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Most -enjoyable- starting area?Follow

#1 Jan 24 2009 at 5:30 PM Rating: Decent
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So I've played a little bit here and there with other races but never too far. My highest Alliance are 75 Draenei, 12 Human, 8 Dwarf, and a 7 Night Elf.
I found Azuremyst Isle a bit boring, but managed to do 100% of the quests. Now the issue is, I made a second Draenei(they are just so cute!) to play Priest on while I rest my Paladin. I don't really want to do Azuremyst again, but Dun Morogh was incredibly dull looking and far from exciting. Elwynn Forest however didn't draw much excitement when I went through as a Human Mage, but it was a bit back.

I'm really looking for a new leveling path. Last time I went all the way through Azuremyst/Bloodmyst, to Darkshore, to Ashenvale. Then I, in no order because I forgot, did Stranglethorn, Tanaris, Un'Goro, Duskwood, Plaguelands...

Lots of fun and such, but I really benefit from them as I was a Paladin so Undead were squishy. I'm not sure how Priest handles up against them(I would hope almost as well) but I'd love some new scenery, it's why I made the Priest lol.

Any advice would be great on a new and more fun way to go through again.

*edit*
I'm doing Herbalism and Mining, if that helps at all in decisions :p

Edited, Jan 24th 2009 8:31pm by Tsuvati
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#2 Jan 24 2009 at 5:32 PM Rating: Good
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Herbalism, mining, Draenei. . . . sorry, but Azuremyst is the best Ally starting area. Regardless of race, class, or professions.
Maybe you could try Teldrassil though?
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#3 Jan 24 2009 at 5:48 PM Rating: Decent
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So Azuremyst really is great huh?
I heard it was, no dungeons and all that but UGH... lol okay. Thank you :)
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You can ride two horses? That is awesome. I wish I had that bug.


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#4 Jan 24 2009 at 5:57 PM Rating: Excellent
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Draenei starting area is nice because it was released 2 years after the other ones so they had a chance to look at what they liked or didn't like and improve. There is good quest flow, more dynamic quests and its got a loot table friendly to the classes available to draenei and quests seem the same.

I just did the Night Elf one (got my ambassador of the alliance today) and its solid, though near the end of the quest cycle it seems like a lot of running.

Human I never liked.

Dwarf is nice but lots of travel time. I just liked the snow though.
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#5 Jan 24 2009 at 6:03 PM Rating: Excellent
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DK > ALL
#6 Jan 24 2009 at 6:29 PM Rating: Decent
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dk's lol. op :p

Blood elves have the best starting area by far. Dranei's are pretty good. both have the advantage of having centralized cities on both the 5-10 area and 11-20 area. both areas will get you the most efficient questing. Compare this to like the long trek towards the east end of elwynn forest to that logging camp. that's a long walk.

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#7 Jan 24 2009 at 6:36 PM Rating: Decent
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thrashering wrote:
dk's lol. op :p

Blood elves have the best starting area by far. Dranei's are pretty good. both have the advantage of having centralized cities on both the 5-10 area and 11-20 area. both areas will get you the most efficient questing. Compare this to like the long trek towards the east end of elwynn forest to that logging camp. that's a long walk.



Blood Elf is hands down my absolute favorite race next to Draenei(who would be #1 but their hooves.. ugh) but the only way I could fund her would be to sell like, a starter item for 300gold or something in Booty Bay, and um, making it there would be exciting :P
That and I keep having to sell every good drop I find for casters (since I'm a Paladin, I sell all Cloth/Leather/Mail) so I'd have to sell only in BB or Gadget to transfer any gear. I'd love to play Horde again but 1: Not doing another server, and 2: it's tough to fund and transfer all these amazing drops >.<
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Horsemouth wrote:
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Tourney duel mount bug?


You can ride two horses? That is awesome. I wish I had that bug.


Wow. ******.
#8 Jan 24 2009 at 7:02 PM Rating: Excellent
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You're going to be in the actual starting area for a very short time. Go in, blast through, move on. In terms of boredom, time played in the starter area should be inconsequential.

Teldrassil is the only Alliance starting area you haven't ruled out, and even so you appear to have stalled out at level 7. It is good for herbalism, but not for mining. It also leads to the same areas you've leveled through with your paladin.

Elwynn takes you to Westfall, Redridge and Duskwood. It isn't a bad path and offers decent nodes. On the other hand, you've done Duskwood and the Elwynn/Westfall/Redridge quests suffer from a bizarre pig fetish. Kill pig, kill super pig with annoying escort, kill and cook pig, kill and cook more pig. Look, Outland ... pigs! /cry

Quote:
Dun Morogh was incredibly dull looking and far from exciting ...
... I'd love some new scenery, it's why I made the Priest lol.


