 at 12:23 PM Rating: Good
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I agree. I mean the vehicle gimmick is great for things like dailies, maybe trash here and there. For boss mechanics it just feels like it goes against my whole reason for picking a class, endgame play style. And taking out a dragon while on foot has a more epic battle feel to it anyways. That's one thing I really looked forward to in WoTLK was battling dragons. There were tons of fun dragon encounters in EQ. This just makes the battle kind of cheesy.
#14 Feb 09 2009 at 12:26 PM Rating: Excellent
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Bad design.

First complaint: it renders everything you've ever done moot, with the slight exception of how quickly you moved through the preceding phases determining if you hit the enrage timer. Instead, you are on a non-scaling, bland vehicle that is not your normal ability set. I didn't like Teron Gorefiend either, simply because you were forced to suddenly learn to play a completely different character than you previously played. I know Aces High lets you practice the ability set, but I still find it pretty ridiculous. And once you've beaten the encounter once, you are *never* going to get any better at it. What incentive is there to continue to try hard?

Second complaint: I can't see a goddamn thing. My raid leaders tell me to "stay in the group and at least 30 yards from Malygos." All I can see is a big mass of flapping red wings, and then someone tells me "spark! Move!" and I strafe. Inevitably, I get away from the group at some point, and I only know this because I can actually see something on my screen besides the red wings flapping. I might even get to see the boss! However, this also usually leads to me dying. Managing a third axis (3 dimensions) is often hard enough for positioning purposes, but is it really necessary that I have to do script tricks with the camera distance to have any idea what's happening?

Third complaint: It's really not fun. I've come to the conclusion that fights that go into 3 dimensions are not fun in this game -- even phase 2 is a total pita when I'm trying to shoot the guys on the discs and I can't see them to target them. I pray my tab targeting gets them, but I can't even watch where they are and keep track of if my bubble is shrinking at the same time. I will grant you, the portion of the fight where players commandier the discs is interesting, however.


Oh yeah, let's not forget that Malygos is supposed to be a hell of a lot more powerful. He's a dragon aspect that has been beefing up his (and his flight's) powers, and he's supposed to be extra powerful within the eye. We shouldn't even be able to compete with him without luring him out of that location.
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#15 Feb 09 2009 at 12:37 PM Rating: Good
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Azuarc wrote:
Bad design.

First complaint: it renders everything you've ever done moot, with the slight exception of how quickly you moved through the preceding phases determining if you hit the enrage timer. Instead, you are on a non-scaling, bland vehicle that is not your normal ability set. I didn't like Teron Gorefiend either, simply because you were forced to suddenly learn to play a completely different character than you previously played. I know Aces High lets you practice the ability set, but I still find it pretty ridiculous. And once you've beaten the encounter once, you are *never* going to get any better at it. What incentive is there to continue to try hard?


http://www.wowhead.com/?search=don%27t+have+an+eternity

There is a way to get better at it unless you and every single person in your raid didn't drop a stack of the debuffs.
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#16 Feb 09 2009 at 12:41 PM Rating: Good
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Anobix the Wise wrote:
Azuarc wrote:
Bad design.

First complaint: it renders everything you've ever done moot, with the slight exception of how quickly you moved through the preceding phases determining if you hit the enrage timer. Instead, you are on a non-scaling, bland vehicle that is not your normal ability set. I didn't like Teron Gorefiend either, simply because you were forced to suddenly learn to play a completely different character than you previously played. I know Aces High lets you practice the ability set, but I still find it pretty ridiculous. And once you've beaten the encounter once, you are *never* going to get any better at it. What incentive is there to continue to try hard?


http://www.wowhead.com/?search=don%27t+have+an+eternity

There is a way to get better at it unless you and every single person in your raid didn't drop a stack of the debuffs.


He means the vehicle medium doesn't really scale like class mechanics and gear.
#17 Feb 09 2009 at 1:07 PM Rating: Excellent
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All I got to say is I hope Blizzard get over their vehicle gimmick sometime soon and that Ulduar isn't about driving a tank to shoot down Yogg-Saron...


That'd be great - sign me up! Imagine a 25 man raid of nothing but seige tanks roaring through the dungeon blowing up everything in thier paths! Smiley: wink
#18 Feb 09 2009 at 1:14 PM Rating: Good
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The rusttle of Doom wrote:
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All I got to say is I hope Blizzard get over their vehicle gimmick sometime soon and that Ulduar isn't about driving a tank to shoot down Yogg-Saron...


That'd be great - sign me up! Imagine a 25 man raid of nothing but seige tanks roaring through the dungeon blowing up everything in thier paths! Smiley: wink


That's what this thread got me thinking of. Run through the instance in modified Demolishers. Smash through walls to get to the next trash or bosses. The tank runs up to tank the mobs, the melee runs out to hit them, and the ranged sits in passenger seats completely invincible.. until a boss destroys the vehicles.
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#19 Feb 09 2009 at 1:44 PM Rating: Good
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That reminds me of the scenarios they used to have in WCIII. You would have one character in a old sort of "ultima" dungeon where you had to get into a siege tank and blow the ever living crap up out of everything inside a given time limit.
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#20 Feb 09 2009 at 2:07 PM Rating: Good
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Blizzard will never keep everyone happy. If it's not bland fight mechanics, too little challenge, too much challenge preventing casual players taking part, or unique raid boss encounter mechanics (ie. Malygos phase 3) someone will always find reason to kvetch.

Tanking Malygos in phase 1 is interesting. It makes for a very busy tank and I really enjoy it. Phase 2 is ho-hum from a tank's point of view because even if I get on a spare hover disk, there's really nothing to tank after the Nexus Lords are all dead...it's all about melee dps on disks and ranged dps nuking away at whatever they can reach from within their bubble.

I remember reading about Oculus and how people thought the last boss was great because it gave them an opportunity to try on different roles without having to level a new toon or respec. Priest wants to tank on a ruby drake? Go nuts. Tank wants to heal on a green drake? No problem.

I don't like "tanking" Razuvious with a mind controlled understudy...my UI isn't set up for it and I find it tedious and irritating. It's kind of ironic that of all the "play as something other than your normal class role" gimmicks, the one that involves me executing my normal group role with a different set of parameters is the one I like the least. Go figure.
#21 Feb 09 2009 at 2:17 PM Rating: Decent
My only real issue with the third phase is that you all need to be stacked up, making it near impossible to see anything. If it was possible to to keep yourself healed, like you do during the aces high quest, I think I would enjoy it more overall.
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#22 Feb 09 2009 at 2:31 PM Rating: Good
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while i can appreciate your opinion of it tyr:

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Most raiders would tell you they can't find enough people who will think dynamically and adapt well to new situations. Throw in a gimmick that completely levels the playing field and the people who can stand out...do. And the people who have been getting by with a standard rotation with raid leaders doing all of their thinking for them over vent...they stand out, too.


thats pretty much how i feel about it too.
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#23 Feb 09 2009 at 4:54 PM Rating: Decent
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Bad.

The use of the sparks is ok as a way of "how do we make a raid that caters to our new class", the drakes are novelty and but Azuarc has a point its just a pain to organize (though Max view distance with a raid icon helps). Its just more poorly balanced Wotlk content. We came into it with blue gear and 70 epics and downed it in half a night of attempts. The massive splash damage is merely blizzard repeating Twins in a limp wristed attempt to deal with the fact that that they gave healers nearly unlimited mana.

Though to be fair while with currrent itemization and balance it really present no challenge in terms of being a gear wall it is still a more involved fight than "click on idiot cubes" that was Magtheridon.
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#24 Feb 09 2009 at 4:57 PM Rating: Excellent
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Better than Naxx though, eh Bodhi?
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#25bodhisattva, Posted: Feb 09 2009 at 5:07 PM, Rating: Sub-Default, (Expand Post) Don't even get me started.
#26 Feb 09 2009 at 7:58 PM Rating: Good
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Mozared wrote:
The difference between the chess fight and Malygos' phase 3 however is that literally ALL you do in phase 3 is spam some buttons and hope your DPS has been sufficient enough to down him now.


You just described the vast majority of boss fights for DPSers.

Edited, Feb 10th 2009 5:41am by Micros
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