Dun Morogh - Loch Modan - Wetlands & Duskwood - Dustwallow seems to offer the biggest change from what you've listed. You could skip some of Duskwood and do the chains that tie in with Wetlands. Dustwallow should take you to around 45 and after that the options are pretty limited anyway.

With that all said, for a real change try taking a Horde toon up, maybe a Belf or Troll priest. You'll get a whole different set of quests and start areas you haven't played through. Never mind ... I was slow and hadn't seen your second post.





Edited, Jan 24th 2009 10:05pm by Rhodekylle
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#9 Jan 24 2009 at 7:24 PM Rating: Decent
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I want to level a DK, I have a couple hundred badges and I am tempted to level.

However I have the hunter from the former Asylum guild on my server now and I took him from 60-70 so now I have to do the terrible 70-77 grind.
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#10 Jan 24 2009 at 8:16 PM Rating: Excellent
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The Draenei and Blood Elf starting areas are vastly superior.

1). The maps are drawn better.
2). The Quest Rewards are MUCH better. Darkshore has some WHITE quest rewards at Lv10-15+. You start seeing GREENS at Lv8 quests in Azuremyst.
3). The quests are more clustered and close-quarter, with very little unused portion of the map. Less travel.
4). The greens have better stat combos on them (almost all mail having +str and +stam, most leather has agi/stam, most cloth having int/stam). Older areas have lolspirit on leather and mail.
5). Both starting areas give you at least one bag in the starter quests. even if it is only 4 slot, it is better than praying a 6-slotter drops soon. This helps a load with your first character on a given server.
6). The areas are drawn a lot more brighter and more detailed. Azuremyst and BE area are much more detailed than any of the other starter areas.
7). Fewer annoying quests in Azuremyst, though trying to find a group for Deatholme kinda sucks sometimes. And the boss is a bit hard, even for 3 people.

So eh, really... I can't think of a reason to *not* start in Azuremyst or the BE lands. Even if you are playing a class that a Draenei or BE cannot normally be, it is still advantageous for you to go there. Personally, I'd go there, and only go back to get training once every 4 levels unless there's a major ability you are missing. I'd do Lv1 to Lv10 in your normal stater area, and then migrate ASAP if you are playing a non-Draenei/BE class. If you ARE playing a Draenei/BE class, I'd make the move as soon as I got Lv5 and the very first starter quests done. The only exception I can think of, is Druid because of the many druid quests until you get into the 20s. Even then I think I'd hit up Bloodmyst for the greens, even if the quests are green and grey, the quest rewards will be better than anything Darkshore gave you.
#11 Jan 24 2009 at 8:20 PM Rating: Good
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bodhisattva wrote:
I want to level a DK, I have a couple hundred badges and I am tempted to level.

However I have the hunter from the former Asylum guild on my server now and I took him from 60-70 so now I have to do the terrible 70-77 grind.


Terrible 70-77 grind?

There's a lot of money in it, especially if you sell the quest rewards. A. lot. of. money.

That's the main thing I look forward to, in leveling my alts. Many of them already have flying, one of them already has Epic Flying, and I'll be using Quest Rewards all the way to Lv78. That means that everything, yes, Everything that I do, gives me money. I'll use some quest rewards, and sell the rest. In fact, I am planning on soon respecing my Prot Warrior (since my Paladin tanks for the guild) to Arms or Fury (haven't made up my mind yet), and leveling him that way.

Since a LOT of Northrend plate is +ArP, I'd be selling a hell of a lot of quest rewards to NPC. I bet if I leveled him to 80 and then did all the quests I could in each zone, I could easily make some 8,000+ gold in just questing. Easy. Especially since he is a blacksmith, Lv445-ish, and can make anything I could ever need or want to use until almost Heroic-ready.
#12 Jan 24 2009 at 8:20 PM Rating: Good
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bodhisattva wrote:
I want to level a DK, I have a couple hundred badges and I am tempted to level.

However I have the hunter from the former Asylum guild on my server now and I took him from 60-70 so now I have to do the terrible 70-77 grind.


Have you played one yet? They're a lot of fun.
#13 Jan 24 2009 at 8:22 PM Rating: Good
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MentalFrog wrote:
bodhisattva wrote:
I want to level a DK, I have a couple hundred badges and I am tempted to level.

However I have the hunter from the former Asylum guild on my server now and I took him from 60-70 so now I have to do the terrible 70-77 grind.


Have you played one yet? They're a lot of fun.


I wanna get into doing mine sometime too. It is still Lv58 (haven't touched her since I made her and did the initial quests), as I've been caught up in other stuff. I really wanna take her out and use her though. Been itching to...
#14 Jan 24 2009 at 9:01 PM Rating: Good
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Azuremyst is good, but I'm still partial to the dwarf/gnome starting zone, at least from 1-12.
#15 Jan 24 2009 at 9:03 PM Rating: Excellent
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From a purely tactical point of view, the best alliance zone is going to be Azuremyst. It's got good support for your gathering tradeskills, superior quest rewards and experience, and is arguably better tuned than the other zones. However, although I'll admit I'm rather partial in the matter, my favorite is still Teldrassil. The only reason why Teldrassil might not be the most superior choice is a lack of copper ore, but quite honestly it's not that hard to get up to tin level by combining mining copper and smelting it -- tin into iron is the tougher range to work out, and by then you'd be in Darkshore or whatever second zone you chose. I also like Darkshore better than the other classic second tier zones, although I know most players don't share that belief, and even more will tell you that Bloodmyst Isle is >

Rhodekylle wrote:
You're going to be in the actual starting area for a very short time. Go in, blast through, move on. In terms of boredom, time played in the starter area should be inconsequential.


This. However, there are some starting areas I distinctly dislike. Surprisingly, the first few times I did the blood elf zone, I hated it. I only grew to know it very well due to running it repeatedly to hammer out an ideal run for 90-minute leveling contests. I can't say I especially like it even then, but at least I can appreciate the aesthetic beauty even if I don't actually like the zone. I also don't really like Tirisfal Glades. I'm not HUGE fans of the other starting zones, and tend to stick to the one my first character was from, but that's where mileage varies.
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#16 Jan 24 2009 at 11:46 PM Rating: Good
As far as personal enjoyment, of the Horde races I prefer Valley of Trials, and on the Alliance side is Dun Morogh. Everything is just so fast there, it flows so well...I love it.

As far as total 'zone' experience, well, Durotar. I know that there is quite a lot you can get gear wise in the Blood Elf area, but Durotar still remains my favorite. Hell, these days pretty much everybody has a decent leveled main, and funding is never much of an issue, so the quest rewards really mean little to me. It's very rare that you'll encounter someone playing WoW for the very first time anymore.

Mulgore has a bad taste in my mouth, mainly due to that being the first WoW zone I was exposed to. Wandering around in the middle of the night in Bramblescar Ravine, totally lost, thinking I could scale those big vines, and not knowing what a hearthstone was = major :( .

Now, I will say that I loathe Teldrassil and I think I'm going to have pretty much the same opinion of Darkshore. First off, I felt it was blatantly obvious that Blizzard gave a lot of attention to the Night Elves. Auberdine...jeez, it could pass for it's own city. That turned me off a lot, mainly due to being use to the shanty towns that the Horde gets in it's initial zones. Barrens you get a couple tents and people standing around, Silverpine is a damn graveyeard, and Tranquillien is two buildings. I didn't enjoy my first experience as a Night Elf, but I am honestly trying it.

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#17 Jan 25 2009 at 2:45 AM Rating: Good
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Azuarc wrote:
From a purely tactical point of view, the best alliance zone is going to be Azuremyst. It's got good support for your gathering tradeskills, superior quest rewards and experience, and is arguably better tuned than the other zones. However, although I'll admit I'm rather partial in the matter, my favorite is still Teldrassil. The only reason why Teldrassil might not be the most superior choice is a lack of copper ore, but quite honestly it's not that hard to get up to tin level by combining mining copper and smelting it -- tin into iron is the tougher range to work out, and by then you'd be in Darkshore or whatever second zone you chose. I also like Darkshore better than the other classic second tier zones, although I know most players don't share that belief, and even more will tell you that Bloodmyst Isle is >

Rhodekylle wrote:
You're going to be in the actual starting area for a very short time. Go in, blast through, move on. In terms of boredom, time played in the starter area should be inconsequential.


This. However, there are some starting areas I distinctly dislike. Surprisingly, the first few times I did the blood elf zone, I hated it. I only grew to know it very well due to running it repeatedly to hammer out an ideal run for 90-minute leveling contests. I can't say I especially like it even then, but at least I can appreciate the aesthetic beauty even if I don't actually like the zone. I also don't really like Tirisfal Glades. I'm not HUGE fans of the other starting zones, and tend to stick to the one my first character was from, but that's where mileage varies.


Eh?

There's mining nodes in Teldrassil?

Since when?

I ran two miners through Teldrassil and I never saw a single node, unless they added them in a patch after I did my latest one (my warrior). That, and add to the fact it took them several years to add a stinking forge (did they ever give an anvil/blacksmith trainer?) to Teldrassil or Darnassus.

I guess, during all that time, Night Elves were using weapons made of wood, eh? *snickers* It took until a year or two ago for the Night Elves to discover the wonders of metal...
#18 Jan 25 2009 at 2:50 AM Rating: Decent
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BillyRayValentine wrote:
As far as personal enjoyment, of the Horde races I prefer Valley of Trials, and on the Alliance side is Dun Morogh. Everything is just so fast there, it flows so well...I love it.


Until you hit a roadblock that is Loch Modan.

Is it just me, or did they somehow fail to give players enough quests to keep them going?

I once took a human character there, before they gave us Stormwind Harbor, because I hate Westfall (such a boring dreary place), just to try it. What a mistake. I did all the quests I could find, and got stuck at Lv12-ish, because everything in my quest log was Orange, and I was 75% away from the next level, with no yellow quests anywhere. And this was after the increase in XP gain. What was it like before?

Either they didn't give us enough quests, or there are too many dwarf-only quests, or they designed the zone very poorly, that the player somehow misses an entire quest hub and doesn't know it.
#19 Jan 25 2009 at 5:42 AM Rating: Excellent
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zariamnk, either you're teasing me or you didn't read carefully. I said there's "a lack of copper ore" in Teldrassil. It's a giant tree. It doesn't have mineral deposits...or at least it shouldn't. The playing field in Teldrassil does have some rocky areas, and the elves must have imported a bunch for constructing Darnassus, so I don't understand that one.
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#20 Jan 25 2009 at 8:55 AM Rating: Decent
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thrashering wrote:
dk's lol. op :p

I wouldn't believe a single word typed by someone who made a statement that Death Knights are OP. Only village idiots believe that malarkey. Sorry, loser.
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#21 Jan 25 2009 at 9:30 AM Rating: Good
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Zariamnk wrote:
Until you hit a roadblock that is Loch Modan.

Is it just me, or did they somehow fail to give players enough quests to keep them going?


I dont think Loch Modan is supposed to be done in isolation, I know I was flying between Loch Modan, Redridge and Westfall during that level range
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#22 Jan 25 2009 at 1:20 PM Rating: Decent
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In response to someone in this thread...

Unless recently changed, Teldrassil does NOT have mining nodes. It is also the only starting zone to include Mageroyal (most only have Peacebloom-Earthroot).
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#23 Jan 25 2009 at 1:31 PM Rating: Decent
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Thanks everyone for your helpful replies :) I just ended up going back to BE and making a Warlock lol. I'll do another Draenei in time, I just want some variation.
Found out the hard way, I can't transfer money ANY possible way -.- even ran a new character to Booty Bay, put a Water on AH for 150g and tried to buy it.
Yeah, no. "You cannot bid on your own auctions." -.- Makes sense though, prevents price jacking if people EVER based things on the "bid" not "buy out" options. Sucks that I can't "buy out" though D:

Oh well, back to mining/herbalising crazy gold over the course of the next month lol.
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Tourney duel mount bug?


You can ride two horses? That is awesome. I wish I had that bug.


Wow. ******.
#24 Jan 25 2009 at 6:27 PM Rating: Good
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Azuarc wrote:
zariamnk, either you're teasing me or you didn't read carefully. I said there's "a lack of copper ore" in Teldrassil. It's a giant tree. It doesn't have mineral deposits...or at least it shouldn't. The playing field in Teldrassil does have some rocky areas, and the elves must have imported a bunch for constructing Darnassus, so I don't understand that one.


Whoops, you're right; I did misread. lol. Sorry about that. I need to look at what is Really going on there. *grins*

About Loch Modan...

If you start a Dwarf or a Gnome, the logical progression is to finish Dun Morogh at which point they send you to the next zone -- Loch Modan.

Now, Loch Modan, unlike all of the other "Tier 2" zones, does not have enough quests to reach Lv19-20. I don't know why Loch Modan was singled out like this, really. All it would have taken is a few quests to bridge the gap, or slight adjusting of some of the mobs in the existing quests so you don't run into the "Orange Barricade"...

Edited, Jan 25th 2009 9:32pm by Zariamnk
#25 Jan 25 2009 at 7:13 PM Rating: Decent
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tip is not to go to loch modan before level 12 (maybe 11). Don't forget the troll quests in the southern part of the zone. There's several steps to that quest chain. The final one you may have to wait, as the 2 guys you have to kill have adds. Then the kobolb ears. There's plenty to get you to 16 or 17. After that it gets hard. The only high level stuff is the ogres, and that's only like 1 or 2 quests (they used to be elite). so at this point I recommend redridge.
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#26 Jan 25 2009 at 7:15 PM Rating: Decent
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Quote:
I wouldn't believe a single word typed by someone who made a statement that Death Knights are OP. Only village idiots believe that malarkey. Sorry, loser.


what other class starts off with blue items? Name one. Anyways it's not a big deal, I was joking anyways if you can't tell from the post. But you can't argue that starting at level 55 with good gear is a powerful boost.

Edited, Jan 25th 2009 7:16pm by thrashering
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